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Does the removal of VR mean CP will be the new requirement for old VR items/gear or something else?

NewBlacksmurf
NewBlacksmurf
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@ZOS_GinaBruno Thanks for the announcement but a little more info would be helpful as the threads are all under the original assumption based on prior dev comments that VR requirements will move to CP ranks?

Is this confirmed or is another idea taking effect for the gear requirements?
Same question for NPC levels?

If it's too early to confirm, can you reply as such? Please
Edited by NewBlacksmurf on April 20, 2016 4:45PM
-PC (PTS)/Xbox One: NewBlacksmurf
~<{[50]}>~ looks better than *501
  • Mcwoods55
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    Yes. they have mentioned this for months. You will be able to wear any current gear if you are vr. They are going to tier it with max at 160CP and if you don't have it they will give it to you. So you could be vr1 and vr16 on another char and next day wake up and be lvl 50 for both and be able to wear old vr16 gear on both.
  • Beardimus
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    I think that information is coming. There's alot of hearsay and guessing on here, but if we wait, they will tell us when it's sorted and set.
    Xbox One | EU | EP
    Beardimus : VR16 Dunmer MagSorc [RIP MagDW 2015-2018]
    Emperor of Sotha Sil 02-2018 & Sheogorath 05-2019
    1st Emperor of Ravenwatch
    Alts - - for the Lolz
    Archimus : Bosmer Thief / Archer / Werewolf
    Orcimus : Fat drunk Orc battlefield 1st aider
    Scalimus - Argonian Sorc Healer / Pet master

    Fighting small scale with : The SAXON Guild
    Fighting with [PvP] : The Undaunted Wolves
    Trading Guilds : TradersOfNirn | FourSquareTraders

    Xbox One | NA | EP
    Bëardimus : L43 Dunmer Magsorc / BG
    Heals-With-Pets : VR16 Argonian Sorc PvP / BG Healer
    Nordimus : VR16 Stamsorc
    Beardimus le 13iem : L30 Dunmer Magsorc Icereach
  • wayfarerx
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    Mcwoods55 wrote: »
    Yes. they have mentioned this for months. You will be able to wear any current gear if you are vr. They are going to tier it with max at 160CP and if you don't have it they will give it to you. So you could be vr1 and vr16 on another char and next day wake up and be lvl 50 for both and be able to wear old vr16 gear on both.

    They mentioned this months ago, yes, but we've heard very little since then and most of those posts were just Rich musing about what they were working on with big fat THIS IS NOT FINAL plastered all over them.

    I also would love to see some specifics finally.
    @wayfarerx - PC / North America / Aldmeri Dominion
  • Mcwoods55
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    @NewBlacksmurf @Beardimus

    ZOS_RichLambert wrote: »

    A little context here before this gets too out of hand…We’re still working on the system – nothing is finalized.(which is why we’re not really talking much about it yet)The intention is that once you hit 50, champion points take over. Veteran Ranks are completely removed.When Veteran Ranks are removed, we will convert any Veteran Ranks on your highest character into CP.To get a rough idea of balance - think of 10CP = 1 VR. (so 160 CP will roughly = VR16)
    Additional Details:We’re planning on giving 2.5 CP for every VR level you’ve earned on your highest level character. (40 for a VR16 character)When the conversion happens, any player with CP less than their old veteran rank * 10 will instead be given enough CP such that their total is VR * 10. For example: A player is VR14 with 75 CP, they will be given 65 CP (140-75) instead of 40, so that they can still equip any gear they may have.We will make sure the 16 attribute picks you got from VR1 to VR16 will carry over. (current plan is an achievement that goes up in 10 CP increments until 160)
    Keep in mind that none of the stuff above is 100% locked in. We're still implementing the feature - things are subject to change. It's important that everyone understands they are not suddenly going to have to have 501 CP in order to equip the top level gear. We will introduce new gear, with higher CP requirements sometime in the future, but we won't be making huge jumps. (i.e. - we won't go from 160 to 400 suddenly)

    Once we finalize the system and lock in more of the details, we will discuss things in more detail and answer questions."
  • Mcwoods55
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    wayfarerx wrote: »
    Mcwoods55 wrote: »
    Yes. they have mentioned this for months. You will be able to wear any current gear if you are vr. They are going to tier it with max at 160CP and if you don't have it they will give it to you. So you could be vr1 and vr16 on another char and next day wake up and be lvl 50 for both and be able to wear old vr16 gear on both.

    They mentioned this months ago, yes, but we've heard very little since then and most of those posts were just Rich musing about what they were working on with big fat THIS IS NOT FINAL plastered all over them.

    I also would love to see some specifics finally.

    They are not going to screw anyone over... Yes it is not final but they will make sure you will be ok... Otherwise there will be mass chaos and everyone would rage quit.
  • Sordidfairytale
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    My curiosity centers on the leveled materials.
    The Vegemite Knight
  • Mcwoods55
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    My curiosity centers on the leveled materials.

    They will have to release new mats with the DLC for higher cp specd gear
  • NewBlacksmurf
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    Mcwoods55 wrote: »
    @NewBlacksmurf @Beardimus

    ZOS_RichLambert wrote: »

    A little context here before this gets too out of hand…We’re still working on the system – nothing is finalized.(which is why we’re not really talking much about it yet)The intention is that once you hit 50, champion points take over. Veteran Ranks are completely removed.When Veteran Ranks are removed, we will convert any Veteran Ranks on your highest character into CP.To get a rough idea of balance - think of 10CP = 1 VR. (so 160 CP will roughly = VR16)
    Additional Details:We’re planning on giving 2.5 CP for every VR level you’ve earned on your highest level character. (40 for a VR16 character)When the conversion happens, any player with CP less than their old veteran rank * 10 will instead be given enough CP such that their total is VR * 10. For example: A player is VR14 with 75 CP, they will be given 65 CP (140-75) instead of 40, so that they can still equip any gear they may have.We will make sure the 16 attribute picks you got from VR1 to VR16 will carry over. (current plan is an achievement that goes up in 10 CP increments until 160)
    Keep in mind that none of the stuff above is 100% locked in. We're still implementing the feature - things are subject to change. It's important that everyone understands they are not suddenly going to have to have 501 CP in order to equip the top level gear. We will introduce new gear, with higher CP requirements sometime in the future, but we won't be making huge jumps. (i.e. - we won't go from 160 to 400 suddenly)

    Once we finalize the system and lock in more of the details, we will discuss things in more detail and answer questions."

    The whole point of this thread was in reference to that comment made...what 4 months ago or longer....what did they lock in at least for PTS?
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • QuebraRegra
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    when are we getting ride of CPs?

    ;P
  • NewBlacksmurf
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    So point blank @ZOS_GinaBruno and @ZOS_RichLambert
    VR is being scaled based on the three stats and that makes sense.

    If you're going to attempt to use CP now as gear requirements, are you also going to set the NPC difficulty in CP's?

    How in the world are you going to scale player characters in groups on CP cause we all have different variations of how well use them.

    I'm sorry but I feel like this is a legitimate question per the announcement so I'm continuing to ask?????

    Any response is welcomed
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • DaveMoeDee
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    So point blank @ZOS_GinaBruno and @ZOS_RichLambert
    VR is being scaled based on the three stats and that makes sense.

    If you're going to attempt to use CP now as gear requirements, are you also going to set the NPC difficulty in CP's?

    How in the world are you going to scale player characters in groups on CP cause we all have different variations of how well use them.

    I'm sorry but I feel like this is a legitimate question per the announcement so I'm continuing to ask?????

    Any response is welcomed

    It is an interesting question. I expect that they will keep the Silver and Gold zones at the same difficulty that they are at now since it will make sense to play through them with a single character if you are someone who wants to stick with one character and who likes questing. There is also something to be said from keeping those zones statically leveled so that people who can't kill things at one level can level some more until they can kill what they need to kill.

    The problem with static levels is that the silver and gold zones will immediately become trivial to your second and third level 50 characters who can immediately have full attribute points and max level gear.
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