If someone is wearing 5 heavy and full impen, they barely have 3k+ weapon damage and ard 2k spell damage. In other words they doing jack *** damage. That means no DPS is supposed to be able to burst them down in 5 seconds. Heavy armor is in need of HUGE buffs.
My sorc with 7/7 LA --> *** tons of damage, crit and spell pen --> 10k phy resist & 16k spell resist
My DK tank with 5/1/1 H/M/L --> hits like wet noodle, 20% crit ,3k wep damage --> 19k armour and 21k spell resist.
Looking at spell pen, the difference between my DK and Sorc is a meagre 5k.
Night and day??? You be tripping dude. People can negate around 70-90% of your current armour/spell res values. Just a nirhnorned staff gives you 18% spell pen. Not even considering passives from LA or CP we have;
My sorc spell becomes --> 13.12k
My DK spell res becomes --> 17.22k
Now the difference becomes barely 4k. About difference in damage taken of around 6%...
The more penetration one has, the less heavy armor is worth... Most builds also run 5 light which penetrates about 4.9k spell res..... That means my DK will effectively have ard 12k spell res which means about 17% damage reduction.. Abilities in this game have tooltip values of ard 15k which means about 7.5k in PvP. 17% of 7.5k damage reduction is a 6.2k hit.... This isnt even considering CP. I might as well be running around in 5 Medium for PVP than be in heavy lol....
This is just looking at spell pen but if we look at mauls/maces for phy resist vs spell pen, the results are just as abysmal for heavy armour lol....
If someone is wearing 5 heavy and full impen, they barely have 3k+ weapon damage and ard 2k spell damage. In other words they doing jack *** damage. That means no DPS is supposed to be able to burst them down in 5 seconds. Heavy armor is in need of HUGE buffs.
joshdm2001_ESO wrote: »Heavy armor is pretty good currently. It mitigates a lot of damage. It does what it suppose to do. Mitigates damage and provides tanking. If you buff it everyone will rock ha and become unkillable and la will become obsolete. I think it's pretty balanced. Think about it. What incentive would anyone have to wear la if dps is mitigated beyond what it is now? Everyone will just run ha with regen eq and it now become a resource/sustainability yawn fest because dps had been nuetralized. Why does ha need a buff? Hell I only use 5/2 la/ha/ pieces and damage mitigation is night and day compared to 7/0 la. That's with 2 pieces!
joshdm2001_ESO wrote: »Heavy armor is pretty good currently. It mitigates a lot of damage. It does what it suppose to do. Mitigates damage and provides tanking. If you buff it everyone will rock ha and become unkillable and la will become obsolete. I think it's pretty balanced. Think about it. What incentive would anyone have to wear la if dps is mitigated beyond what it is now? Everyone will just run ha with regen eq and it now become a resource/sustainability yawn fest because dps had been nuetralized. Why does ha need a buff? Hell I only use 5/2 la/ha/ pieces and damage mitigation is night and day compared to 7/0 la. That's with 2 pieces!
@Rylana
Short of exploiting, if you run a 5/1/1 build in heavy with 30k spell res and 20k+ armor its safe to say you are going to have a hard time even killing NPCs. I expect a full 30 second battle to just kill 1 NPC...... I could run immovable on my DK to hit ard 26k/22k spell/phy resist but I prefer shuffle.
Ive never heard anyone to date say that heavy armor dosent need buffing. First im hearing of this is from the OP and you. Personally I eat about 5-7k frags and wbs unblocked. Compared to my DPS spec which eats about 9-11k. With a health pool of 25k my tank spec would take about 4-5 frags to kill while my DPS spec would take take about 3-4. I wonder if that justifies me giving up SO much damage and regen for....
I only run the heavy armor spec for duels and small scale where it matters. In large scale with 20v20s heavy armor does jack. You probably will last a few seconds longer because you have no mobility and no regen. Or personally thats what ive experienced.
I have however noted some crazy hard to kill templars. But they normally go down pretty fast when I get some decent players to focus them.
@Rylana
Short of exploiting, if you run a 5/1/1 build in heavy with 30k spell res and 20k+ armor its safe to say you are going to have a hard time even killing NPCs. I expect a full 30 second battle to just kill 1 NPC...... I could run immovable on my DK to hit ard 26k/22k spell/phy resist but I prefer shuffle.
Ive never heard anyone to date say that heavy armor dosent need buffing. First im hearing of this is from the OP and you. Personally I eat about 5-7k frags and wbs unblocked. Compared to my DPS spec which eats about 9-11k. With a health pool of 25k my tank spec would take about 4-5 frags to kill while my DPS spec would take take about 3-4. I wonder if that justifies me giving up SO much damage and regen for....
I only run the heavy armor spec for duels and small scale where it matters. In large scale with 20v20s heavy armor does jack. You probably will last a few seconds longer because you have no mobility and no regen. Or personally thats what ive experienced.
I have however noted some crazy hard to kill templars. But they normally go down pretty fast when I get some decent players to focus them.
Damage is seriously not everything. Healers, especially, that cant be easily focused down benefit so much from the extra survivability. LA templars get absolutely obliterated in PvP by stam monkies.
Heavy elsewhere? Notsomuch, though I can make an argument for sappyblades and batdks that just want to tag things and stay alive.
I really dont get where this mentality came from that damage stats are all that matters in the game, because frankly its dumb. Sure go smack some NPCs in a trial, id never say HA has any use there besides the tank, but in PvP? Especially GROUP PvP, glass cannons spend more time getting rezzed than doing anything meaningful.
Are we talking about the same game ? Where even the hardest dungeons can be tanked with medium armor and Medium Armor users are more tanky in PvP due to huge difference in sustain ? That 2 piece HA is providing you %2-3 mitigation at most . Please consider all topics before you post a thread about something . I can't help myself to think that you just got rekt by a HA user and QQing about it here . If you don't want people to think like this , look at the topic from all angles . I didn't even say anything about insane Penetration values you can get .
@Rylana
Short of exploiting, if you run a 5/1/1 build in heavy with 30k spell res and 20k+ armor its safe to say you are going to have a hard time even killing NPCs. I expect a full 30 second battle to just kill 1 NPC...... I could run immovable on my DK to hit ard 26k/22k spell/phy resist but I prefer shuffle.
Ive never heard anyone to date say that heavy armor dosent need buffing. First im hearing of this is from the OP and you. Personally I eat about 5-7k frags and wbs unblocked. Compared to my DPS spec which eats about 9-11k. With a health pool of 25k my tank spec would take about 4-5 frags to kill while my DPS spec would take take about 3-4. I wonder if that justifies me giving up SO much damage and regen for....
I only run the heavy armor spec for duels and small scale where it matters. In large scale with 20v20s heavy armor does jack. You probably will last a few seconds longer because you have no mobility and no regen. Or personally thats what ive experienced.
I have however noted some crazy hard to kill templars. But they normally go down pretty fast when I get some decent players to focus them.
Damage is seriously not everything. Healers, especially, that cant be easily focused down benefit so much from the extra survivability. LA templars get absolutely obliterated in PvP by stam monkies.
Heavy elsewhere? Notsomuch, though I can make an argument for sappyblades and batdks that just want to tag things and stay alive.
I really dont get where this mentality came from that damage stats are all that matters in the game, because frankly its dumb. Sure go smack some NPCs in a trial, id never say HA has any use there besides the tank, but in PvP? Especially GROUP PvP, glass cannons spend more time getting rezzed than doing anything meaningful.
There's a lot of truth to this. However, and I'm just playing Devil's Advocate here, LA Templars and glass cannons who get squished that easily are not doing everything they can to prevent it. I have a LA templar and a glass cannon and I do not spend more time getting rezzed than doing something meaningful. I would suggest that these players need to work on their survivability a bit as it pertains to class skills and non-class passives outside of HA.
While physical/spell resist is more important than block mitigation in pvp, it's still not the end-all, be-all of survivability. There are a dozen other ways for any class and build to stay alive without switching to HA. And frankly, the biggest factor in survivability is player skill and experience. Timing is key, attention to detail and "raid" awareness is critical for any player to survive in Cyrodiil. HA is not going to save you if you weren't paying close enough attention. It might buy you time, but HA alone will not keep you alive.
@Rylana
Short of exploiting, if you run a 5/1/1 build in heavy with 30k spell res and 20k+ armor its safe to say you are going to have a hard time even killing NPCs. I expect a full 30 second battle to just kill 1 NPC...... I could run immovable on my DK to hit ard 26k/22k spell/phy resist but I prefer shuffle.
Ive never heard anyone to date say that heavy armor dosent need buffing. First im hearing of this is from the OP and you. Personally I eat about 5-7k frags and wbs unblocked. Compared to my DPS spec which eats about 9-11k. With a health pool of 25k my tank spec would take about 4-5 frags to kill while my DPS spec would take take about 3-4. I wonder if that justifies me giving up SO much damage and regen for....
I only run the heavy armor spec for duels and small scale where it matters. In large scale with 20v20s heavy armor does jack. You probably will last a few seconds longer because you have no mobility and no regen. Or personally thats what ive experienced.
I have however noted some crazy hard to kill templars. But they normally go down pretty fast when I get some decent players to focus them.
Damage is seriously not everything. Healers, especially, that cant be easily focused down benefit so much from the extra survivability. LA templars get absolutely obliterated in PvP by stam monkies.
Heavy elsewhere? Notsomuch, though I can make an argument for sappyblades and batdks that just want to tag things and stay alive.
I really dont get where this mentality came from that damage stats are all that matters in the game, because frankly its dumb. Sure go smack some NPCs in a trial, id never say HA has any use there besides the tank, but in PvP? Especially GROUP PvP, glass cannons spend more time getting rezzed than doing anything meaningful.
There's a lot of truth to this. However, and I'm just playing Devil's Advocate here, LA Templars and glass cannons who get squished that easily are not doing everything they can to prevent it. I have a LA templar and a glass cannon and I do not spend more time getting rezzed than doing something meaningful. I would suggest that these players need to work on their survivability a bit as it pertains to class skills and non-class passives outside of HA.
While physical/spell resist is more important than block mitigation in pvp, it's still not the end-all, be-all of survivability. There are a dozen other ways for any class and build to stay alive without switching to HA. And frankly, the biggest factor in survivability is player skill and experience. Timing is key, attention to detail and "raid" awareness is critical for any player to survive in Cyrodiil. HA is not going to save you if you weren't paying close enough attention. It might buy you time, but HA alone will not keep you alive.
@Rylana
Short of exploiting, if you run a 5/1/1 build in heavy with 30k spell res and 20k+ armor its safe to say you are going to have a hard time even killing NPCs. I expect a full 30 second battle to just kill 1 NPC...... I could run immovable on my DK to hit ard 26k/22k spell/phy resist but I prefer shuffle.
Ive never heard anyone to date say that heavy armor dosent need buffing. First im hearing of this is from the OP and you. Personally I eat about 5-7k frags and wbs unblocked. Compared to my DPS spec which eats about 9-11k. With a health pool of 25k my tank spec would take about 4-5 frags to kill while my DPS spec would take take about 3-4. I wonder if that justifies me giving up SO much damage and regen for....
I only run the heavy armor spec for duels and small scale where it matters. In large scale with 20v20s heavy armor does jack. You probably will last a few seconds longer because you have no mobility and no regen. Or personally thats what ive experienced.
I have however noted some crazy hard to kill templars. But they normally go down pretty fast when I get some decent players to focus them.
Damage is seriously not everything. Healers, especially, that cant be easily focused down benefit so much from the extra survivability. LA templars get absolutely obliterated in PvP by stam monkies.
Heavy elsewhere? Notsomuch, though I can make an argument for sappyblades and batdks that just want to tag things and stay alive.
I really dont get where this mentality came from that damage stats are all that matters in the game, because frankly its dumb. Sure go smack some NPCs in a trial, id never say HA has any use there besides the tank, but in PvP? Especially GROUP PvP, glass cannons spend more time getting rezzed than doing anything meaningful.
There's a lot of truth to this. However, and I'm just playing Devil's Advocate here, LA Templars and glass cannons who get squished that easily are not doing everything they can to prevent it. I have a LA templar and a glass cannon and I do not spend more time getting rezzed than doing something meaningful. I would suggest that these players need to work on their survivability a bit as it pertains to class skills and non-class passives outside of HA.
While physical/spell resist is more important than block mitigation in pvp, it's still not the end-all, be-all of survivability. There are a dozen other ways for any class and build to stay alive without switching to HA. And frankly, the biggest factor in survivability is player skill and experience. Timing is key, attention to detail and "raid" awareness is critical for any player to survive in Cyrodiil. HA is not going to save you if you weren't paying close enough attention. It might buy you time, but HA alone will not keep you alive.
3 counter responses.
1. A skilled stam player is going to catch you, no amount of LOS or positioning (especially with some 2H skills not obeying line of sight rules properly right now) is going to prevent the inevitable whack.
2. In Cyrodiil things have gotten so damn laggy (latency/ping) that movement/positioning has become somewhat unreliable in some cases.
3. Being locked down with superbombard, all you have at that point is block and mitigation. Youre not going anywhere. And its getting worse every day as more people slot it.
joshdm2001_ESO wrote: »Heavy armor is pretty good currently. It mitigates a lot of damage. It does what it suppose to do. Mitigates damage and provides tanking. If you buff it everyone will rock ha and become unkillable and la will become obsolete. I think it's pretty balanced. Think about it. What incentive would anyone have to wear la if dps is mitigated beyond what it is now? Everyone will just run ha with regen eq and it now become a resource/sustainability yawn fest because dps had been nuetralized. Why does ha need a buff? Hell I only use 5/2 la/ha/ pieces and damage mitigation is night and day compared to 7/0 la. That's with 2 pieces!
Forestd16b14_ESO wrote: »OK seriously what game are you playing cause it surely is not ESO cause ESOs heavy armor is horribly under powered.
Rapid Mending = 5% extra heals? i can get this with a couple cp.