too much runs to take track. dont dare to make a serious estimate. (maybe 250 tower/150prison runs)
stopped turning in the trophies the week after TG hit the live-server. now, im sitting on 1100embers/760shackles.
when i have 3k/3k i might turn them in.
i have 8heavy kena helmets in divines, no medium, no light.
i deconned all "bad" traits and even the infused ones.
had no decend kena drop for like 3month. (not if i would need more)
About 30 for a heavy reinforced helm and 2 peice well fitted spell power cure which I deconed. I also got 2 peice overwhelming with good traits.
I have done the dungeon maybe 30 more times since. But failed quite a few since they fixed the stam shards glitch on the last boss all I wanted was 2 more peice of overwhelming but haven't got a single drop and of course no more helms.
50 something for my first helm. Luckily it was the one I wanted, heavy divines. 250+ runs now and one extra helm dropped which was reinforced. Not running dungeon for helm anymore. Running it to get divines on Spc gloves and belts.
I was in the 50's before my first one dropped and now they seem to drop every 2-4 time I run. Once I even got three divine heavy in three consecutive runs. The story is similar for many people that just getting the first one is the pain.
No idea, my guess is that I did that around 100 times in the sum with all my four V16er chars. My four V16er chars all have every single achievement related to WGT (I had the speed run and no death run on my NB even before the difficulty nerf).
Outcome:
2 Molag Kena heads with useful stats (1 infused, 1 divine, the later one dropped 2 days ago)
1 set of SPC (a mix of infused and divine, a well fitted shoulder piece, I try to replace my pants since ages, but WGT seems to have no SPC leg armor at all).
1 set of overwhelming in passable stats
Tons of Imperial and Jolting drops, which are meh and lousy.
I play 4 V16er chars - ALL magicka builds - but ESO thinks it's a great idea to give me tank and stamina gear all the time.
In addition I almost have 3 full divine sets of Jolting. I bug reported this set more than once, but in truth I just would be glad if Zenimax would just explain sense and reason of that set. I never got an answer, because there is none. Maybe the sense is to blow up the RNG range with lousy drops and therefore further minimize chances to get something useful. This would make sense indeed, at least for Zenimax and their content/bug fixing time scedule.
Edited by Flameheart on April 20, 2016 11:19AM
Sometimes the prey turns and nips us... it's a small thing.
So let the snow flakes and unicorns dance alone until they melt or vanish from existence, we will finish up with those smart enough to stay in the glowing circle of love.