It depends how you build your nightblade.
If I use siphoning attacks, potions (major endurance) and relentless focus (minor endurance), I will never run out of stamina with my stamina nightblade, even during long trials.
I'm a Bosmer with about 475 CPs, so this also helps with sustain.
If you feel you lack sustain, maybe you should change your gear a little bit to get more stamina recovery / more stamina cost reduction.
Strider_Roshin wrote: »Okay let me just stop you right there. Nightblades do not need a sustain buff. What needs to change are the currents punishments in place for stamina builds. The reason why our resource management sucks is due to the no stam regen while blocking nerf, and the dodge roll cooldown penalty.
Honestly if they just removed the cooldown, and made it so you don't gain stamina while dodge rolling, and rather than remove stam recovery; just cut it in half our resource management would be a lot better. If they really want to do something about tanks, then make a CP passive that allows you to dish out more damage against blocking opponents as well as making them consume more stamina while blocking your attacks. Heck, the Last Stand passive is pretty useless; how about we swap it out for something that doubles the stamina cost of blocking opponents? That'll help solve that. Tanks have a CP that reduces the cost of blocking so why not? Isn't the champion system suppose to be balanced now?
What gear are you using? Just curious.It depends how you build your nightblade.
If I use siphoning attacks, potions (major endurance) and relentless focus (minor endurance), I will never run out of stamina with my stamina nightblade, even during long trials.
I'm a Bosmer with about 475 CPs, so this also helps with sustain.
If you feel you lack sustain, maybe you should change your gear a little bit to get more stamina recovery / more stamina cost reduction.
I do realize your point (I run a redguard with 501 cp) but the thing is that equipping exclusively for sustain it may be possible to maintain stamina but that comes at the cost of a lot of potential damage (which is very important to be competitive) and still you will suffer from a good amount of lack of sustain, especially if you run damage based classes like Imperial, Khajiit and Orc. And for tanks, the issue is much higher as they can not solely focus on stamina sustain.
What gear are you using? Just curious.It depends how you build your nightblade.
If I use siphoning attacks, potions (major endurance) and relentless focus (minor endurance), I will never run out of stamina with my stamina nightblade, even during long trials.
I'm a Bosmer with about 475 CPs, so this also helps with sustain.
If you feel you lack sustain, maybe you should change your gear a little bit to get more stamina recovery / more stamina cost reduction.
I do realize your point (I run a redguard with 501 cp) but the thing is that equipping exclusively for sustain it may be possible to maintain stamina but that comes at the cost of a lot of potential damage (which is very important to be competitive) and still you will suffer from a good amount of lack of sustain, especially if you run damage based classes like Imperial, Khajiit and Orc. And for tanks, the issue is much higher as they can not solely focus on stamina sustain.
I use Morkuldin (5 pieces), Briarheart (5 pieces) and Nerien'eth (2 pieces). I use weapon damage on all my jewelry.
The only thing that adds stamina recovery on my setup is the 2nd bonus from Morkuldin and that's it.
zadrotscrolls wrote: »Siphoning attacks does not work if you do not have the stamina . Many NB going to magica bilds after TG patch.
DRXHarbinger wrote: »My NB tanks ICP just fine. Maelstrom mace, armour master, bloodspawn, endurance with regen enchant and wrothgar food sees you to 2.6k regen, never ever get an issue with sustain plus I still manage to park anything up in 3 aoe attacks and use poison injection etc at the same time. L2tank I suppose. PVP in dps set up they die instantly these days. Issue isn't sustain per say it's the attacks like ST are just too stam hungry, empty bar in seconds. If you don't care about health use green regen drinks. They give near 700 regen alone.
Honestly, I don't have troubles with my stamina sustain whatsoever. I run 5 nightmothers and 3 hunding's or 2 Nerien'eth, all weapon dmge on jewellery. I do have major and minor endurance buff 100% uptime though.
I don't know, maybe you should weave a full heavy attack now and then.
One question - how?DRXHarbinger wrote: »But for my Stamina Nightblade, for the first 15 sec, I have 39K DPS, but then it falls off sharply due to sustain issues, resulting in 21-23K DPS. If I specifically run a sustain build, I get 26K DPS.
Are....are you serious? Nb has siphoning attacks and 15% extra. You now what we stamplar have? Repejtamce, which has to be slotted for the 10% and gives us 3k stam back per kill. Quit crying
Quit the qq NBs don't need sustain help YOU need to learn to sustain better I have a stamplar know how many passives or class abilities i have to help with sustain ONE and it's only helpful on trash pulls and even then I don't need it my recovery is around 1200 and I'm at CP cap as a redguard. My magicka NB don't need help either because of class passives and siphoning strikes just because caltrops doesn't add to your resource pull anymore which is completely ridiculous
player_klaus wrote: »engine guardian for the win.
\sarcasm off
Hmm,..I a m a Stamina Nightblade and find that I love it.I dont do PvP,just PvE,and have great fun doing it. My NB vet plays much better than my DK vet does.
Strider_Roshin wrote: »Okay let me just stop you right there. Nightblades do not need a sustain buff. What needs to change are the currents punishments in place for stamina builds. The reason why our resource management sucks is due to the no stam regen while blocking nerf, and the dodge roll cooldown penalty.
Honestly if they just removed the cooldown, and made it so you don't gain stamina while dodge rolling, and rather than remove stam recovery; just cut it in half our resource management would be a lot better. If they really want to do something about tanks, then make a CP passive that allows you to dish out more damage against blocking opponents as well as making them consume more stamina while blocking your attacks. Heck, the Last Stand passive is pretty useless; how about we swap it out for something that doubles the stamina cost of blocking opponents? That'll help solve that. Tanks have a CP that reduces the cost of blocking so why not? Isn't the champion system suppose to be balanced now?
You are quite right about the tanking part. But for the DPS part, in Deltia's NB changes video, you can see both Magicka and Stamina Nightblade in action in VMA. You can see Mageblades and Stamblades both dealing same kind of damage while being geared for max DPS but the Mageblade hardly falls below half of his magicka pool where as the Stamblade is frequently out of stamina. This results in the Stamblade having significantly lesser DPS and thereby taking more time to finish resulting in a worse score.
Sounds like a good move to me to increase your DPS.I used to go Hunding's Rage(4)+Night mother's gaze(5). I dropped Night Mother for Crusader(5) for the regen currently.