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Heists: a few bugs and need-to-knows
Things I noticed within heists that either need some looking into from the developer's side or a "special workaround" in order to beat it:
- Elites. Those with stealth detect absolutely excel at it. Meaning, long before you're even in their circle, they can spot you and knock you out of stealth.
- Patrols are broken. Besides guards patrolling areas without any kinds of hiding spots, there is the occasional guard with a lamp just standing idle in front of a chest you're supposed to loot. Usually in a group with other guards. I suspect this is because if a guard dies, it's replaced with another random guard. So if you kill one, standing near a chest, it may well be replaced by a guard with a lamp.
- Stealth circles have a chance to disappear with every action you perform. Can easily be fixed by going out of stealth and back in. Still annoying. Has caused me to fail a few times.
- Stealth circles are not affected by line of sight. May be impossible game coding-wise, I don't know much about that. If you hide behind a rock or a book case, fully in the shadows and a guard with lantern walks past you, spam press sneak and 9 times out of 10 it won't notice you. Sure, that 10th time is annoying, but it's better than nothing with the broken patrols.
- Traps are sometimes invisible. Clutter hides the traps completely, you can't sabotage them but you can definitely trigger them. No real workaround. Other traps, even if you sabotage them, will trigger on top of you. Finally, if a trap looks sabotaged, it may very well still be intact and will trigger when you walk over it.
Also, get yourself
5 pieces of the Night's Silence set. It ignores your movement speed penalty while sneaking. In order to get the timed rewards, this is a
must have.
I may add more as I come across it. Feel free to add to it if you encounter something broken that needs mentioning here.
Edited by SerpentbreeD on April 19, 2016 7:09PM The path to enlightenment is paved with the corpses of the mindless.