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Stamina costs for blocking - question

Torbschka
Torbschka
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Hey guys,

I have a question:

Is the amount of stamina I lose while blocking influenced by the amount of damage I get? So if I have high resistances and get lesser dmg, will I lose less stamina while in block?

So does it make sense to get 30k resistances in pvp if u are blockkcasting, that u reduce 7k wrecking blows to 5k wrecking blows, so u will have more stamina left for the other 10000 wrecking blows or wouldnt it make a huge difference and im better with light armor and block cost reduction on jewlry (sap tank^^)?

sorry, im not a native speaker

greetz
  • runagate
    runagate
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    Nope, just the number of attacks.

    And your English is perfectly understandable. It's a good question.
  • Torbschka
    Torbschka
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    Thank you!

    So there is no difference between a 5k hit and a 2k hit, I will still lose (let's say) 3k stamina for each attack?

    sad :(
  • runagate
    runagate
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    Correct. It's way worse to be pelted by lots of little arrows and spells than to take one giant hit.
  • Torbschka
    Torbschka
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    what a dumb system ...
  • The Uninvited
    The Uninvited
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    Torbschka wrote: »
    what a dumb system ...

    Why? Would you like it to be the other way? Try blocking damage in a trial where bosses hit for 50k or more...
    Pandora's Promise (rip) | LND | Pactriotic | IKnowWhatUDidLastWinter's | The Uninvited |

    Ride the paranoia | All life is pain | Only the grave is real
  • Torbschka
    Torbschka
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    true, but i see it from a pvp perspective
  • The Uninvited
    The Uninvited
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    I understand, but the other way would kill the need for tanks completely and it's bad enough as it is now. :/
    Pandora's Promise (rip) | LND | Pactriotic | IKnowWhatUDidLastWinter's | The Uninvited |

    Ride the paranoia | All life is pain | Only the grave is real
  • Rune_Relic
    Rune_Relic
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    It is a good debate to have over number of hits vs scale of hit.
    Should a heal increase if you sustain more damage ?
    Should a heal cost less if you are receiving minimal damage over time ?
    Yes there is the massive one off (dodgable) boss hit....but there is also the (undodgable) small hits in paraller from lots of adds at once.
    Swings and around abouts.

    cost/dps/hit - If you are doing more damage/s it should cost more.
    cost/mps/hit - If you are receiving more damage/s it should cost more to mitigate that increased dps...or spam light blocks faster
    cost/hps/hit - If you are receiving more damage/s it should cost more to heal that increased dps...or spam light heals faster
    You can only spam something so fast.
    If you can only block/heal once for every 5 hits you have a problem.

    If cost/dps/hit = cost/mps/hit = cost/hps/hit... no one has an advantage at any time.
    It would cost the same to counter damage as it does to do damage, so both reource would deplete at the same rate.
    Those that can heal, mitigate or do more damage per second would pay a higher cost and run out of resource quicker.
    Burst vs Sustain for mitigation, healing and damage.
    Excess burst in one area should reduce the burst/sustain in the other two areas.

    Dps damage scales with resoruce but costs the same for that damage, so cost/dps/hit goes down.
    Mps and Hps should do likewise.
    Mps & Hps should be really expensive for a pure Dps
    Dps & Hps should be really expensive for a pure Mps
    Mps & Dps should be really expensive for a pure Hps
    This allows hybrids to exist because their costing is not punished to the same degree

    By using mps/dps/hps costing in this way burst vs sustain is balanced.
    By using mps vs hps vs dps penalties we also balance the trinity and permit hyrbids.
    So you must have 1 resource for each to enable this to work.
    And if you have magicka vs stamins dps too.....you also need individual resource for these.
    1hps + 1mps + (1dps + 1dps)

    Then you have a life force vs resource issue for health. They cant really share.
    My answer was to have...
    Lifefore = health(mps) + stamina(dps) + magicka(dps) + unused(hps) ...attribute points (ie level)
    Edited by Rune_Relic on April 19, 2016 12:29PM
    Anything that can be exploited will be exploited
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