mistermutiny89 wrote: »I think the greed comes from the staff they've supposedly put off or rather the jobs they aren't supplying to more gifted minds in the gaming industry.
It's so excruciatingly apparent that the staff there now, are not the size or quality of what was first put together during the game's release.
Either get some contractors in like they did for Destiny where that coding genius was hired for three months to fix year old bugs and send them on their way. Get results, restore our faith. So explicitly simple, if not for the possibility that the heads at the top of the top want much more profit from the game without ANY noticeable overheads.
I mean, look how dingy, disorganized and tasteless the ESO live stream is, but most note able is how exhausted they all look. I wouldn't be surprised if each existing member of ZoS working on ESO has a work load ment for five people. I salute them.
The other side to this thread is this:http://forums.elderscrollsonline.com/en/discussion/253160/race-change#latest
And the twenty thousand other threads asking zos to come up with more frills that we can spend our money on.
Fact is this game is the product of a business, and if you want to keep playing the game, SOMEONE has to support that business.
My two cents is, be glad you dont have to beyond your initial purchase and let the others buy as they please.
was a LONG time ago.
Well, best is you look up the review Angry Joe made at launch of the game on youtube. It shows pretty well how a lot of people felt about this and other issues with the game. The white knights here will say, he has overdone it - but do yourself a favor, and watch it yourself, with an open mind and make up your own mind about it.
With that 1 gold loot you would have had to kill about 23,000 mobs to get a horse at that time - this was a way to "force" people to spend 20 bucks more to buy the imperial edition which came with the white imperial horse. And that is a greedy move and why they got that bad reviews - as well because they locked the imperial race behind a pay wall.
It's hard to discuss things like this without knowing the actual numbers but if they have $1 million to give away then they must have plenty in the bank. They're not starving, needing to sell motifs or horse reskins for $30.While this is true, you have to see that seen from the perspective of an investor those 200 million spent have to earn 2 million dollars each month just to be not worse than any other normal investment they do - these people do nothing below 1% per month most will be a lot more. So they compare this to that, their perspective is different.
And then taxes add to it, so this is more like 5 million it has to earn before taxes, just to be as good as another investment, and this does not even include the required return on investment yet. This is by far more complicated than you think. Not to forget that staff costs as well millions per year. the servers itself are just a tiny part of what all the other stuff costs. i am not sure, they broke even yet, not seen from an investors perspective. But that is no reason to overprice things, more reasonable stuff will earn more than a few overpriced items.
It's hard to discuss things like this without knowing the actual numbers but if they have $1 million to give away then they must have plenty in the bank. They're not starving, needing to sell motifs or horse reskins for $30.While this is true, you have to see that seen from the perspective of an investor those 200 million spent have to earn 2 million dollars each month just to be not worse than any other normal investment they do - these people do nothing below 1% per month most will be a lot more. So they compare this to that, their perspective is different.
And then taxes add to it, so this is more like 5 million it has to earn before taxes, just to be as good as another investment, and this does not even include the required return on investment yet. This is by far more complicated than you think. Not to forget that staff costs as well millions per year. the servers itself are just a tiny part of what all the other stuff costs. i am not sure, they broke even yet, not seen from an investors perspective. But that is no reason to overprice things, more reasonable stuff will earn more than a few overpriced items.
Those prices make absolutely no sense as they're insulting to the customer and they stand to make much more off of total sales if things were more reasonably priced.
FLuFFyxMuFFiN wrote: »I don't see why this matters tbh. If they wanna sell something for a higher price then let them. There are plenty of things they sell for good prices.
ShedsHisTail wrote: »I know man, ZOS is so greedy. What with their free to play, buy this optional stuff if you want model.
I remember the good old days when games required a $15.00 a month subscription and you'd get a patch every six months and an expansion every couple of years.
Things were better then.
ShedsHisTail wrote: »I know man, ZOS is so greedy. What with their free to play, buy this optional stuff if you want model.
I remember the good old days when games required a $15.00 a month subscription and you'd get a patch every six months and an expansion every couple of years.
Things were better then.
It is not free to play, you have BOUGHT the game and paid for the service.
MrDenimChicken wrote: »First thing you see when you log in:
CROWN STORE!: pay for this skin or quality of life thingy for 4000 crowns. Four. Thousand. Crowns.
yeah DLC's or expansions sure, justified. But 4000 crowns for a freaking motif that isn't even that great looking (I know that's subjective, but it does not look like that detailed to me).
come on guys! this is crazy! I know it's a business but you guys make it too obvious what your #1 priority is.
I know people on forums over react to stuff but this just looks so bad and greedy. Makes the company look totally desperate for cash.
just reminds me of the greedy release with 1 gold per mob and 42k horse price debacle
MrDenimChicken wrote: »First thing you see when you log in:
CROWN STORE!: pay for this skin or quality of life thingy for 4000 crowns. Four. Thousand. Crowns.
yeah DLC's or expansions sure, justified. But 4000 crowns for a freaking motif that isn't even that great looking (I know that's subjective, but it does not look like that detailed to me).
come on guys! this is crazy! I know it's a business but you guys make it too obvious what your #1 priority is.
I know people on forums over react to stuff but this just looks so bad and greedy. Makes the company look totally desperate for cash.
just reminds me of the greedy release with 1 gold per mob and 42k horse price debacle
MrDenimChicken wrote: »First thing you see when you log in:
CROWN STORE!: pay for this skin or quality of life thingy for 4000 crowns. Four. Thousand. Crowns.
yeah DLC's or expansions sure, justified. But 4000 crowns for a freaking motif that isn't even that great looking (I know that's subjective, but it does not look like that detailed to me).
come on guys! this is crazy! I know it's a business but you guys make it too obvious what your #1 priority is.
I know people on forums over react to stuff but this just looks so bad and greedy. Makes the company look totally desperate for cash.
just reminds me of the greedy release with 1 gold per mob and 42k horse price debacle
Yeah... The 1 gold thing was never really a "thing". I've been playing since the beta and that was never true. I honestly don't know where people got that ridiculous idea, but ESO has always had the same progression based economy as every other MMO.
At low levels you get small drops and quest rewards. As you move to higher level areas those drops get progressively bigger. So, yeah, if you're grinding mobs in Kenarthi's Roost you're only getting 1 gold off mobs. That's a level 3-6 zone though. That gradually increases as you move through the different areas of each zone. You can also sell more items and get better quest rewards as you progress through the game. It's the same as, well, every other RPG I've ever played.
You make money the same way in ESO today as we were before the game officially released.
I've seen this statement twice today. Where did people get this idea from???
MrDenimChicken wrote: »First thing you see when you log in:
CROWN STORE!: pay for this skin or quality of life thingy for 4000 crowns. Four. Thousand. Crowns.
yeah DLC's or expansions sure, justified. But 4000 crowns for a freaking motif that isn't even that great looking (I know that's subjective, but it does not look like that detailed to me).
come on guys! this is crazy! I know it's a business but you guys make it too obvious what your #1 priority is.
I know people on forums over react to stuff but this just looks so bad and greedy. Makes the company look totally desperate for cash.
just reminds me of the greedy release with 1 gold per mob and 42k horse price debacle
Yeah... The 1 gold thing was never really a "thing". I've been playing since the beta and that was never true. I honestly don't know where people got that ridiculous idea, but ESO has always had the same progression based economy as every other MMO.
At low levels you get small drops and quest rewards. As you move to higher level areas those drops get progressively bigger. So, yeah, if you're grinding mobs in Kenarthi's Roost you're only getting 1 gold off mobs. That's a level 3-6 zone though. That gradually increases as you move through the different areas of each zone. You can also sell more items and get better quest rewards as you progress through the game. It's the same as, well, every other RPG I've ever played.
You make money the same way in ESO today as we were before the game officially released.
I've seen this statement twice today. Where did people get this idea from???
Because it was that way when the first reviews came out and this impression went viral then on the web - tiny things like this can decide about good and bad for a company. Just look at Zynga and their poker game. They gave it a more elegant look, people hated it, it failed. Or their farmville, they wanted to put it on mobiles - and it failed there and in the wake of this failing, their former top brand game lost hundreds of millions $ revenue as well on facebook. Small things like that can cost a lot of money, when costumers feel uncomfortable with it. And so ZOS failed as well their expectations with their first launch, because they made last minute decisions, with p*ssed a lot of fans off including me - like first they announced 3 factions, 3 races each - and then at launch the imperial edition, which ruined the whole concept, or at least many felt this way and did not join.
kevlarto_ESO wrote: »Compared to other stores in other games, the Crown store is tame. go look at an EA game's store or a perfect world, those are two that I am familiar with, if you want to have anything worth while it will cost you a lot. I have heard a lot of complaints about Black Desert's store, never played so have no idea if those complaints are warranted. this is a for profit company, I don't really see the greed here like I do in some other games.
MrDenimChicken wrote: »First thing you see when you log in:
CROWN STORE!: pay for this skin or quality of life thingy for 4000 crowns. Four. Thousand. Crowns.
yeah DLC's or expansions sure, justified. But 4000 crowns for a freaking motif that isn't even that great looking (I know that's subjective, but it does not look like that detailed to me).
come on guys! this is crazy! I know it's a business but you guys make it too obvious what your #1 priority is.
I know people on forums over react to stuff but this just looks so bad and greedy. Makes the company look totally desperate for cash.
just reminds me of the greedy release with 1 gold per mob and 42k horse price debacle
Yeah... The 1 gold thing was never really a "thing". I've been playing since the beta and that was never true. I honestly don't know where people got that ridiculous idea, but ESO has always had the same progression based economy as every other MMO.
At low levels you get small drops and quest rewards. As you move to higher level areas those drops get progressively bigger. So, yeah, if you're grinding mobs in Kenarthi's Roost you're only getting 1 gold off mobs. That's a level 3-6 zone though. That gradually increases as you move through the different areas of each zone. You can also sell more items and get better quest rewards as you progress through the game. It's the same as, well, every other RPG I've ever played.
You make money the same way in ESO today as we were before the game officially released.
I've seen this statement twice today. Where did people get this idea from???
Because it was that way when the first reviews came out and this impression went viral then on the web - tiny things like this can decide about good and bad for a company. Just look at Zynga and their poker game. They gave it a more elegant look, people hated it, it failed. Or their farmville, they wanted to put it on mobiles - and it failed there and in the wake of this failing, their former top brand game lost hundreds of millions $ revenue as well on facebook. Small things like that can cost a lot of money, when costumers feel uncomfortable with it. And so ZOS failed as well their expectations with their first launch, because they made last minute decisions, with p*ssed a lot of fans off including me - like first they announced 3 factions, 3 races each - and then at launch the imperial edition, which ruined the whole concept, or at least many felt this way and did not join.
Weird, I'm still curious as to how that started. As far as I can tell nothing has changed. You also don't hear people saying things like that about other MMOs.
Lol, could you imagine someone saying the same thing about another game? "You need to grind 10,000 skeletons in Deathknell (Forsaken starting zone in WoW for those who are not familiar) because they only drop 1 copper a piece just to get a Mount! But if you spend $25 on Blizzard's cash shop, you won't have to do that! See, 'Corporate Greed'/'P2W'!"
Hah! Everyone would tell that person that they're stupid... Because that's just ridiculous. Who does that?
Back when ESO released, we were making money by questing, selling junk items, crafting and selling green/blue/purple items, selling crafting materials, and by getting better and better gold drops as we leveled.
Making money now is done pretty much the same way it was done back then, with the exception of "stealing" (it wasn't nailed down, I call dibs).
So yeah, it's still a mystery to me how people got this idea into their heads that ZoS ever intended for players to farm tens of thousands of level 4 skeletons just to get a mount. Like, that was just never a thing, and if anyone ever tried to make that claim about any other game they would just be called idiots.
MrDenimChicken wrote: »First thing you see when you log in:
CROWN STORE!: pay for this skin or quality of life thingy for 4000 crowns. Four. Thousand. Crowns.
yeah DLC's or expansions sure, justified. But 4000 crowns for a freaking motif that isn't even that great looking (I know that's subjective, but it does not look like that detailed to me).
come on guys! this is crazy! I know it's a business but you guys make it too obvious what your #1 priority is.
I know people on forums over react to stuff but this just looks so bad and greedy. Makes the company look totally desperate for cash.
just reminds me of the greedy release with 1 gold per mob and 42k horse price debacle
Yeah... The 1 gold thing was never really a "thing". I've been playing since the beta and that was never true. I honestly don't know where people got that ridiculous idea, but ESO has always had the same progression based economy as every other MMO.
At low levels you get small drops and quest rewards. As you move to higher level areas those drops get progressively bigger. So, yeah, if you're grinding mobs in Kenarthi's Roost you're only getting 1 gold off mobs. That's a level 3-6 zone though. That gradually increases as you move through the different areas of each zone. You can also sell more items and get better quest rewards as you progress through the game. It's the same as, well, every other RPG I've ever played.
You make money the same way in ESO today as we were before the game officially released.
I've seen this statement twice today. Where did people get this idea from???
Because it was that way when the first reviews came out and this impression went viral then on the web - tiny things like this can decide about good and bad for a company. Just look at Zynga and their poker game. They gave it a more elegant look, people hated it, it failed. Or their farmville, they wanted to put it on mobiles - and it failed there and in the wake of this failing, their former top brand game lost hundreds of millions $ revenue as well on facebook. Small things like that can cost a lot of money, when costumers feel uncomfortable with it. And so ZOS failed as well their expectations with their first launch, because they made last minute decisions, with p*ssed a lot of fans off including me - like first they announced 3 factions, 3 races each - and then at launch the imperial edition, which ruined the whole concept, or at least many felt this way and did not join.
Weird, I'm still curious as to how that started. As far as I can tell nothing has changed. You also don't hear people saying things like that about other MMOs.
Lol, could you imagine someone saying the same thing about another game? "You need to grind 10,000 skeletons in Deathknell (Forsaken starting zone in WoW for those who are not familiar) because they only drop 1 copper a piece just to get a Mount! But if you spend $25 on Blizzard's cash shop, you won't have to do that! See, 'Corporate Greed'/'P2W'!"
Hah! Everyone would tell that person that they're stupid... Because that's just ridiculous. Who does that?
Back when ESO released, we were making money by questing, selling junk items, crafting and selling green/blue/purple items, selling crafting materials, and by getting better and better gold drops as we leveled.
Making money now is done pretty much the same way it was done back then, with the exception of "stealing" (it wasn't nailed down, I call dibs).
So yeah, it's still a mystery to me how people got this idea into their heads that ZoS ever intended for players to farm tens of thousands of level 4 skeletons just to get a mount. Like, that was just never a thing, and if anyone ever tried to make that claim about any other game they would just be called idiots.
Well Angry Joe's first review did the trick - one of his reviews which was mainly about greed and like he put it, the "painfully average" game play. And IMO he was right, all videos I saw about game play were pointless and boring to me. then he did one where he played with his girl friend and they tested the grouping system and quested. Every mob 1 gold, every boss they made 2 gold. They might not have done a lot of testing, but that is what it gets to, when the loot is greedily low. And ZOS had to pay for this, because a lot have seen these reviews and Angry Joe is not the only one who has damned the game - IMO for the right reasons, I did not join as well because it put me off - this play every race in every faction thing - we put a lot of thought into which alliance to join and the pro and cons of race combinations, among friends who loved TES games. We had long discussions per email about this for months - and that was all destroyed by suddenly releasing the imperial edition and play every race in every faction - that p*issed us off - and you can find a lot of videos on the web from people who felt exactly the same. That happens, when a company makes decisons, where potential customers are not comfortable with. To me the whole Alliance war is pointless since then, and why I have no interest to take part in it. To me it is nonsensical like this.
MrDenimChicken wrote: »First thing you see when you log in:
CROWN STORE!: pay for this skin or quality of life thingy for 4000 crowns. Four. Thousand. Crowns.
yeah DLC's or expansions sure, justified. But 4000 crowns for a freaking motif that isn't even that great looking (I know that's subjective, but it does not look like that detailed to me).
come on guys! this is crazy! I know it's a business but you guys make it too obvious what your #1 priority is.
I know people on forums over react to stuff but this just looks so bad and greedy. Makes the company look totally desperate for cash.
just reminds me of the greedy release with 1 gold per mob and 42k horse price debacle
Yeah... The 1 gold thing was never really a "thing". I've been playing since the beta and that was never true. I honestly don't know where people got that ridiculous idea, but ESO has always had the same progression based economy as every other MMO.
At low levels you get small drops and quest rewards. As you move to higher level areas those drops get progressively bigger. So, yeah, if you're grinding mobs in Kenarthi's Roost you're only getting 1 gold off mobs. That's a level 3-6 zone though. That gradually increases as you move through the different areas of each zone. You can also sell more items and get better quest rewards as you progress through the game. It's the same as, well, every other RPG I've ever played.
You make money the same way in ESO today as we were before the game officially released.
I've seen this statement twice today. Where did people get this idea from???
Because it was that way when the first reviews came out and this impression went viral then on the web - tiny things like this can decide about good and bad for a company. Just look at Zynga and their poker game. They gave it a more elegant look, people hated it, it failed. Or their farmville, they wanted to put it on mobiles - and it failed there and in the wake of this failing, their former top brand game lost hundreds of millions $ revenue as well on facebook. Small things like that can cost a lot of money, when costumers feel uncomfortable with it. And so ZOS failed as well their expectations with their first launch, because they made last minute decisions, with p*ssed a lot of fans off including me - like first they announced 3 factions, 3 races each - and then at launch the imperial edition, which ruined the whole concept, or at least many felt this way and did not join.
Weird, I'm still curious as to how that started. As far as I can tell nothing has changed. You also don't hear people saying things like that about other MMOs.
Lol, could you imagine someone saying the same thing about another game? "You need to grind 10,000 skeletons in Deathknell (Forsaken starting zone in WoW for those who are not familiar) because they only drop 1 copper a piece just to get a Mount! But if you spend $25 on Blizzard's cash shop, you won't have to do that! See, 'Corporate Greed'/'P2W'!"
Hah! Everyone would tell that person that they're stupid... Because that's just ridiculous. Who does that?
Back when ESO released, we were making money by questing, selling junk items, crafting and selling green/blue/purple items, selling crafting materials, and by getting better and better gold drops as we leveled.
Making money now is done pretty much the same way it was done back then, with the exception of "stealing" (it wasn't nailed down, I call dibs).
So yeah, it's still a mystery to me how people got this idea into their heads that ZoS ever intended for players to farm tens of thousands of level 4 skeletons just to get a mount. Like, that was just never a thing, and if anyone ever tried to make that claim about any other game they would just be called idiots.
Well Angry Joe's first review did the trick - one of his reviews which was mainly about greed and like he put it, the "painfully average" game play. And IMO he was right, all videos I saw about game play were pointless and boring to me. then he did one where he played with his girl friend and they tested the grouping system and quested. Every mob 1 gold, every boss they made 2 gold. They might not have done a lot of testing, but that is what it gets to, when the loot is greedily low. And ZOS had to pay for this, because a lot have seen these reviews and Angry Joe is not the only one who has damned the game - IMO for the right reasons, I did not join as well because it put me off - this play every race in every faction thing - we put a lot of thought into which alliance to join and the pro and cons of race combinations, among friends who loved TES games. We had long discussions per email about this for months - and that was all destroyed by suddenly releasing the imperial edition and play every race in every faction - that p*issed us off - and you can find a lot of videos on the web from people who felt exactly the same. That happens, when a company makes decisons, where potential customers are not comfortable with. To me the whole Alliance war is pointless since then, and why I have no interest to take part in it. To me it is nonsensical like this.
Interesting. I remember the bugs and the phasing being really, really bad. I preordered the game and got the Explorer's pack as a preorder bonus. I guess the faction thing never had the same effect on me because I've been able to do any race/ any faction since beta... Not that it matters, I play High Elves, Wood Elves, or Khajit and my favorite alliance is the Aldmeri Dominion. (My reasons? Kate Beckinsale is effing hot, even her voice, especially her voice! And Razum Dar, 'nuff said.)
I digress, I have a pet monkey and lizard thing, and I can't relate to the faction issue.
As far as Angry Joe goes. He's an idiot. Seriously. Watch his other reviews for other games. That dude is just pulling in a YouTube advertising paycheck and I can't tell if he's lying or if he's legitimately just that bad at the games he plays. Watch his stuff and you'll notice the same trend with everything he reviews - if there's the slightest hint of complexity or something isn't immediately obvious, he hates it.
Do yourself a favor, don't listen to him.