phaneub17_ESO wrote: »Suggestion to add in filler 3 ingredient recipes that are useless, or contain the useless herbs, for when leveling up Alchemy just to vendor. I like to save the good potions for when at max level.
ContraTempo wrote: »Seriously...nice, attractive guide. I could think of other ways to organize the data that might be more compact but this works and has nice pics. I do feel that the Reagents chart needs some kind of labeling to make it clear what the columns and lines of data are. I know because I am very familiar with the system but a noob could be kinda lost figuring out that you are listing the effects, and other reagents with those same effects.
ContraTempo wrote: »Yellow...so much yellow (shiver)
ContraTempo wrote: »Also, I recall that there are like 10 or 13 potions you can make that will reveal all the properties of every reagent. You might include that.
ContraTempo wrote: »Also, I recall that there are like 10 or 13 potions you can make that will reveal all the properties of every reagent. You might include that.
phaneub17_ESO wrote: »Suggestion to add in filler 3 ingredient recipes that are useless, or contain the useless herbs, for when leveling up Alchemy just to vendor. I like to save the good potions for when at max level.
Just tested:
1500 inspiration from 2-ingredient Level 3 recipe
1500 inspiration from 3-ingredient Level 3 recipe with an additional effect beyond those produced above
So there's no reason to make 3-ingredient recipes for writs/leveling. Just use 2 ingredients to make your mats last longer. And those are all easily discerned at the crafting table once you know the traits.
The webpage says
"Note that none of these "super recipes" useso you may freely use those reagents in the leveling process or for writs."
- Emetic Russula
- Imp Stool
- Luminous Russula
- Nirnroot
- Stinkhorn
- Violet Coprinus
- White Cap
Am I missing your point?
ContraTempo wrote: »Oops, it's 32.ContraTempo wrote: »Also, I recall that there are like 10 or 13 potions you can make that will reveal all the properties of every reagent. You might include that.
Maybe it's just how far I sit away from my screen but without keen-eye I can't even see Columbine when it's in front of my feet.I like how your picture of Mountain Flower perfectly illustrates why the keen eye passive is needed. It's like "I see no reagent here". Both Mountain Flower and Columbine are much easier to see with keen eye than without and each are key components to the immovability pots I depend on in Cyrodiil. I put 3 points into the keen eye passive because I'd rather find Columbine myself than buy it.
ContraTempo wrote: »Under super potions, your Invisibility & Speed potion does not show traits like all the other potions.
Enemy-of-Coldharbour wrote: »Great job, a few typos, but otherwise a great job!
wwusterbarthub17_ESO wrote: »You make reference to items you can use to level that are not needed in Super Recipes. I would like to interject that the Orc town (can't remember name of DLC) has recipes that use alchemy ingredients and I believe the Gold one where it gives max health and all 3 stat regen uses White Cap (might be mistaken).
wwusterbarthub17_ESO wrote: »You make reference to items you can use to level that are not needed in Super Recipes. I would like to interject that the Orc town (can't remember name of DLC) has recipes that use alchemy ingredients and I believe the Gold one where it gives max health and all 3 stat regen uses White Cap (might be mistaken).
Thank you! I've not been playing all that long and had never heard of this recipe or realized that alchemy ingredients would be used outside of alchemy purposes. Thank you for that information and the webpage is now updated with a warning.
ContraTempo wrote: »Under super potions, your Invisibility & Speed potion does not show traits like all the other potions.
That was because the only traits that potion has are Invisibility & Speed... but for the sake of consistency they are now listed.