Craglorn delves are instances for up to 4 players and there's no strong monsters on the main map (except for some bosses). So that's not really the same thing.VaxtinTheWolf wrote: »I think that is what craglorn is was.
Craglorn delves are instances for up to 4 players and there's no strong monsters on the main map (except for some bosses). So that's not really the same thing.VaxtinTheWolf wrote: »I think that is what craglorn is was.
Public dungeons could be soloed even before Vet content got nerfed. My suggestion is to add zones with monsters that really have their difficulty balanced for a group of 4 players but in an open zone.this is already in game
All those public dungeons (one in each area) are meant to be done in a group, but were nerfed so hard you can easily solo them. You'll see...as soon as ZOS introduces this, a lot of players will cry, that they don't want to play in a group to complete them.
The main point of my suggestion is that it's an open zone where groups can continuously hunt strong monsters. No part of Craglorn ever offered that.Craglorn delves are instances for up to 4 players and there's no strong monsters on the main map (except for some bosses). So that's not really the same thing.VaxtinTheWolf wrote: »I think that is what craglorn is was.
2-4 players is a group,and at one time those said monsters we're powerful.we just got more powerful.and yea xp,you got me there.
The main point of my suggestion is that it's an open zone where groups can coninuously hunt strong monsters. No part of Craglorn ever offered that.Craglorn delves are instances for up to 4 players and there's no strong monsters on the main map (except for some bosses). So that's not really the same thing.VaxtinTheWolf wrote: »I think that is what craglorn is was.
2-4 players is a group,and at one time those said monsters we're powerful.we just got more powerful.and yea xp,you got me there.
Like a dungeon full of monsters that are almost as strong as these bosses and respawn after a few minutes, with XP and loot rewards comparable to what you get from Public Dungeons in the same time (but with less crazy red zones and minion spawning mechanics just hard hitting with regular attacks and some special attacks that players can react to within the limited space of a dungeon; maybe with new, more interesting aggro mechanics where a group of minion monsters will share agro with a leader monster so the tank can keep aggro a bit easier).The main point of my suggestion is that it's an open zone where groups can coninuously hunt strong monsters. No part of Craglorn ever offered that.Craglorn delves are instances for up to 4 players and there's no strong monsters on the main map (except for some bosses). So that's not really the same thing.VaxtinTheWolf wrote: »I think that is what craglorn is was.
2-4 players is a group,and at one time those said monsters we're powerful.we just got more powerful.and yea xp,you got me there.
so basically more wrothgar/hews bane world bosses?
Public dungeons could be soloed even before Vet content got nerfed. My suggestion is to add zones with monsters that really have their difficulty balanced for a group of 4 players but in an open zone.this is already in game
All those public dungeons (one in each area) are meant to be done in a group, but were nerfed so hard you can easily solo them. You'll see...as soon as ZOS introduces this, a lot of players will cry, that they don't want to play in a group to complete them.
The question is would you like to see it added to the game, not do you think the community will like itPublic dungeons could be soloed even before Vet content got nerfed. My suggestion is to add zones with monsters that really have their difficulty balanced for a group of 4 players but in an open zone.this is already in game
All those public dungeons (one in each area) are meant to be done in a group, but were nerfed so hard you can easily solo them. You'll see...as soon as ZOS introduces this, a lot of players will cry, that they don't want to play in a group to complete them.
See the problem? Even there lots of people cried about the "difficulty".
If there is notinstanced conten, balanced for a group there will be someone who wants to solo it, but isn't able to. And the chances, that some of those will cry about it on the forums is rly high. Expect nerfs before you even find those areas...
No, like open non-instanced zones with strong monsters where groups of more than 2 players can continuously hunt for XP and loot comparable to what you would get from soloing in a Public dungeon for the same amount of time.you mean like veteran dungeons?
The question is would you like to see it added to the game, not do you think the community will like itPublic dungeons could be soloed even before Vet content got nerfed. My suggestion is to add zones with monsters that really have their difficulty balanced for a group of 4 players but in an open zone.this is already in game
All those public dungeons (one in each area) are meant to be done in a group, but were nerfed so hard you can easily solo them. You'll see...as soon as ZOS introduces this, a lot of players will cry, that they don't want to play in a group to complete them.
See the problem? Even there lots of people cried about the "difficulty".
If there is notinstanced conten, balanced for a group there will be someone who wants to solo it, but isn't able to. And the chances, that some of those will cry about it on the forums is rly high. Expect nerfs before you even find those areas...
Shada's Tear is an instanced dungeon for up to 4 players. It's not an open zone.This has been tried and failed look at craglorn and places like shadas tear they had to nerf it as people were complaining they were FORCED TO GROUP. Dont believe me search the caps bit on the forums. to answer the question yes I would but it aint gonna happen
Shada's Tear is an instanced dungeon for up to 4 players. It's not an open zone.This has been tried and failed look at craglorn and places like shadas tear they had to nerf it as people were complaining they were FORCED TO GROUP. Dont believe me search the caps bit on the forums. to answer the question yes I would but it aint gonna happen
People complained because it was too difficult for them and they wanted the achievement. And Shada's Tear had terrible rewards (XP and loot), the only reason to do it more than once was for fun or to help other players.
What I'm suggesting is not extremely challenging or difficult content. It's just monsters that hit hard and have a lot of Health which wouldn't be very efficient to solo. It's not something almost mandatory like Cadwell's Silver and Gold zones were when they were nerfed. People who don't like hunting stronger monsters in a group for a longer amount of time can do solo quests instead or grind in the already existing regular Public Dungeons.
Shada's Tear is an instanced dungeon for up to 4 players. It's not an open zone.This has been tried and failed look at craglorn and places like shadas tear they had to nerf it as people were complaining they were FORCED TO GROUP. Dont believe me search the caps bit on the forums. to answer the question yes I would but it aint gonna happen
People complained because it was too difficult for them and they wanted the achievement. And Shada's Tear had terrible rewards (XP and loot), the only reason to do it more than once was for fun or to help other players.
What I'm suggesting is not extremely challenging or difficult content. It's just monsters that hit hard and have a lot of Health which wouldn't be very efficient to solo. It's not something almost mandatory like Cadwell's Silver and Gold zones were when they were nerfed. People who don't like hunting stronger monsters in a group for a longer amount of time can do solo quests instead or grind in the already existing regular Public Dungeons.
But that same argument could be applied to any type of new content O_oMasterSpatula wrote: »This would be really awesome when it's new and shiny. Then the next content will come out and less people will do it. Eventually, it will be something people rarely do, and new players and players leveling alts will have to pull teeth to get a group together for it.
I do like the idea, but Craglorn has already taught us that ZOS can't really keep the excitement for old content up and has little interest in revitalizing old stuff to keep it desirable to do.
No, like open non-instanced zones with strong monsters where groups of more than 2 players can continuously hunt for XP and loot comparable to what you would get from soloing in a Public dungeon for the same amount of time.you mean like veteran dungeons?
Edit: And other groups and players would be in the same zone with you (which is why it should be at least as large as let's say Old Orsinium).
It's not one-time completion content. It's a zone whether interior which is what I call a "dungeon" or outside does not matter; anyone could go there and just hunt monsters for XP and loot, but the monsters would be more difficult than the ones in current Public dungeons (at least in some areas) so people could also grind in groups of more than 2 players (or would be encouraged to for the stronger monsters because it's not efficient with 2). Yes, it's meant to be an open (as in you can encounter other players and groups there) grinding zone for groups. In no way should people be forced to go there; it's meant to be a fully optional alternative to solo-grinding, solo-questing, instanced group dungeons, and PvP.
It might help people debate your point if you could make up your mind whether you're talking about dungeons or open zones.
But whichever it is, it is forced if you can't complete it without being in a group, regardless of what other options there are in the game. Craglorn has shown the folly of constructing a zone in that way, although where instanced dungeons are concerned I've no problem at all with them having content that is scaled according to the size of the party entering it, from solo to full group.
I also don't have any issues with having a few more difficult world bosses and dolmens in the open world zones that require a group. However, it's not that the existing ones have been dumbed down that causes the lack of challenge, it's the fact that there are loads of low level alts running around soloing everything because they've got 501 champion points.
However, you do need to clarify exactly what you are talking about.