
NewBlacksmurf wrote: »It needs to be stronger and it needs an awesome visual but one that "marks" the target until the Aggro changes that everyone can see. Basically I'm saying that this should be so strong that it would make a tank = dps at any level. So like a taunt single target dmg with an aoe effect for dmg if possible. If not just raise the dmg a lot and give it a cool down (PvE only change)
In doing so, it needs a visual indicator because this tells ppl if it's being used and when it falls off.
It allows it to be an effective Aggro tool and help group members assist the tank.
It should not be visible to non-group members
Since it's called inner fire...here is a photo example of what I mean
CaptainBeerDude wrote: »NewBlacksmurf wrote: »It needs to be stronger and it needs an awesome visual but one that "marks" the target until the Aggro changes that everyone can see. Basically I'm saying that this should be so strong that it would make a tank = dps at any level. So like a taunt single target dmg with an aoe effect for dmg if possible. If not just raise the dmg a lot and give it a cool down (PvE only change)
In doing so, it needs a visual indicator because this tells ppl if it's being used and when it falls off.
It allows it to be an effective Aggro tool and help group members assist the tank.
It should not be visible to non-group members
Since it's called inner fire...here is a photo example of what I mean
Look closer. Taunted enemies have a red aura on their heads.
Silver_Strider wrote: »I really wish Aggro in this game was somewhat easier to maintain in general.
I can never tell if an enemy is taunted or not because of how clusters mobs can get and that just leads to reapplying a taunt on an already taunted enemy.
phaneub17_ESO wrote: »I like to see more taunts in general, at least one class baseline spell have a morph that can become a Taunt.
Templar - Sun Fire + Vampire's Bane.
Sorcerer - Daedric Curse + Velocious Curse
Nightblade - Mark Target + Piercing Mark
Dragon Knight - Stone Fist + Stone Giant
There are fights where common tactics require a single target range taunt. So your suggestion would probably do more harm than good.Forestd16b14_ESO wrote: »I rather it and the entire skill in general taunt 2 nearby enemies instead that way there is less spamming it and wont taunt the same enemy twice or three times in a narrow hallway.
Silver_Strider wrote: »I really wish Aggro in this game was somewhat easier to maintain in general.
I can never tell if an enemy is taunted or not because of how clusters mobs can get and that just leads to reapplying a taunt on an already taunted enemy.
As for inner fire, I never really use it unless the fight is highly ranged/mobility based, like Lord Warden. It doesn't feel all that useful outside of those fights because Puncture applies debuffs to the target whereas Inner Fire and its morphs only taunt and do a bit of damage. It needs a buff somewhere, and that applies to the entire Undaunted Skill line.