Mr. Wrobel stated a long time ago on an ESO live that the reason they made these changes is because stamina users were able to achieve amazing damage output while maintaining amazing survivability (more stamina = more dodge rolling). So in order to eliminate players infinitely dodge roll spamming they implemented this cooldown that harshly penalizes you if you repeatedly spam dodge roll. Well it worked, dodge roll spamming is no longer a thing.
I personally feel that this change was a bit harsh. Stamina players don't get shields such as hardened ward or healing ward to protect ourselves with. We have two things we can do: Dodge roll or block. Both of these defenses have been gutted in order to combat dodge roll spammers, block casting (punish stamina for casters?), and invincible tanks.
So what I'm asking for is a compromise. I'm not asking to eliminate the cooldown, but to reduce it's duration down to 2 seconds. This will prevent someone from dodge rolling away from a battle field; while still allowing stamina builds to use it for defensive purposes.
Stamina regen while blocking. Invincible tanks are annoying; I get it. I also understand that block casting shouldn't be a thing. So may I suggest an alternative that still make tanking strategic, and at the same time address block casting?
So for starters lets bring back stam regen while blocking. No stam regen while blocking is incredibly damaging to stamina builds on console since we need hold down the left trigger every time we dodge roll, bash, or break free. An alternative idea that I've heard, and like is to instead give blocking the cool down that dodge rolling currently has; meaning, if you block an attack the cost of blocking will be increased by X% for the next 2-4 seconds with a refreshing cooldown. The other change I would make to blocking (which I know a lot of people will hate) is to eliminate the ability to animation cancel an attack via block; if you want to block an attack you'll have to wait until your attack animation is complete.
These changes will make combat more strategic while still preventing players from dodge rolling away from a fight, and invincible tanks.