Can someone clarify something for me;
1. Tooltip of Undeath passive is saying up to 33% damage reduction, when below 50%. Can anyone confirm if this scales progessively / linear and what starting point is.
In other words, when at 49% health, what is the actual damage reduction, compared to 20% health. ? If the reduction is linear, and starting at 0% reduction at 50% health, it should be like below;
40% HP = 6,6% Reduction
30% HP = 13,2% Reduction
20% HP = 19,8% Reduction
10% HP = 26,4% Reduction
1% HP = 32,34% Reduction
Knowing ZOS logic, this might not be the case, at it might start at 5% reduction at 50% HP, and scale on a slower or faster way. Hope someone has done some testing?
2. How does this Reduction work with the added 25% Fire Damage.? As in, what is calculated first? Will the Undeath passive be deducted before or after the additional fire damage is added?
3. How does the extra fire damage react on Damage Shields? Damage Shields are often kind of weird, since they have no resistance, are non-crittable, and in many situations does not count as actually ever hitting or damaging the person. So i am not sure if the extra Fire Damage will be added, if the entire attack is absorbed by damage shield?. Since every Sorc is not running around as Vamp, i will assume damage shield is not protection against the fire damage (or damage against undead for that matter) but i am not 100% sure.
PC - EU
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