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Clarification on Vamp Undeath Passive and Fire Damage

raasdal
raasdal
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Can someone clarify something for me;

1. Tooltip of Undeath passive is saying up to 33% damage reduction, when below 50%. Can anyone confirm if this scales progessively / linear and what starting point is.

In other words, when at 49% health, what is the actual damage reduction, compared to 20% health. ? If the reduction is linear, and starting at 0% reduction at 50% health, it should be like below;

40% HP = 6,6% Reduction
30% HP = 13,2% Reduction
20% HP = 19,8% Reduction
10% HP = 26,4% Reduction
1% HP = 32,34% Reduction

Knowing ZOS logic, this might not be the case, at it might start at 5% reduction at 50% HP, and scale on a slower or faster way. Hope someone has done some testing?

2. How does this Reduction work with the added 25% Fire Damage.? As in, what is calculated first? Will the Undeath passive be deducted before or after the additional fire damage is added?

3. How does the extra fire damage react on Damage Shields? Damage Shields are often kind of weird, since they have no resistance, are non-crittable, and in many situations does not count as actually ever hitting or damaging the person. So i am not sure if the extra Fire Damage will be added, if the entire attack is absorbed by damage shield?. Since every Sorc is not running around as Vamp, i will assume damage shield is not protection against the fire damage (or damage against undead for that matter) but i am not 100% sure.
PC - EU
Gromag Gro-Molag - Sorcerer - EP
Dexion Velus - Dragonknight - AD
Chalaux Erissa - Nightblade - AD
Firiel Erissa - Templar - AD
  • GreenSoup2HoT
    GreenSoup2HoT
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    Undeath i believe is only 6% mitigation total. It scales from 50-33% health. 6% max being at 33% or below. It is no where near 33% that would be insane. Most websites are out of date, watch out.

    Fire damage against shields will still do extra 25% damage, just it will not crit or be effected by resistances.

    I do not know what is calculated first when it comes down to the undeath passive and fire damage. My guess is that the extra fire damage is applied to any fire attack, then resistances applie then undeath. Most people do not use Vamperism because camo hunter and dawnbreaker leave you vulnerable to one shot cheese. Since you can put DoT on shields now, dawnbreaker is a lot more dangerous for shielded targets.

    Edited by GreenSoup2HoT on April 15, 2016 1:23PM
    PS4 NA DC
  • raasdal
    raasdal
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    Thanks for the answer. I do however doubt the 6 percent? I am not looking at websites. The actual tooltip in the game, says that you take up to 33% reduced damage, when below 50% health.

    i will test tonight and i will have the answer
    PC - EU
    Gromag Gro-Molag - Sorcerer - EP
    Dexion Velus - Dragonknight - AD
    Chalaux Erissa - Nightblade - AD
    Firiel Erissa - Templar - AD
  • Reorx_Holybeard
    Reorx_Holybeard
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    Undeath i believe is only 6% mitigation total. It scales from 50-33% health. 6% max being at 33% or below. It is no where near 33% that would be insane. Most websites are out of date, watch out.

    The current in-game tooltip for Undeath says:
    Lower health increases the effect, reducing damage by up to 33%.

    Whether it actually does 33% is a good question though. According to @Asayre's equations the damage formula is:
    Damage = Tooltip * AttackBonus * DefendBonus * (1 - Mitigation)
    

    I don't know if Undeath uses the DefendBonus or Mitigation. It might work like the Footman's set where it says 12% block mitigation but it actually works out to something much less in the end.
    Reorx Holybeard -- NA/PC
    Founder/Admin of www.uesp.net -- UESP ESO Guilds
    Creator of the "Best" ESO Build Editor
    I'm on a quest to build the world's toughest USB drive!
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