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WW2's TG meta was an embarrassing failure. DB meta the same?

  • Xsorus
    Xsorus
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    Zheg wrote: »
    Xsorus wrote: »
    Zheg wrote: »
    Wrobel and Wheeler (perhaps more than any other patch) fumbled in the combat and balance they gave us in the TG patch on a number of fronts. Almost all of these mistakes were well-forecast by players ahead of time, but players were not involved/listened to in the brainstorming, polishing, or PTS stages and we have the steaming pile of horse crap that we currently have as a meta. The fact that neither of them have the decency to address any of the issues (Brian gave a few generic lines about performance the other week, but these issues are ones they themselves created with balance tweaks) well over a month later is par for the course, but nevertheless just as shameful as every other time they do it.

    I can only reiterate what people have been saying in dozens of threads over the past month for NA PC, so if your experiences in EU or on PS4/Xbox are different, consider yourselves lucky. I'm sure some people (somehow...) love this meta because they enjoy playing a broken NB suicide bomber spec, or enjoy helping to ensure a game-breaking bombard bug happens for enemies (because the permaroot wasn't bad enough on its own), or enjoy sitting on over-tuned siege and embrace their lack of skill (or, oneshot on bugged emp siege). But in my experience, the numbers at fights have multiplied to the extent that it's typical to have almost an entire alliance present, the capabilities of a smaller group to handle that behavior have been eviscerated, everyone and their mother is complaining about the permaroot/snare meta (except those that have a macro for the shuffle exploit :trollface: ), even most of the people using it agree that the nb bomb and VD are broken and a terrible 'fix' for the core problem, and the maps heavily favor whoever night/day-capped because of how much more difficult it is to assault a keep in this patch vs defend it during primetime. I could go on and on about other failures in this patch, but in general I think that list sums up most of the common ones that the pvp playerbase tends to be in agreement on (though of course even on these few issues some will disagree).

    Avoiding the temptation to continue ranting about the broken meta ww2 delivered, there are two simple questions that those two continue to neglect/refuse to address.

    1. Will we continue to have to play in this meta without substantial changes to some of the more glaringly broken aspects of it for another 2 months, or will changes come sooner (or... later :weary: )?

    2. What are the planned balance changes for the DB patch? So far all we know is that stamina will be a focus and reverse slash will be the latest laughable change via Wrobel. This patch should be hitting PTS in less than a month if the timelines hold true.



    If it wasn't clear, I'd like to reiterate that these are issues strictly related to combat and the overall meta, I'm not even discussing the performance issues because those have been static for over a year now (though some of these issues certainly exacerbate performance issues, like the alliance v alliance fights you get at stacked keeps now).

    First let's clear something up; you are not a small group... You're running in a Zerg and you're upset that specific tactic isn't as viable as it was.

    Second your biggest issue with the fights and alliances in one spot stems from the one thing you didn't mention in your post. The stupid forward camps being added back. For example last night I kept killing the same group of EP over and over again but within 30 seconds of dying they'd be right back at glade mist like nothing happened

    Fights have ended up not mattering anymore cause of this and when you have two bloody classes that can escape fights to throw down these camps with ease you end up with these never ending battles.

    I've been running in group of 6-10 on average over the past week because no one can stomach the bombard, broken CC breaks, nor performance of this patch (and still fighting against 50 reds at times). And because you lack basic reading comprehension, I said smaller groups. Even a group of 20 is indeed smaller than the horde of 60+ that run between chalman and ales every night on TF.

    I've made my views on FCs very clear on the forums, but not everyone seems to be in agreement on that, and the other issues I highlighted at least seem to have large agreement among the playerbase.

    20 is not a smaller group...its a zerg that just happens to run into bigger zergs every now and again...

    Most of the things you list don't have much to do with the current meta...Broken CC breaks and performance has always been an issue (that I agree with) and hell..I even agree with you on Bombard..though its less likely to be an issue for me as i'm usually not getting hit by it..It certainly shouldn't be stacking like it is. However your whines about getting blown up while stacking or for example siege is just you not adjusting to being vulnerable now to something when zerging around.

    The biggest issue like I said this patch is adding back the Camps...They were bad the first time and they're still bad.
  • Elong
    Elong
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  • PrinceFabious
    PrinceFabious
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    Im pretty sure ZOS knows you hate them by now. Dont think posting more essays is going to solve anything at this point.
  • Ghost-Shot
    Ghost-Shot
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    Im pretty sure ZOS knows you hate them by now. Dont think posting more essays is going to solve anything at this point.

    I mean he got a response from Wrobel so...
  • Soulac
    Soulac
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    Fix willows.
    R.I.P Dawnbreaker / Auriel´s Bow
    Member of the Arena Guild and the overpowered Banana Squad.
    Nathaerizh aka Cat - Nightblade V16 - EU

    - Meow -
  • Zheg
    Zheg
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    Xsorus wrote: »
    Zheg wrote: »
    Xsorus wrote: »
    Zheg wrote: »
    Wrobel and Wheeler (perhaps more than any other patch) fumbled in the combat and balance they gave us in the TG patch on a number of fronts. Almost all of these mistakes were well-forecast by players ahead of time, but players were not involved/listened to in the brainstorming, polishing, or PTS stages and we have the steaming pile of horse crap that we currently have as a meta. The fact that neither of them have the decency to address any of the issues (Brian gave a few generic lines about performance the other week, but these issues are ones they themselves created with balance tweaks) well over a month later is par for the course, but nevertheless just as shameful as every other time they do it.

    I can only reiterate what people have been saying in dozens of threads over the past month for NA PC, so if your experiences in EU or on PS4/Xbox are different, consider yourselves lucky. I'm sure some people (somehow...) love this meta because they enjoy playing a broken NB suicide bomber spec, or enjoy helping to ensure a game-breaking bombard bug happens for enemies (because the permaroot wasn't bad enough on its own), or enjoy sitting on over-tuned siege and embrace their lack of skill (or, oneshot on bugged emp siege). But in my experience, the numbers at fights have multiplied to the extent that it's typical to have almost an entire alliance present, the capabilities of a smaller group to handle that behavior have been eviscerated, everyone and their mother is complaining about the permaroot/snare meta (except those that have a macro for the shuffle exploit :trollface: ), even most of the people using it agree that the nb bomb and VD are broken and a terrible 'fix' for the core problem, and the maps heavily favor whoever night/day-capped because of how much more difficult it is to assault a keep in this patch vs defend it during primetime. I could go on and on about other failures in this patch, but in general I think that list sums up most of the common ones that the pvp playerbase tends to be in agreement on (though of course even on these few issues some will disagree).

    Avoiding the temptation to continue ranting about the broken meta ww2 delivered, there are two simple questions that those two continue to neglect/refuse to address.

    1. Will we continue to have to play in this meta without substantial changes to some of the more glaringly broken aspects of it for another 2 months, or will changes come sooner (or... later :weary: )?

    2. What are the planned balance changes for the DB patch? So far all we know is that stamina will be a focus and reverse slash will be the latest laughable change via Wrobel. This patch should be hitting PTS in less than a month if the timelines hold true.



    If it wasn't clear, I'd like to reiterate that these are issues strictly related to combat and the overall meta, I'm not even discussing the performance issues because those have been static for over a year now (though some of these issues certainly exacerbate performance issues, like the alliance v alliance fights you get at stacked keeps now).

    First let's clear something up; you are not a small group... You're running in a Zerg and you're upset that specific tactic isn't as viable as it was.

    Second your biggest issue with the fights and alliances in one spot stems from the one thing you didn't mention in your post. The stupid forward camps being added back. For example last night I kept killing the same group of EP over and over again but within 30 seconds of dying they'd be right back at glade mist like nothing happened

    Fights have ended up not mattering anymore cause of this and when you have two bloody classes that can escape fights to throw down these camps with ease you end up with these never ending battles.

    I've been running in group of 6-10 on average over the past week because no one can stomach the bombard, broken CC breaks, nor performance of this patch (and still fighting against 50 reds at times). And because you lack basic reading comprehension, I said smaller groups. Even a group of 20 is indeed smaller than the horde of 60+ that run between chalman and ales every night on TF.

    I've made my views on FCs very clear on the forums, but not everyone seems to be in agreement on that, and the other issues I highlighted at least seem to have large agreement among the playerbase.

    20 is not a smaller group...its a zerg that just happens to run into bigger zergs every now and again...

    Most of the things you list don't have much to do with the current meta...Broken CC breaks and performance has always been an issue (that I agree with) and hell..I even agree with you on Bombard..though its less likely to be an issue for me as i'm usually not getting hit by it..It certainly shouldn't be stacking like it is. However your whines about getting blown up while stacking or for example siege is just you not adjusting to being vulnerable now to something when zerging around.

    The biggest issue like I said this patch is adding back the Camps...They were bad the first time and they're still bad.

    Our massive groups of 6-10 that I said we averaged over the last week were, in fact, zerging around and doing zergling things against the red horde. We are most ashamed. Every time we faced 50+ reds with a group of that size, our TS would ask, why are we not doing more skillful things like running a Xsorus approved sized group? If only we were in DAOC where our actions would have been met with an immediate ban from the game and a forced uninstall.

    When you can make it into any breach that has 50 reds defending and pelting with siege, and then survive to somehow maintain siege on the inner, please, let me know your superior tactics and skill so our zerglings may learn from it and be more DAOC-like in their daily lives. Until then, continue running outside the outer like a pug and waiting for a group to push in and carve a path for you to potentially get inside and not immediately blow up.
  • Joy_Division
    Joy_Division
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    Xsorus wrote: »
    Zheg wrote: »
    Xsorus wrote: »
    Zheg wrote: »
    Wrobel and Wheeler (perhaps more than any other patch) fumbled in the combat and balance they gave us in the TG patch on a number of fronts. Almost all of these mistakes were well-forecast by players ahead of time, but players were not involved/listened to in the brainstorming, polishing, or PTS stages and we have the steaming pile of horse crap that we currently have as a meta. The fact that neither of them have the decency to address any of the issues (Brian gave a few generic lines about performance the other week, but these issues are ones they themselves created with balance tweaks) well over a month later is par for the course, but nevertheless just as shameful as every other time they do it.

    I can only reiterate what people have been saying in dozens of threads over the past month for NA PC, so if your experiences in EU or on PS4/Xbox are different, consider yourselves lucky. I'm sure some people (somehow...) love this meta because they enjoy playing a broken NB suicide bomber spec, or enjoy helping to ensure a game-breaking bombard bug happens for enemies (because the permaroot wasn't bad enough on its own), or enjoy sitting on over-tuned siege and embrace their lack of skill (or, oneshot on bugged emp siege). But in my experience, the numbers at fights have multiplied to the extent that it's typical to have almost an entire alliance present, the capabilities of a smaller group to handle that behavior have been eviscerated, everyone and their mother is complaining about the permaroot/snare meta (except those that have a macro for the shuffle exploit :trollface: ), even most of the people using it agree that the nb bomb and VD are broken and a terrible 'fix' for the core problem, and the maps heavily favor whoever night/day-capped because of how much more difficult it is to assault a keep in this patch vs defend it during primetime. I could go on and on about other failures in this patch, but in general I think that list sums up most of the common ones that the pvp playerbase tends to be in agreement on (though of course even on these few issues some will disagree).

    Avoiding the temptation to continue ranting about the broken meta ww2 delivered, there are two simple questions that those two continue to neglect/refuse to address.

    1. Will we continue to have to play in this meta without substantial changes to some of the more glaringly broken aspects of it for another 2 months, or will changes come sooner (or... later :weary: )?

    2. What are the planned balance changes for the DB patch? So far all we know is that stamina will be a focus and reverse slash will be the latest laughable change via Wrobel. This patch should be hitting PTS in less than a month if the timelines hold true.



    If it wasn't clear, I'd like to reiterate that these are issues strictly related to combat and the overall meta, I'm not even discussing the performance issues because those have been static for over a year now (though some of these issues certainly exacerbate performance issues, like the alliance v alliance fights you get at stacked keeps now).

    First let's clear something up; you are not a small group... You're running in a Zerg and you're upset that specific tactic isn't as viable as it was.

    Second your biggest issue with the fights and alliances in one spot stems from the one thing you didn't mention in your post. The stupid forward camps being added back. For example last night I kept killing the same group of EP over and over again but within 30 seconds of dying they'd be right back at glade mist like nothing happened

    Fights have ended up not mattering anymore cause of this and when you have two bloody classes that can escape fights to throw down these camps with ease you end up with these never ending battles.

    I've been running in group of 6-10 on average over the past week because no one can stomach the bombard, broken CC breaks, nor performance of this patch (and still fighting against 50 reds at times). And because you lack basic reading comprehension, I said smaller groups. Even a group of 20 is indeed smaller than the horde of 60+ that run between chalman and ales every night on TF.

    I've made my views on FCs very clear on the forums, but not everyone seems to be in agreement on that, and the other issues I highlighted at least seem to have large agreement among the playerbase.

    20 is not a smaller group...its a zerg that just happens to run into bigger zergs every now and again...

    Most of the things you list don't have much to do with the current meta...Broken CC breaks and performance has always been an issue (that I agree with) and hell..I even agree with you on Bombard..though its less likely to be an issue for me as i'm usually not getting hit by it..It certainly shouldn't be stacking like it is. However your whines about getting blown up while stacking or for example siege is just you not adjusting to being vulnerable now to something when zerging around.

    The biggest issue like I said this patch is adding back the Camps...They were bad the first time and they're still bad.

    Didn't you quit or something?

    What exactly do you do in this game aside from wax nostalgic over DAOC?

    Why don't you upload a video of your elite small-man taking an emperor keep and show us how all those years playing DAOC made you the PvP paragon and game-design expert you think you are?

    Oh wait, you're just clogging up the ques - you're the same person who said something to the effect of "in the entire 2 years of playing this game...I decided not to participate in any keep fights and have no idea about the layout of keeps." Nice, keep telling us who actually want to play objectives how we ought to play and chastise us for not following your approved group-size.
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • Ghost-Shot
    Ghost-Shot
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    ✭✭
    Zheg wrote: »
    Xsorus wrote: »
    Zheg wrote: »
    Xsorus wrote: »
    Zheg wrote: »
    Wrobel and Wheeler (perhaps more than any other patch) fumbled in the combat and balance they gave us in the TG patch on a number of fronts. Almost all of these mistakes were well-forecast by players ahead of time, but players were not involved/listened to in the brainstorming, polishing, or PTS stages and we have the steaming pile of horse crap that we currently have as a meta. The fact that neither of them have the decency to address any of the issues (Brian gave a few generic lines about performance the other week, but these issues are ones they themselves created with balance tweaks) well over a month later is par for the course, but nevertheless just as shameful as every other time they do it.

    I can only reiterate what people have been saying in dozens of threads over the past month for NA PC, so if your experiences in EU or on PS4/Xbox are different, consider yourselves lucky. I'm sure some people (somehow...) love this meta because they enjoy playing a broken NB suicide bomber spec, or enjoy helping to ensure a game-breaking bombard bug happens for enemies (because the permaroot wasn't bad enough on its own), or enjoy sitting on over-tuned siege and embrace their lack of skill (or, oneshot on bugged emp siege). But in my experience, the numbers at fights have multiplied to the extent that it's typical to have almost an entire alliance present, the capabilities of a smaller group to handle that behavior have been eviscerated, everyone and their mother is complaining about the permaroot/snare meta (except those that have a macro for the shuffle exploit :trollface: ), even most of the people using it agree that the nb bomb and VD are broken and a terrible 'fix' for the core problem, and the maps heavily favor whoever night/day-capped because of how much more difficult it is to assault a keep in this patch vs defend it during primetime. I could go on and on about other failures in this patch, but in general I think that list sums up most of the common ones that the pvp playerbase tends to be in agreement on (though of course even on these few issues some will disagree).

    Avoiding the temptation to continue ranting about the broken meta ww2 delivered, there are two simple questions that those two continue to neglect/refuse to address.

    1. Will we continue to have to play in this meta without substantial changes to some of the more glaringly broken aspects of it for another 2 months, or will changes come sooner (or... later :weary: )?

    2. What are the planned balance changes for the DB patch? So far all we know is that stamina will be a focus and reverse slash will be the latest laughable change via Wrobel. This patch should be hitting PTS in less than a month if the timelines hold true.



    If it wasn't clear, I'd like to reiterate that these are issues strictly related to combat and the overall meta, I'm not even discussing the performance issues because those have been static for over a year now (though some of these issues certainly exacerbate performance issues, like the alliance v alliance fights you get at stacked keeps now).

    First let's clear something up; you are not a small group... You're running in a Zerg and you're upset that specific tactic isn't as viable as it was.

    Second your biggest issue with the fights and alliances in one spot stems from the one thing you didn't mention in your post. The stupid forward camps being added back. For example last night I kept killing the same group of EP over and over again but within 30 seconds of dying they'd be right back at glade mist like nothing happened

    Fights have ended up not mattering anymore cause of this and when you have two bloody classes that can escape fights to throw down these camps with ease you end up with these never ending battles.

    I've been running in group of 6-10 on average over the past week because no one can stomach the bombard, broken CC breaks, nor performance of this patch (and still fighting against 50 reds at times). And because you lack basic reading comprehension, I said smaller groups. Even a group of 20 is indeed smaller than the horde of 60+ that run between chalman and ales every night on TF.

    I've made my views on FCs very clear on the forums, but not everyone seems to be in agreement on that, and the other issues I highlighted at least seem to have large agreement among the playerbase.

    20 is not a smaller group...its a zerg that just happens to run into bigger zergs every now and again...

    Most of the things you list don't have much to do with the current meta...Broken CC breaks and performance has always been an issue (that I agree with) and hell..I even agree with you on Bombard..though its less likely to be an issue for me as i'm usually not getting hit by it..It certainly shouldn't be stacking like it is. However your whines about getting blown up while stacking or for example siege is just you not adjusting to being vulnerable now to something when zerging around.

    The biggest issue like I said this patch is adding back the Camps...They were bad the first time and they're still bad.

    Our massive groups of 6-10 that I said we averaged over the last week were, in fact, zerging around and doing zergling things against the red horde. We are most ashamed. Every time we faced 50+ reds with a group of that size, our TS would ask, why are we not doing more skillful things like running a Xsorus approved sized group? If only we were in DAOC where our actions would have been met with an immediate ban from the game and a forced uninstall.

    When you can make it into any breach that has 50 reds defending and pelting with siege, and then survive to somehow maintain siege on the inner, please, let me know your superior tactics and skill so our zerglings may learn from it and be more DAOC-like in their daily lives. Until then, continue running outside the outer like a pug and waiting for a group to push in and carve a path for you to potentially get inside and not immediately blow up.

    Wait what about DAOC though?
  • Ghost-Shot
    Ghost-Shot
    ✭✭✭✭✭
    ✭✭
    Xsorus wrote: »
    Zheg wrote: »
    Xsorus wrote: »
    Zheg wrote: »
    Wrobel and Wheeler (perhaps more than any other patch) fumbled in the combat and balance they gave us in the TG patch on a number of fronts. Almost all of these mistakes were well-forecast by players ahead of time, but players were not involved/listened to in the brainstorming, polishing, or PTS stages and we have the steaming pile of horse crap that we currently have as a meta. The fact that neither of them have the decency to address any of the issues (Brian gave a few generic lines about performance the other week, but these issues are ones they themselves created with balance tweaks) well over a month later is par for the course, but nevertheless just as shameful as every other time they do it.

    I can only reiterate what people have been saying in dozens of threads over the past month for NA PC, so if your experiences in EU or on PS4/Xbox are different, consider yourselves lucky. I'm sure some people (somehow...) love this meta because they enjoy playing a broken NB suicide bomber spec, or enjoy helping to ensure a game-breaking bombard bug happens for enemies (because the permaroot wasn't bad enough on its own), or enjoy sitting on over-tuned siege and embrace their lack of skill (or, oneshot on bugged emp siege). But in my experience, the numbers at fights have multiplied to the extent that it's typical to have almost an entire alliance present, the capabilities of a smaller group to handle that behavior have been eviscerated, everyone and their mother is complaining about the permaroot/snare meta (except those that have a macro for the shuffle exploit :trollface: ), even most of the people using it agree that the nb bomb and VD are broken and a terrible 'fix' for the core problem, and the maps heavily favor whoever night/day-capped because of how much more difficult it is to assault a keep in this patch vs defend it during primetime. I could go on and on about other failures in this patch, but in general I think that list sums up most of the common ones that the pvp playerbase tends to be in agreement on (though of course even on these few issues some will disagree).

    Avoiding the temptation to continue ranting about the broken meta ww2 delivered, there are two simple questions that those two continue to neglect/refuse to address.

    1. Will we continue to have to play in this meta without substantial changes to some of the more glaringly broken aspects of it for another 2 months, or will changes come sooner (or... later :weary: )?

    2. What are the planned balance changes for the DB patch? So far all we know is that stamina will be a focus and reverse slash will be the latest laughable change via Wrobel. This patch should be hitting PTS in less than a month if the timelines hold true.



    If it wasn't clear, I'd like to reiterate that these are issues strictly related to combat and the overall meta, I'm not even discussing the performance issues because those have been static for over a year now (though some of these issues certainly exacerbate performance issues, like the alliance v alliance fights you get at stacked keeps now).

    First let's clear something up; you are not a small group... You're running in a Zerg and you're upset that specific tactic isn't as viable as it was.

    Second your biggest issue with the fights and alliances in one spot stems from the one thing you didn't mention in your post. The stupid forward camps being added back. For example last night I kept killing the same group of EP over and over again but within 30 seconds of dying they'd be right back at glade mist like nothing happened

    Fights have ended up not mattering anymore cause of this and when you have two bloody classes that can escape fights to throw down these camps with ease you end up with these never ending battles.

    I've been running in group of 6-10 on average over the past week because no one can stomach the bombard, broken CC breaks, nor performance of this patch (and still fighting against 50 reds at times). And because you lack basic reading comprehension, I said smaller groups. Even a group of 20 is indeed smaller than the horde of 60+ that run between chalman and ales every night on TF.

    I've made my views on FCs very clear on the forums, but not everyone seems to be in agreement on that, and the other issues I highlighted at least seem to have large agreement among the playerbase.

    20 is not a smaller group...its a zerg that just happens to run into bigger zergs every now and again...

    Most of the things you list don't have much to do with the current meta...Broken CC breaks and performance has always been an issue (that I agree with) and hell..I even agree with you on Bombard..though its less likely to be an issue for me as i'm usually not getting hit by it..It certainly shouldn't be stacking like it is. However your whines about getting blown up while stacking or for example siege is just you not adjusting to being vulnerable now to something when zerging around.

    The biggest issue like I said this patch is adding back the Camps...They were bad the first time and they're still bad.

    Didn't you quit or something?

    What exactly do you do in this game aside from wax nostalgic over DAOC?

    Why don't you upload a video of your elite small-man taking an emperor keep and show us how all those years playing DAOC made you the PvP paragon and game-design expert you think you are?

    Oh wait, you're just clogging up the ques - you're the same person who said something to the effect of "in the entire 2 years of playing this game...I decided not to participate in any keep fights and have no idea about the layout of keeps." Nice, keep telling us who actually want to play objectives how we ought to play and chastise us for not following your approved group-size.

    He runs with the pug zergs Joy, he may not be in their group but the only times I've ever actually seen him in game is right in the middle of a fat stack of DC
    Edited by Ghost-Shot on April 15, 2016 3:11PM
  • Ghost-Shot
    Ghost-Shot
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    .
    Edited by Ghost-Shot on April 15, 2016 3:10PM
  • Prabooo
    Prabooo
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    please stop sayin META in every post
  • Ghost-Shot
    Ghost-Shot
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    Prabooo wrote: »
    please stop sayin META in every post

    META
  • HoloYoitsu
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    Prabooo wrote: »
    please stop sayin META in every post
    This thread is now about METAkight.
  • Sallington
    Sallington
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    11sino-Metta01-tmagArticle.jpg
    Daggerfall Covenant
    Sallington - Templar - Stormproof - Prefect II
    Cobham - Sorcerer - Stormproof - First Sergeant II
    Shallington - NightBlade - Lieutenant |
    Balmorah - Templar - Sergeant ||
  • MichYodias
    MichYodias
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    63149199.jpg
    Haxus
    FiF
    IR
    Nexus

    Minch Yoda V16 DK EP
    YODA-ONE v16 Sorc EP
    Yoda-San v16 NB EP
    Yodias V16 Temp healbot EP
    Human Centipad V16 Stamplar EP
    Yodai V16 AD Sorc
    Woodland Critters v4 DC stamblade
  • Dreyloch
    Dreyloch
    ✭✭✭✭✭
    Zheg wrote: »
    Wrobel and Wheeler (perhaps more than any other patch) fumbled in the combat and balance they gave us in the TG patch on a number of fronts. Almost all of these mistakes were well-forecast by players ahead of time, but players were not involved/listened to in the brainstorming, polishing, or PTS stages and we have the steaming pile of horse crap that we currently have as a meta. The fact that neither of them have the decency to address any of the issues (Brian gave a few generic lines about performance the other week, but these issues are ones they themselves created with balance tweaks) well over a month later is par for the course, but nevertheless just as shameful as every other time they do it.

    I can only reiterate what people have been saying in dozens of threads over the past month for NA PC, so if your experiences in EU or on PS4/Xbox are different, consider yourselves lucky. I'm sure some people (somehow...) love this meta because they enjoy playing a broken NB suicide bomber spec, or enjoy helping to ensure a game-breaking bombard bug happens for enemies (because the permaroot wasn't bad enough on its own), or enjoy sitting on over-tuned siege and embrace their lack of skill (or, oneshot on bugged emp siege). But in my experience, the numbers at fights have multiplied to the extent that it's typical to have almost an entire alliance present, the capabilities of a smaller group to handle that behavior have been eviscerated, everyone and their mother is complaining about the permaroot/snare meta (except those that have a macro for the shuffle exploit :trollface: ), even most of the people using it agree that the nb bomb and VD are broken and a terrible 'fix' for the core problem, and the maps heavily favor whoever night/day-capped because of how much more difficult it is to assault a keep in this patch vs defend it during primetime. I could go on and on about other failures in this patch, but in general I think that list sums up most of the common ones that the pvp playerbase tends to be in agreement on (though of course even on these few issues some will disagree).

    Avoiding the temptation to continue ranting about the broken meta ww2 delivered, there are two simple questions that those two continue to neglect/refuse to address.

    1. Will we continue to have to play in this meta without substantial changes to some of the more glaringly broken aspects of it for another 2 months, or will changes come sooner (or... later :weary: )?

    2. What are the planned balance changes for the DB patch? So far all we know is that stamina will be a focus and reverse slash will be the latest laughable change via Wrobel. This patch should be hitting PTS in less than a month if the timelines hold true.



    If it wasn't clear, I'd like to reiterate that these are issues strictly related to combat and the overall meta, I'm not even discussing the performance issues because those have been static for over a year now (though some of these issues certainly exacerbate performance issues, like the alliance v alliance fights you get at stacked keeps now).

    Right there with ya Zheg. But I know in the ESO live that Wrobel said Heavy armor passives would be looked at. I'm 50/50 on wether that's actually going to happen, let alone get some changes. My DK main (now collecting dust) has really 2 options. Medium armor/stam. Or Light armor magicka. There isn't enough regen or perks in heavy armor passives for it to be worth wearing.
    "The fear of Death, is often worse than death itself"
  • Junipus
    Junipus
    ✭✭✭✭✭
    Camps can be fixed with one thing: Bloodporting.

    Going with res sickness is an alternative route, but it's like continuing along the road because you're too proud to turn around and go back the way you came to a better destination. If you keep camps exactly as they are now with a small radius and res timer, but add the option of bloodporting then it'll massively increase the options for PvP in the game.

    Currently everyone's zerging, especially with EP in EU-PC because the overall meta as previously mentioned is throw everyone in one direction and use sheer numbers to beat the enemy. Since going across the length/width of the map might result in 3 keeps being taken behind you once you reach there, there's little incentive for groups to hit the back lines of keeps unless they just want to farm AP. This in itself is more difficult when you need the whole group(s) there from the get go as one random spotter in zone can alert a faction, whereas one random player riding is more innocuous and less likely to trigger a zerg alert.

    Using bloodporting will allow groups to reposition themselves all over the map at least every 30 seconds and will help spread out PvP a bit more. EP/DC/AD zerg in one direction? Good luck when everyone of your keeps is being capped behind you. Save them by spreading out and operating in smaller groups to save those keeps instead of a massive train.

    If ZOS implemented that, and gave roots a CC cooldown like the current CC immunity (optional if they fix root stacking), fixed the shuffle bug and root stacking then the game might well be salvagable for another DLC and make quite a number of players happy.
    The Legendary Nothing
  • Zheg
    Zheg
    ✭✭✭✭✭
    ✭✭✭✭
    Camps can be fixed with one thing: Bloodporting.

    Going with res sickness is an alternative route, but it's like continuing along the road because you're too proud to turn around and go back the way you came to a better destination. If you keep camps exactly as they are now with a small radius and res timer, but add the option of bloodporting then it'll massively increase the options for PvP in the game.

    Currently everyone's zerging, especially with EP in EU-PC because the overall meta as previously mentioned is throw everyone in one direction and use sheer numbers to beat the enemy. Since going across the length/width of the map might result in 3 keeps being taken behind you once you reach there, there's little incentive for groups to hit the back lines of keeps unless they just want to farm AP. This in itself is more difficult when you need the whole group(s) there from the get go as one random spotter in zone can alert a faction, whereas one random player riding is more innocuous and less likely to trigger a zerg alert.

    Using bloodporting will allow groups to reposition themselves all over the map at least every 30 seconds and will help spread out PvP a bit more. EP/DC/AD zerg in one direction? Good luck when everyone of your keeps is being capped behind you. Save them by spreading out and operating in smaller groups to save those keeps instead of a massive train.

    If ZOS implemented that, and gave roots a CC cooldown like the current CC immunity (optional if they fix root stacking), fixed the shuffle bug and root stacking then the game might well be salvagable for another DLC and make quite a number of players happy.

    I've always hated forward camps in all of their forms, and realize I may be in the minority on that. Blood porting will allow the hordes we're seeing in TG to instantly move around the map as well, so I don't think that would alleviate the problem as much as we'd all hope. It also would do nothing for the last emp keep, as everyone will stack it anyway and ignore whatever other keep lights up behind them. In previous patches, you used to be able to dethrone in one of two ways.
    1. You zerg it down with greater numbers
    2. You're able to kill enough opponents that the scales tip and provide a window of opportunity to flip flags while they either try to get rezzes or have to run back

    Only option 1 remains, because being able to forward camp inside your keep eliminates the potential window to flip flags in a majority of cases. In my experiences thus far in the TG patch, the only time you can realistically stop the enemy from putting up forward camps is when you have so many allies there that you're really just back to option 1.
  • RebornV3x
    RebornV3x
    ✭✭✭✭✭
    PVP is a joke in this game I'm about ready to move on love the PVE in this game tho but the PVP in TESO is damn near unplayable which is sad I really like the open world PVP feel but I can't imagine how bad it will get when DB comes out. If PVP is your main focus I would just play another game.
    Xbox One - NA GT: RebornV3x
    I also play on PC from time to time but I just wanna be left alone on there so sorry.
  • Xsorus
    Xsorus
    ✭✭✭✭✭
    ✭✭✭✭✭
    Zheg wrote: »
    Xsorus wrote: »
    Zheg wrote: »
    Xsorus wrote: »
    Zheg wrote: »
    Wrobel and Wheeler (perhaps more than any other patch) fumbled in the combat and balance they gave us in the TG patch on a number of fronts. Almost all of these mistakes were well-forecast by players ahead of time, but players were not involved/listened to in the brainstorming, polishing, or PTS stages and we have the steaming pile of horse crap that we currently have as a meta. The fact that neither of them have the decency to address any of the issues (Brian gave a few generic lines about performance the other week, but these issues are ones they themselves created with balance tweaks) well over a month later is par for the course, but nevertheless just as shameful as every other time they do it.

    I can only reiterate what people have been saying in dozens of threads over the past month for NA PC, so if your experiences in EU or on PS4/Xbox are different, consider yourselves lucky. I'm sure some people (somehow...) love this meta because they enjoy playing a broken NB suicide bomber spec, or enjoy helping to ensure a game-breaking bombard bug happens for enemies (because the permaroot wasn't bad enough on its own), or enjoy sitting on over-tuned siege and embrace their lack of skill (or, oneshot on bugged emp siege). But in my experience, the numbers at fights have multiplied to the extent that it's typical to have almost an entire alliance present, the capabilities of a smaller group to handle that behavior have been eviscerated, everyone and their mother is complaining about the permaroot/snare meta (except those that have a macro for the shuffle exploit :trollface: ), even most of the people using it agree that the nb bomb and VD are broken and a terrible 'fix' for the core problem, and the maps heavily favor whoever night/day-capped because of how much more difficult it is to assault a keep in this patch vs defend it during primetime. I could go on and on about other failures in this patch, but in general I think that list sums up most of the common ones that the pvp playerbase tends to be in agreement on (though of course even on these few issues some will disagree).

    Avoiding the temptation to continue ranting about the broken meta ww2 delivered, there are two simple questions that those two continue to neglect/refuse to address.

    1. Will we continue to have to play in this meta without substantial changes to some of the more glaringly broken aspects of it for another 2 months, or will changes come sooner (or... later :weary: )?

    2. What are the planned balance changes for the DB patch? So far all we know is that stamina will be a focus and reverse slash will be the latest laughable change via Wrobel. This patch should be hitting PTS in less than a month if the timelines hold true.



    If it wasn't clear, I'd like to reiterate that these are issues strictly related to combat and the overall meta, I'm not even discussing the performance issues because those have been static for over a year now (though some of these issues certainly exacerbate performance issues, like the alliance v alliance fights you get at stacked keeps now).

    First let's clear something up; you are not a small group... You're running in a Zerg and you're upset that specific tactic isn't as viable as it was.

    Second your biggest issue with the fights and alliances in one spot stems from the one thing you didn't mention in your post. The stupid forward camps being added back. For example last night I kept killing the same group of EP over and over again but within 30 seconds of dying they'd be right back at glade mist like nothing happened

    Fights have ended up not mattering anymore cause of this and when you have two bloody classes that can escape fights to throw down these camps with ease you end up with these never ending battles.

    I've been running in group of 6-10 on average over the past week because no one can stomach the bombard, broken CC breaks, nor performance of this patch (and still fighting against 50 reds at times). And because you lack basic reading comprehension, I said smaller groups. Even a group of 20 is indeed smaller than the horde of 60+ that run between chalman and ales every night on TF.

    I've made my views on FCs very clear on the forums, but not everyone seems to be in agreement on that, and the other issues I highlighted at least seem to have large agreement among the playerbase.

    20 is not a smaller group...its a zerg that just happens to run into bigger zergs every now and again...

    Most of the things you list don't have much to do with the current meta...Broken CC breaks and performance has always been an issue (that I agree with) and hell..I even agree with you on Bombard..though its less likely to be an issue for me as i'm usually not getting hit by it..It certainly shouldn't be stacking like it is. However your whines about getting blown up while stacking or for example siege is just you not adjusting to being vulnerable now to something when zerging around.

    The biggest issue like I said this patch is adding back the Camps...They were bad the first time and they're still bad.

    Our massive groups of 6-10 that I said we averaged over the last week were, in fact, zerging around and doing zergling things against the red horde. We are most ashamed. Every time we faced 50+ reds with a group of that size, our TS would ask, why are we not doing more skillful things like running a Xsorus approved sized group? If only we were in DAOC where our actions would have been met with an immediate ban from the game and a forced uninstall.

    When you can make it into any breach that has 50 reds defending and pelting with siege, and then survive to somehow maintain siege on the inner, please, let me know your superior tactics and skill so our zerglings may learn from it and be more DAOC-like in their daily lives. Until then, continue running outside the outer like a pug and waiting for a group to push in and carve a path for you to potentially get inside and not immediately blow up.

    Ive pushed into plenty of keeps; in fact it's not so much of an issue for me as I'm not a fat stack that's going to be a target for bombers. As for running my approved group sizes; you want to Zerg around in a big group by all means go ahead... In fact I support you being able to Zerg if you want to. I personally won't find anything you do skillful when you're doing it; but if you want to do it I have no real problem with it. What I do have a problem with is you pretending you're a small group which you're not... Or that you're not zerging. I also have a problem with you crying now that stacking isn't the number one strategy in the game now with no penalties. Every essay you do is a woe is me siege hurts and i die to bombs please help us.
  • Ghost-Shot
    Ghost-Shot
    ✭✭✭✭✭
    ✭✭
    Xsorus wrote: »
    Zheg wrote: »
    Xsorus wrote: »
    Zheg wrote: »
    Xsorus wrote: »
    Zheg wrote: »
    Wrobel and Wheeler (perhaps more than any other patch) fumbled in the combat and balance they gave us in the TG patch on a number of fronts. Almost all of these mistakes were well-forecast by players ahead of time, but players were not involved/listened to in the brainstorming, polishing, or PTS stages and we have the steaming pile of horse crap that we currently have as a meta. The fact that neither of them have the decency to address any of the issues (Brian gave a few generic lines about performance the other week, but these issues are ones they themselves created with balance tweaks) well over a month later is par for the course, but nevertheless just as shameful as every other time they do it.

    I can only reiterate what people have been saying in dozens of threads over the past month for NA PC, so if your experiences in EU or on PS4/Xbox are different, consider yourselves lucky. I'm sure some people (somehow...) love this meta because they enjoy playing a broken NB suicide bomber spec, or enjoy helping to ensure a game-breaking bombard bug happens for enemies (because the permaroot wasn't bad enough on its own), or enjoy sitting on over-tuned siege and embrace their lack of skill (or, oneshot on bugged emp siege). But in my experience, the numbers at fights have multiplied to the extent that it's typical to have almost an entire alliance present, the capabilities of a smaller group to handle that behavior have been eviscerated, everyone and their mother is complaining about the permaroot/snare meta (except those that have a macro for the shuffle exploit :trollface: ), even most of the people using it agree that the nb bomb and VD are broken and a terrible 'fix' for the core problem, and the maps heavily favor whoever night/day-capped because of how much more difficult it is to assault a keep in this patch vs defend it during primetime. I could go on and on about other failures in this patch, but in general I think that list sums up most of the common ones that the pvp playerbase tends to be in agreement on (though of course even on these few issues some will disagree).

    Avoiding the temptation to continue ranting about the broken meta ww2 delivered, there are two simple questions that those two continue to neglect/refuse to address.

    1. Will we continue to have to play in this meta without substantial changes to some of the more glaringly broken aspects of it for another 2 months, or will changes come sooner (or... later :weary: )?

    2. What are the planned balance changes for the DB patch? So far all we know is that stamina will be a focus and reverse slash will be the latest laughable change via Wrobel. This patch should be hitting PTS in less than a month if the timelines hold true.



    If it wasn't clear, I'd like to reiterate that these are issues strictly related to combat and the overall meta, I'm not even discussing the performance issues because those have been static for over a year now (though some of these issues certainly exacerbate performance issues, like the alliance v alliance fights you get at stacked keeps now).

    First let's clear something up; you are not a small group... You're running in a Zerg and you're upset that specific tactic isn't as viable as it was.

    Second your biggest issue with the fights and alliances in one spot stems from the one thing you didn't mention in your post. The stupid forward camps being added back. For example last night I kept killing the same group of EP over and over again but within 30 seconds of dying they'd be right back at glade mist like nothing happened

    Fights have ended up not mattering anymore cause of this and when you have two bloody classes that can escape fights to throw down these camps with ease you end up with these never ending battles.

    I've been running in group of 6-10 on average over the past week because no one can stomach the bombard, broken CC breaks, nor performance of this patch (and still fighting against 50 reds at times). And because you lack basic reading comprehension, I said smaller groups. Even a group of 20 is indeed smaller than the horde of 60+ that run between chalman and ales every night on TF.

    I've made my views on FCs very clear on the forums, but not everyone seems to be in agreement on that, and the other issues I highlighted at least seem to have large agreement among the playerbase.

    20 is not a smaller group...its a zerg that just happens to run into bigger zergs every now and again...

    Most of the things you list don't have much to do with the current meta...Broken CC breaks and performance has always been an issue (that I agree with) and hell..I even agree with you on Bombard..though its less likely to be an issue for me as i'm usually not getting hit by it..It certainly shouldn't be stacking like it is. However your whines about getting blown up while stacking or for example siege is just you not adjusting to being vulnerable now to something when zerging around.

    The biggest issue like I said this patch is adding back the Camps...They were bad the first time and they're still bad.

    Our massive groups of 6-10 that I said we averaged over the last week were, in fact, zerging around and doing zergling things against the red horde. We are most ashamed. Every time we faced 50+ reds with a group of that size, our TS would ask, why are we not doing more skillful things like running a Xsorus approved sized group? If only we were in DAOC where our actions would have been met with an immediate ban from the game and a forced uninstall.

    When you can make it into any breach that has 50 reds defending and pelting with siege, and then survive to somehow maintain siege on the inner, please, let me know your superior tactics and skill so our zerglings may learn from it and be more DAOC-like in their daily lives. Until then, continue running outside the outer like a pug and waiting for a group to push in and carve a path for you to potentially get inside and not immediately blow up.

    Ive pushed into plenty of keeps; in fact it's not so much of an issue for me as I'm not a fat stack that's going to be a target for bombers. As for running my approved group sizes; you want to Zerg around in a big group by all means go ahead... In fact I support you being able to Zerg if you want to. I personally won't find anything you do skillful when you're doing it; but if you want to do it I have no real problem with it. What I do have a problem with is you pretending you're a small group which you're not... Or that you're not zerging. I also have a problem with you crying now that stacking isn't the number one strategy in the game now with no penalties. Every essay you do is a woe is me siege hurts and i die to bombs please help us.

    How exactly is playing a nightblade suicide bomber or a left click siege spec more skillful?
    Edited by Ghost-Shot on April 15, 2016 5:15PM
  • Xsorus
    Xsorus
    ✭✭✭✭✭
    ✭✭✭✭✭
    Xsorus wrote: »
    Zheg wrote: »
    Xsorus wrote: »
    Zheg wrote: »
    Wrobel and Wheeler (perhaps more than any other patch) fumbled in the combat and balance they gave us in the TG patch on a number of fronts. Almost all of these mistakes were well-forecast by players ahead of time, but players were not involved/listened to in the brainstorming, polishing, or PTS stages and we have the steaming pile of horse crap that we currently have as a meta. The fact that neither of them have the decency to address any of the issues (Brian gave a few generic lines about performance the other week, but these issues are ones they themselves created with balance tweaks) well over a month later is par for the course, but nevertheless just as shameful as every other time they do it.

    I can only reiterate what people have been saying in dozens of threads over the past month for NA PC, so if your experiences in EU or on PS4/Xbox are different, consider yourselves lucky. I'm sure some people (somehow...) love this meta because they enjoy playing a broken NB suicide bomber spec, or enjoy helping to ensure a game-breaking bombard bug happens for enemies (because the permaroot wasn't bad enough on its own), or enjoy sitting on over-tuned siege and embrace their lack of skill (or, oneshot on bugged emp siege). But in my experience, the numbers at fights have multiplied to the extent that it's typical to have almost an entire alliance present, the capabilities of a smaller group to handle that behavior have been eviscerated, everyone and their mother is complaining about the permaroot/snare meta (except those that have a macro for the shuffle exploit :trollface: ), even most of the people using it agree that the nb bomb and VD are broken and a terrible 'fix' for the core problem, and the maps heavily favor whoever night/day-capped because of how much more difficult it is to assault a keep in this patch vs defend it during primetime. I could go on and on about other failures in this patch, but in general I think that list sums up most of the common ones that the pvp playerbase tends to be in agreement on (though of course even on these few issues some will disagree).

    Avoiding the temptation to continue ranting about the broken meta ww2 delivered, there are two simple questions that those two continue to neglect/refuse to address.

    1. Will we continue to have to play in this meta without substantial changes to some of the more glaringly broken aspects of it for another 2 months, or will changes come sooner (or... later :weary: )?

    2. What are the planned balance changes for the DB patch? So far all we know is that stamina will be a focus and reverse slash will be the latest laughable change via Wrobel. This patch should be hitting PTS in less than a month if the timelines hold true.



    If it wasn't clear, I'd like to reiterate that these are issues strictly related to combat and the overall meta, I'm not even discussing the performance issues because those have been static for over a year now (though some of these issues certainly exacerbate performance issues, like the alliance v alliance fights you get at stacked keeps now).

    First let's clear something up; you are not a small group... You're running in a Zerg and you're upset that specific tactic isn't as viable as it was.

    Second your biggest issue with the fights and alliances in one spot stems from the one thing you didn't mention in your post. The stupid forward camps being added back. For example last night I kept killing the same group of EP over and over again but within 30 seconds of dying they'd be right back at glade mist like nothing happened

    Fights have ended up not mattering anymore cause of this and when you have two bloody classes that can escape fights to throw down these camps with ease you end up with these never ending battles.

    I've been running in group of 6-10 on average over the past week because no one can stomach the bombard, broken CC breaks, nor performance of this patch (and still fighting against 50 reds at times). And because you lack basic reading comprehension, I said smaller groups. Even a group of 20 is indeed smaller than the horde of 60+ that run between chalman and ales every night on TF.

    I've made my views on FCs very clear on the forums, but not everyone seems to be in agreement on that, and the other issues I highlighted at least seem to have large agreement among the playerbase.

    20 is not a smaller group...its a zerg that just happens to run into bigger zergs every now and again...

    Most of the things you list don't have much to do with the current meta...Broken CC breaks and performance has always been an issue (that I agree with) and hell..I even agree with you on Bombard..though its less likely to be an issue for me as i'm usually not getting hit by it..It certainly shouldn't be stacking like it is. However your whines about getting blown up while stacking or for example siege is just you not adjusting to being vulnerable now to something when zerging around.

    The biggest issue like I said this patch is adding back the Camps...They were bad the first time and they're still bad.

    Didn't you quit or something?

    What exactly do you do in this game aside from wax nostalgic over DAOC?

    Why don't you upload a video of your elite small-man taking an emperor keep and show us how all those years playing DAOC made you the PvP paragon and game-design expert you think you are?

    Oh wait, you're just clogging up the ques - you're the same person who said something to the effect of "in the entire 2 years of playing this game...I decided not to participate in any keep fights and have no idea about the layout of keeps." Nice, keep telling us who actually want to play objectives how we ought to play and chastise us for not following your approved group-size.

    See previous post; also I see you don't grasp the concept of sarcasm since there is actual videos of me fighting keep fights all though my video collection. I mean I thought it was pretty evident at the time that it was sarcasm but maybe I should actually tell you it's sarcasm since it flew over your head the first time *grin*

    Ghost-Shot wrote: »
    Xsorus wrote: »
    Zheg wrote: »
    Xsorus wrote: »
    Zheg wrote: »
    Wrobel and Wheeler (perhaps more than any other patch) fumbled in the combat and balance they gave us in the TG patch on a number of fronts. Almost all of these mistakes were well-forecast by players ahead of time, but players were not involved/listened to in the brainstorming, polishing, or PTS stages and we have the steaming pile of horse crap that we currently have as a meta. The fact that neither of them have the decency to address any of the issues (Brian gave a few generic lines about performance the other week, but these issues are ones they themselves created with balance tweaks) well over a month later is par for the course, but nevertheless just as shameful as every other time they do it.

    I can only reiterate what people have been saying in dozens of threads over the past month for NA PC, so if your experiences in EU or on PS4/Xbox are different, consider yourselves lucky. I'm sure some people (somehow...) love this meta because they enjoy playing a broken NB suicide bomber spec, or enjoy helping to ensure a game-breaking bombard bug happens for enemies (because the permaroot wasn't bad enough on its own), or enjoy sitting on over-tuned siege and embrace their lack of skill (or, oneshot on bugged emp siege). But in my experience, the numbers at fights have multiplied to the extent that it's typical to have almost an entire alliance present, the capabilities of a smaller group to handle that behavior have been eviscerated, everyone and their mother is complaining about the permaroot/snare meta (except those that have a macro for the shuffle exploit :trollface: ), even most of the people using it agree that the nb bomb and VD are broken and a terrible 'fix' for the core problem, and the maps heavily favor whoever night/day-capped because of how much more difficult it is to assault a keep in this patch vs defend it during primetime. I could go on and on about other failures in this patch, but in general I think that list sums up most of the common ones that the pvp playerbase tends to be in agreement on (though of course even on these few issues some will disagree).

    Avoiding the temptation to continue ranting about the broken meta ww2 delivered, there are two simple questions that those two continue to neglect/refuse to address.

    1. Will we continue to have to play in this meta without substantial changes to some of the more glaringly broken aspects of it for another 2 months, or will changes come sooner (or... later :weary: )?

    2. What are the planned balance changes for the DB patch? So far all we know is that stamina will be a focus and reverse slash will be the latest laughable change via Wrobel. This patch should be hitting PTS in less than a month if the timelines hold true.



    If it wasn't clear, I'd like to reiterate that these are issues strictly related to combat and the overall meta, I'm not even discussing the performance issues because those have been static for over a year now (though some of these issues certainly exacerbate performance issues, like the alliance v alliance fights you get at stacked keeps now).

    First let's clear something up; you are not a small group... You're running in a Zerg and you're upset that specific tactic isn't as viable as it was.

    Second your biggest issue with the fights and alliances in one spot stems from the one thing you didn't mention in your post. The stupid forward camps being added back. For example last night I kept killing the same group of EP over and over again but within 30 seconds of dying they'd be right back at glade mist like nothing happened

    Fights have ended up not mattering anymore cause of this and when you have two bloody classes that can escape fights to throw down these camps with ease you end up with these never ending battles.

    I've been running in group of 6-10 on average over the past week because no one can stomach the bombard, broken CC breaks, nor performance of this patch (and still fighting against 50 reds at times). And because you lack basic reading comprehension, I said smaller groups. Even a group of 20 is indeed smaller than the horde of 60+ that run between chalman and ales every night on TF.

    I've made my views on FCs very clear on the forums, but not everyone seems to be in agreement on that, and the other issues I highlighted at least seem to have large agreement among the playerbase.

    20 is not a smaller group...its a zerg that just happens to run into bigger zergs every now and again...

    Most of the things you list don't have much to do with the current meta...Broken CC breaks and performance has always been an issue (that I agree with) and hell..I even agree with you on Bombard..though its less likely to be an issue for me as i'm usually not getting hit by it..It certainly shouldn't be stacking like it is. However your whines about getting blown up while stacking or for example siege is just you not adjusting to being vulnerable now to something when zerging around.

    The biggest issue like I said this patch is adding back the Camps...They were bad the first time and they're still bad.

    Didn't you quit or something?

    What exactly do you do in this game aside from wax nostalgic over DAOC?

    Why don't you upload a video of your elite small-man taking an emperor keep and show us how all those years playing DAOC made you the PvP paragon and game-design expert you think you are?

    Oh wait, you're just clogging up the ques - you're the same person who said something to the effect of "in the entire 2 years of playing this game...I decided not to participate in any keep fights and have no idea about the layout of keeps." Nice, keep telling us who actually want to play objectives how we ought to play and chastise us for not following your approved group-size.

    He runs with the pug zergs Joy, he may not be in their group but the only times I've ever actually seen him in game is right in the middle of a fat stack of DC

    I will Zerg any day of the week and have zero problem admitting it; I also have multiple videos of me soloing so I'm not sure where you think you're going with that accusation. But if I'm playing my bomber spec which is fairly common now you will see me near zergs if I'm on the overland map cause that's where I find stacks of people at. If I'm not on the overland map I'm usually soloing in the sewers unless there is a big battle in there (you occasionally get people camping the entrance at spawn)
  • QuebraRegra
    QuebraRegra
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    The problem with PvP is, and will always be the introduction of the Champion system and the removal of softcaps. This started us down the path of a high damage burst meta that just isn't as fun to play as the old resource management meta. If ZOS had to reduce healing, shields and damage by 50%, and you can still two shot people and heal to full in a few casts then something is really out of whack.

    Most of the people that have actually tried Azuras really like it but even still, Azuras still has issues since the entire game was re-balanced around the champion system and about 5k-10k of resources were actually stolen from everyone's character so that you had to grind them back with CP. Sneak cost was sneakily increased so you had to grind legerdemain. A lot of ninja nerfs were put into place when CP were added so just having a campaign with no CP isn't enough.

    ZOS will keep trying to bandaid fix cyrodiil, but burst damage meta is just aggravating and not fun. You can't have a high damage COD like meta when the lag is so bad that you can die within one lag spike while you can't control your character. Burst and Lag compound to make the game unenjoyable.

    The bandaids need to stop. The only way to really balance cyro is to get down to the nuts and bolts and re-balance it from scratch. Here are a few steps in the right direction.
    • ZOS needs to come up with a way to independently balance skills in PvP Separate from PvE. Other games have had this from day one. Certain skills should act differently in PvP than in PvE. This will also help get the PvE'ers to stop accusing us of getting all their skills nerfed and will allow ZOS to individually tweak the power of skills instead of trying to fix everything with a blanket nerf like battle spirit.
    • The health nerf (attribute assignment) needs to be reverted for Cyrodiil only. This will encourage tankier and more balanced builds.
    • The majority of buffs, regen, sustain should come from ARMOR TYPE, not CP. If you want to be less squishy, wear more heavy armor. More regen? Wear more medium or light. This idea of a light armor build taking 25% less damage from just CP is plain ridiculous. Same thing with medium armor getting 25% magicka resist. It's another band-aid. When everyone has max CP it just becomes another 25% nerf to damage and nothing more.
    • Smarter Softer Soft Caps. I don't think returning to the old soft cap system is the way to go. But the controls need to go somewhere. If you have out of control regen and attributes, then people will keep crying for nerfs on skills that were fine before you could either spam them indefinitely, or increase their effects to ridiculous levels with uncapped resource pools. I don't think resources should be capped but their effect on damage, shields, and heals should be capped. If you want to run around with 50k magicka or 50k health thats fine but there should be a cutoff point to how much those attributes can effect your skills. This would allow ZOS to reduce or remove the battle spirit nerfs to damage/shielding/healing.

    This is just a start and by all means it ain't perfect but this is the direction ZOS needs to look into.

    How dare you cite CPs, and removal of softcaps as the root of the problem!!!!!!! ;)

    You might be my new personal hero.
  • Junipus
    Junipus
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    Zheg wrote: »
    Camps can be fixed with one thing: Bloodporting.

    Going with res sickness is an alternative route, but it's like continuing along the road because you're too proud to turn around and go back the way you came to a better destination. If you keep camps exactly as they are now with a small radius and res timer, but add the option of bloodporting then it'll massively increase the options for PvP in the game.

    Currently everyone's zerging, especially with EP in EU-PC because the overall meta as previously mentioned is throw everyone in one direction and use sheer numbers to beat the enemy. Since going across the length/width of the map might result in 3 keeps being taken behind you once you reach there, there's little incentive for groups to hit the back lines of keeps unless they just want to farm AP. This in itself is more difficult when you need the whole group(s) there from the get go as one random spotter in zone can alert a faction, whereas one random player riding is more innocuous and less likely to trigger a zerg alert.

    Using bloodporting will allow groups to reposition themselves all over the map at least every 30 seconds and will help spread out PvP a bit more. EP/DC/AD zerg in one direction? Good luck when everyone of your keeps is being capped behind you. Save them by spreading out and operating in smaller groups to save those keeps instead of a massive train.

    If ZOS implemented that, and gave roots a CC cooldown like the current CC immunity (optional if they fix root stacking), fixed the shuffle bug and root stacking then the game might well be salvagable for another DLC and make quite a number of players happy.

    I've always hated forward camps in all of their forms, and realize I may be in the minority on that. Blood porting will allow the hordes we're seeing in TG to instantly move around the map as well, so I don't think that would alleviate the problem as much as we'd all hope. It also would do nothing for the last emp keep, as everyone will stack it anyway and ignore whatever other keep lights up behind them. In previous patches, you used to be able to dethrone in one of two ways.
    1. You zerg it down with greater numbers
    2. You're able to kill enough opponents that the scales tip and provide a window of opportunity to flip flags while they either try to get rezzes or have to run back

    Only option 1 remains, because being able to forward camp inside your keep eliminates the potential window to flip flags in a majority of cases. In my experiences thus far in the TG patch, the only time you can realistically stop the enemy from putting up forward camps is when you have so many allies there that you're really just back to option 1.

    I agree that FCs will put you in the same position for the last emp keeps, but that's always been the case and the changes I mentioned wouldn't make a difference from how things are now.

    However, bloodporting would allow an organised group to defend the emp keep for one round of attacks, then instantly port across the map to siege and capture another emp keep from behind the main zerg, making it either a race against time or forcing the attackers to split to stop keep whack-a-mole.

    Additionally, your other point about hordes being able to bloodport is true, but when you can have organised groups doing the same and sieging keeps more effectively it either forces the horde to split or stick together and lose keeps and transitus ability.
    The Legendary Nothing
  • Mojmir
    Mojmir
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    Camps aren't an issue, they get burned just as fast as they go up. pay attention to your surroundings,don't just focus the keep.
    Edited by Mojmir on April 16, 2016 8:36AM
  • Jordaen
    Jordaen
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    Darnathian wrote: »
    Zheg wrote: »
    KenaPKK wrote: »
    Can someone please explain the Shuffle bug to me? I keep hearing about it, but I've yet to find someone who knows exactly what it does or how it works.

    It was posted yesterday, ZOS deleted it and then said they're working on it. The bug apparently allows you to get up to 80% (haven't tested that part myself) dodge chance, but in general involves stacking the 20% dodge chance buff. Keep any discussion of the mechanics of it to messages and in-game whispers or ZOS will just delete things.

    Hello Kodi, Chief, lol. They dont even need it

    ya that chief guy, huge exploiter
    Chıef - VR16 Stamina Dragonknight - DC
    Chiëf - VR16 Stamina Dragonknight - AD

    Youtube:
    https://youtube.com/channel/UCSAjDLRQUOtHi0P7J0BJ3Sw
  • Darnathian
    Darnathian
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    Jordaen wrote: »
    Darnathian wrote: »
    Zheg wrote: »
    KenaPKK wrote: »
    Can someone please explain the Shuffle bug to me? I keep hearing about it, but I've yet to find someone who knows exactly what it does or how it works.

    It was posted yesterday, ZOS deleted it and then said they're working on it. The bug apparently allows you to get up to 80% (haven't tested that part myself) dodge chance, but in general involves stacking the 20% dodge chance buff. Keep any discussion of the mechanics of it to messages and in-game whispers or ZOS will just delete things.

    Hello Kodi, Chief, lol. They dont even need it

    ya that chief guy, huge exploiter

    Shuffle? Double mundus? lol. im not blind.
  • KenaPKK
    KenaPKK
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    Darnathian wrote: »
    Jordaen wrote: »
    Darnathian wrote: »
    Zheg wrote: »
    KenaPKK wrote: »
    Can someone please explain the Shuffle bug to me? I keep hearing about it, but I've yet to find someone who knows exactly what it does or how it works.

    It was posted yesterday, ZOS deleted it and then said they're working on it. The bug apparently allows you to get up to 80% (haven't tested that part myself) dodge chance, but in general involves stacking the 20% dodge chance buff. Keep any discussion of the mechanics of it to messages and in-game whispers or ZOS will just delete things.

    Hello Kodi, Chief, lol. They dont even need it

    ya that chief guy, huge exploiter

    Shuffle? Double mundus? lol. im not blind.

    Woooooow axe.

    Woooooooooooooow axe.

    Yea Shuffle is bugged, but @Jordaen doesn't intentionally exploit. Lots of stamina classes would be too squishy without dodge chance, so he and lots of people are forced to use Shuffle despite the bug until it's fixed.
    Edited by KenaPKK on April 16, 2016 1:54PM
    Kena
    Former Class Rep
    Former Legend GM
    Theorycrafter
    Beta player

    youtube.com/@KenaPKK (inactive)
  • RoamingRiverElk
    RoamingRiverElk
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    It's almost as though supporting smaller groups fight outnumbered in a sustainable way that doesn't require a particular one-shot set could be the answer...

    But no... No, it couldn't be!
    Dalris Aalr - Magicka (Stamina) DK | Dalfish - Magicka Sorc | Dal Aalr - Magicka Warden | Dalrish - Mag/Stam NB | Irana Aalr - PvE Templar
  • OtarTheMad
    OtarTheMad
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    I agree with what Bitaken said about FC's. The timer should be increased to 4 minutes instead of 2. I don't want FC's out of the game and honestly don't think they hurt things as much as people think that they do but with the constant complaining about them will no doubt lead to them being dealt with... so... at least I can try to look at some "nerfs" to them and hope that's what ZoS chooses instead of deleting them again.

    PVP has almost always been a numbers game. IMO, maybe it's a bad one because I am a bit sour, some players complaining about FC's are just mad because they can't run into a keep with 12-24 players and just destroy everything on the first try. They don't see that things like that actually started the night-capping and the lack of defense at keeps... who wants to be run over by a group of 24 when siege doesn't do much (I know it does now but didn't back then) and you will get run over by Steel Tornado, Leap and Bats. Plus, you could just put down your own FC and rez at them, have a magicka NB run around the keep walls and burn enemy camps.... not hard honestly.

    I think getting rid of FC's will just increase the amount of players at a keep instead of spreading out... it will install this "we only have this one chance to get this keep or one chance to defend this keep" attitude and everyone will pile up, especially if they know that the keep is being defended/sieged by VE or Haxus etc.

    I do agree that some things introduced in TG was bad but FC was just not one of them, some just aren't willing to adjust or expand the mindset. I do get "more people show up at a keep now" thing... trust me I do.. .but when it's literally the ONLY thing going on... how is that surprising? (and that happens more then maybe some realize) I remember when I walked into Wabbajack and multiple keeps were flagged, battles were happening all over the map so you had options, you spread out.. now... even in pop-locked campaigns you often just wait for a keep to flag or the "zerg" to doing something and help... because no other groups are doing ANYTHING. That's the problem, not FC's. I think if you had multiple things going on and the map was painted with battles, keeps flagged, resources flagged etc. then FC's would be praised and it would have reduced lag but no one spreads out and still show up at one keep instead of multiple.

    Heck, I even took a break after that nasty Alessia defense a few nights ago on TF when 2-3 EP raids showed up at the keep to take it, including a well-known organized guild... the VERY few AD defending (including me) had no chance. I filled a kill quest there too and most even stayed dead and waited for a rez... didn't even use a camp and we were run over still by the others simply because no one spread out and the whole EP faction on the server showed up at one keep. Makes me really miss the days of Wabbajack and when Dawnbreaker became an active and fun campaign.
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