Each different Cyrodiil is already on its own server in terms of resource management. I don't think it would be possible for the bot mitigation coding to only be applied to certain servers though, as it is likely part of the base coding of the game, and something that can't be altered based on server.
stevepdodson_ESO888 wrote: »I am not sure if this has been said before (so please don't have a go at me for my bad memory), but it is my understanding that the PvP "lag issue" first started way back when ZoS made changes to stop Bots in game...particularly on the PvE side.
So, if there were 2 separate servers (and perhaps the removal of any sort of PvE element/quests in Cyro) then they could revert the PvP side back to what it was and what was promised, maintaining and updating it on a regular basis. Keep the PvE side maintained to prevent bots,etc. and everyone would be happy...well someone would find something to complain about, but you get the idea.
@srfrogg23
The op didn't mean pvp vs pve versions of the game separated onto pve and pvp servers.
He is asking about whether the current pvp campaigns are on seperate physical servers from the PvE maps. The thought being is that if each pvp campaign is on its own server would theoretically alleviate the lag issues. I don't recall if they've ever said how things are set up.
Tommy1979AtWar wrote: »Pve is laggy as hell these days too so makes no difference, they just need to buy another hamster and rotate their shifts every so often.
The different Cyrodiils on their own severs thing? It wasn't mentioned with that exact wording, but that's how I interpreted each Campaign has it's own dedicated "world" that it resides on, from this quote:Do you have a quote or link that shows this to be true? Would make me sense to have them on seperate servers. I know there is more than one server but as far as I know they have never said how things are split up.Each different Cyrodiil is already on its own server in terms of resource management. I don't think it would be possible for the bot mitigation coding to only be applied to certain servers though, as it is likely part of the base coding of the game, and something that can't be altered based on server.
ZOS_BrianWheeler wrote: »Each Campaign does have it's own dedicated "world" that it resides on. Furthermore, if Cyrodiil is having performance issues in Azura's Star, Imperial City in Azura's star is not effected by said issues.
Yep, that sounds great. Allow exploiters to teleport from place to place and use 5 skills at the same time. I can't see any possible problem with that at all.
Do PvPers not remember the mat farming bots that teleported everywhere?