New or Old Idea? Separate PvP and PvE Servers

stevepdodson_ESO888
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I am not sure if this has been said before (so please don't have a go at me for my bad memory), but it is my understanding that the PvP "lag issue" first started way back when ZoS made changes to stop Bots in game...particularly on the PvE side.

So, if there were 2 separate servers (and perhaps the removal of any sort of PvE element/quests in Cyro) then they could revert the PvP side back to what it was and what was promised, maintaining and updating it on a regular basis. Keep the PvE side maintained to prevent bots,etc. and everyone would be happy...well someone would find something to complain about, but you get the idea.
  • Tommy1979AtWar
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    Pve is laggy as hell these days too so makes no difference, they just need to buy another hamster and rotate their shifts every so often.
    Edited by Tommy1979AtWar on April 13, 2016 10:45AM
  • NewBlacksmurf
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    I have a thread with this specific idea a while back but it's PvE faction based zone and PvP only campaigns but that seems it would help right?
    -PC (PTS)/Xbox One: NewBlacksmurf
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  • Enodoc
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    Each different Cyrodiil is already on its own server in terms of resource management. I don't think it would be possible for the bot mitigation coding to only be applied to certain servers though, as it is likely part of the base coding of the game, and something that can't be altered based on server.
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  • ArchMikem
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    There are a lot of people who enjoy both PvE and PvP gameplay and forcing them to log in and out of different servers to experience both of them would be a bad idea.

    Me? Oh I hate PvP with a passion and I'd lose no sleep or tears, but I do still like being able to travel into Cyrodiil now and then if I really want to.
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  • Katahdin
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    Enodoc wrote: »
    Each different Cyrodiil is already on its own server in terms of resource management. I don't think it would be possible for the bot mitigation coding to only be applied to certain servers though, as it is likely part of the base coding of the game, and something that can't be altered based on server.

    Do you have a quote or link that shows this to be true? Would make me sense to have them on seperate servers. I know there is more than one server but as far as I know they have never said how things are split up.

    Archmikem, you wouldn't need to log into each seperately. There are probably more than one server now when you change between some zones. You just get transferred automatically.
    Beta tester November 2013
  • srfrogg23
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    I am not sure if this has been said before (so please don't have a go at me for my bad memory), but it is my understanding that the PvP "lag issue" first started way back when ZoS made changes to stop Bots in game...particularly on the PvE side.

    So, if there were 2 separate servers (and perhaps the removal of any sort of PvE element/quests in Cyro) then they could revert the PvP side back to what it was and what was promised, maintaining and updating it on a regular basis. Keep the PvE side maintained to prevent bots,etc. and everyone would be happy...well someone would find something to complain about, but you get the idea.

    It's an old idea. Like really old, like WoW 2004 old.

    Having a separate server might help the lag, maybe an overflow server, but based on what I've seen with a few other MMOs (that aren't WoW), pure PvP servers tend to die out pretty quick because they don't tend to be that popular... And huge chunks of the player base go off to find greener pastures and the growth of the game as a whole suffers.

    Having a massive world PvP zone with the option to spontaneously jump into PvE content with non-PvPer friends and guildies was the right call, imo. Unless, by some weird twist of fate, there is a massive petition for PvP only servers from the player base, it's probably just going to remain one of those things that "only exists with other MMOs".

    It would be nice if they eventually got around to giving the PvPers an instanced small team vs small team Arena of sorts. I've noticed I don't tend to get as much lag while I'm running instanced dungeons.
    Edited by srfrogg23 on April 13, 2016 7:48PM
  • Katahdin
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    @srfrogg23

    The op didn't mean pvp vs pve versions of the game separated onto pve and pvp servers.

    He is asking about whether the current pvp campaigns are on seperate physical servers from the PvE maps, and if not, would it make more sense for them to be.

    The thought being is that if each pvp campaign is on its own server would theoretically alleviate the lag issues.

    I don't recall if they've ever said how things are set up. If they already are on seperate physical servers, there goes that theory.

    Edited by Katahdin on April 13, 2016 7:57PM
    Beta tester November 2013
  • srfrogg23
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    Katahdin wrote: »
    @srfrogg23

    The op didn't mean pvp vs pve versions of the game separated onto pve and pvp servers.

    He is asking about whether the current pvp campaigns are on seperate physical servers from the PvE maps. The thought being is that if each pvp campaign is on its own server would theoretically alleviate the lag issues. I don't recall if they've ever said how things are set up.

    Ah... If it works that way, cool. I'm hoping it gets fixed, I don't PvP at all, but I'm sure the people that do would probably be willing to try anything at this point, lol.

    I personally hope they don't make the mistake of completely separating the two though. I might change my mind someday and I wouldn't want to roll a new character on a different server just to PvP.

    Hell, they could probably find a way to treat Cyrodiil like a voluntary overflow server and let people bounce back and forth as they see fit, it might work. I'm not a tech guru though, so I'm not well versed on the validity of that kind of strategy.
  • idk
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    the quests in cyrodiil does not affect the lag in AvA. At that many servers are used for this game. There is not just one. It's basically a matrix of servers. When your in Cyrodiil and your buddy is on Eastmarch your on different servers. Each Campaign has its own server, etc.
  • Asherons_Call
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    If anyone remembers Asherons Call, they had many servers but only one was dedicated to PVP called darktide. The entire world was full on PVP and was a very unforgiving place. It was also very popular so apparently Turbine did it right. Players could also loot your body so you had to make yourself "death items" which were high in value but low in weight. That way players couldn't loot your good stuff.
  • Garwulf
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    Just poison the care bears. They are ruining the game ;)
  • scorpiodog
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    Pve is laggy as hell these days too so makes no difference, they just need to buy another hamster and rotate their shifts every so often.

    PC NA I don't experience this on my home computer. (3+Ghz Single-core 16 GB RAM)

    I do get lag when I play on my under-spec laptop, though (1.8 MHz 4 GB RAM) but hey I'm just glad I can log in at work and get my hireling mail.
  • Enodoc
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    Katahdin wrote: »
    Enodoc wrote: »
    Each different Cyrodiil is already on its own server in terms of resource management. I don't think it would be possible for the bot mitigation coding to only be applied to certain servers though, as it is likely part of the base coding of the game, and something that can't be altered based on server.
    Do you have a quote or link that shows this to be true? Would make me sense to have them on seperate servers. I know there is more than one server but as far as I know they have never said how things are split up.
    The different Cyrodiils on their own severs thing? It wasn't mentioned with that exact wording, but that's how I interpreted each Campaign has it's own dedicated "world" that it resides on, from this quote:
    Each Campaign does have it's own dedicated "world" that it resides on. Furthermore, if Cyrodiil is having performance issues in Azura's Star, Imperial City in Azura's star is not effected by said issues.
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  • stevepdodson_ESO888
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    thanks for all the input...lots of good information from you all

    i'm not really a "only play one or the other, it's them or us"

    i just hope someday that PvP can return to the massive battles with no (or very little) lag as it was 2 years ago, and that PvE can co-exist with it where changes to one do not adversely affect the other

    anyway, once again a big thanks for the useful feedback
  • Ruben
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    Yep, that sounds great. Allow exploiters to teleport from place to place and use 5 skills at the same time. I can't see any possible problem with that at all.

    Do PvPers not remember the mat farming bots that teleported everywhere?
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  • Phinix1
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    Garwulf wrote: »
    Just poison the care bears. They are ruining the game ;)

    Thanks for the insights; keep lowering that average!

    :|
  • babylon
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    Yeah because PVPers would never exploit client-side code and all that it could allow.
  • stevepdodson_ESO888
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    Ruben wrote: »
    Yep, that sounds great. Allow exploiters to teleport from place to place and use 5 skills at the same time. I can't see any possible problem with that at all.

    Do PvPers not remember the mat farming bots that teleported everywhere?

    if you look at PvP & PvE today peeps are exploiting (or shall we say using the combination of skills which allow such things) when and where they can figure one out...until such time as ZoS decides they can't be fixed so calls it a "feature" (animation cancelling being the prime example), but there are the leaping into Keeps, the multi-ulti...blah blah blah

    If you remove a reason for Bots to be in Cyrodiil (yep...no mats, no delves, no chests, etc.) then PvPers can concentrate on fighting each other and back in "PvE-land" the prevention of Bots can be dealt with in a more concerted way.

    I am trying to look for middle ground here so we can all the play the game. It is not my intention to suggest that exploiting and Bots should be back in a big way in the game. I would hope that it could all be prevented, but that's wishful thinking on my part.
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