ContraTempo wrote: »So given the recent high profile ban for this offense, I'm curious: How would ESO know if you are sharing your account? Provided you and your partner (in crime evidently) don't try to log on at the same time (which I assume is impossible anyway), how would they know who is playing?
I'm also a bit puzzled as to why they would care, but I suppose they have some scenario in mind where it costs them money.
I would think that letting someone try ESO by creating and playing an alt on your account would be a great way to get them hooked. If they are a good enough friend that you are willing to let them do that then before long you will want to play together, and that means separate accounts and sales (at least of the game) for ZoS, so I suspect this would actually help rather than hurt their bottom line.
UltimaJoe777 wrote: »ContraTempo wrote: »So given the recent high profile ban for this offense, I'm curious: How would ESO know if you are sharing your account?.
IP Address basically. When someone as closely followed as Sypher account shares they're bound to notice.
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ContraTempo wrote: »UltimaJoe777 wrote: »ContraTempo wrote: »So given the recent high profile ban for this offense, I'm curious: How would ESO know if you are sharing your account?.
IP Address basically. When someone as closely followed as Sypher account shares they're bound to notice.
But I play on a laptop. I might be at home, a friend's house, a business trip, or on holiday. Maybe just at a café killing some time and some monsters in a good atmosphere. Besides, even at home I don't have a permanent IP. It changes sometimes when the DHCP lease runs out and the server hands my router a new IP.
ContraTempo wrote: »But I play on a laptop. I might be at home, a friend's house, a business trip, or on holiday. Maybe just at a café killing some time and some monsters in a good atmosphere. Besides, even at home I don't have a permanent IP. It changes sometimes when the DHCP lease runs out and the server hands my router a new IP.UltimaJoe777 wrote: »IP Address basically. When someone as closely followed as Sypher account shares they're bound to notice.ContraTempo wrote: »So given the recent high profile ban for this offense, I'm curious: How would ESO know if you are sharing your account?.
UltimaJoe777 wrote: »ContraTempo wrote: »UltimaJoe777 wrote: »ContraTempo wrote: »So given the recent high profile ban for this offense, I'm curious: How would ESO know if you are sharing your account?.
IP Address basically. When someone as closely followed as Sypher account shares they're bound to notice.
But I play on a laptop. I might be at home, a friend's house, a business trip, or on holiday. Maybe just at a café killing some time and some monsters in a good atmosphere. Besides, even at home I don't have a permanent IP. It changes sometimes when the DHCP lease runs out and the server hands my router a new IP.
There's more to an IP Address than that. They know if it's local or not, or if it's from the same device.
ContraTempo wrote: »UltimaJoe777 wrote: »ContraTempo wrote: »So given the recent high profile ban for this offense, I'm curious: How would ESO know if you are sharing your account?.
IP Address basically. When someone as closely followed as Sypher account shares they're bound to notice.
But I play on a laptop. I might be at home, a friend's house, a business trip, or on holiday. Maybe just at a café killing some time and some monsters in a good atmosphere. Besides, even at home I don't have a permanent IP. It changes sometimes when the DHCP lease runs out and the server hands my router a new IP.
NewBlacksmurf wrote: »Haven't you received the email to verify cause you're accessing from a different machine or IP?
If so, this is exactly how they know.
Also read the agreement where it mentions this
UltimaJoe777 wrote: »It's because account sharing is a liability. Anyone you share with could easily swipe whatever they want and you cannot recover it because it was your fault to begin with. Due to this liability the practice of account sharing is added to the TOS as a violation and is a bannable offense.
It's even worse when you pay for anything on your account such as PSN and whatnot because then its TWO TOS you violate. The game and the system.
ContraTempo wrote: »UltimaJoe777 wrote: »ContraTempo wrote: »UltimaJoe777 wrote: »ContraTempo wrote: »So given the recent high profile ban for this offense, I'm curious: How would ESO know if you are sharing your account?.
IP Address basically. When someone as closely followed as Sypher account shares they're bound to notice.
But I play on a laptop. I might be at home, a friend's house, a business trip, or on holiday. Maybe just at a café killing some time and some monsters in a good atmosphere. Besides, even at home I don't have a permanent IP. It changes sometimes when the DHCP lease runs out and the server hands my router a new IP.
There's more to an IP Address than that. They know if it's local or not, or if it's from the same device.
Not. Part of what a firewall does is scrub info about internal routing on the local network. Then the NAT takes care of routing the incoming packets back to the correct internal IP. The point is to prevent external systems from being able to isolate individual systems on a private network.
ContraTempo wrote: »ContraTempo wrote: »UltimaJoe777 wrote: »ContraTempo wrote: »UltimaJoe777 wrote: »ContraTempo wrote: »So given the recent high profile ban for this offense, I'm curious: How would ESO know if you are sharing your account?.
IP Address basically. When someone as closely followed as Sypher account shares they're bound to notice.
But I play on a laptop. I might be at home, a friend's house, a business trip, or on holiday. Maybe just at a café killing some time and some monsters in a good atmosphere. Besides, even at home I don't have a permanent IP. It changes sometimes when the DHCP lease runs out and the server hands my router a new IP.
There's more to an IP Address than that. They know if it's local or not, or if it's from the same device.
Not. Part of what a firewall does is scrub info about internal routing on the local network. Then the NAT takes care of routing the incoming packets back to the correct internal IP. The point is to prevent external systems from being able to isolate individual systems on a private network.
Their program could include some info unique to the local system to identify it. Some key that gets generated when you set up ESO. However, that would mean that if I buy 2 copies of ESO and set it up on 2 computers, I could not use my account on both of them without risking a ban. Which seems like an odd restriction. I'm sure some people have one copy on their super fast desktop gaming system for when they are at home, and another on their laptop for when they must travel.
ContraTempo wrote: »UltimaJoe777 wrote: »ContraTempo wrote: »UltimaJoe777 wrote: »ContraTempo wrote: »So given the recent high profile ban for this offense, I'm curious: How would ESO know if you are sharing your account?.
IP Address basically. When someone as closely followed as Sypher account shares they're bound to notice.
But I play on a laptop. I might be at home, a friend's house, a business trip, or on holiday. Maybe just at a café killing some time and some monsters in a good atmosphere. Besides, even at home I don't have a permanent IP. It changes sometimes when the DHCP lease runs out and the server hands my router a new IP.
There's more to an IP Address than that. They know if it's local or not, or if it's from the same device.
Not. Part of what a firewall does is scrub info about internal routing on the local network. Then the NAT takes care of routing the incoming packets back to the correct internal IP. The point is to prevent external systems from being able to isolate individual systems on a private network.
ContraTempo wrote: »ContraTempo wrote: »UltimaJoe777 wrote: »ContraTempo wrote: »UltimaJoe777 wrote: »ContraTempo wrote: »So given the recent high profile ban for this offense, I'm curious: How would ESO know if you are sharing your account?.
IP Address basically. When someone as closely followed as Sypher account shares they're bound to notice.
But I play on a laptop. I might be at home, a friend's house, a business trip, or on holiday. Maybe just at a café killing some time and some monsters in a good atmosphere. Besides, even at home I don't have a permanent IP. It changes sometimes when the DHCP lease runs out and the server hands my router a new IP.
There's more to an IP Address than that. They know if it's local or not, or if it's from the same device.
Not. Part of what a firewall does is scrub info about internal routing on the local network. Then the NAT takes care of routing the incoming packets back to the correct internal IP. The point is to prevent external systems from being able to isolate individual systems on a private network.
Their program could include some info unique to the local system to identify it. Some key that gets generated when you set up ESO. However, that would mean that if I buy 2 copies of ESO and set it up on 2 computers, I could not use my account on both of them without risking a ban. Which seems like an odd restriction. I'm sure some people have one copy on their super fast desktop gaming system for when they are at home, and another on their laptop for when they must travel.
The licensed part is the access to the game via a specific account - it is irrelevant from which system you access this account. But it is not irrelevant who is accessing this account, because you have agreed to just use it yourself and to not share access to your account with someone else.
ContraTempo wrote: »ContraTempo wrote: »ContraTempo wrote: »UltimaJoe777 wrote: »ContraTempo wrote: »UltimaJoe777 wrote: »ContraTempo wrote: »So given the recent high profile ban for this offense, I'm curious: How would ESO know if you are sharing your account?.
IP Address basically. When someone as closely followed as Sypher account shares they're bound to notice.
But I play on a laptop. I might be at home, a friend's house, a business trip, or on holiday. Maybe just at a café killing some time and some monsters in a good atmosphere. Besides, even at home I don't have a permanent IP. It changes sometimes when the DHCP lease runs out and the server hands my router a new IP.
There's more to an IP Address than that. They know if it's local or not, or if it's from the same device.
Not. Part of what a firewall does is scrub info about internal routing on the local network. Then the NAT takes care of routing the incoming packets back to the correct internal IP. The point is to prevent external systems from being able to isolate individual systems on a private network.
Their program could include some info unique to the local system to identify it. Some key that gets generated when you set up ESO. However, that would mean that if I buy 2 copies of ESO and set it up on 2 computers, I could not use my account on both of them without risking a ban. Which seems like an odd restriction. I'm sure some people have one copy on their super fast desktop gaming system for when they are at home, and another on their laptop for when they must travel.
The licensed part is the access to the game via a specific account - it is irrelevant from which system you access this account. But it is not irrelevant who is accessing this account, because you have agreed to just use it yourself and to not share access to your account with someone else.
Right, but if they are going to ban people for violating it, they have to have a way to detect it. So in theory maybe it's ok for me to come over to your flat and log on to my account from your computer, but then how would they know that was not you logging on to my account (which is NOT allowed)? Or if you came over to my place and logged into my account from my computer, I don't see how they would detect it (unless one of us was daft enough to say something about it).
ContraTempo wrote: »Right, but if they are going to ban people for violating it, they have to have a way to detect it. So in theory maybe it's ok for me to come over to your flat and log on to my account from your computer, but then how would they know that was not you logging on to my account (which is NOT allowed)? Or if you came over to my place and logged into my account from my computer, I don't see how they would detect it (unless one of us was daft enough to say something about it).
How they detect it, is none of my problems, I have agreed to the TOS and I am not going to share and that's it. If that is detectable or not, is not relevant to me, I am not doing it, period.
jamesharv2005ub17_ESO wrote: »Changing your video card shouldnt have any effect on that account verification email. It just looks at your IP. I comepletly rebuilt my pc even reinstalled windows and it still didnt ask me to verify. Only when I tried to login from a different area did it send it. Like when I was visiting a friend and used his wifi to play.
ContraTempo wrote: »ContraTempo wrote: »Right, but if they are going to ban people for violating it, they have to have a way to detect it. So in theory maybe it's ok for me to come over to your flat and log on to my account from your computer, but then how would they know that was not you logging on to my account (which is NOT allowed)? Or if you came over to my place and logged into my account from my computer, I don't see how they would detect it (unless one of us was daft enough to say something about it).
How they detect it, is none of my problems, I have agreed to the TOS and I am not going to share and that's it. If that is detectable or not, is not relevant to me, I am not doing it, period.
Sure, and my profession makes me paranoid enough about cyber-security I am loathe to share any account details with anyone, let alone give them access. But as a professional in the computer industry I see detecting account sharing as something of a conundrum that is bound to produce false positives and false negatives.