demonaffinity wrote: »Here is the problem I see with player 'feedback'. First off, most players approach things from a selfish, "I want" perspective and they never even take a second to consider that perhaps they are simply an extreme 'minority' of the player base in their opinion and content preference. Instead, they tell themselves that almost everyone plays exactly like them, therefore ZOS should do what they tell them and cater the game to them.
They fail to consider that ZOS has game tracking data, they know things that egocentric players don't want to admit... who is playing what and what the majority of players are playing and how much those players are contributing financially to the game. Further, ZOS also has a design for the game that they are not obligated to share with players and therefore will continue with their design as long as they see the majority of players utilizing it as well as maintaining a healthy player base. Simply because 'players in my guild are leaving' doesn't mean the player population and retention aren't growing or remaining stable... it just means that in your tiny sphere of the game, players are leaving... but your tiny sphere is not an indicator of how the massive WORLD around them is performing.
I get what you are saying. But if we use Cyrodiil as an example again, just look at how little amount of players there are left there. The performance at launch in cyrodiil was miles ahead of how it is now. A lot of players has expressed their frustrations, and I know that in many occassions, Zenimax refused to acknowledge the essence of the problem. A lot of the hardcore streamers/pvpers also tried their best to emphasize what kind of problems there were, and why it was going downhill. I don't know the intention behind each of them, but a lot of them has thousands of followers who agrees with what is being said.
That still does not mean that the majority of players are unhappy, but it should at least send a message to Zenimax, that what they are doing, does not meet the full potential, and showing interest in the playerbase's satisfaction, would make a lot of the unhappy players less bitter.
At this point, I'm afraid to use Fengrush as an example, but I did watch a few of his videos. I don't know if its true or not, but suppossedly Zenimax completely disregarded criticism they recieved during several meetings, and even went as far as to silence those who had something negative to say. Again, I don't know if it's true or not, but all this negative feedback to Zenimax's communication and the downfall of pvp, is too major to ignore.
notimetocare wrote: »Fengrage likes to rage... Obvious things aside...
90% of forum response by moderators is forum moderation. That is kind of a given. To get information on many of the things people whine about requires information form the devs and they cant constantly go to the Devs with every minor question. This does not indicate feedback is ignored.
Feedback not resulting in immediate changes or the changes players don't want does not indicate ignoring feedback. What it indicates is that the Devs did not agree with what the playerbase demanded.
Care to define 'mainstream MMO'? The days of a new, WoW sized MMO are long gone if that is what you refer to. It was pretty obvious to many that ESO was going to be a niche MMO.
It is pretty obvious at this point, the lag is on players and the players KNOW they can cause it. Lags #1 cause is giant balls of kiddies spamming aoe in a tiny area. There might actually be things ZoS can do about it, but as long as players decide to run in balls and spam their aoe its only ever going to get marginally better.
There is a simple thing to most MMOs you can follow as far as importances Casual PvE > Hardcore PvE > PvP Casual > PvP Hardcore > singleplayer/rpers. This is your order of importance, where do you fall in that list? That is what determines your priority because that is how populations generally fall in size order of games.
I used to think zenimax cared, because back in the early days leading up to and shortly after the PC launch of ESO, there were frequent interviews between zenimax representatives and top player guilds. I was in many of these interviews, primarily with jessica folsom.
In these interviews, we brought up a metric orcload of problems, wishes, and requests, and were often met with either "yea, we're planning on that" or "that's a good idea, we'll look into it".
Every single one of those problems still exists, and none of the requests or wishes were ever implemented. This is two years after those interviews where we were told, straight up, that these were things being looked into.
So we've got two possibilities here: Either ZOS just doesnt give a crap about what their cash cows think or want, or they've got such a badly designed system that they arent capable of doing these things. An incompetent company is just as bad as an ignorant company.
Things would be very different today if those interviews held more weight with the ZOS leadership and developers.
demonaffinity wrote: »Here is the problem I see with player 'feedback'. First off, most players approach things from a selfish, "I want" perspective and they never even take a second to consider that perhaps they are simply an extreme 'minority' of the player base in their opinion and content preference. Instead, they tell themselves that almost everyone plays exactly like them, therefore ZOS should do what they tell them and cater the game to them.
They fail to consider that ZOS has game tracking data, they know things that egocentric players don't want to admit... who is playing what and what the majority of players are playing and how much those players are contributing financially to the game. Further, ZOS also has a design for the game that they are not obligated to share with players and therefore will continue with their design as long as they see the majority of players utilizing it as well as maintaining a healthy player base. Simply because 'players in my guild are leaving' doesn't mean the player population and retention aren't growing or remaining stable... it just means that in your tiny sphere of the game, players are leaving... but your tiny sphere is not an indicator of how the massive WORLD around them is performing.
I get what you are saying. But if we use Cyrodiil as an example again, just look at how little amount of players there are left there. The performance at launch in cyrodiil was miles ahead of how it is now. A lot of players has expressed their frustrations, and I know that in many occassions, Zenimax refused to acknowledge the essence of the problem. A lot of the hardcore streamers/pvpers also tried their best to emphasize what kind of problems there were, and why it was going downhill. I don't know the intention behind each of them, but a lot of them has thousands of followers who agrees with what is being said.
That still does not mean that the majority of players are unhappy, but it should at least send a message to Zenimax, that what they are doing, does not meet the full potential, and showing interest in the playerbase's satisfaction, would make a lot of the unhappy players less bitter.
At this point, I'm afraid to use Fengrush as an example, but I did watch a few of his videos. I don't know if its true or not, but suppossedly Zenimax completely disregarded criticism they recieved during several meetings, and even went as far as to silence those who had something negative to say. Again, I don't know if it's true or not, but all this negative feedback to Zenimax's communication and the downfall of pvp, is too major to ignore.
demonaffinity wrote: »Here is the problem I see with player 'feedback'. First off, most players approach things from a selfish, "I want" perspective and they never even take a second to consider that perhaps they are simply an extreme 'minority' of the player base in their opinion and content preference. Instead, they tell themselves that almost everyone plays exactly like them, therefore ZOS should do what they tell them and cater the game to them.
They fail to consider that ZOS has game tracking data, they know things that egocentric players don't want to admit... who is playing what and what the majority of players are playing and how much those players are contributing financially to the game. Further, ZOS also has a design for the game that they are not obligated to share with players and therefore will continue with their design as long as they see the majority of players utilizing it as well as maintaining a healthy player base. Simply because 'players in my guild are leaving' doesn't mean the player population and retention aren't growing or remaining stable... it just means that in your tiny sphere of the game, players are leaving... but your tiny sphere is not an indicator of how the massive WORLD around them is performing.
I get what you are saying. But if we use Cyrodiil as an example again, just look at how little amount of players there are left there. The performance at launch in cyrodiil was miles ahead of how it is now. A lot of players has expressed their frustrations, and I know that in many occassions, Zenimax refused to acknowledge the essence of the problem. A lot of the hardcore streamers/pvpers also tried their best to emphasize what kind of problems there were, and why it was going downhill. I don't know the intention behind each of them, but a lot of them has thousands of followers who agrees with what is being said.
That still does not mean that the majority of players are unhappy, but it should at least send a message to Zenimax, that what they are doing, does not meet the full potential, and showing interest in the playerbase's satisfaction, would make a lot of the unhappy players less bitter.
At this point, I'm afraid to use Fengrush as an example, but I did watch a few of his videos. I don't know if its true or not, but suppossedly Zenimax completely disregarded criticism they recieved during several meetings, and even went as far as to silence those who had something negative to say. Again, I don't know if it's true or not, but all this negative feedback to Zenimax's communication and the downfall of pvp, is too major to ignore.
UltimaJoe777 wrote: »2. The ESO streamers are all elitists for the most part that hate casuals and have plenty to gripe about. From what I hear they have moved on for the most part. They also like to call me out on twitch because I'm a "casual" lol
demonaffinity wrote: »notimetocare wrote: »Fengrage likes to rage... Obvious things aside...
90% of forum response by moderators is forum moderation. That is kind of a given. To get information on many of the things people whine about requires information form the devs and they cant constantly go to the Devs with every minor question. This does not indicate feedback is ignored.
Feedback not resulting in immediate changes or the changes players don't want does not indicate ignoring feedback. What it indicates is that the Devs did not agree with what the playerbase demanded.
Care to define 'mainstream MMO'? The days of a new, WoW sized MMO are long gone if that is what you refer to. It was pretty obvious to many that ESO was going to be a niche MMO.
It is pretty obvious at this point, the lag is on players and the players KNOW they can cause it. Lags #1 cause is giant balls of kiddies spamming aoe in a tiny area. There might actually be things ZoS can do about it, but as long as players decide to run in balls and spam their aoe its only ever going to get marginally better.
There is a simple thing to most MMOs you can follow as far as importances Casual PvE > Hardcore PvE > PvP Casual > PvP Hardcore > singleplayer/rpers. This is your order of importance, where do you fall in that list? That is what determines your priority because that is how populations generally fall in size order of games.
I may not have used the right term. What I meant with "mainstream" mmo, was a game people sticked to for a long duration of time. It seems like there are constantly a select few MMO's that are popular at a time. WoW has been popular for a long time, then Guild Wars 2 etc. When I said mainstream mmo, I meant that ESO would be one of those select few. It's still on the list of good mmos out there, but pvp is dying, which is usually what keeps players going for maybe years. Also PvE content isnt being scaled, so it leaves a wasteland of content behind.
To put it bluntly, ESO seems like a gaming highway. You enter, drive for a while then leave, then the next. Few people stick around for long anymore, instead its a constant flow of new players that ends up leaving. "Fengrage, lol" addressed this in a somewhat similar way. It's not a game for hardcore players anymore, and its getting more and more unforgiving for the players who wants to stick around and support it in the long run.
jamesharv2005ub17_ESO wrote: »They made IC based on twitch streamers. We all see how that worked out.
Wifeaggro13 wrote: »See here is the crux of your statement ." Casual "just what does that mean?
demonaffinity wrote: »Here is the problem I see with player 'feedback'. First off, most players approach things from a selfish, "I want" perspective and they never even take a second to consider that perhaps they are simply an extreme 'minority' of the player base in their opinion and content preference. Instead, they tell themselves that almost everyone plays exactly like them, therefore ZOS should do what they tell them and cater the game to them.
They fail to consider that ZOS has game tracking data, they know things that egocentric players don't want to admit... who is playing what and what the majority of players are playing and how much those players are contributing financially to the game. Further, ZOS also has a design for the game that they are not obligated to share with players and therefore will continue with their design as long as they see the majority of players utilizing it as well as maintaining a healthy player base. Simply because 'players in my guild are leaving' doesn't mean the player population and retention aren't growing or remaining stable... it just means that in your tiny sphere of the game, players are leaving... but your tiny sphere is not an indicator of how the massive WORLD around them is performing.
I get what you are saying. But if we use Cyrodiil as an example again, just look at how little amount of players there are left there. The performance at launch in cyrodiil was miles ahead of how it is now. A lot of players has expressed their frustrations, and I know that in many occassions, Zenimax refused to acknowledge the essence of the problem. A lot of the hardcore streamers/pvpers also tried their best to emphasize what kind of problems there were, and why it was going downhill. I don't know the intention behind each of them, but a lot of them has thousands of followers who agrees with what is being said.
That still does not mean that the majority of players are unhappy, but it should at least send a message to Zenimax, that what they are doing, does not meet the full potential, and showing interest in the playerbase's satisfaction, would make a lot of the unhappy players less bitter.
At this point, I'm afraid to use Fengrush as an example, but I did watch a few of his videos. I don't know if its true or not, but suppossedly Zenimax completely disregarded criticism they recieved during several meetings, and even went as far as to silence those who had something negative to say. Again, I don't know if it's true or not, but all this negative feedback to Zenimax's communication and the downfall of pvp, is too major to ignore.
What Cyrodiil are you playing in??? The introduction of a non-CP vet campaign forced every serious pvper into the same campaign. Now literally everyone is in a single campaign. You can't walk 5 steps without getting rolled over by a zerg. So.... really, what game are you playing?
jamesharv2005ub17_ESO wrote: »Boy for a broken game I sure see a TON of people playing it. Just sayin...
UltimaJoe777 wrote: »The players want to believe ZOS cares about their feedback.
ZOS claims they care about players' feedback.
The fact is players don't feel like their feedback matters to ZOS in any way.
There is a fine line between reasonable doubt and a reason to doubt. I don't blame people that do doubt Zenimax for doubting them but there are people that recognize their endeavors and understand what they go through. Unfortunately patience is not this community's strong suit and long periods of time with issues remaining unfixed has broken it for them. Mistakes are made, understandings are had, but in the end this game will see its glorious path realized. When that day comes we will all look back and remember the hardships that were endured on the way and laugh lol
Hadan_of_Rift wrote: »They do not care at all. If they did they would have better player-base communication.
Ragnarock41 wrote: »They used to listen.
When this game was on the verge of death, literally.
Now they don't even listen when people beg for them to do so.
Me? I was very happy with this game unless they totally destroyed my playstyle with no emphaty or not even an explaination.
They just did.
Now Im just waiting for this game to die again so they will actually listen.
When that they comes, and Its inevitable for any MMO, I'll consider being nice to them.
Yamakaziing wrote: »Ragnarock41 wrote: »They used to listen.
When this game was on the verge of death, literally.
Now they don't even listen when people beg for them to do so.
Me? I was very happy with this game unless they totally destroyed my playstyle with no emphaty or not even an explaination.
They just did.
Now Im just waiting for this game to die again so they will actually listen.
When that they comes, and Its inevitable for any MMO, I'll consider being nice to them.
They took disorienting spear away from me because it split up those zergs wicked easy. Funny how that works out




demonaffinity wrote: »Greetings!
I've been a supporter of ESO since its launch. On and off. I always felt comfortable logging into ESO, as I loved the combat system and graphics. It's a gorgeous mmo. However, one thing keeps getting repeated, time after time. Zenimax disregards player feedback. I'm not making this thread to bash Zenimax, I'm making it because I just love the foundation ESO is build on, and the potential for this MMO is huge in my eyes. I want to TRY to be more involved.
Let me first emphasize that I have little to no experience in this field. I haven't been too involved with providing feedback and seek attention from Zeni staff in ESO. Usually when I "main" a game, I like to be involved. A great example is Warframe, where the developers are very active on the forum and geniunly cares about player feedback. Their main focus is that the players are satisfied, while keeping THEIR vision of the game of course. Because of this, the game has become one of the best free to play games, and players LOVE the developers. The game is still progressing very well.
I never got that vibe from Zenimax. They never really directly address issues on the forum, as 90% of their answers are "please keep the thread clean etc". While I understand that it's important to keep the forum clean, it's even more important that the community feels acknowledged. Both on the forum and on social media, zenimax does not communicate well with the playerbase, and it's leaving us wondering how much they actually care.
Because of this, I've personally stayed off the forum for the most part, and just kinda accepted how the game would develop. But is that really fair? That players should feel completely powerless?
I want to address a video by a youtuber named "FENGRUSH". He addresses what he consideres major issues, and when I saw the video I felt kinda sad. I dont necessarily agree with his statement, but I think it's important to at least consider them.https://www.youtube.com/watch?v=o33iczl2PxE
My main concern at this point, is that Zenimax has either given up on ESO as a mainstream mmo, or simply milking it for whats left. From my personal point of view, I see no passion from their side. There is no active communication to the players, addressing the issues they post, social media is almost purely advertisement and no communication, and hardcore players feels neglected.
A good example in my eyes, is Cyrodiil. I play on NA when Im from Denmark, so I expected a bit higher ping rate. However, when I played pvp, EVERYONE was complaining about absurdly high ping rate. And phrases like: "welcome to ESO", "working as intended", "Working on a fix, no ETA, new upcomming pet in crownstore", are becomming running jokes through the entire playerbase. Those are of course ignorant, but Is that really the kind of trust and respect you aim for Zenimax?
Granted I have only done pvp for a few days now, but it's mixed feelings. When the ping is huge and no one is doing anything, I feel like Im wasting my time. When the ping is stable and people are working together, clashing zergs against zergs, it feels like a LOT of fun. So I think pvp has a lot more potential if Zenimax would address the players' frustrations.
I don't think it's possible to satisfy everyone, and I have absolutely no idea how difficult it is to fix the main issues like server stability. But the fact there is no active communication to the playerbase, leaves players wondering if anything is ACTUALLY being done.
I want to end my thread by saying that I plan to continue supporting ESO, and that many of these concerns are based on assumptions and other player feedback. But I don't think it's irrelevant because of that. Wether you agree or disagree with these speculations, please keep it civil.