Shadesofkin wrote: »12k is good, 20k is better, 25k is best.
I mean, if you're a sorc and using overload you're going to get numbers way higher than that, but the non-ultimate using dps benchmarks I use are the above.
To answer your question in the title:
Good DPS is very subjective to the situation you are in. For the majority of content if you can sustain 10k single target DPS you are well off, for harder content you need to try and get to 15-20k single target DPS (stuff like the Imperial City dungeons or the new Maw of Lorkhaj trial on veteran).
As for you current rotation:
You are using a bow as your main weapon, which is considered by a lot of players to be the most underpowered weapon in the game as the maximum damage output is quite low on single target (at least for PvE). They can't really mess too much with the bow damage though as it would become overpowered in PvP, since its current damage works well for that.
If you are looking to maximise your potential damage output I'd recommend using a two-hander for single target as this is the weapon type that gives you the highest possible weapon damage boost, a lot of the abilities for the 2hander also work great for high single target damage.
The bow is in PvE probably best for AoE, which is what I see most people use it for. Dual Wield is also quite good for AoE, but whichever you pick is a matter of taste I'd say.
Since you are a nightblade, I would recommend using things like Grim Focus (8% extra damage when active), Surprise Attack (high damage output and instant cast) and the Soul Harvest ultimate (low cost and increases damage to the target).
Of course if you are not sure about what to do, your best bet would be to look around for good PvE builds. It's worth checking more than one and remember that you don't have to listen to any of this advice. It's ultimately your own choice whether you want to go the "optimal" route and min/max the hell out of your build. I personally tend to have the most fun with builds I come up with myself, even if they aren't top tier.
Final note:
Since you are a stamina build, I should also recommend using Werewolf Form. It's ridiculously fun to use and is great for damage.
NewBlacksmurf wrote: »Depends on the encounter. The goal shouldn't be TOP dps. The goal should be to adjust to work with each and every group to complete the encounter and compliment other builds in the group.
If ur tank or healer is having to do dps then maybe make adjustments unless ur off healing or taunting to help the tank where it makes sense.
Number wise....Shadesofkin wrote: »12k is good, 20k is better, 25k is best.
I mean, if you're a sorc and using overload you're going to get numbers way higher than that, but the non-ultimate using dps benchmarks I use are the above.
Oreyn_Bearclaw wrote: »Talking true single target on fights that last longer than 45 seconds or so:
Less than 10k and you have a problem with either your build, gear, or ability to push buttons. Weaving a spam skill will do better than this if your gear is any good on any class.
10K will get you through most content, but you will need to pay attention to mechanics. You will probably struggle in VWGT and VICP, and likely wont be first on the invite list for a raid group.
15k indicates you have a basic understanding of how the game works and managed to scrounge up some decent gear. As long as you have a good tank and healer and dont stand in stupid, you can clear just about anything.
20k means you are a solid DPS. Assuming you have 2 DPS pulling 20k, you are going to be able to ignore a fair amount of dungeon mechanics in 4 man content.
25K you are starting to pull pretty serious numbers. Trial teams will be after you, and most 4 man fights will be a stack and wack.
30K is probably where I would start saying you are elite. This is very doable on any class, but it takes close to BIS gear, uncommon skill, and very good support players (healer and tank) running group buffs like SPC, combat prayer, warhorn, etc. 30K seems to be the new target line for competitive end game damage dealers.
35k+ is getting into the silly range, but it does happen under the right circumstances.
At no point was I talking about overload sorcs. Sure they can get 40k plus parses for about 45 seconds, but a trained monkey can click a left mouse button. The best sorcs arent running overload in the new trial and are pulling 30k plus on 6 minute fights with meteor.
Oreyn_Bearclaw wrote: »Talking true single target on fights that last longer than 45 seconds or so:
Less than 10k and you have a problem with either your build, gear, or ability to push buttons. Weaving a spam skill will do better than this if your gear is any good on any class.
10K will get you through most content, but you will need to pay attention to mechanics. You will probably struggle in VWGT and VICP, and likely wont be first on the invite list for a raid group.
15k indicates you have a basic understanding of how the game works and managed to scrounge up some decent gear. As long as you have a good tank and healer and dont stand in stupid, you can clear just about anything.
20k means you are a solid DPS. Assuming you have 2 DPS pulling 20k, you are going to be able to ignore a fair amount of dungeon mechanics in 4 man content.
25K you are starting to pull pretty serious numbers. Trial teams will be after you, and most 4 man fights will be a stack and wack.
30K is probably where I would start saying you are elite. This is very doable on any class, but it takes close to BIS gear, uncommon skill, and very good support players (healer and tank) running group buffs like SPC, combat prayer, warhorn, etc. 30K seems to be the new target line for competitive end game damage dealers.
35k+ is getting into the silly range, but it does happen under the right circumstances.
At no point was I talking about overload sorcs. Sure they can get 40k plus parses for about 45 seconds, but a trained monkey can click a left mouse button. The best sorcs arent running overload in the new trial and are pulling 30k plus on 6 minute fights with meteor.
Curtdogg47 wrote: »I am VR16 Stamblade with a bow and 2H. I have only done 2 group dungeons.
And so far I like using caltrops and then weaving bombard, light attack, light attack, bombard, shadow cloak and then focused aim. Reapply caltrops again and repeat the sequence.
Thanks to the new combat text on Xbox. My bombard seems to deal between 2K-8K damage. Caltrops deal 800 to 1.5K damage. Light attacks 3K to 7K damage and focused aim deals 10K to 25K damage.
I am constantly using siphoning attacks to keep stamina up, and shadowy cloak to up critical chance. Vigor as self and group heal. Was also thinking of adding arrow barrage. So my attacks would go: Caltrops, Bombard, Arrow Barrage, Light Attack, Bombard, Light attack.
I am thinking as a DPS that if I can keep the mob in the caltrops and arrow barrage area while weaving in light and heavy attacks with a focused aim here and there the DPS should be pretty good and constant.
I'm just curious is this is decent plan or is there something better I can do?
Oreyn_Bearclaw wrote: »Talking true single target on fights that last longer than 45 seconds or so:
Less than 10k and you have a problem with either your build, gear, or ability to push buttons. Weaving a spam skill will do better than this if your gear is any good on any class.
10K will get you through most content, but you will need to pay attention to mechanics. You will probably struggle in VWGT and VICP, and likely wont be first on the invite list for a raid group.
15k indicates you have a basic understanding of how the game works and managed to scrounge up some decent gear. As long as you have a good tank and healer and dont stand in stupid, you can clear just about anything.
20k means you are a solid DPS. Assuming you have 2 DPS pulling 20k, you are going to be able to ignore a fair amount of dungeon mechanics in 4 man content.
25K you are starting to pull pretty serious numbers. Trial teams will be after you, and most 4 man fights will be a stack and wack.
30K is probably where I would start saying you are elite. This is very doable on any class, but it takes close to BIS gear, uncommon skill, and very good support players (healer and tank) running group buffs like SPC, combat prayer, warhorn, etc. 30K seems to be the new target line for competitive end game damage dealers.
35k+ is getting into the silly range, but it does happen under the right circumstances.
At no point was I talking about overload sorcs. Sure they can get 40k plus parses for about 45 seconds, but a trained monkey can click a left mouse button. The best sorcs arent running overload in the new trial and are pulling 30k plus on 6 minute fights with meteor.
just wanted to enquire about the last statement on sorcs as the only endgame build i have heard of is the yolo overload build do you have any links to non overload 30k sorc builds?
would love to have th einfo to share with my raid sorcs
f047ys3v3n wrote: »Oreyn_Bearclaw wrote: »Talking true single target on fights that last longer than 45 seconds or so:
Less than 10k and you have a problem with either your build, gear, or ability to push buttons. Weaving a spam skill will do better than this if your gear is any good on any class.
10K will get you through most content, but you will need to pay attention to mechanics. You will probably struggle in VWGT and VICP, and likely wont be first on the invite list for a raid group.
15k indicates you have a basic understanding of how the game works and managed to scrounge up some decent gear. As long as you have a good tank and healer and dont stand in stupid, you can clear just about anything.
20k means you are a solid DPS. Assuming you have 2 DPS pulling 20k, you are going to be able to ignore a fair amount of dungeon mechanics in 4 man content.
25K you are starting to pull pretty serious numbers. Trial teams will be after you, and most 4 man fights will be a stack and wack.
30K is probably where I would start saying you are elite. This is very doable on any class, but it takes close to BIS gear, uncommon skill, and very good support players (healer and tank) running group buffs like SPC, combat prayer, warhorn, etc. 30K seems to be the new target line for competitive end game damage dealers.
35k+ is getting into the silly range, but it does happen under the right circumstances.
At no point was I talking about overload sorcs. Sure they can get 40k plus parses for about 45 seconds, but a trained monkey can click a left mouse button. The best sorcs arent running overload in the new trial and are pulling 30k plus on 6 minute fights with meteor.
Never seen it put better. I would add that melee vs. ranged does matter some with respect to output number respectability. You may find groups more interested in 20k ranged for instance than 25k melee. Some fights in the new trial seem to have been designed so that really only so many of the group can be melee and have things work ok. Those slots can be expected to have a higher dps requirement.
Oreyn_Bearclaw wrote: »
Haha thanks. The range/melee distinction is definitely important. Most fights only allow for so many melee characters. Most melee builds will pull slightly higher DPS, but you are right that it comes with a cost. They take more healing, and generally have more mechanics to deal with. They are more likely to get one-shot and dead DPS is NO DPS. On a DK, I can hit that 35K mark once in a while, but it is melee and dependent on a static boss. DKs have a lot of ground based damage, so they really arent ideal on highly mobile fights. On stack and wacks, I think they are still king. If I only could have one DPS in the new trial, it would probably be magic NB. The rotation is a little more forgiving than a sorc, they self heal, stay at range, and are highly mobile.
Oreyn_Bearclaw wrote: »Talking true single target on fights that last longer than 45 seconds or so:
Less than 10k and you have a problem with either your build, gear, or ability to push buttons. Weaving a spam skill will do better than this if your gear is any good on any class.
10K will get you through most content, but you will need to pay attention to mechanics. You will probably struggle in VWGT and VICP, and likely wont be first on the invite list for a raid group.
15k indicates you have a basic understanding of how the game works and managed to scrounge up some decent gear. As long as you have a good tank and healer and dont stand in stupid, you can clear just about anything.
20k means you are a solid DPS. Assuming you have 2 DPS pulling 20k, you are going to be able to ignore a fair amount of dungeon mechanics in 4 man content.
25K you are starting to pull pretty serious numbers. Trial teams will be after you, and most 4 man fights will be a stack and wack.
30K is probably where I would start saying you are elite. This is very doable on any class, but it takes close to BIS gear, uncommon skill, and very good support players (healer and tank) running group buffs like SPC, combat prayer, warhorn, etc. 30K seems to be the new target line for competitive end game damage dealers.
35k+ is getting into the silly range, but it does happen under the right circumstances.
At no point was I talking about overload sorcs. Sure they can get 40k plus parses for about 45 seconds, but a trained monkey can click a left mouse button. The best sorcs arent running overload in the new trial and are pulling 30k plus on 6 minute fights with meteor.