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What is Good DPS out put for group dungeons?

Curtdogg47
Curtdogg47
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I am VR16 Stamblade with a bow and 2H. I have only done 2 group dungeons.

And so far I like using caltrops and then weaving bombard, light attack, light attack, bombard, shadow cloak and then focused aim. Reapply caltrops again and repeat the sequence.

Thanks to the new combat text on Xbox. My bombard seems to deal between 2K-8K damage. Caltrops deal 800 to 1.5K damage. Light attacks 3K to 7K damage and focused aim deals 10K to 25K damage.

I am constantly using siphoning attacks to keep stamina up, and shadowy cloak to up critical chance. Vigor as self and group heal. Was also thinking of adding arrow barrage. So my attacks would go: Caltrops, Bombard, Arrow Barrage, Light Attack, Bombard, Light attack.

I am thinking as a DPS that if I can keep the mob in the caltrops and arrow barrage area while weaving in light and heavy attacks with a focused aim here and there the DPS should be pretty good and constant.

I'm just curious is this is decent plan or is there something better I can do?



  • Soleya
    Soleya
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    Just a heads up. Acid Spray is better than Bombard for dps (especially in group play), but Bombard is better for solo play cause it roots everything (that doesn't fly).

    And Lethal Arrow seems way better than Focused Aim, because it adds a poison DOT. Focused Aim's hit from farther away is good for PVP, but not as useful in PVE, especially in dungeons where this isn't much range to work with. And the damage to armor is usually done by the tank with Pierce Armor.

    I use 5 piece Hundings Rage, 3 Piece Night Mothers, 1 Molag Kena and 3 Endurance (Agility was too expensive for the very little difference in stats). My critical is over 50% with bow (69% with dual daggers), so not sure if shadowy disguise is really as useful, since it takes away time you could be using an attack.
  • amneziac
    amneziac
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    Try to get to 15k single target and >20k for trash.
  • Valrien
    Valrien
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    Not exactly a top DPS build..but I can imagine doing dungeons with it.
    Valrien Dravic -- Level 50 Dunmeri Sorcerer (EP)
    Garahel Dravic -- Level 50 Bosmeri Nightblade (EP)
    Tamriel Unlimited was a mistake. One Tamriel was a bigger mistake
  • redspecter23
    redspecter23
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    I'd say that about 9k dps will get you through many easier vet dungeons. That's the bare minimum though. For fast easy runs, I'd suggest about 15k dps which is doable on any build with reasonable endgame gear. For smooth completions in vWGT and vICP, try for closer to 20k. Anything over that is going to make things easier but won't really help you avoid any difficult mechanics you aren't already avoiding with 20k.
  • Curtdogg47
    Curtdogg47
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    Thank you for the info so far!
  • Shadesofkin
    Shadesofkin
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    12k is good, 20k is better, 25k is best.

    I mean, if you're a sorc and using overload you're going to get numbers way higher than that, but the non-ultimate using dps benchmarks I use are the above.
    @shadesofkin -NA Server.
    Tier 2 Player.
    MagDK Main forever (even in the bad times)
  • CasNation
    CasNation
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    You need to go to tamrielfoundry.com and check out the Nightblade Theory crafting section for some builds. I understand that it is VERY difficult to test builds and rotations on console. This site will provide you with a lot of information on how to optimize your DPS.
    PC NA AD
    Gamma Fyr: Dunmer Sorcerer Stamina DPS (the Missing Sister...props to those who get the reference)
    Samekh Fyr: Dunmer Nightblade Magicka DPS
    Claire Le'Rouge: Breton Templar Heal/Tank (the Resplendent Bastion)
    Augustus Constantine: Imperial Nightblade PvP (Blackwater Bandit)
    Shadow-of-Sundered-Star: Altmer Dragonknight Lowbie
  • NewBlacksmurf
    NewBlacksmurf
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    Depends on the encounter. The goal shouldn't be TOP dps. The goal should be to adjust to work with each and every group to complete the encounter and compliment other builds in the group.

    If ur tank or healer is having to do dps then maybe make adjustments unless ur off healing or taunting to help the tank where it makes sense.

    Number wise....
    12k is good, 20k is better, 25k is best.

    I mean, if you're a sorc and using overload you're going to get numbers way higher than that, but the non-ultimate using dps benchmarks I use are the above.

    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Saturn
    Saturn
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    To answer your question in the title:

    Good DPS is very subjective to the situation you are in. For the majority of content if you can sustain 10k single target DPS you are well off, for harder content you need to try and get to 15-20k single target DPS (stuff like the Imperial City dungeons or the new Maw of Lorkhaj trial on veteran).

    As for you current rotation:

    You are using a bow as your main weapon, which is considered by a lot of players to be the most underpowered weapon in the game as the maximum damage output is quite low on single target (at least for PvE). They can't really mess too much with the bow damage though as it would become overpowered in PvP, since its current damage works well for that.

    If you are looking to maximise your potential damage output I'd recommend using a two-hander for single target as this is the weapon type that gives you the highest possible weapon damage boost, a lot of the abilities for the 2hander also work great for high single target damage.

    The bow is in PvE probably best for AoE, which is what I see most people use it for. Dual Wield is also quite good for AoE, but whichever you pick is a matter of taste I'd say.

    Since you are a nightblade, I would recommend using things like Grim Focus (8% extra damage when active), Surprise Attack (high damage output and instant cast) and the Soul Harvest ultimate (low cost and increases damage to the target).


    Of course if you are not sure about what to do, your best bet would be to look around for good PvE builds. It's worth checking more than one and remember that you don't have to listen to any of this advice. It's ultimately your own choice whether you want to go the "optimal" route and min/max the hell out of your build. I personally tend to have the most fun with builds I come up with myself, even if they aren't top tier.


    Final note:

    Since you are a stamina build, I should also recommend using Werewolf Form. It's ridiculously fun to use and is great for damage.
    "Madness is a bitter mercy, perhaps, but a mercy nonetheless."

    Fire and Ice
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
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    Talking true single target on fights that last longer than 45 seconds or so:

    Less than 10k and you have a problem with either your build, gear, or ability to push buttons. Weaving a spam skill will do better than this if your gear is any good on any class.

    10K will get you through most content, but you will need to pay attention to mechanics. You will probably struggle in VWGT and VICP, and likely wont be first on the invite list for a raid group.

    15k indicates you have a basic understanding of how the game works and managed to scrounge up some decent gear. As long as you have a good tank and healer and dont stand in stupid, you can clear just about anything.

    20k means you are a solid DPS. Assuming you have 2 DPS pulling 20k, you are going to be able to ignore a fair amount of dungeon mechanics in 4 man content.

    25K you are starting to pull pretty serious numbers. Trial teams will be after you, and most 4 man fights will be a stack and wack.

    30K is probably where I would start saying you are elite. This is very doable on any class, but it takes close to BIS gear, uncommon skill, and very good support players (healer and tank) running group buffs like SPC, combat prayer, warhorn, etc. 30K seems to be the new target line for competitive end game damage dealers.

    35k+ is getting into the silly range, but it does happen under the right circumstances.

    At no point was I talking about overload sorcs. Sure they can get 40k plus parses for about 45 seconds, but a trained monkey can click a left mouse button. The best sorcs arent running overload in the new trial and are pulling 30k plus on 6 minute fights with meteor.
  • Curtdogg47
    Curtdogg47
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    Saturn wrote: »
    To answer your question in the title:

    Good DPS is very subjective to the situation you are in. For the majority of content if you can sustain 10k single target DPS you are well off, for harder content you need to try and get to 15-20k single target DPS (stuff like the Imperial City dungeons or the new Maw of Lorkhaj trial on veteran).

    As for you current rotation:

    You are using a bow as your main weapon, which is considered by a lot of players to be the most underpowered weapon in the game as the maximum damage output is quite low on single target (at least for PvE). They can't really mess too much with the bow damage though as it would become overpowered in PvP, since its current damage works well for that.

    If you are looking to maximise your potential damage output I'd recommend using a two-hander for single target as this is the weapon type that gives you the highest possible weapon damage boost, a lot of the abilities for the 2hander also work great for high single target damage.

    The bow is in PvE probably best for AoE, which is what I see most people use it for. Dual Wield is also quite good for AoE, but whichever you pick is a matter of taste I'd say.

    Since you are a nightblade, I would recommend using things like Grim Focus (8% extra damage when active), Surprise Attack (high damage output and instant cast) and the Soul Harvest ultimate (low cost and increases damage to the target).


    Of course if you are not sure about what to do, your best bet would be to look around for good PvE builds. It's worth checking more than one and remember that you don't have to listen to any of this advice. It's ultimately your own choice whether you want to go the "optimal" route and min/max the hell out of your build. I personally tend to have the most fun with builds I come up with myself, even if they aren't top tier.


    Final note:

    Since you are a stamina build, I should also recommend using Werewolf Form. It's ridiculously fun to use and is great for damage.

    Thank you! I like to read up on builds and come here to get others opinions. And then sort of come up with a build that really works for me using a little of everything I have learned. Like you said you don't always get top tier build but you get something fun to play that fits your style!
  • MidnightBlue
    MidnightBlue
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    Replace Bombard, Cloak, and Snipe for Poison Injection, Resolving Vigor, and Relentless Focus. Poison Injection is your DoT bow execute. Vigor so you have some sort of self sustain. Relentless gives you stam recovery and buffs your damage. Also gives you Assassin's Will when you use it. I never use Cloak in pve.
  • Acsvf
    Acsvf
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    Minimum 10k or so.
    @LightArray
    Lightarray Level 50 Dunmer Magicka Templar Healer

    CP: 192

    Add @Acsvf when quoting me to give me a notification!
  • acw37162
    acw37162
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    I use a bow/2h stamina Night Blade on PS4

    2H

    Ambush - surprise attack - Drain Power - Rally - (Flex Spot) siphoning - evil hunter - Shuffle

    Ultimate - Bats / Flawless Dawnbreaker / Soul Harvest

    Bow

    Poison Injection - Flame Barrage - Posion Arrow - Relentless Focus - Mark

    Ultimate - Shooting Star - soul Tether

    For trash Pulls;

    Buff with rally, evil hunter, relentless focus and mark. Lay down a arrow barrage and poison arrow whatever targeted you marked so you get the major berserk as quickly as possible jump in and light attack weave drain power until every thing is dead.

    For single target:

    Buff with rally, evil hunter, relentless and Mark. Light attack weave poison injection into flame barrage;

    If it is a target you can melee; ambush in and light weave until you hear the relentless focus sound proc then ambush again for the empower and hit relentless focus, the start the process again.


    If it is range fight: light attack weave poison arrow until relentless focus procs, ulti with meteor for the empower and hit relentless focus, re-apply buffs and dots and start over.

    *keep a couple of stacks of regular potions and chug a potion every time they are on cooldown and you can keep shooting star up roughly every second rotation of relentless focus. If for whatever reason you ulti without RF proc just hit poison arrow instead.
  • CaptainBeerDude
    CaptainBeerDude
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    Drop the caltrops on the tank. He will then taunt everything into them for you. Don't taunt and then get annoyed the tank isn't holding agro. Off heals are always welcome if they fit into your rotation.
    Depends on the encounter. The goal shouldn't be TOP dps. The goal should be to adjust to work with each and every group to complete the encounter and compliment other builds in the group.

    If ur tank or healer is having to do dps then maybe make adjustments unless ur off healing or taunting to help the tank where it makes sense.

    Number wise....
    12k is good, 20k is better, 25k is best.

    I mean, if you're a sorc and using overload you're going to get numbers way higher than that, but the non-ultimate using dps benchmarks I use are the above.

  • Bofrari
    Bofrari
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    I'm doing 22k-28k single target depending on if ult is up or if tank is running warhorn ect on trash pulls you Atleast want to be pulling 40k that's with 3+ more adds at the same time bigger mobs you can get 100k very easily over a few seconds but realisticly 22-30k single 40kish aoe.
  • Bofrari
    Bofrari
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    I'm doing 22k-28k single target depending on if ult is up or if tank is running warhorn ect on trash pulls you Atleast want to be pulling 40k that's with 3+ more adds at the same time bigger mobs you can get 100k very easily over a few seconds but realisticly 22-30k single 40kish aoe.
  • lathbury
    lathbury
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    Talking true single target on fights that last longer than 45 seconds or so:

    Less than 10k and you have a problem with either your build, gear, or ability to push buttons. Weaving a spam skill will do better than this if your gear is any good on any class.

    10K will get you through most content, but you will need to pay attention to mechanics. You will probably struggle in VWGT and VICP, and likely wont be first on the invite list for a raid group.

    15k indicates you have a basic understanding of how the game works and managed to scrounge up some decent gear. As long as you have a good tank and healer and dont stand in stupid, you can clear just about anything.

    20k means you are a solid DPS. Assuming you have 2 DPS pulling 20k, you are going to be able to ignore a fair amount of dungeon mechanics in 4 man content.

    25K you are starting to pull pretty serious numbers. Trial teams will be after you, and most 4 man fights will be a stack and wack.

    30K is probably where I would start saying you are elite. This is very doable on any class, but it takes close to BIS gear, uncommon skill, and very good support players (healer and tank) running group buffs like SPC, combat prayer, warhorn, etc. 30K seems to be the new target line for competitive end game damage dealers.

    35k+ is getting into the silly range, but it does happen under the right circumstances.

    At no point was I talking about overload sorcs. Sure they can get 40k plus parses for about 45 seconds, but a trained monkey can click a left mouse button. The best sorcs arent running overload in the new trial and are pulling 30k plus on 6 minute fights with meteor.

    just wanted to enquire about the last statement on sorcs as the only endgame build i have heard of is the yolo overload build do you have any links to non overload 30k sorc builds?
    would love to have th einfo to share with my raid sorcs
  • Septimus_Magna
    Septimus_Magna
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    Search for Alcast on YT, he has excellent stamina dps builds that pull 30k+ single target dps.
    He also thoroughly explains the dps rotation, what gear options you have, CPs distribution etc.
    PC - EU (AD)
    Septimus Mezar - Altmer Sorcerer
    Septimus Rulanir - Orsimer Templar
    Septimus Desmoru - Khajiit Necromancer
    Septimus Iroh - Dunmer Dragon Knight
    Septimus Thragar - Dunmer Nightblade
    Septimus Jah'zar - Khajiit Nightblade
    Septimus Nerox - Redguard Warden
    Septimus Ozurk - Orsimer Sorcerer
  • f047ys3v3n
    f047ys3v3n
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    Talking true single target on fights that last longer than 45 seconds or so:

    Less than 10k and you have a problem with either your build, gear, or ability to push buttons. Weaving a spam skill will do better than this if your gear is any good on any class.

    10K will get you through most content, but you will need to pay attention to mechanics. You will probably struggle in VWGT and VICP, and likely wont be first on the invite list for a raid group.

    15k indicates you have a basic understanding of how the game works and managed to scrounge up some decent gear. As long as you have a good tank and healer and dont stand in stupid, you can clear just about anything.

    20k means you are a solid DPS. Assuming you have 2 DPS pulling 20k, you are going to be able to ignore a fair amount of dungeon mechanics in 4 man content.

    25K you are starting to pull pretty serious numbers. Trial teams will be after you, and most 4 man fights will be a stack and wack.

    30K is probably where I would start saying you are elite. This is very doable on any class, but it takes close to BIS gear, uncommon skill, and very good support players (healer and tank) running group buffs like SPC, combat prayer, warhorn, etc. 30K seems to be the new target line for competitive end game damage dealers.

    35k+ is getting into the silly range, but it does happen under the right circumstances.

    At no point was I talking about overload sorcs. Sure they can get 40k plus parses for about 45 seconds, but a trained monkey can click a left mouse button. The best sorcs arent running overload in the new trial and are pulling 30k plus on 6 minute fights with meteor.

    Never seen it put better. I would add that melee vs. ranged does matter some with respect to output number respectability. You may find groups more interested in 20k ranged for instance than 25k melee. Some fights in the new trial seem to have been designed so that really only so many of the group can be melee and have things work ok. Those slots can be expected to have a higher dps requirement.
    I am currently worried for the future of ESO. Population seems like it is in free fall and the cancellation of the North America in-person gathering feels very much like pulling the plug. Kudos on fixing the in-game economy though. Clearly whatever gold shenanigans were happening the last couple years are fixed.
  • Khamira
    Khamira
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    Gilliam Build
    Jeckll Build

    But they are for stabby stab melee builds and I don't know anything about bow ones. Overall rule is:
    1. Set your goal (who I want to be)
    2. Get a set that helps you achieve that (Damage? Crit? Stamina?)
    3. Find a nice complementing each other skills
    4. Rotation rotation rotation aka stop spamming Impale on 80% boss cause it looks entertaining

    Of course the more you know about game mechanics the better, cause Knowledge is Power, and we need power to stab things.

    Btw I'm wondering how lag interrupts with standard rotation. Does it lower your dps? I see people doing crazy numbers and in the same time I must worry about not being hit by red circle standing outside of it, or I'm being annoyed because my ani canceling stopped working because of sudden lag spike caused by Asian Hackers DDoSing Obama's smartphone. And because ping indicator shows avarage latency, not the current one, the only info I get from it is "You had a lag lololololo".
    Kha'jira's Scribbles - Such Blog, Many Thingies, Very Wow!
  • eserras7b16_ESO
    eserras7b16_ESO
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    Curtdogg47 wrote: »
    I am VR16 Stamblade with a bow and 2H. I have only done 2 group dungeons.

    And so far I like using caltrops and then weaving bombard, light attack, light attack, bombard, shadow cloak and then focused aim. Reapply caltrops again and repeat the sequence.

    Thanks to the new combat text on Xbox. My bombard seems to deal between 2K-8K damage. Caltrops deal 800 to 1.5K damage. Light attacks 3K to 7K damage and focused aim deals 10K to 25K damage.

    I am constantly using siphoning attacks to keep stamina up, and shadowy cloak to up critical chance. Vigor as self and group heal. Was also thinking of adding arrow barrage. So my attacks would go: Caltrops, Bombard, Arrow Barrage, Light Attack, Bombard, Light attack.

    I am thinking as a DPS that if I can keep the mob in the caltrops and arrow barrage area while weaving in light and heavy attacks with a focused aim here and there the DPS should be pretty good and constant.

    I'm just curious is this is decent plan or is there something better I can do?



    Get a DPS meter and get to see your number. If your support is only healing and not buffing your DPS I would say 15-20k DPS is good. Meaning when you get a decent support you'll be over 20k all the time.
    Eptackt - Argonian Templar
    Belegrand - Redguard Nightblade
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
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    lathbury wrote: »
    Talking true single target on fights that last longer than 45 seconds or so:

    Less than 10k and you have a problem with either your build, gear, or ability to push buttons. Weaving a spam skill will do better than this if your gear is any good on any class.

    10K will get you through most content, but you will need to pay attention to mechanics. You will probably struggle in VWGT and VICP, and likely wont be first on the invite list for a raid group.

    15k indicates you have a basic understanding of how the game works and managed to scrounge up some decent gear. As long as you have a good tank and healer and dont stand in stupid, you can clear just about anything.

    20k means you are a solid DPS. Assuming you have 2 DPS pulling 20k, you are going to be able to ignore a fair amount of dungeon mechanics in 4 man content.

    25K you are starting to pull pretty serious numbers. Trial teams will be after you, and most 4 man fights will be a stack and wack.

    30K is probably where I would start saying you are elite. This is very doable on any class, but it takes close to BIS gear, uncommon skill, and very good support players (healer and tank) running group buffs like SPC, combat prayer, warhorn, etc. 30K seems to be the new target line for competitive end game damage dealers.

    35k+ is getting into the silly range, but it does happen under the right circumstances.

    At no point was I talking about overload sorcs. Sure they can get 40k plus parses for about 45 seconds, but a trained monkey can click a left mouse button. The best sorcs arent running overload in the new trial and are pulling 30k plus on 6 minute fights with meteor.

    just wanted to enquire about the last statement on sorcs as the only endgame build i have heard of is the yolo overload build do you have any links to non overload 30k sorc builds?
    would love to have th einfo to share with my raid sorcs

    I dont have specifics, but I think its very similar to a normal build, just casting meteor on cooldown. One sorc I run with routinely pulls 30-35k, and he does not overload. I "think" his bars are as follows:

    Destro: force pulse, frags, elemental Blockade (or pulsar), bound aegis, inner light, meteor
    DW: Boundless Storm, Mages Fury, liquid lighting, bound aegis, inner light, meteor

    But dont quote me on that. I know he changes his bars a lot depending on situation. In 4 man stuff, he runs surge on the back bar, drops boundless storm, moves LL to the front bar, and swaps between frags and pulsar depending on situation. Sorcs really only get 3 skills on each bar because they need to double toggle. I think it takes very high skill to pull those numbers on a sorc, I cant seem to get more than 27-28k on a sorc without overload. Its a very fast light attack weave, never missing a frag proc or a dot, and keeping up kena 100%.
    f047ys3v3n wrote: »
    Talking true single target on fights that last longer than 45 seconds or so:

    Less than 10k and you have a problem with either your build, gear, or ability to push buttons. Weaving a spam skill will do better than this if your gear is any good on any class.

    10K will get you through most content, but you will need to pay attention to mechanics. You will probably struggle in VWGT and VICP, and likely wont be first on the invite list for a raid group.

    15k indicates you have a basic understanding of how the game works and managed to scrounge up some decent gear. As long as you have a good tank and healer and dont stand in stupid, you can clear just about anything.

    20k means you are a solid DPS. Assuming you have 2 DPS pulling 20k, you are going to be able to ignore a fair amount of dungeon mechanics in 4 man content.

    25K you are starting to pull pretty serious numbers. Trial teams will be after you, and most 4 man fights will be a stack and wack.

    30K is probably where I would start saying you are elite. This is very doable on any class, but it takes close to BIS gear, uncommon skill, and very good support players (healer and tank) running group buffs like SPC, combat prayer, warhorn, etc. 30K seems to be the new target line for competitive end game damage dealers.

    35k+ is getting into the silly range, but it does happen under the right circumstances.

    At no point was I talking about overload sorcs. Sure they can get 40k plus parses for about 45 seconds, but a trained monkey can click a left mouse button. The best sorcs arent running overload in the new trial and are pulling 30k plus on 6 minute fights with meteor.

    Never seen it put better. I would add that melee vs. ranged does matter some with respect to output number respectability. You may find groups more interested in 20k ranged for instance than 25k melee. Some fights in the new trial seem to have been designed so that really only so many of the group can be melee and have things work ok. Those slots can be expected to have a higher dps requirement.

    Haha thanks. The range/melee distinction is definitely important. Most fights only allow for so many melee characters. Most melee builds will pull slightly higher DPS, but you are right that it comes with a cost. They take more healing, and generally have more mechanics to deal with. They are more likely to get one-shot and dead DPS is NO DPS. On a DK, I can hit that 35K mark once in a while, but it is melee and dependent on a static boss. DKs have a lot of ground based damage, so they really arent ideal on highly mobile fights. On stack and wacks, I think they are still king. If I only could have one DPS in the new trial, it would probably be magic NB. The rotation is a little more forgiving than a sorc, they self heal, stay at range, and are highly mobile.
  • f047ys3v3n
    f047ys3v3n
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    Haha thanks. The range/melee distinction is definitely important. Most fights only allow for so many melee characters. Most melee builds will pull slightly higher DPS, but you are right that it comes with a cost. They take more healing, and generally have more mechanics to deal with. They are more likely to get one-shot and dead DPS is NO DPS. On a DK, I can hit that 35K mark once in a while, but it is melee and dependent on a static boss. DKs have a lot of ground based damage, so they really arent ideal on highly mobile fights. On stack and wacks, I think they are still king. If I only could have one DPS in the new trial, it would probably be magic NB. The rotation is a little more forgiving than a sorc, they self heal, stay at range, and are highly mobile.

    I agree with you on that. I feel the NB rotation is more forgiving than the sorc. In trials I feel that survival is a bit more forgiving as well as sorcs typically are built with such low health that they are only safe if the shield is up and since that gets eaten before the health (which the healer is constantly keeping up) I find a lot of sorcs let the shield go down since keeping it up is killing their dps. This leaves them very vulnerable. That shield OP as hell in single player and VMA but sometimes seems to work as cross purposes with group synergy in trials. My ranged magica Templar also has good output and it is actually the most forgiving of all (no shards or merciless resolve procs and 40% of the fight is mash execute.) Similar to the NB (with it's heals while doing DPS) the Templar also offers passive group support with Shards during AOE and self heals from sweeps. Recently, when I was choosing which toon to work on next for VMA and general stuff I chose my magica NB over my Sorc even though I was a little higher in DPS on the Sorc than the NB at that time. I am happy with the toon and the choice. Sorcs seem really built for solo work and don't offer a group much in the way of these intangibles.

    By the way, your buddy who does 30-35k without overload on the Sorc, man that is something. Typically both my NB and Templar ranged toons are 20-25k on a boss that sets up well for a dps test like the manti or first MOL boss. I feel like the rotations are good and would be 25k with a Maelstrom staff but 30k is really a whole different thing.
    Edited by f047ys3v3n on April 19, 2016 6:46AM
    I am currently worried for the future of ESO. Population seems like it is in free fall and the cancellation of the North America in-person gathering feels very much like pulling the plug. Kudos on fixing the in-game economy though. Clearly whatever gold shenanigans were happening the last couple years are fixed.
  • Polysemy
    Polysemy
    ✭✭✭
    Talking true single target on fights that last longer than 45 seconds or so:

    Less than 10k and you have a problem with either your build, gear, or ability to push buttons. Weaving a spam skill will do better than this if your gear is any good on any class.

    10K will get you through most content, but you will need to pay attention to mechanics. You will probably struggle in VWGT and VICP, and likely wont be first on the invite list for a raid group.

    15k indicates you have a basic understanding of how the game works and managed to scrounge up some decent gear. As long as you have a good tank and healer and dont stand in stupid, you can clear just about anything.

    20k means you are a solid DPS. Assuming you have 2 DPS pulling 20k, you are going to be able to ignore a fair amount of dungeon mechanics in 4 man content.

    25K you are starting to pull pretty serious numbers. Trial teams will be after you, and most 4 man fights will be a stack and wack.

    30K is probably where I would start saying you are elite. This is very doable on any class, but it takes close to BIS gear, uncommon skill, and very good support players (healer and tank) running group buffs like SPC, combat prayer, warhorn, etc. 30K seems to be the new target line for competitive end game damage dealers.

    35k+ is getting into the silly range, but it does happen under the right circumstances.

    At no point was I talking about overload sorcs. Sure they can get 40k plus parses for about 45 seconds, but a trained monkey can click a left mouse button. The best sorcs arent running overload in the new trial and are pulling 30k plus on 6 minute fights with meteor.

    Pretty much on point with this.
    Grade A ***
  • Flameheart
    Flameheart
    ✭✭✭✭✭
    I can't tell much about stamina dps and rotations, because as a pure PvEer I prefer magicka builds.

    Some benchmarks I got while playing 4-man-content (scores from guildies and me):

    Magicka NB dps on a crematorial guard in WGT: 31k dps
    Magicka NB dps on Bogdan: 31k dps
    Magicka templar dps on Bogdan: 30k dps
    Magicka Sorcerer dps on a crematorial guard in WGT without using overload: 25k dps
    Magicka DK dps on Bogdan: 33k dps

    Those scores you will get - of course - mostly by using warhorn (maybe even twice in a row, because slotted by healer and tank) and using own ultimates (DK for example, the standard pushes own dps a lot). Some of the above scores are achieved while wearing excellent gear (legendary equipment, MSA staff, Valkyn set in case of the DK, Molag Kena set in case of the Sorc, Nerieneth in case of the NB etc.)

    My guess is, that 2 DDs pulling 15k dps each in average (boss encounter dependant -> melee friendly ? annoying mechanics like imprisonment at first boss in WGT which will decrease dps ? etc.) are able to clear all 4-man-content without major issues, but it's not bad to aim for more, because ESO group content rule number 1: "As more dps, as faster the boss is dead and therefore as easier the encounter will be overall, because a boss will do less annoying mechanics."

    Edited by Flameheart on April 19, 2016 9:25AM
    Sometimes the prey turns and nips us... it's a small thing.

    So let the snow flakes and unicorns dance alone until they melt or vanish from existence, we will finish up with those smart enough to stay in the glowing circle of love.

    Selissi - CP 1k+ Redguard Stamina Nightblade (Ebonheart Pact)
    Silmerel - CP 1k+ Breton Magicka Templar (Ebonheart Pact)
    Sunja - CP 1k+ Dunmer Magicka Nightblade (Ebonheart Pact)
    Suldreni - CP 1k+ Dunmer Magicka Dragonknight (Ebonheart Pact)
    Sulhelka - CP 1k+ Altmer Magicka Sorcerer (Ebonheart Pact)
    Sylundine - CP 1k+ Breton Magicka Warden (Ebonheart Pact)







  • Johngo0036
    Johngo0036
    ✭✭✭✭✭
    Hi,

    I run 3 different characters through daily dungeons,
    a templar DD which does around 14 - 17 k dps,
    a Sorc who does between 17 - 23k dps,
    a Magblade who does 14 - 20k dps,

    All depends on my mood... lol..

    some bosses you need to slow down the rate at which you are killing them so they can spawn the additional adds for you to get gold...

    Yesterday in bannished cells we had to wait around doing the dunmer war dance whilst waiting for daedroth to spawn.....

    Day before we had to wait for nerieneth to spawn more wraiths... so having too much dps has its disadvantages... lol..
    PC EU Megaserver
    @Johngo0036
    CP900+
    Altmer Magicka Sorcerer |The-Irritable-Witch(DC)
    Orc Stamina Dragonknight | Gru-Bolar(DC)
    Dunmer Magicka Nightblade | Chewbucca(DC)
    Khajit Stamina Nightblade | Gleaming Daggers(DC)
    Altmer Magicka Nightblade | Miss Chewbucca(EP)
    Argonian Magicka Templar | Walks-With-Friends(EP)
    Argonian Templar Healer | Dr Toxic(EP)
    Orc Stamina Sorc | Lady Streaks-Alot(DC)
    Dunmer Magicka DK | Whips-n-Chains(DC)
    Nord Warden | Demi Tank(DC)
    Dunmer Magicka Warden | Crafter-O-Crafts(DC)
    Bosmer Stamplar | Forest-Plump(DC)
    Argonian Hybrid Nb | Men-O-Paws(DC)
    Bosmer Stamblade | 'Maui(AD)
    Altmer Magicka Sorcerer | Mid-Life-Crisis(AD)


  • Johngo0036
    Johngo0036
    ✭✭✭✭✭
    What is more important than DPS is actually understanding the dungeon... Understand the mechanics.. This helps you and your group more..
    PC EU Megaserver
    @Johngo0036
    CP900+
    Altmer Magicka Sorcerer |The-Irritable-Witch(DC)
    Orc Stamina Dragonknight | Gru-Bolar(DC)
    Dunmer Magicka Nightblade | Chewbucca(DC)
    Khajit Stamina Nightblade | Gleaming Daggers(DC)
    Altmer Magicka Nightblade | Miss Chewbucca(EP)
    Argonian Magicka Templar | Walks-With-Friends(EP)
    Argonian Templar Healer | Dr Toxic(EP)
    Orc Stamina Sorc | Lady Streaks-Alot(DC)
    Dunmer Magicka DK | Whips-n-Chains(DC)
    Nord Warden | Demi Tank(DC)
    Dunmer Magicka Warden | Crafter-O-Crafts(DC)
    Bosmer Stamplar | Forest-Plump(DC)
    Argonian Hybrid Nb | Men-O-Paws(DC)
    Bosmer Stamblade | 'Maui(AD)
    Altmer Magicka Sorcerer | Mid-Life-Crisis(AD)


  • Ariisen
    Ariisen
    ✭✭✭
    If you're on Xbox you can try the Blood Spawn Test.
    It's the only decent benchmark for single target DPS on console

    http://forums.elderscrollsonline.com/en/discussion/233526/console-dps-test-can-you-put-out-enough-dps-for-endgame-content/p1

    15k single target is enough for 4-man dungeons but you should strive for 20k+.
    [XBOX ONE - Daggerfall Covenant - EU - CP 600+]
    Gamertag: msYuuu
    My Veteran Level Toons:
    Zemska - Breton NightBlade [DC]
    Riiful - Imperial DragonKnight [DC]
    Nikole - Breton Sorcerer [DC]
    Mashu - Bosmer NightBlade [DC]
    Helise - Breton Templar [DC]
    Syosetsuka - Imperial Sorcerer [DC]
    Majken - Altmer Dragonknight[DC]



    I'm back after 3 months yoh.
  • ShadowscaleSithis
    ShadowscaleSithis
    ✭✭✭
    I just want to know how I can figure out what I am doing. I know that sounds noobish(or newbish), but where can I find this out.
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