Here is the problem I see with player 'feedback'. First off, most players approach things from a selfish, "I want" perspective and they never even take a second to consider that perhaps they are simply an extreme 'minority' of the player base in their opinion and content preference. Instead, they tell themselves that almost everyone plays exactly like them, therefore ZOS should do what they tell them and cater the game to them.
They fail to consider that ZOS has game tracking data, they know things that egocentric players don't want to admit... who is playing what and what the majority of players are playing and how much those players are contributing financially to the game. Further, ZOS also has a design for the game that they are not obligated to share with players and therefore will continue with their design as long as they see the majority of players utilizing it as well as maintaining a healthy player base. Simply because 'players in my guild are leaving' doesn't mean the player population and retention aren't growing or remaining stable... it just means that in your tiny sphere of the game, players are leaving... but your tiny sphere is not an indicator of how the massive WORLD around them is performing.
demonaffinity wrote: »Here is the problem I see with player 'feedback'. First off, most players approach things from a selfish, "I want" perspective and they never even take a second to consider that perhaps they are simply an extreme 'minority' of the player base in their opinion and content preference. Instead, they tell themselves that almost everyone plays exactly like them, therefore ZOS should do what they tell them and cater the game to them.
They fail to consider that ZOS has game tracking data, they know things that egocentric players don't want to admit... who is playing what and what the majority of players are playing and how much those players are contributing financially to the game. Further, ZOS also has a design for the game that they are not obligated to share with players and therefore will continue with their design as long as they see the majority of players utilizing it as well as maintaining a healthy player base. Simply because 'players in my guild are leaving' doesn't mean the player population and retention aren't growing or remaining stable... it just means that in your tiny sphere of the game, players are leaving... but your tiny sphere is not an indicator of how the massive WORLD around them is performing.
I get what you are saying. But if we use Cyrodiil as an example again, just look at how little amount of players there are left there. The performance at launch in cyrodiil was miles ahead of how it is now. A lot of players has expressed their frustrations, and I know that in many occassions, Zenimax refused to acknowledge the essence of the problem. A lot of the hardcore streamers/pvpers also tried their best to emphasize what kind of problems there were, and why it was going downhill. I don't know the intention behind each of them, but a lot of them has thousands of followers who agrees with what is being said.
That still does not mean that the majority of players are unhappy, but it should at least send a message to Zenimax, that what they are doing, does not meet the full potential, and showing interest in the playerbase's satisfaction, would make a lot of the unhappy players less bitter.
At this point, I'm afraid to use Fengrush as an example, but I did watch a few of his videos. I don't know if its true or not, but suppossedly Zenimax completely disregarded criticism they recieved during several meetings, and even went as far as to silence those who had something negative to say. Again, I don't know if it's true or not, but all this negative feedback to Zenimax's communication and the downfall of pvp, is too major to ignore.
Here is the problem I see with player 'feedback'. First off, most players approach things from a selfish, "I want" perspective and they never even take a second to consider that perhaps they are simply an extreme 'minority' of the player base in their opinion and content preference. Instead, they tell themselves that almost everyone plays exactly like them, therefore ZOS should do what they tell them and cater the game to them.
They fail to consider that ZOS has game tracking data, they know things that egocentric players don't want to admit... who is playing what and what the majority of players are playing and how much those players are contributing financially to the game. Further, ZOS also has a design for the game that they are not obligated to share with players and therefore will continue with their design as long as they see the majority of players utilizing it as well as maintaining a healthy player base. Simply because 'players in my guild are leaving' doesn't mean the player population and retention aren't growing or remaining stable... it just means that in your tiny sphere of the game, players are leaving... but your tiny sphere is not an indicator of how the massive WORLD around them is performing.
Honestly, ZoS needs to head over to DC Universe Online's forums which is a game I played for years since its beta.
The moderators were not the only ones that represented the company that would interact with the players. Oh no, the devs actually did as well. They'd ask for help, ideas and what we liked and actually followed through.
They also added monthly free content for the F2P portion of the player base. They even went on to play with you. The community manager would actually pvp with players and against players and so did the devs as well (like the combat designer and lead).
Before a new DLC dropped they would play whatever new raid or alert (pledge/dungeon) for the players to see LIVE on twitch. The devs even did things as cool as spawning bosses in the HQs of each faction randomly. I/e the heros' Watchtower and the villains' Hall Of Doom. For those who are not familiar with that imagine ESO's devs spawning Molag Bal in Rawl'kaa during peak times or Grahtwood (Im AD so those are my main cities).
That was cool, those are devs and moderators that made you feel like they cared not only about your money but also your enjoyment. When things broke, or bugs came to fruition they would work on that as top priority and get it fixed THEN they would continue working on whatever content was coming up next.
Copy or not. I think it's relevant for the discussion here. I agree that it feels like an ideal way to communicate with the playerbase. It works for DCUO and it works for Warframe. Why can't it be the case for ESO?Honestly, ZoS needs to head over to DC Universe Online's forums which is a game I played for years since its beta.
The moderators were not the only ones that represented the company that would interact with the players. Oh no, the devs actually did as well. They'd ask for help, ideas and what we liked and actually followed through.
They also added monthly free content for the F2P portion of the player base. They even went on to play with you. The community manager would actually pvp with players and against players and so did the devs as well (like the combat designer and lead).
Before a new DLC dropped they would play whatever new raid or alert (pledge/dungeon) for the players to see LIVE on twitch. The devs even did things as cool as spawning bosses in the HQs of each faction randomly. I/e the heros' Watchtower and the villains' Hall Of Doom. For those who are not familiar with that imagine ESO's devs spawning Molag Bal in Rawl'kaa during peak times or Grahtwood (Im AD so those are my main cities).
That was cool, those are devs and moderators that made you feel like they cared not only about your money but also your enjoyment. When things broke, or bugs came to fruition they would work on that as top priority and get it fixed THEN they would continue working on whatever content was coming up next.
So you basically just copied and pasted from the other thread you started and somehow expect to be taken seriously? No matter how many times you post this, doesn't mean miraculously people are going to start agreeing with you about DCUO, nor will it somehow make ZOS behave in a similar fashion.
demonaffinity wrote: »Copy or not. I think it's relevant for the discussion here. I agree that it feels like an ideal way to communicate with the playerbase. It works for DCUO and it works for Warframe. Why can't it be the case for ESO?Honestly, ZoS needs to head over to DC Universe Online's forums which is a game I played for years since its beta.
The moderators were not the only ones that represented the company that would interact with the players. Oh no, the devs actually did as well. They'd ask for help, ideas and what we liked and actually followed through.
They also added monthly free content for the F2P portion of the player base. They even went on to play with you. The community manager would actually pvp with players and against players and so did the devs as well (like the combat designer and lead).
Before a new DLC dropped they would play whatever new raid or alert (pledge/dungeon) for the players to see LIVE on twitch. The devs even did things as cool as spawning bosses in the HQs of each faction randomly. I/e the heros' Watchtower and the villains' Hall Of Doom. For those who are not familiar with that imagine ESO's devs spawning Molag Bal in Rawl'kaa during peak times or Grahtwood (Im AD so those are my main cities).
That was cool, those are devs and moderators that made you feel like they cared not only about your money but also your enjoyment. When things broke, or bugs came to fruition they would work on that as top priority and get it fixed THEN they would continue working on whatever content was coming up next.
So you basically just copied and pasted from the other thread you started and somehow expect to be taken seriously? No matter how many times you post this, doesn't mean miraculously people are going to start agreeing with you about DCUO, nor will it somehow make ZOS behave in a similar fashion.
Of course this isn't a way for me to say "Change your ways Zenimax". I want a debate going about the issue, and whatever is relevant to the discussion is welcome here.
The only concerns they don't respond to is the PvP community cause y'all toxic
Proof because that's completely not true.If it did we would had locked I access campaign and capturable district so show me where streamers made IC the way it is.jamesharv2005ub17_ESO wrote: »They made IC based on twitch streamers. We all see how that worked out.
Proof because that's completely not true.If it did we would had locked I access campaign and capturable district so show me where streamers made IC the way it is.jamesharv2005ub17_ESO wrote: »They made IC based on twitch streamers. We all see how that worked out.
kendellking_chaosb14_ESO wrote: »I personally believe Wrecking Blow will never loss it's CC or high damage cause it's a Heavy Armor weapon. What I mean by that is that every armor type is balanced to work with two weapons. Light Armor has the Staffs, Medium Armor has Bow and Dual Wield and Heavy Armor has One Hand and Shield.
When you look at Wrecking Blows damage and CC with a Heavy Armor build you see a whole different story. To me this is logical you think is willing to see yes that how we balanced the weapon powers or anything no. If it was made for Tanks and Heavy Armored Brawlers but medium armored glass canons get better use it would make sense. Medium Armor is for power so Duel Wield granting more damage again fits but it's all my personal theory.
notimetocare wrote: »Fengrage likes to rage... Obvious things aside...
90% of forum response by moderators is forum moderation. That is kind of a given. To get information on many of the things people whine about requires information form the devs and they cant constantly go to the Devs with every minor question. This does not indicate feedback is ignored.
Feedback not resulting in immediate changes or the changes players don't want does not indicate ignoring feedback. What it indicates is that the Devs did not agree with what the playerbase demanded.
Care to define 'mainstream MMO'? The days of a new, WoW sized MMO are long gone if that is what you refer to. It was pretty obvious to many that ESO was going to be a niche MMO.
It is pretty obvious at this point, the lag is on players and the players KNOW they can cause it. Lags #1 cause is giant balls of kiddies spamming aoe in a tiny area. There might actually be things ZoS can do about it, but as long as players decide to run in balls and spam their aoe its only ever going to get marginally better.
There is a simple thing to most MMOs you can follow as far as importances Casual PvE > Hardcore PvE > PvP Casual > PvP Hardcore > singleplayer/rpers. This is your order of importance, where do you fall in that list? That is what determines your priority because that is how populations generally fall in size order of games.
Giles.floydub17_ESO wrote: »Zos has made to many changes based on feedback from vocal players and the loudest screams are often screaming about bad ideas that are poorly thought out. Mob rule is historically a bad thing and is not the same as democracy.
Developers should only consider well thought out ideas that demonstrate a solid foundation for the changes and ideas that would have a worthy impact on the game. Almost all of th threads in this game do not meet that minimal criteria. They are merely a small group of players (sometimes very vocal small group) that are merely saying what a small group of the player see wants. Not sufficient or worthy of a change.
To prove Zos listens to players, Zos ditched their full featured MMO style UI for the minimalist style we have today due to a group of players calling for it.
Giles.floydub17_ESO wrote: »Zos has made to many changes based on feedback from vocal players and the loudest screams are often screaming about bad ideas that are poorly thought out. Mob rule is historically a bad thing and is not the same as democracy.
Developers should only consider well thought out ideas that demonstrate a solid foundation for the changes and ideas that would have a worthy impact on the game. Almost all of th threads in this game do not meet that minimal criteria. They are merely a small group of players (sometimes very vocal small group) that are merely saying what a small group of the player see wants. Not sufficient or worthy of a change.
To prove Zos listens to players, Zos ditched their full featured MMO style UI for the minimalist style we have today due to a group of players calling for it.
I don't get this idea that minimalistic UI is a result of player feedback??? This was a huge point for Paul sage, to have a minimal UI. Players fought through the entire beta to even be allowed to get add-ons, and it's good we did.. because many skills were broken and there was no way to see the numbers before that to get them fixed for release.
Where does anyone get the idea that players fueled minimal UI? This was part of the sage 'immersion vision' that was often referenced at early development for the reason players couldn't get things they were used to in other MMOs.
I mean.. it's literally the exact opposite of what you posted so I don't know if it's a typo or what..
UltimaJoe777 wrote: »The players want to believe ZOS cares about their feedback.
ZOS claims they care about players' feedback.
The fact is players don't feel like their feedback matters to ZOS in any way.
There is a fine line between reasonable doubt and a reason to doubt. I don't blame people that do doubt Zenimax for doubting them but there are people that recognize their endeavors and understand what they go through. Unfortunately patience is not this community's strong suit and long periods of time with issues remaining unfixed has broken it for them. Mistakes are made, understandings are had, but in the end this game will see its glorious path realized. When that day comes we will all look back and remember the hardships that were endured on the way and laugh lol
UltimaJoe777 wrote: »The players want to believe ZOS cares about their feedback.
ZOS claims they care about players' feedback.
The fact is players don't feel like their feedback matters to ZOS in any way.
There is a fine line between reasonable doubt and a reason to doubt. I don't blame people that do doubt Zenimax for doubting them but there are people that recognize their endeavors and understand what they go through. Unfortunately patience is not this community's strong suit and long periods of time with issues remaining unfixed has broken it for them. Mistakes are made, understandings are had, but in the end this game will see its glorious path realized. When that day comes we will all look back and remember the hardships that were endured on the way and laugh lol
Patience? You think the community since beta hasn't exercised patience with ZOS?
Let's be real here.... The Cyrodiil issues have been in place pretty much since beta. Lag, bugs, glitches and more came with launch even though we provided much feedback about the state of the game during beta. The game launched in an unfinished state!! We have exercised 1-2 years of PATIENCE with ZOS, who to this day still have many of the original issues in the game.
Do I think ZOS listens to player's feedback?... yes
Do I think they are capable or have the staffing to deal with the issues that need to be addressed?... NO!
jamesharv2005ub17_ESO wrote: »UltimaJoe777 wrote: »The players want to believe ZOS cares about their feedback.
ZOS claims they care about players' feedback.
The fact is players don't feel like their feedback matters to ZOS in any way.
There is a fine line between reasonable doubt and a reason to doubt. I don't blame people that do doubt Zenimax for doubting them but there are people that recognize their endeavors and understand what they go through. Unfortunately patience is not this community's strong suit and long periods of time with issues remaining unfixed has broken it for them. Mistakes are made, understandings are had, but in the end this game will see its glorious path realized. When that day comes we will all look back and remember the hardships that were endured on the way and laugh lol
Patience? You think the community since beta hasn't exercised patience with ZOS?
Let's be real here.... The Cyrodiil issues have been in place pretty much since beta. Lag, bugs, glitches and more came with launch even though we provided much feedback about the state of the game during beta. The game launched in an unfinished state!! We have exercised 1-2 years of PATIENCE with ZOS, who to this day still have many of the original issues in the game.
Do I think ZOS listens to player's feedback?... yes
Do I think they are capable or have the staffing to deal with the issues that need to be addressed?... NO!
I just read another person claim that there was nothing wrong with pvp as far as lag at launch and a "lightning" patch caused the lag. Now you say its been like this since before launch?
Giles.floydub17_ESO wrote: »Zos has made to many changes based on feedback from vocal players and the loudest screams are often screaming about bad ideas that are poorly thought out. Mob rule is historically a bad thing and is not the same as democracy.
Developers should only consider well thought out ideas that demonstrate a solid foundation for the changes and ideas that would have a worthy impact on the game. Almost all of th threads in this game do not meet that minimal criteria. They are merely a small group of players (sometimes very vocal small group) that are merely saying what a small group of the player see wants. Not sufficient or worthy of a change.
To prove Zos listens to players, Zos ditched their full featured MMO style UI for the minimalist style we have today due to a group of players calling for it.
I don't get this idea that minimalistic UI is a result of player feedback??? This was a huge point for Paul sage, to have a minimal UI. Players fought through the entire beta to even be allowed to get add-ons, and it's good we did.. because many skills were broken and there was no way to see the numbers before that to get them fixed for release.
Where does anyone get the idea that players fueled minimal UI? This was part of the sage 'immersion vision' that was often referenced at early development for the reason players couldn't get things they were used to in other MMOs.
I mean.. it's literally the exact opposite of what you posted so I don't know if it's a typo or what..
They may not have 'fueled' it, but there were certainly enough players that loudly agreed with paul sage's vision. You clearly remember fighting for add-ons in beta, do you not remember also fighting the players who thought this was/should be skyrim online? Many strongly argued in favor of a minimal UI.
As to the OP, take a quick look at the alliance war section of the forums and I think the answer is a resounding no.
SuraklinPrime wrote: »Personally I have always felt that ZOS does listen to player feedback BUT it listens to a small segment of 'well known' players who are not necessarily representative of the wider player base.
Thus we get these announcements when they tell us with big happy smiles that they have listened to feedback and given us <drum roll> something that only about 10 people want while the rest of us scratch our heads, wonder what planet they are living on and how we could communicate with it...
Then we post here until our threads get closed or we get warned/banned and ZOS probably wonder why we are grumbling about this thing we all asked for.... when none of us actually did....
jamesharv2005ub17_ESO wrote: »Why do people think companies somehow need a tax write off? I hear that all the time. "Oh you can just write this off!". I already have an accountant who makes sure I owe as little tax as possible. I dont need anymore "write offs". Also what about all the people employed there? They probably wish to remain employed. From what I see a lot of young people with families to support.
So ya dont think they are just biding their time until they can be unemployed and probably homeless.