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Would you like this type of progression when VR levels are gone?

NewBlacksmurf
NewBlacksmurf
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Within each skill (these would also level 1-50 or even 66 instead of I, II, III, IV and dmg or features would raise by a calculation as progression occurs) and within weapons and armor (new bar 1-50 or even 66 to determine what can be equipped)
Edited by NewBlacksmurf on April 11, 2016 8:30PM
-PC (PTS)/Xbox One: NewBlacksmurf
~<{[50]}>~ looks better than *501

Would you like this type of progression when VR levels are gone? 19 votes

Yes, I would like to keep progression and I like the 1-50 idea
21%
NewBlacksmurfMadyassassinbeast52LoadingBar5 4 votes
Yes, I would like that type of progression, but I have another idea/way
0%
No, I would not like this type of progression, I hope it happens as ZOS has commented on the forums
47%
rotaugen454aubrey.baconb16_ESOidkDetectorTheDarkShadowEasily_LostGrimlyJrMoozzieSTEVIL 9 votes
No, I don't like this idea, and I don't like what ZOS has commented
10%
Rogue78Aquanova 2 votes
I have my own idea (link to thread or comment here)
0%
Honestly, do you really believe VR levels are going to be removed
15%
Averya_TeiraRomohydrocynus 3 votes
I like a mix of (#'s above that I will comment)
5%
DjKahun 1 vote
  • Enodoc
    Enodoc
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    I'm not entirely sure what you're suggesting; skills already level from 1-50 and already have increased damage/features based on their rank I-IV.
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  • NewBlacksmurf
    NewBlacksmurf
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    Yes, I would like to keep progression and I like the 1-50 idea
    Enodoc wrote: »
    I'm not entirely sure what you're suggesting; skills already level from 1-50 and already have increased damage/features based on their rank I-IV.

    As is skill lines, not skills level from 1-50.
    The skill ranks would be replaced with 1-50 levels as well for progression.

    Gear requirements could be based on a new bar within each armor line as well as weapons. The reason for a new bar is to leave the skill lines in tact.

    The idea here is to give options to the feedback that CP wouldn't be the best way to base or determine gear requirements above level 50. It also offers specific skill progression beyond 50 but doesn't disturb unlocking skills.

    If desired it could open opportunities for new skills so these ideas ppl have about spell crafting or new classes can fall here and come with new DLC.
    Edited by NewBlacksmurf on April 12, 2016 10:43AM
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • UltimaJoe777
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    Enodoc wrote: »
    I'm not entirely sure what you're suggesting; skills already level from 1-50 and already have increased damage/features based on their rank I-IV.

    As is skill lines, not skills level from 1-50.
    The skill ranks would be replaced with 1-50 levels as well for progression.

    Gear requirements could be based on a new bar within each armor line as well as weapons. The reason for a new bar is to leave the skill lines in tact.

    The idea here is to give options to the feedback that CP wouldn't be the best way to base or determine gear requirements above level 50. It also offers specific skill progression beyond 50 but doesn't disturb unlocking skills.

    I stand by my raise the level cap concept. By the way... Someone please remind me what the community had against Vet Ranks anyway?
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  • NewBlacksmurf
    NewBlacksmurf
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    Yes, I would like to keep progression and I like the 1-50 idea
    Enodoc wrote: »
    I'm not entirely sure what you're suggesting; skills already level from 1-50 and already have increased damage/features based on their rank I-IV.

    As is skill lines, not skills level from 1-50.
    The skill ranks would be replaced with 1-50 levels as well for progression.

    Gear requirements could be based on a new bar within each armor line as well as weapons. The reason for a new bar is to leave the skill lines in tact.

    The idea here is to give options to the feedback that CP wouldn't be the best way to base or determine gear requirements above level 50. It also offers specific skill progression beyond 50 but doesn't disturb unlocking skills.

    I stand by my raise the level cap concept. By the way... Someone please remind me what the community had against Vet Ranks anyway?

    Sorry let me back up....ZOS themselves didn't like how Vr was. The community (way back during beta) also had their dislikes. This was a time when we got emails with long questionnaires on closed beta as well as forum feedback so that it wasn't the forum community but those playing the game. Everyone had multiple outlets to give logic based feedback.

    I won't put words in any groups mouths, so I'll just speak for myself.
    The game during closed beta....had VR levels as Cyrodil which meant, the only way to VR was within Cyrodil.

    The community expressed a few things....Access to other factions (cause the game was faction locked originally so u couldn't do another factions PvE quests or visit those zones so with a mega server you couldn't see all three)

    There was asks for more content (as we see, a player can reach level 50 pretty fast)

    There was asks for the game to be solo-able and much easier (originally, the game difficulty would cause a player to die even in cold harbor, and starter zones) not to being a noob but because it was harder. The mages and fighters guild quests many times would require you waiting to later levels to complete. Even bosses or delve bosses and Dolmen were not solo able until later levels.

    So with those few and some others....we gained faction unlocks, silver and gold zones.
    Now guilds were mixed factions and a player could create a character and do all of the game. The difference here tho was the level 1-50 was made easier but VR1-VR10 zones were hard. This was prior to Craglorn being released and the lighting update. Way back when in Cyrodil, you could buy mercenaries and spawn a few at a time to hold keeps.

    Anyways....Vr exp was limited to VR zones only and per ZOS....VR was a temporary thing. It basically gave ppl something to play until DLC hit like Vet dungeons, Craglorn, IC, TG, Orsinium, Dark Brotherhood ....so the practice became increasing VR levels.

    The problem was...only VR was growing so they opened up all exp be having regular exp and vet exp. Well...delays or other things seemed to keep pushing back DLC and the whole idea was for another system all along. We got the champion system which seemed more of a fit as it wasn't so bound to the base game but did provide progression.

    The whole point of removing Br is to remove the things in VR that were never intended to be there long term. The problem is, someone within ZOS seems to not have been aware that VR was temporary so with each VR level raise, they added mats and NPCs, zones, etc so that now the original bet only areas are seemingly not optional content but end game progression.
    Edited by NewBlacksmurf on April 12, 2016 11:10AM
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
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