Stoney_McGeee wrote: »DannyLV702 wrote: »
Most DKs on console don't know what they're doing though lol
Ghost-Shot wrote: »On the bright side, with the Thieves Guild patch we finally no what its like to read patch notes and see buffs to our class, so that's something I guess...
DannyLV702 wrote: »
NeillMcAttack wrote: »With regards PvP I'm finding my new leveled Mag DK to be very strong. Let's see, Best Mitigation, Yep, Amazing sustain, Indeed, Strongest control, you betcha.
Like all magicka builds they are strongest in Group play over solo play, fair enough. But with some of the best support spells of any class bar templar I feel they are easily one of the strongest sub-classes right now. Stam DK's have a lot of what i mentioned with lots more burst, but they will become burnt out much faster. And if you are on the ball and have enough support skills morphed/slotted then they shouldn't be bursting your teammates either with you nearby.
This is a L2P issue IMO.
NeillMcAttack wrote: »With regards PvP I'm finding my new leveled Mag DK to be very strong. Let's see, Best Mitigation, Yep, Amazing sustain, Indeed, Strongest control, you betcha.
Like all magicka builds they are strongest in Group play over solo play, fair enough. But with some of the best support spells of any class bar templar I feel they are easily one of the strongest sub-classes right now. Stam DK's have a lot of what i mentioned with lots more burst, but they will become burnt out much faster. And if you are on the ball and have enough support skills morphed/slotted then they shouldn't be bursting your teammates either with you nearby.
This is a L2P issue IMO.
Can you tell me what is the best mitigation that DKs have?
NeillMcAttack wrote: »NeillMcAttack wrote: »With regards PvP I'm finding my new leveled Mag DK to be very strong. Let's see, Best Mitigation, Yep, Amazing sustain, Indeed, Strongest control, you betcha.
Like all magicka builds they are strongest in Group play over solo play, fair enough. But with some of the best support spells of any class bar templar I feel they are easily one of the strongest sub-classes right now. Stam DK's have a lot of what i mentioned with lots more burst, but they will become burnt out much faster. And if you are on the ball and have enough support skills morphed/slotted then they shouldn't be bursting your teammates either with you nearby.
This is a L2P issue IMO.
Can you tell me what is the best mitigation that DKs have?
Scales + cheap spamable damage shields that also boost both resistances.
NeillMcAttack wrote: »NeillMcAttack wrote: »With regards PvP I'm finding my new leveled Mag DK to be very strong. Let's see, Best Mitigation, Yep, Amazing sustain, Indeed, Strongest control, you betcha.
Like all magicka builds they are strongest in Group play over solo play, fair enough. But with some of the best support spells of any class bar templar I feel they are easily one of the strongest sub-classes right now. Stam DK's have a lot of what i mentioned with lots more burst, but they will become burnt out much faster. And if you are on the ball and have enough support skills morphed/slotted then they shouldn't be bursting your teammates either with you nearby.
This is a L2P issue IMO.
Can you tell me what is the best mitigation that DKs have?
Scales + cheap spamable damage shields that also boost both resistances.
Nevermind I just saw that you are a console player.
NeillMcAttack wrote: »NeillMcAttack wrote: »NeillMcAttack wrote: »With regards PvP I'm finding my new leveled Mag DK to be very strong. Let's see, Best Mitigation, Yep, Amazing sustain, Indeed, Strongest control, you betcha.
Like all magicka builds they are strongest in Group play over solo play, fair enough. But with some of the best support spells of any class bar templar I feel they are easily one of the strongest sub-classes right now. Stam DK's have a lot of what i mentioned with lots more burst, but they will become burnt out much faster. And if you are on the ball and have enough support skills morphed/slotted then they shouldn't be bursting your teammates either with you nearby.
This is a L2P issue IMO.
Can you tell me what is the best mitigation that DKs have?
Scales + cheap spamable damage shields that also boost both resistances.
Nevermind I just saw that you are a console player.
You see this is actually the part where you give a counter argument explaining the many spells that mitigate damage better then the two I have mentioned. Buuut if you want to just call me a console peasant and claim platform superiority whilst riding into the sunrise on your horse higher than your knickers then please be my un-welcome guest.
NeillMcAttack wrote: »NeillMcAttack wrote: »With regards PvP I'm finding my new leveled Mag DK to be very strong. Let's see, Best Mitigation, Yep, Amazing sustain, Indeed, Strongest control, you betcha.
Like all magicka builds they are strongest in Group play over solo play, fair enough. But with some of the best support spells of any class bar templar I feel they are easily one of the strongest sub-classes right now. Stam DK's have a lot of what i mentioned with lots more burst, but they will become burnt out much faster. And if you are on the ball and have enough support skills morphed/slotted then they shouldn't be bursting your teammates either with you nearby.
This is a L2P issue IMO.
Can you tell me what is the best mitigation that DKs have?
Scales + cheap spamable damage shields that also boost both resistances.
NeillMcAttack wrote: »NeillMcAttack wrote: »NeillMcAttack wrote: »With regards PvP I'm finding my new leveled Mag DK to be very strong. Let's see, Best Mitigation, Yep, Amazing sustain, Indeed, Strongest control, you betcha.
Like all magicka builds they are strongest in Group play over solo play, fair enough. But with some of the best support spells of any class bar templar I feel they are easily one of the strongest sub-classes right now. Stam DK's have a lot of what i mentioned with lots more burst, but they will become burnt out much faster. And if you are on the ball and have enough support skills morphed/slotted then they shouldn't be bursting your teammates either with you nearby.
This is a L2P issue IMO.
Can you tell me what is the best mitigation that DKs have?
Scales + cheap spamable damage shields that also boost both resistances.
Nevermind I just saw that you are a console player.
You see this is actually the part where you give a counter argument explaining the many spells that mitigate damage better then the two I have mentioned. Buuut if you want to just call me a console peasant and claim platform superiority whilst riding into the sunrise on your horse higher than your knickers then please be my un-welcome guest.
Every class has a combo that counter scales. Plus it doesnt work all the time. It is still bugged. Also scales are good in 1vs1 situation but not when you are outnumbered (unless you just spam scales and prolong your life with 10 seconds). Cheap spamable damage shield - 5% from your HP and you consider this mitigation?
RedFireDisco wrote: »Dk are underpowered.
No escape, no decent shield, no execute and no burst.
Add to all this the massive stam block nerf.
It's almost unbelievable.
Give a class damage over time, but make them too weak to last long enough for the dot's to tick.
Obsidian shield blows.
Give Obshield a major buff and it'll even out a huge design flaw.
NeillMcAttack wrote: »With regards PvP I'm finding my new leveled Mag DK to be very strong. Let's see, Best Mitigation, Yep, Amazing sustain, Indeed, Strongest control, you betcha.
Like all magicka builds they are strongest in Group play over solo play, fair enough. But with some of the best support spells of any class bar templar I feel they are easily one of the strongest sub-classes right now. Stam DK's have a lot of what i mentioned with lots more burst, but they will become burnt out much faster. And if you are on the ball and have enough support skills morphed/slotted then they shouldn't be bursting your teammates either with you nearby.
This is a L2P issue IMO.
RedFireDisco wrote: »Dk are underpowered.
No escape, no decent shield, no execute and no burst.
Add to all this the massive stam block nerf.
It's almost unbelievable.
Give a class damage over time, but make them too weak to last long enough for the dot's to tick.
Obsidian shield blows.
Give Obshield a major buff and it'll even out a huge design flaw.