Ah, but I think that the missing set bonus for 2H is not by design, such that it is a feature explicitly used to balance the game. Instead, it's not a feature but a bug, an overlooked anomaly to which I am drawing attention.TheShadowScout wrote: »IF two-handed weapons were to get a second set piece effect, one-handed weapons would need to get their damage uppened, thus eroding the differences between weapon lines... and those differences are what makes different weapons fun!
It is NOT a "missing set bonus". There is NO logical reason for one big weapon to count as two weapons when counting pieces for a set. It is just a drawback of having one big thing instead of two smaller things, that the big thing has an edge in quality, and the small things the enge in quantity. Thus they balanced that drawback with higher oomph per blow.SunDrenched wrote: »Ah, but I think that the missing set bonus for 2H is not by design, such that it is a feature explicitly used to balance the game. Instead, it's not a feature but a bug, an overlooked anomaly to which I am drawing attention.
SunDrenched wrote: »Ah, but I think that the missing set bonus for 2H is not by design, such that it is a feature explicitly used to balance the game. Instead, it's not a feature but a bug, an overlooked anomaly to which I am drawing attention.TheShadowScout wrote: »IF two-handed weapons were to get a second set piece effect, one-handed weapons would need to get their damage uppened, thus eroding the differences between weapon lines... and those differences are what makes different weapons fun!
Ok, suppose each "smaller thing" is half as big in size as the "big thing." Then together, when both equipped, they'd be exactly equal to the one big thing. The extra set bonus is still an undeserved privilege.TheShadowScout wrote: »It is just a drawback of having one big thing instead of two smaller things, that the big thing has an edge in quality, and the small things the enge in quantity. Thus they balanced that drawback with higher oomph per blow.
If so, then there is nothing to discuss. I've made my suggestion and depart hereupon.I'm pretty sure the devs have said it was on purpose. It does in fact balance the game.
You have one pineapple. It is as big as two apples. The sign says "One extra lollipop per piece of fruit", Do you -really- think your pineapple will get you two lollipops? If so, back and repeat basic school!SunDrenched wrote: »Ok, suppose each "smaller thing" is half as big in size as the "big thing." Then together, when both equipped, they'd be exactly equal to the one big thing. The extra set bonus is still an undeserved privilege.
SunDrenched wrote: »Ah, but I think that the missing set bonus for 2H is not by design, such that it is a feature explicitly used to balance the game. Instead, it's not a feature but a bug, an overlooked anomaly to which I am drawing attention.TheShadowScout wrote: »IF two-handed weapons were to get a second set piece effect, one-handed weapons would need to get their damage uppened, thus eroding the differences between weapon lines... and those differences are what makes different weapons fun!
I'm pretty sure the devs have said it was on purpose. It does in fact balance the game. 2 handed weapon's skill lines cover a wider area of influence, and creating as well as improving them requires less mats. DW would need to be amped up considerably to be on par, and the mats required to build and improve them would need to be lowered.
In fact, there is: It uses 2 slots, that's why it should count as 2 pieces. And yes, that also applies to bow and staves.There is no logical reason to let one weapon count as 2 pieces of gear.
And even if, you'd have to do the same for bow, resto staff and destro staff.
Bow is also 2h weapon. It's non-existent as main source of DPS (it's second bar DoT weapon ATM). And comparable damage is easily achieved by DW.TheShadowScout wrote: »Two-handed weapons are balanced for their lack of a second trait/set slot by providing better punch per blow.
If you are questing and gathering flowers, then sure it's difference on personal taste level.TheShadowScout wrote: »IF two-handed weapons were to get a second set piece effect, one-handed weapons would need to get their damage uppened, thus eroding the differences between weapon lines... and those differences are what makes different weapons fun!
If you choose bow you got neither damage nor set bonus, and with spammable gap closers no rangeTheShadowScout wrote: »It is what makes your choices have some meaning. Having to -make- a choice, accept a tradeoff... do you want the extra set piece option, or do you prefer the stronger blow to strike? Take one, but don't ask for both...
Well, I suppose bow is a general special case in that it may be a little underwhelming in the open field... on the other hand, it has its uses in other situations. But speaking as an PvP archer for a main person... I really wish I could do my archering from behind a shield wall sometimesIf you choose bow you got neither damage nor set bonus, and with spammable gap closers no range
There is no logical reason to let one weapon count as 2 pieces of gear.
And even if, you'd have to do the same for bow, resto staff and destro staff.