Just like the title says. Does anyone know if the three skill points for Medicinal Use under Alchemy passives results in the Clever Alchemist weapon buff lasting longer?
It shouldn't, the clever Alchemist is it's own thing, just triggered by using a potion. If there was something that increased the length of the buff (which there isn't I'm sure)
The only other way would be to decrease the amount of time it takes before you can use a potion, like the passives (i believe) in argonian race.
Gamer tag: DasPanzerKat NA Xbox One
1300+ CP Battleground PvP'er
You can get jewellery glyphs that lower potion cool down time, but each one only gives you 5seconds less. And it would be less beneficial to choose these over say spell/weapon damage glyphs.
Thanks. I think I'll level the alchemy anyways if I'm going to be popping potions on a regular basis. Would have been nice to lengthen the Clever Alchemist buff though.
You can get jewellery glyphs that lower potion cool down time, but each one only gives you 5seconds less. And it would be less beneficial to choose these over say spell/weapon damage glyphs.
Potion Cooldown Glyphs do not work anymore and will be removed next DLC.