While several equations governing combat mechanics in ESO is now known (
Sorcerer Arithmagic), there is no publically available software or algorithm that will simulate combat. In this thread, I summarise my attempts at creating a combat simulator. It is my hope that the simulation will help answer more challenging combat related questions such as proc based mechanics that is not always well handled by analytical methods relying on complicated statistical behaviour. The initial goal is to produce accurate and precise DPS simulations on Bloodspawn, the ESO testing dummy of choice.
I appreciate any suggestions to improve the simulation and any other related comments. My simulation algorithm and post processing is performed in Matlab.
ContentsSimulation Mechanics
How the simulation works and what is being simulated. Number of simulations. Monster set mechanics: Kena, Nerien'eth and Skoria
Magicka Sorcerer
Based on
@Yolo-Wizards build
The Yolo Wizard V2 - Non Overload PvE DPS Build. Comparison of simulation to in-game testing on Slimecraw. Comparison between Law of Julianos and Twice-Born Star. DPS Prediction on Bloodspawn. Comparison of monster helms.
Magicka Nightblade
Based on
@Nosferatuzod build
Nos’s Ezmode Magblade DPS. Comparison of simulation to in-game testing on Slimecraw. DPS Prediction on Bloodspawn. Comparison of monster helms. Funnel Health and Force Pulse. When to refresh Merciless Resolve?
General CommentsAcknowledgements
A special thank you to addon developers that have aided tremendously in my understanding of game mechanics. I also extend my gratitude to the community, especially that of TamrielFoundry, for the kind support and valuable discussions.
Edited by Asayre on June 20, 2016 12:54PM