That could easily be adjusted so that killing the boss is also part of the quest. I'm not sure what you guys think of a token-based reward system (more tokens, better reward), but motifs and set pieces would be an obvious thing to include in that.Mages Guild Dailies: You're sent to a delve in the region to recover lorebooks to be brought back and translated (a la Skyrim's Shalidor's Insights). If you're not on the quest, the delve acts like normal and the chest containing the book cannot be found. The chest would either be in the main boss room, or in a side room with a mini-boss. In addition to the standard reputation/experience/gold reward, you get a Gem Fragment, which can be exchanged for items. The more you collect before you exchange them, the better items you receive.
@Lolssi and what do you do when you have finished all the single-time quests, and don't care for PvP or group quests? There is no repeatable content for the "solo player", as all the dailies are for groups.Enough content as it is without needing to add boring repeatable quests.
I've mentioned this before in the context of providing daily quests for the Mages Guild:That could easily be adjusted so that killing the boss is also part of the quest. I'm not sure what you guys think of a token-based reward system (more tokens, better reward), but motifs and set pieces would be an obvious thing to include in that.Mages Guild Dailies: You're sent to a delve in the region to recover lorebooks to be brought back and translated (a la Skyrim's Shalidor's Insights). If you're not on the quest, the delve acts like normal and the chest containing the book cannot be found. The chest would either be in the main boss room, or in a side room with a mini-boss. In addition to the standard reputation/experience/gold reward, you get a Gem Fragment, which can be exchanged for items. The more you collect before you exchange them, the better items you receive.
Beyond that, there are a number of different dailies that could be created in the original zones:(Some of those may be a bit boring, but it's something to do)
- World Boss dailies, on behalf of the local Alliance domestic military (Lion Guard for DC, Justicars for AD, not sure what the EP ones are called)
- Fighters Guild dailies, to shut down a mini dark anchor
- City Guard dailies: Guard Reinforcement, NPC Rescue, NPC Escort, Criminal Apprehension, Stolen Item Retrieval, Enemy Infestation
- Temple/Cathedral dailies: Supply Gathering, Research Escort, Delivery/Messenger
For more on these ideas, look here:
http://forums.elderscrollsonline.com/en-GB/discussion/182288/continued-viability-of-fighters-mages-guild-concept-and-discussion
That doesn't help if we're looking for something to do in this game. I also won't be running out of content any time soon, but there are many people who have finished all the quests, for whom adding repeatable quests like this would give them something to do.Play something else of course. But at this rate won't be running out of content this year.