Scale Craglorn like Wrothgar and Hew's Bane.
At the moment it's pretty much pointless, other than for getting Nirn, it should all be scaled as well as the Trials to actually make it worth something. Scale it so it can all be done from VR 1 to VR 16 together.
@Morimizo
Maybe they should just overhaul it so you aren't required a group of 4 for some quests. The Delves are soloable anyway but if they made so all the content could still be completed without a 4 man party but still with Dailies and Group events like Wrothgar that would be really good.
Scale Craglorn like Wrothgar and Hew's Bane.
At the moment it's pretty much pointless, other than for getting Nirn, it should all be scaled as well as the Trials to actually make it worth something. Scale it so it can all be done from VR 1 to VR 16 together.
I'll stick a further reason on there too. Atm people with no DLC have no good way to Farm VR 16 Materials, scaling Craglorn would let people do that who don;t own DLC.
I'll stick a further reason on there too. Atm people with no DLC have no good way to Farm VR 16 Materials, scaling Craglorn would let people do that who don;t own DLC. (Not a personal problem, I'm ESO+)
@emily3989 Nah, it's cool man
Callous2208 wrote: »I am with you on this mate. I have campaigned for this in threads as well. One of the best designed zones in the game is utterly wasted. I know the naysayers scream and cry that forced group content is a bad idea but come on. This game is now 90% soloable and we all know the dungeons like the back of our hands. Open world, scaled group content is sorely needed. Craglorn fits this bill. Daily quest delves, scaled rewards, motif drops, and boom. Craglorn is alive again.
When VRs are removed, there will be no VR1 - VR16 to scale to, so it won't be possible to scale Craglorn (or the Silver/Gold zones). It won't be long now before we find out what the VR removal is going to do to these zones (it's going to have to do something), so we should probably wait until after that, or come up with suggestions that have that at the forefront.
Here's my suggestion:
- Introductory point: VRs are removed, so it is already the case that VR1-16 can do it together, as everyone is Level 50.
- Craglorn (increased viability and ease of grouping):
- Make all Group Delves public instead of instanced (like levelling zone delves already are)
- Add most of the Group Dailies to the Dungeon Finder (the ones that take place in instances)
- Restore the "World" part of the LFG tool, so groups can be created for the rest of the Group Dailies, as well as Anomalies/Burial Sites/Nirn Mines
- Remove any forced grouping restriction (x players to open this door)
- Silver/Gold Zones (maintaining progression with no VRs):
- Having more CPs makes content easier, so gear each Silver/Gold zone to a certain number of CPs...
- ...but don't make it so that all the Gold zones are harder than the Silver zones
- Primary progression is between tiers, rather than between Silver and Gold (Gold Zone 1 shouldn't being balanced to a higher CP number than Silver Zone 5, as that doesn't help the "visit either alliance first" ethos at all; people want to be able to choose one or the other or neither)
- For example:
Silver Zone 1 - 0 CP
Gold Zone 1 - 12 CP
Silver Zone 2 - 42 CP
Gold Zone 2 - 54 CP
Silver Zone 3 - 84 CP
Gold Zone 3 - 96 CP
Silver Zone 4 - 126 CP
Gold Zone 4 - 158 CP
Silver Zone 5 - 168 CP
Gold Zone 5 - 180 CP- Level 50 version of your home territory (with dailies so there's something to do there)
Callous2208 wrote: »I am with you on this mate. I have campaigned for this in threads as well. One of the best designed zones in the game is utterly wasted. I know the naysayers scream and cry that forced group content is a bad idea but come on. This game is now 90% soloable and we all know the dungeons like the back of our hands. Open world, scaled group content is sorely needed. Craglorn fits this bill. Daily quest delves, scaled rewards, motif drops, and boom. Craglorn is alive again.
And that's because the majority of players play this game SOLO. Forced group content turns off the majority of players and thus makes the content worthless to them... and as you can see from the results, it sits idle since nobody wants to group to play them and as newer DLCs are released, it makes Craglorn even less appealing. However, if they removed the group 'switches' from the area, I am betting that you'd see a resurgence of Craglorn as the soloists who never ventured there before because they've heard it's a 'group only' area would then go there to complete it.
@Morimizo
Maybe they should just overhaul it so you aren't required a group of 4 for some quests. The Delves are soloable anyway but if they made so all the content could still be completed without a 4 man party but still with Dailies and Group events like Wrothgar that would be really good.
Callous2208 wrote: »Callous2208 wrote: »I am with you on this mate. I have campaigned for this in threads as well. One of the best designed zones in the game is utterly wasted. I know the naysayers scream and cry that forced group content is a bad idea but come on. This game is now 90% soloable and we all know the dungeons like the back of our hands. Open world, scaled group content is sorely needed. Craglorn fits this bill. Daily quest delves, scaled rewards, motif drops, and boom. Craglorn is alive again.
And that's because the majority of players play this game SOLO. Forced group content turns off the majority of players and thus makes the content worthless to them... and as you can see from the results, it sits idle since nobody wants to group to play them and as newer DLCs are released, it makes Craglorn even less appealing. However, if they removed the group 'switches' from the area, I am betting that you'd see a resurgence of Craglorn as the soloists who never ventured there before because they've heard it's a 'group only' area would then go there to complete it.
And yet there is a large group saying they are bored but don't want to complete silver or gold because it's a tedious lonely grind. People really need to branch out and make a few friends in this mmo. I wouldn't even mind if it was content meant for a 2 man squad. This constant solo content is getting stale.