Dye Colors not looking right

WolfWarrior84
WolfWarrior84
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Why do the colors look different when applied to different material. if i want to put the same color white on all 3 color tabs my whole outfit should be the same color there should be no difference in shading due to what material it is on leather, metal, cloth ext. why do we work to get the colors if they do not get shown properly. i do not want it to be realistic if i want to put white on leather it should look white not tan.
WolfWarrior84
PS4 na server DC & EP Alliance
Champion point 646
Argonain templar healer, orc dragon knight tank, high elf sorcerer dps, kajiit knightblade dps , Stam Sorc pvp
  • Lysette
    Lysette
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    They dye system does not work like this - when I put white on stuff, I get a somewhat brighter appearance, but as well not always. Just certain parts get dyed, and those are predefined, you cannot change this really.

    Edit: an example - when I put white on heavy imperial armor, it appears to be more metal colored and daylight does not have such an impact on the resulting color as it does without the dye. This way I can have steel color armor even in the evening light, which would otherwise make it look a bit more towards orange.

    When used on Breton heavy armor it makes the whole armor appear more dusty - which can be a nice effect in a desert like environment.
    Edited by Lysette on April 11, 2016 1:56PM
  • WolfWarrior84
    WolfWarrior84
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    Well if you have to hunt down achievements to earn a color that should be the color shown it should not change between the different styles or materials in my opinion that makes the color hunting a waste of time if i can not get the color i spent how ever much time fishing or killing creatures ext
    WolfWarrior84
    PS4 na server DC & EP Alliance
    Champion point 646
    Argonain templar healer, orc dragon knight tank, high elf sorcerer dps, kajiit knightblade dps , Stam Sorc pvp
  • runagate
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    The dyes only alter the base material. For many leathers it stays pretty dull. You have to have access to a lot of dyes and monkey around a long time to make mixed sets look right. With leathers some dyes work better than others. The upswing is that some dyes are sort of nacreous and multicolored, and some even make an entirely new color when combined with the material they're applied to. The style of motif you use has an effect as well. For instance daedric just sort of turns the color you dye, and some styles even have swathes that aren't affected by the dye at all, such as Primal.
  • Callous2208
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    I can understand your frustration but for me, I kinda like the way it is now. I like experimenting with how the various colors look on metal, cloth or leather. Adds a sense of realism as well when the leathers take on a dull tone and the steel gets that metallic shiny look.
  • WolfWarrior84
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    runagate wrote: »
    The dyes only alter the base material. For many leathers it stays pretty dull. You have to have access to a lot of dyes and monkey around a long time to make mixed sets look right. With leathers some dyes work better than others. The upswing is that some dyes are sort of nacreous and multicolored, and some even make an entirely new color when combined with the material they're applied to. The style of motif you use has an effect as well. For instance daedric just sort of turns the color you dye, and some styles even have swathes that aren't affected by the dye at all, such as Primal.

    none of this sounds like a good thing. This is a video game it should not have a realistic color effects again just my opinion. the overall color should be the same if they want to make metal look more shiny and cloth flat color i would be ok with that but the shade of the color should never change no matter what the material it is applied to
    WolfWarrior84
    PS4 na server DC & EP Alliance
    Champion point 646
    Argonain templar healer, orc dragon knight tank, high elf sorcerer dps, kajiit knightblade dps , Stam Sorc pvp
  • LiquidSchwartz
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    runagate wrote: »
    The dyes only alter the base material. For many leathers it stays pretty dull. You have to have access to a lot of dyes and monkey around a long time to make mixed sets look right. With leathers some dyes work better than others. The upswing is that some dyes are sort of nacreous and multicolored, and some even make an entirely new color when combined with the material they're applied to. The style of motif you use has an effect as well. For instance daedric just sort of turns the color you dye, and some styles even have swathes that aren't affected by the dye at all, such as Primal.

    none of this sounds like a good thing. This is a video game it should not have a realistic color effects again just my opinion. the overall color should be the same if they want to make metal look more shiny and cloth flat color i would be ok with that but the shade of the color should never change no matter what the material it is applied to
    I like the dye system
    I like the realism(ish) of it
    :/
    May the Schwartz be with you.
    EP/XB1/NA

  • Lysette
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    runagate wrote: »
    The dyes only alter the base material. For many leathers it stays pretty dull. You have to have access to a lot of dyes and monkey around a long time to make mixed sets look right. With leathers some dyes work better than others. The upswing is that some dyes are sort of nacreous and multicolored, and some even make an entirely new color when combined with the material they're applied to. The style of motif you use has an effect as well. For instance daedric just sort of turns the color you dye, and some styles even have swathes that aren't affected by the dye at all, such as Primal.

    none of this sounds like a good thing. This is a video game it should not have a realistic color effects again just my opinion. the overall color should be the same if they want to make metal look more shiny and cloth flat color i would be ok with that but the shade of the color should never change no matter what the material it is applied to

    Most of the armor which you can die is mostly texture, not a mesh. It's detail is painted. If all would be flat out colored in the color you want, the detail would be gone and you would have plain color on the body mesh and that's it - it would look horrible.
  • WolfWarrior84
    WolfWarrior84
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    Lysette wrote: »
    runagate wrote: »
    The dyes only alter the base material. For many leathers it stays pretty dull. You have to have access to a lot of dyes and monkey around a long time to make mixed sets look right. With leathers some dyes work better than others. The upswing is that some dyes are sort of nacreous and multicolored, and some even make an entirely new color when combined with the material they're applied to. The style of motif you use has an effect as well. For instance daedric just sort of turns the color you dye, and some styles even have swathes that aren't affected by the dye at all, such as Primal.

    none of this sounds like a good thing. This is a video game it should not have a realistic color effects again just my opinion. the overall color should be the same if they want to make metal look more shiny and cloth flat color i would be ok with that but the shade of the color should never change no matter what the material it is applied to

    Most of the armor which you can die is mostly texture, not a mesh. It's detail is painted. If all would be flat out colored in the color you want, the detail would be gone and you would have plain color on the body mesh and that's it - it would look horrible.

    I do not agree they can make the colors match the color you are using to dye for all materials. if i put a hunters green on a piece it should be that color no matter what i am dying if is not that way the dye system is pointless and all colors should be unlocked from the start of the game
    WolfWarrior84
    PS4 na server DC & EP Alliance
    Champion point 646
    Argonain templar healer, orc dragon knight tank, high elf sorcerer dps, kajiit knightblade dps , Stam Sorc pvp
  • Callous2208
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    Lysette wrote: »
    runagate wrote: »
    The dyes only alter the base material. For many leathers it stays pretty dull. You have to have access to a lot of dyes and monkey around a long time to make mixed sets look right. With leathers some dyes work better than others. The upswing is that some dyes are sort of nacreous and multicolored, and some even make an entirely new color when combined with the material they're applied to. The style of motif you use has an effect as well. For instance daedric just sort of turns the color you dye, and some styles even have swathes that aren't affected by the dye at all, such as Primal.

    none of this sounds like a good thing. This is a video game it should not have a realistic color effects again just my opinion. the overall color should be the same if they want to make metal look more shiny and cloth flat color i would be ok with that but the shade of the color should never change no matter what the material it is applied to

    Most of the armor which you can die is mostly texture, not a mesh. It's detail is painted. If all would be flat out colored in the color you want, the detail would be gone and you would have plain color on the body mesh and that's it - it would look horrible.

    I do not agree they can make the colors match the color you are using to dye for all materials. if i put a hunters green on a piece it should be that color no matter what i am dying if is not that way the dye system is pointless and all colors should be unlocked from the start of the game

    Nah. Would look silly. Wouldn't be dyeing the pieces in a semi realistic manner then. Just hastily painting over them. Colors naturally show up different on different materials, it is what it is. I like the system as is. Grind them cheeves and you can haz all the pretty colors too.
  • WolfWarrior84
    WolfWarrior84
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    Lysette wrote: »
    runagate wrote: »
    The dyes only alter the base material. For many leathers it stays pretty dull. You have to have access to a lot of dyes and monkey around a long time to make mixed sets look right. With leathers some dyes work better than others. The upswing is that some dyes are sort of nacreous and multicolored, and some even make an entirely new color when combined with the material they're applied to. The style of motif you use has an effect as well. For instance daedric just sort of turns the color you dye, and some styles even have swathes that aren't affected by the dye at all, such as Primal.

    none of this sounds like a good thing. This is a video game it should not have a realistic color effects again just my opinion. the overall color should be the same if they want to make metal look more shiny and cloth flat color i would be ok with that but the shade of the color should never change no matter what the material it is applied to

    Most of the armor which you can die is mostly texture, not a mesh. It's detail is painted. If all would be flat out colored in the color you want, the detail would be gone and you would have plain color on the body mesh and that's it - it would look horrible.

    I do not agree they can make the colors match the color you are using to dye for all materials. if i put a hunters green on a piece it should be that color no matter what i am dying if is not that way the dye system is pointless and all colors should be unlocked from the start of the game

    Nah. Would look silly. Wouldn't be dyeing the pieces in a semi realistic manner then. Just hastily painting over them. Colors naturally show up different on different materials, it is what it is. I like the system as is. Grind them cheeves and you can haz all the pretty colors too.

    what is the point of grinding a color if it dose not look as it should
    WolfWarrior84
    PS4 na server DC & EP Alliance
    Champion point 646
    Argonain templar healer, orc dragon knight tank, high elf sorcerer dps, kajiit knightblade dps , Stam Sorc pvp
  • vyndral13preub18_ESO
    vyndral13preub18_ESO
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    Pretty much the way it has been in every mmo i have played that has a dye system. The colors almost never translate the same on different items. I use to think they did it on purpose. But now I have seen this issue in so many mmos that i think it has more to do with the way the textures on different sets are or the way the code modifies color when adding new color. Or something that is not really that easy to fix or more mmos would do it i think. It seems it is easier to add 900 shades of one color so you can make your equipment match, then just make that one color look the same on all armor.

    The thing that annoys me more is if i stand facing one direction my armor is blue. If i turn around my armor is pink.
  • Callous2208
    Callous2208
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    Lysette wrote: »
    runagate wrote: »
    The dyes only alter the base material. For many leathers it stays pretty dull. You have to have access to a lot of dyes and monkey around a long time to make mixed sets look right. With leathers some dyes work better than others. The upswing is that some dyes are sort of nacreous and multicolored, and some even make an entirely new color when combined with the material they're applied to. The style of motif you use has an effect as well. For instance daedric just sort of turns the color you dye, and some styles even have swathes that aren't affected by the dye at all, such as Primal.

    none of this sounds like a good thing. This is a video game it should not have a realistic color effects again just my opinion. the overall color should be the same if they want to make metal look more shiny and cloth flat color i would be ok with that but the shade of the color should never change no matter what the material it is applied to

    Most of the armor which you can die is mostly texture, not a mesh. It's detail is painted. If all would be flat out colored in the color you want, the detail would be gone and you would have plain color on the body mesh and that's it - it would look horrible.

    I do not agree they can make the colors match the color you are using to dye for all materials. if i put a hunters green on a piece it should be that color no matter what i am dying if is not that way the dye system is pointless and all colors should be unlocked from the start of the game

    Nah. Would look silly. Wouldn't be dyeing the pieces in a semi realistic manner then. Just hastily painting over them. Colors naturally show up different on different materials, it is what it is. I like the system as is. Grind them cheeves and you can haz all the pretty colors too.

    what is the point of grinding a color if it dose not look as it should

    So that eventually you'll have enough to experiment and find combos that you do like. I get what you're saying, but still don't agree with it. The system as is has a somewhat realistic look to it. Yes, I know, it's not super realistic, but it's better than you running around in some oddly colored steel plates that look like they were covered over in a paint program on your computer.
  • WolfWarrior84
    WolfWarrior84
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    Pretty much the way it has been in every mmo i have played that has a dye system. The colors almost never translate the same on different items. I use to think they did it on purpose. But now I have seen this issue in so many mmos that i think it has more to do with the way the textures on different sets are or the way the code modifies color when adding new color. Or something that is not really that easy to fix or more mmos would do it i think. It seems it is easier to add 900 shades of one color so you can make your equipment match, then just make that one color look the same on all armor.

    The thing that annoys me more is if i stand facing one direction my armor is blue. If i turn around my armor is pink.

    I get what you are saying it makes since in away but if this is the crappy dye system i have to deal with then i should be able to test the locked colors so i know what colors i should be working on. if i put a dark green on my metal armor is should not look like a lime green color i dont care what any of you say that makes no since to me
    WolfWarrior84
    PS4 na server DC & EP Alliance
    Champion point 646
    Argonain templar healer, orc dragon knight tank, high elf sorcerer dps, kajiit knightblade dps , Stam Sorc pvp
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