It is not easy to please everybody. Some people express their dissatisfaction for example with balance between classes, and others oppose those beliefs. However those people might complain about something else. There are of course people that are happy with the way things are, but are disappointed at how quickly they finish new content and that they are bored. Well I challenge you to put the pieces together about the things that I wanna say, since I am not a very good communicator, and tell us what you think.
I believe that I should start with the Economy in this game. Valuable things are being exchanged for money. All rare items are bound either by pick up or by equipping them. This bound thing started in order for people not to use only high dps chars and farm items for their other characters. That is stupid cause you can simple put spell resistances in an area where a Shield and Board can be farmed. Or Bow Resistances in an area where Light armor can be farmed. Bound items have no trade value. Another thing. I am a dps or tank DK and I got all trades 50lv with full skills. I could even spare skill points if I go to reset them. In the real world if you are a pharmacist, a cook, a clothier, a car maker, a technology producer, a carpenter and on top of it all you have the ability to gather unopposed all the resources for those trades, you are self sufficient and you need not pay anyone. On top of it all you can join 5 Guilds and if you make a polite request everything can be handed to you, if you are not able at that point to make it yourself. If there is no demand for something, because everybody can procure it by themselves then that something has no value. Motifs? It's not something that holds you back from advancing. Valuable in ESO? Yes. I like to look good too.
Games have become very easy for a loner to play. I did not need help by anyone to clear every single aspect of the game. I was solo up until a week until my best inrl friend started ESO. I am grateful to my Guild Knights of Akatosh for including me in Trial Runs, but other than that nothing forced me to depend on others, hence leading to a sense of belonging to a community. There are other aspects of "communities" that I will talk about later. The ability to instantly start a Dungeon from the Bank at Mournhold with a simple /zone lfg, makes things very easy and very boring. Is the only purpose of a Guild to isolate a group of 12 in a same old Trial, protected by being in an instance away from others, and try to get a highest score? Just a number on a leaderboard? Is that what competiveness in a game has become? A number?
Games tend to make lesser and lesser classes available to all races. I think I know why. In here we have 4 classes that can basically play any role. In other games we have 5-6 classes that 2 of them are the same, another 2 are the same and another 2 are the same. Every pair is different than the other pairs. Well it used to be more like this: there are 5-6 races and they all have Unique core passives. Elves fast, Dark Elves lethal, Humans all rounders, Orcs Strong and Sturdy. Every race has 5-7 Classes Mage and Fighters drawn from 4 pools. Warriors, Tanks, Assassins, and Mages. And you know what? With a pokemon logic there was balance between all those numerous classes, variety, identity and roles. Groups were also larger in order to tackle dangerous hunting zones and lairs. The was 1 tank, 1 healer/buffer(lasting stats improvements), 5 dps and one or 2 support dps(short term strong buffs). That formation was not 100% necessary. I remember we were 20 teenagers in an internet café that we used to group up in 3 or 2 of 4 groups and still advance. Other were more PvP *** and would fight all the time, losing exp as penalty upon death, others only wanted to advance in gear and lv. Then they were useless during necesseray pvp. However if we wanted to ADVANCE into further content we had to join guilds and be given roles. That was THE FIRST REASON that a guild was enticing.
Lemme talk about Quests in relation with the Content of a game. I enjoy the lore and voice actors from 3 games including ESO. However those Quests drive you not as indented around the map, but in fact through a very narrow path of check points and all you do is a form of easy grinding which feels less rewarding than actual grinding where you find your self getting better with your Class, and working better with others as a whole by playing your role, in order to achieve advancement. Lore is good, but in a game with a big population I'd rather make a name for myself by getting known to others either by killing them, or by killing LEGENDARY RAID BOSSES and Raid Bosses with my Known guild, rather than being told by NPCS that I am the vestige. I'm special, you're special, we are all a bunch of something special something something, aren't we something something (In Steven Stifflers words... kinda...American Pie 3 the Wedding).
I remember when I first started playing MMORPGS that quests were about choosing whether you wanna be a tank, warrior, or assassin if you started as a fighter. You had to go on a quest to advance and improve and find your role. Then at higher levels you had to specialize your combat style and complete a series of Quests that could take time. Then you had a distinct character. What goes through your mind when you create a char? For me it is who I am in the game. I find rivals of those with the same class as me. Now every 4th player is a Dragonknight. Back to Class Quests... At the final levels of the game those that were committed to improve themselves and become even stronger had to finish another series of Difficult Quests. There were raid bosses that you had to kill with a group. There was hunting zones that you had to explore and conquer. Now you are near the end of game your community tells you listen. Copy my build and "leeearn to playyyy the build" like we all do and congrats!!! you finished vTrial and you got a score on a leaderboard. Is that rewarding?
Other Quests included Guild Improvements which required teamwork. Gear crafting Quests that enabled conditions for you or your group to gather materials for your armor or weapon in places all over a vast but highly populated map. I remember being stuck at 52lv(max then 78lv) in order to craft my armor, my jewellery and my Dualswords AND improve them, on order to be a force to be reckoned with, which in turn would make it possible to advance SOLO, or advance faster in small/large groups. The whole group had to get geared up, either fully or partially meaning Weapons for DPS Armors for Tanks, Spellbooks for Mages and either Armor or weapon whether they were DPS or Support. That would take a week or 2 of meaningful and immersing gaming with people that you become friends, or randoms that you cooperate.
Other Quests were necessary if you wanted to become a Nobless. In that game in order to become a noblesse and compete in 1v1 3v3 arenas, you had to finish a line of extremely difficult stuff such as defeating Molag Bal (it would take a whole guild to support those aspiring to become a Noblesse) and his generals in a fantastic lair with difficult mobs standing in your way of reaching them. Then you would have to lv up a subclass,(a second class) gear it up and max lv it. Then you would do a series of Quests and then... then you could join those arenas. The reward? the best in every of those 20 something Classes becomes a HERO for 30 days, with access to 30day Hero Gear and other valuable rewards, global chat channel and Hero Skill lines. Emperor? I'll tell a bit more later on that later on. I've lost the count when it comes to REASONS FOR JOINING A GUILD with the above stuff. But I know that there is at least 1 more reason.
Instead we have easy for solo quests that give us so generously XP and Gear. That is no content for a game with a large population on it's Map.
And now I will talk about my favourite topic. PvP
***PvE people read this and then skip, I will mark it for you like this:
***If you want to select not to engage, or when to engage in combat with other players there are plenty of solutions. The simplest is a parallel channel in which no PVP is allowed for the whole Map and you can play with all your friends the way you want without being hassled. But then you will have to deal with those stealing your Grind. We PvP people do it with force when words fall on deaf ears.
______________________________Open world vs Instances. All the above happened in a game that had not a single instance. There was no corner of the map that you would not find another person and nothing was isolating you from him. That game had 5-7 Official Servers globally but I believe that within the first year of it's release numerous private free to play servers opened up bringing each extremely large communities in every country. Lag? During Siege (control over Cities with rewards for the winning Guild Leader and valuable resources and materials for the guild members) there would be lag but nothing that was unmanageable. Zergs? Not really. Not all classes had Aoe damaging/CC skills, or Aoe heals, or Heals, or sustainability skills. No there were tanks using CCS, there were archers and Mages using ranged attacks, there were warriors using either powerful single target or AoE (Depending on the Class) while being sustainable, there were support fighters/mages raising the morale of their friends or debuffing their enemies, there were healers. And then there were assassin's send out to kill Key figures such as an enemy guilds leader or healer or support and then disappear. Now you have Builds and Numbers and spreadsheats. Stats, no skill. Just Numbers. Equip a fork and a spoon for 5.5k WD and 80% Crit. Put a cyclists tights and you will get 2k Stamina regen and 20% WD increases along with a Meteor of Memes when you Weave 5 Light attacks within 1 animation cancelling.
The only thing that is stoping that stranger across you from killing you, in order to XP in the area, or gather the resources of the area, or complete a quest quickly in the area or for any other conflict of interests between you, is wether he can avoid attention from other players that would chase down and kill him as a murdered and take his gear. Now you might be thinking the same things. Things are getting intense and exciting. You may chose to retaliate. You may even kill that thug. But he has friends. You have friends. a Conflict becomes a War between 2 guilds. Those guilds will battle over farm areas, quest areas, xp areas. The will face each other in Castle sieges. They will form alliances with Other Guilds and the winners will conquer a City. That will spread envy and rebels will turn against the City Lords. The strong will fall and new Alliances will form. Now... it all starts in the moment when one of you decided to attack the other. Or maybe not. Maybe you can become friends. Guild mates. Bring 2 Guilds close and make an alliance, with common goals.
It seems better to me than being forced to battle 1 blue enemy and 1 yellow enemy, oh who are we kidding.... I mean 1 GREEN ENEMY, just because they are on the other team of this Battleground called Cyrodiil. And as I team up with random people, w8ing for the 2 fronts to stop throwing Magika Spells at each other, I get rdy to survive the bombs that those Dark Greens love to form. And all for what? A guy that instead of trying to win a campaign Farms AP points? Is this my Ebonheart Pact Leader? Is this the Emperor of Tamriel? and a couple of hours later he is not. I am. And 2 days later the Greens managed to overthrow me. It reminds me of Dota and LoL actually. Ye I kinda feel like I am playing Assassin's Creed when I am outside of Cyro, and Dota when I am inside of it______________________________________________ Oh yes... the ultimate reasons to join a guild. PvP and dominance.
And you know what? That was a different game, and it's ok. This is my game now and I have fun. However people seem to not have fun anymore. There are complains about the economy, complains about the classes, complains about lag in PvP, complains about how easy the content Is AND Was cleared out.
Let me ask you this. We can craft anything we want since our characters can craft everything and farm everything. Solo. We have Any class we want for ALL the races available and we can Equip all the weapons and armors. We have 5 guilds to join and you socialize with 20 people max. We have a laggy PvP BATTLEGROUND cause this is the only place that you can pvp, for little meaning,(and then you get people complaining about getting killed in a PvP zone. Well why do u have a different Colour than me??? That is all the reason that I am given, in a game that I cannot form alliances of make enemies, so that is all I need to kill you on sight). We finish all content mostly solo cause it's so damn easy to do it without having to depend on others, except for 5% of the whole game which is dungeon/trial farming again and again and again. Easy as a single player game. We have demands for more for our Money. (we all have the same lives more or less when it comes to finances).
This is what you asked for my fellow gamers. All these complains and demands 5 years after MMORPGS came to be, and you my fellow gamers have made our games so much less fun. YOU are the ones limiting the fantasies of people that have studied Gaming Design and Arts and would LOVE to show us challenging fantasy worlds.
I would totally go back to Monthly Account Activation Subscription in order to get those people value for their products. Remember Economy? Supply and demand? Well it's more like what you give is what you get. Besides if I go out in the city ima pay 40$ parking here in Sydney. Mb I'll waste +-150 on drinks + cab fares. or 58 Dollars for Ride Along 2. Fun is not Free.
Now ddv16 lfg vWGT Kena farm. Link achievements
Edited by GeorgeBlack on April 11, 2016 9:09AM