removing aoe caps will make vicious death and prox det even more deadly, no?
What the devs dont seem to realize is that AoE caps actually promote zergballs, which creates more lag. Doesnt matter if less aoe's are being used or not, when you actively encourage people to get as big a group as possible and ball up as much as possible while spamming every spell they've got, you're going to make the lag situation even worse.
Removal of AoE caps would directly combat zergballs. If an aoe spell can hit every single person in that group, it's feasible that a single player could take out an entire zerg using aoe. That greatly discourages people from clustering up so much, and even goes so far as to make healing a more tactical decision because grouping everyone up to heal opens them to an aoe attack.
But, y'know, game developers these days dont actually play their own games, they just do whatever their publishers tell them to reel in more cash and keep the cow alive.
jessica and gina dont play eso lolWhat the devs dont seem to realize is that AoE caps actually promote zergballs, which creates more lag. Doesnt matter if less aoe's are being used or not, when you actively encourage people to get as big a group as possible and ball up as much as possible while spamming every spell they've got, you're going to make the lag situation even worse.
Removal of AoE caps would directly combat zergballs. If an aoe spell can hit every single person in that group, it's feasible that a single player could take out an entire zerg using aoe. That greatly discourages people from clustering up so much, and even goes so far as to make healing a more tactical decision because grouping everyone up to heal opens them to an aoe attack.
But, y'know, game developers these days dont actually play their own games, they just do whatever their publishers tell them to reel in more cash and keep the cow alive.
BAAM!!!!