Dual wield vs 2 handed skills for pvp

ChartsBrah
ChartsBrah
Soul Shriven
What skills are useful in DW for pvp, and what skills are useful in 2handed for pvp?

for a stamina build character, which would likely be better in pvp
  • Jaiden
    Jaiden
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    Rally, crit charge, wrecking blow, executioner are all great PvP 2h abilities. DW has steel and tornado, rapid strikes is OK, flying blade can hit hard giving you a ranged option. Depending on what class you play fill in the gaps where needed. Currently I'm a team nb, and I've been testing out a 2h/DW build that has been working really well for solo and group/zerg PvP. 2h bar is crit charge, silver shards, grim focus, rally and dark cloak, flawless dawnbreaker ult. DW bar is ambush, sprise attack, steel tornado, evil hunter/double take (depending if I'm solo or group), mass hysteria, with barrier ult. I've had some good results with this build. The DW side is my main fighting bar where 2h is my opener/range options to close gaps with streaking sorcs as well as heals.
    Jaiden V16 nightblade

    That's all I got, 1 toon.
  • Jaiden
    Jaiden
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    Meant to say "stam" nb. Autocorrect put it as team.
    Jaiden V16 nightblade

    That's all I got, 1 toon.
  • Cody
    Cody
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    2H is far superior in PvP than DW. all DW has going for it is steel tornado.
  • Valymer
    Valymer
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    Cody wrote: »
    2H is far superior in PvP than DW. all DW has going for it is steel tornado.

    I completely disagree. I get tons of kills with Flying Blade, 2h has no ranged ability.

    The best thing that 2h has is Rally, which is pretty indispensable for a stamina build until you get Vigor. But Dual Wield is by no means weak.
  • PKMN12
    PKMN12
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    Valymer wrote: »
    Cody wrote: »
    2H is far superior in PvP than DW. all DW has going for it is steel tornado.

    I completely disagree. I get tons of kills with Flying Blade, 2h has no ranged ability.

    The best thing that 2h has is Rally, which is pretty indispensable for a stamina build until you get Vigor. But Dual Wield is by no means weak.

    the fighters guild line + class skills specced to stam provide MORE then enough range. 2H does much better Damage per swing.
  • Cody
    Cody
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    Valymer wrote: »
    Cody wrote: »
    2H is far superior in PvP than DW. all DW has going for it is steel tornado.

    I completely disagree. I get tons of kills with Flying Blade, 2h has no ranged ability.

    The best thing that 2h has is Rally, which is pretty indispensable for a stamina build until you get Vigor. But Dual Wield is by no means weak.

    flying blade works against someone not defending against it. If you face someone using damage shields, dodge rolling, or just blocking, you wont be killing them unless their armor rating is really low.

    rally is a great self heal. I would much rather have it than flying blade.

    2H also has access to a gap closer. you try using DW, and you dont slot a class based gap closer you are screwed, flying blade wont do crap as the enemy kites you to death.

    if it is range you are wanting, then the bow provides that range. poison arrow offers more range and travels faster than flying blade, meaning its harder to dodge it. I trust i do not need to describe snipe.

    you are using a melee weapon, your ranged capability should mean nothing to you. you want ranged, bow provides much better range. Snipe and poison arrow usage provide more damage and more range than just standing there and spamming flying blade.
    Edited by Cody on May 13, 2015 1:50AM
  • Valymer
    Valymer
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    PKMN12 wrote: »
    Valymer wrote: »
    Cody wrote: »
    2H is far superior in PvP than DW. all DW has going for it is steel tornado.

    I completely disagree. I get tons of kills with Flying Blade, 2h has no ranged ability.

    The best thing that 2h has is Rally, which is pretty indispensable for a stamina build until you get Vigor. But Dual Wield is by no means weak.

    the fighters guild line + class skills specced to stam provide MORE then enough range. 2H does much better Damage per swing.

    Dual wield provides more raw weapon damage as well as allows me to use one more item to take advantage of set bonuses. My main attack is Biting Jabs so I don't really miss the increase in light/heavy attack damage from 2h.

    And what fighter's guild skills are you talking about? Pretty sure none of them hit as hard as Flying Blade for the same cost (against non-vampires). And templars don't have a class skill like Flying Blade, the closest is Binding Javelin I guess but it's only 20-meter range compared to 28 for FB.
    Cody wrote: »
    Valymer wrote: »
    Cody wrote: »
    2H is far superior in PvP than DW. all DW has going for it is steel tornado.

    I completely disagree. I get tons of kills with Flying Blade, 2h has no ranged ability.

    The best thing that 2h has is Rally, which is pretty indispensable for a stamina build until you get Vigor. But Dual Wield is by no means weak.

    flying blade works against someone not defending against it. If you face someone using damage shields, dodge rolling, or just blocking, you wont be killing them unless their armor rating is really low.

    rally is a great self heal. I would much rather have it than flying blade.

    2H also has access to a gap closer. you try using DW, and you dont slot a class based gap closer you are screwed, flying blade wont do crap as the enemy kites you to death.

    if it is range you are wanting, then the bow provides that range. poison arrow offers more range and travels faster than flying blade, meaning its harder to dodge it. I trust i do not need to describe snipe.

    you are using a melee weapon, your ranged capability should mean nothing to you. you want ranged, bow provides much better range. Snipe and poison arrow usage provide more damage and more range than just standing there and spamming flying blade.

    All skills do reduced damage against people mitigating them, this is not unique to FB. If someone is spamming damage shields or dodge rolling to avoid Flying Blade, then I already have them where I want them because they are doing a lot less damage to me. It's not meant to be the sole damaging ability, it's how to prevent people from kiting me and it works great in that regard.

    As far as gap closers, I currently have Toppling Charge slotted although I don't use it much. I find Quick Cloak + spamming Flying Blade until I am in range to be much more damage than Stampede (which I used for a long time) and a lot less buggy. Gap closers in this game are still clunky and often fail unless you have perfect line of sight to the target, a problem which FB doesn't share.

    And yes, I already said that Rally was great. That's why I use Dual Wield and 2h as my two weapons, although once I get Vigor I could presumably drop 2h and use potions to get Major Brutality.

    Bow does provide better range -- and I have the Master's Bow which is nice -- but once I switched it out for Dual Wield I didn't really miss it as much as I thought I would, mainly because Flying Blade's 28-meter range is good enough for almost all situations except something like keep defense (shooting from the wall, etc.) or taking resources. And weapon-swapping is so clunky in this game I found that for my play style it works well to have a ranged ability on my main melee bar so I don't have to try to get the game to recognize so many commands, because that certainly isn't its forte in laggy situations.

    I understand that Dual Wield might not be for everyone, but to say that 2h is far superior is a bit of a stretch. They both have strengths and weaknesses, and that's why I currently am using both.
    Edited by Valymer on May 13, 2015 4:25AM
  • Bodycounter
    Bodycounter
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    I personally prefer dual wield on my stamina nightblade. It has a good synergy with the stamina morphs of the class.

    But twohander seems to be superior to dual wield overall. The twohander skill line is in itself a "complete" set of abilities: It has a gapcloser, a spammable cc/burst, an execute and rally. To be honest: Put rally into dual wield line and many people would switch.

    But: The nightblade has a strong opener with major fracture, a gapcloser with cc and damage increase and an execute that heals. So yeah, it's basically the same as two hander skill line without rally. Nightblade's drain power is weaker than rally. And some people love wrecking blow out of cloak... it's your decision in the end, both skill lines work on nightblade.
  • Stannum
    Stannum
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    I use 2h/dw build in pvp ). Flying blade in DW, rally, executioner, crit charge in 2h. Other - class skills
  • joshisanonymous
    joshisanonymous
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    I personally prefer dual wield on my stamina nightblade. It has a good synergy with the stamina morphs of the class.

    But twohander seems to be superior to dual wield overall. The twohander skill line is in itself a "complete" set of abilities: It has a gapcloser, a spammable cc/burst, an execute and rally. To be honest: Put rally into dual wield line and many people would switch.

    But: The nightblade has a strong opener with major fracture, a gapcloser with cc and damage increase and an execute that heals. So yeah, it's basically the same as two hander skill line without rally. Nightblade's drain power is weaker than rally. And some people love wrecking blow out of cloak... it's your decision in the end, both skill lines work on nightblade.

    I think this is a good summary.

    I like DW more, but mainly because I'm a NB so I there's not much from 2H that I can't just replace with class skills. On top of that, DW passives help with finishing people off and doing more damage when you're CC enemies a lot (i.e. using fear). I look at it as DW is for quick burst damage and hit and run gameplay while 2H is for sustain and staying in the fight for a while. But if I weren't a NB, 2H would seem much more attractive.

    Also, DW looks much cooler when mixed with NB skills.
    Fedrals: PC / NA / EP / NB

  • Snit
    Snit
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    2H Solo. DW in an organized group.
    Snit AD Sorc
    Ratbag AD Warden Tank
    Goblins AD Stamblade

  • seanvwolf
    seanvwolf
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    Valymer wrote: »
    Cody wrote: »
    2H is far superior in PvP than DW. all DW has going for it is steel tornado.

    I completely disagree. I get tons of kills with Flying Blade, 2h has no ranged ability.

    The best thing that 2h has is Rally, which is pretty indispensable for a stamina build until you get Vigor. But Dual Wield is by no means weak.

    I agree. I've killed many players as a sorc with dw, simply caging them (with the cage that doesn't break on DoT's) and flurrying (which is infact a DoT). Not outstanding 1vX (as it puts you very obviously in their reticles) but definitely effective against a lone player not used to facing that combination. Works most effective against streaking sorcs and nightblades who (very often) don't get the execution combo they were looking for. Also is a good scare tactic against front-line tanky DK's who then require backup to combat against (or to flee to their own side).
  • Serenityx
    Serenityx
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    Whoever it was that mentioned DW gives you an extra trait bonus, thank you! I was reading through all this about to try a 2h/bow and didn't think of the extra slot for the extra trait..
  • GeorgeBlack
    GeorgeBlack
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    DW cannot deal more dmg than 2H

    If you are using DW for flying blade you might as well use bow for ranged dmg CC and Dot.

    DW needs to be fixed. Denying it is a backwards move
  • Ni7eWa7ch
    Ni7eWa7ch
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    i take DW only for steel tornado and most of all for the passives
    2 handed is better in abillity usage like gap closer crit rush , rally is a must have for stams and executioner is also nice finisher as it prox at 50% already , thing i never get enough dooing it is sneaking behind an unsuspecting one and one shot the crap out of him with uppercut ;)
    Edited by Ni7eWa7ch on April 8, 2016 11:46PM
  • GreenSoup2HoT
    GreenSoup2HoT
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    @Valymer

    Hey i have some question's because of one thing you said specifically.
    I completely disagree. I get tons of kills with Flying Blade


    I've really considered using flying-blade as a means of attack but there is one thing that really bothers me with this ability. Unlike other ranged ability's, you cannot weave light or heavy attack's while using this ability unless you are in melee range of your target.

    Here's a couple of question's i'd like to ask you.

    -Do you think flying blade is effective enough to be used as a replacement to Rally?
    -What kind's of rotation's are you using to make this ability worth it?
    -What setup do you use with this ability?
    -Are you just spamming the ability?


    My concern with anyone trying to use Hidden blade or either of the morph's is that this ability does not have much synergy with the DW skill-line in my opinion.

    If you were to compare the ability to poison injection weaving with light/heavy attacks, i think bow will win. So where is flying-blade effective?
    PS4 NA DC
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