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Spears

slackrain_ESO
slackrain_ESO
Soul Shriven
Every day I come to the forums, hoping for the impossible. That spears, unarmed and a few other things finally start development.
I understand they have other things they would rather work on, but still; I want them.

You're probably gonna just say well play a templar, but Aedric spear isnt the same.
I wanna use one on my sorcerer, so I can be bad but stabby
  • ArchMikem
    ArchMikem
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    Spears/Pikes/Halbards ect would be pretty neat, and they'd fit into the Two Handed category, but really some of the Two Handed skill abilities wouldn't work with a Spear since they were made while having a sword in mind.

    I'd totally use a Spear on my Dragonknight though. With all the Fire Magic the class has the Spear would almost be like a Destruction Staff, but you'd also have physical attacks.
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  • slackrain_ESO
    slackrain_ESO
    Soul Shriven
    Well spear is that weapon thats been used all through history, but completely ignored in almost every fantasy setting. Morrowind had them, right now the only real game that uses them is Dank souls. Yet you go to almost any camp in ESO and spears are on the ground, in weapon racks or just laying on the ground.

    VIVA LA SPEARS
  • Lenikus
    Lenikus
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    ArchMikem wrote: »
    some of the Two Handed skill abilities wouldn't work with a Spear since they were made while having a sword in mind.
    Battleaxes beg to differ.

    As far as polearms, we just need a new craft style / motif, really. And as far as dedicated Single Hand sword and unarmed, simply fancy'ing up the current animations would suffice.
    ... Mai cave. >:3
  • TheShadowScout
    TheShadowScout
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    You are not alone in your hopes! I too wish they would give us some more options in many regards, and especially when it comes to weapon lines... like:

    Polarms - for everything from pikes to halberds, scythes to tridents, glaives to pitchforks... could copy half their animations from the aedric spear line, andgive us weapons that perhaps have a longer range then any other melee weapon, but do only half damage if the opponent gets too close, which might make them interesting if tricky to use sometimes...

    One-handed and Ranged - with throwing weapons as offhand, much like the javelin-throwers in Orsinium... be it such javelins, throwing axes, shuriken, throwing daggers or bloody darts, I think it would ne nifty to have a weapon line that has a mix of mid-range throwing attacks and melee strikes... would not even mind if they borrowed the skills from existing lines, really...

    One-handed and Magic - with an rune or wand as offhand, I'd love to see a skill line for balanced characters, providing a mix of both elementally charged melee strikes and magical mid-range and AoW attacks for all those who want the "Spellsword feeling"

    Brawling - I would also love to see that one, though I think even with brawling weapons like punch daggers or brass knuckles it should not match up to proper weapon skills in terms of damage, but instead offer a wide range of CC options, from the leg sweep knockdown to the kick-below-the-belt stun...

    Maybe someday I'll write up some concept for those...
  • ProfessorKittyhawk
    ProfessorKittyhawk
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    To support the addition of spears, some fighters guild people are practicing and training with them outside the fighters guild in Skywatch. Models and animations are already there for some basic spear attacks.
    Edited by ProfessorKittyhawk on April 9, 2016 11:28PM
  • Volkodav
    Volkodav
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    I too think spears,..and crossbows,as are in Morrowind,would be great.
    However,I do have one question.
    Spears are for the most part thrown weapons.What do you do once you have thrown your spear,..run and get it back?
    They are like darts only very long ones.You throw them a long distance to hit one target.
    They wouldnt so well in a melee. More than one enemy would cause a problem,more so if even one enemy was up close.
    Edited by Volkodav on April 9, 2016 5:11AM
  • Bananko
    Bananko
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    Spears

    Britney? :o
  • Volkodav
    Volkodav
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    Bananko wrote: »
    Spears

    Britney? :o

    Heeheehee,..
    XD
  • slackrain_ESO
    slackrain_ESO
    Soul Shriven
    Volkodav wrote: »
    I too think spears,..and crossbows,as are in Morrowind,would be great.
    However,I do have one question.
    Spears are for the most part thrown weapons.What do you do once you have thrown your spear,..run and get it back?
    They are like darts only very long ones.You throw them a long distance to hit one target.
    They wouldnt so well in a melee. More than one enemy would cause a problem,more so if even one enemy was up close.

    Javelins are thrown weapons, spears can be thrown but it depends on the spear itself and where its balance is. There are long spears which are for 2h use and 1h spears that are for use with a shield. The 2h spears arent balanced to be thrown and are a bit to long for it.
  • Judas Helviaryn
    Judas Helviaryn
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    To me, it looks like spears were going to be an option in ESOs development, but were probably scrapped as a weapon line for being too similar to the two handed skill line. They were probably repurposed into the aedric spear line for the Templar. Just look at the aedric spear active skills without the shoddy textures used in biting jabs, etc. I've always felt that templar had less love put into it than the other classes, it feels cobbled together. If I'm right, this is part of the reason why.
  • Morimizo
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    You are not alone in your hopes! I too wish they would give us some more options in many regards, and especially when it comes to weapon lines... like:

    Polarms - for everything from pikes to halberds, scythes to tridents, glaives to pitchforks... could copy half their animations from the aedric spear line, andgive us weapons that perhaps have a longer range then any other melee weapon, but do only half damage if the opponent gets too close, which might make them interesting if tricky to use sometimes...

    One-handed and Ranged - with throwing weapons as offhand, much like the javelin-throwers in Orsinium... be it such javelins, throwing axes, shuriken, throwing daggers or bloody darts, I think it would ne nifty to have a weapon line that has a mix of mid-range throwing attacks and melee strikes... would not even mind if they borrowed the skills from existing lines, really...

    One-handed and Magic - with an rune or wand as offhand, I'd love to see a skill line for balanced characters, providing a mix of both elementally charged melee strikes and magical mid-range and AoW attacks for all those who want the "Spellsword feeling"

    Brawling - I would also love to see that one, though I think even with brawling weapons like punch daggers or brass knuckles it should not match up to proper weapon skills in terms of damage, but instead offer a wide range of CC options, from the leg sweep knockdown to the kick-below-the-belt stun...

    Maybe someday I'll write up some concept for those...

    Great ideas!

    Would like to add a weapon line to be crafted at the Clothing table; the Whip. The style can involve striking of course, but also grabbing & throwing. Dual wielding should be possible as well.
    Edited by Morimizo on April 9, 2016 7:14AM
  • TheShadowScout
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    Volkodav wrote: »
    Spears are for the most part thrown weapons.What do you do once you have thrown your spear,..run and get it back?
    They are like darts only very long ones.You throw them a long distance to hit one target.
    They wouldnt so well in a melee. More than one enemy would cause a problem,more so if even one enemy was up close.
    You may want to ask the greek Hoplites what they think about spears in melee... or swiss Pikemen and Halbardiers... ;)
    It is true that spears and other polearms are less then effective at knife range, but at longer melee range they were THE weapon to go to throughout more centuries then most people realize.

    The trown ones were usually javelins as has been mentioned, smaller and beter balanced then spears, the most famous of which might be the roman Pilum, and would be covered by my "One-handed and Trown" notion...

    And while these are more common as formation weapons, there have been several "hero" polearms in fact and fiction, from Odins Gungir to Cu Cullains Gae Bulg, from Poseidons trident to the Lance of Longinus... I am less versed in eastern mythology, though I would be certain it also comtained some heroic naginata-wielders and the like.
    So, completely viable for our characters, I'd say!

    Oh, and while we are talking weapons... there are a few more I would like to see added to existing weapon lines; they deserve to be an option, but may not have enough of a difference to really deserve their own skill line:

    Crossbows - added to bow (maybe rename that to "Marksmanship" or something?), possibly with more armor penetration, but a "reload" time after each shot? Also, for varietee, they might replace the bows poison effect with disease instead (you really don't wanna know how historically accurate that would be, and just what some marksmen coated their quarreltips with in medieval times)

    Flails - added to 1H and 2H, flexible weapons that can strike around shields or parrying weapons (block/parry reduction) but are difficult to handle (increased stamina cost? or perhaps even the historical drawback - you could strike yourself if you missed...)

    Slings - another ranged weapon that time forgot, but was rather common for skirmishers in ancient times, possibly a bit less range and damage then bows, but some extra effect? Disorient or such? In a magical world, enchanted sling bullets would be a reality, do they could replace the bow poison effects with something else... fire, maybe?

    Alternate Staves - we have fire, ice and shock as well as healing, but who here wouldn't want more? Cyan "coldfire" destruction staves (fire effect visuals in cyan, but ice effect status and damage), purple "warlock" destro staves (pure magic damage, shock effect status), green acid destro staves (fire status effects, poison damage), or red blood magic healing staves (less damage, but as lifedrain)

    Alternative destruction/restoration weapon - I always felt vexed my casters have to have staves to cast their castyness, I want another option! My idea would be a "Spell Focus" that used the exactly same stats, but had different visuals... it would be held in the left hand, with the right making mystic gestures above it for casting, and depending on racial style it could be stuff like holy symbols, ornate spellbooks, meditation crystals, gemmed skulls, shaman rattles, gilded scepters, etc. Naturally both in the classic flavors, and the alternate flavors I mentioned above... and these things would make -perfect- additions to a possible Jewelry crafting skill line... ;)
  • Morimizo
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    Volkodav wrote: »
    Spears are for the most part thrown weapons.What do you do once you have thrown your spear,..run and get it back?
    They are like darts only very long ones.You throw them a long distance to hit one target.
    They wouldnt so well in a melee. More than one enemy would cause a problem,more so if even one enemy was up close.
    You may want to ask the greek Hoplites what they think about spears in melee... or swiss Pikemen and Halbardiers... ;)
    It is true that spears and other polearms are less then effective at knife range, but at longer melee range they were THE weapon to go to throughout more centuries then most people realize.

    The trown ones were usually javelins as has been mentioned, smaller and beter balanced then spears, the most famous of which might be the roman Pilum, and would be covered by my "One-handed and Trown" notion...

    And while these are more common as formation weapons, there have been several "hero" polearms in fact and fiction, from Odins Gungir to Cu Cullains Gae Bulg, from Poseidons trident to the Lance of Longinus... I am less versed in eastern mythology, though I would be certain it also comtained some heroic naginata-wielders and the like.
    So, completely viable for our characters, I'd say!

    Perhaps @Volkodav should go watch the movie Red Cliff for a cinematic representation of the great Guan Yu wielding his crescent halberd and Zhao Yun with the Dragon Spear. Very effective, both at close, medium range, and thrown if necessary.

  • Ayalaya
    Ayalaya
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    Wand and shield. :smile:
  • Volkodav
    Volkodav
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    Morimizo wrote: »
    Volkodav wrote: »
    Spears are for the most part thrown weapons.What do you do once you have thrown your spear,..run and get it back?
    They are like darts only very long ones.You throw them a long distance to hit one target.
    They wouldnt so well in a melee. More than one enemy would cause a problem,more so if even one enemy was up close.
    You may want to ask the greek Hoplites what they think about spears in melee... or swiss Pikemen and Halbardiers... ;)
    It is true that spears and other polearms are less then effective at knife range, but at longer melee range they were THE weapon to go to throughout more centuries then most people realize.

    The trown ones were usually javelins as has been mentioned, smaller and beter balanced then spears, the most famous of which might be the roman Pilum, and would be covered by my "One-handed and Trown" notion...

    And while these are more common as formation weapons, there have been several "hero" polearms in fact and fiction, from Odins Gungir to Cu Cullains Gae Bulg, from Poseidons trident to the Lance of Longinus... I am less versed in eastern mythology, though I would be certain it also comtained some heroic naginata-wielders and the like.
    So, completely viable for our characters, I'd say!

    Perhaps @Volkodav should go watch the movie Red Cliff for a cinematic representation of the great Guan Yu wielding his crescent halberd and Zhao Yun with the Dragon Spear. Very effective, both at close, medium range, and thrown if necessary.

    Yes,I know.I know. XD
    I really am not that dumb.History does say that Spears and Pikes,and Polearms are worthy weapons.
    I just have never been able to get my head around using such big long throwing weapons. To me they are throwing weapons even though I DO know they were used in other ways.Which was why I said "for the most part" in my comment.
    I'm such a crossbow,bow person. I used to be all swords and such,but when I went to bows,I never looked back.
    Having said that,How would they do the animations,I wonder.
    Excuse my lack of foresight on how my comment would be taken. I really should have known better.
    Ayalaya wrote: »
    Wand and shield. :smile:

    Oh! Dont say the "W" word here! People will get ya.
    I did that once. Lol! XD
  • Lynx7386
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    A polearm and crossbow are all my character needs to be complete.
    PS4 / NA
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    Leonin - Khajiit Warden - Tank
  • imapogostick
    imapogostick
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    I agree crossbow and spear should be in.crossbow does more dmg than bow but is slower to shoot. Wish my argonian could use a spear tho
  • Korah_Eaglecry
    Korah_Eaglecry
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    Every day I come to the forums, hoping for the impossible. That spears, unarmed and a few other things finally start development.
    I understand they have other things they would rather work on, but still; I want them.

    You're probably gonna just say well play a templar, but Aedric spear isnt the same.
    I wanna use one on my sorcerer, so I can be bad but stabby

    Interestingly enough. Theres a few indicators in the game that Spears were once a thing and still have some presence in the game.

    If you go to Skywatch in Auridon. Youll notice Fighters Guild members practicing with Spears and the movements they use arent utilized in any other weapon set (parrying motions). Then if you go to Orsinium in Wrothgar youll notice that there are many Adventurer type NPCs running around with what appears to be a Quiver on their back. But the Quiver isnt holding arrows. Its holding small throwing Spears.

    Whos to say if this is just more immersive things added to the game. But personally I feel like it would be a waste to have added such details knowing it would never be taken advantage of.
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  • Destyran
    Destyran
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    Every day I come to the forums, hoping for the impossible. That spears, unarmed and a few other things finally start development.
    I understand they have other things they would rather work on, but still; I want them.

    You're probably gonna just say well play a templar, but Aedric spear isnt the same.
    I wanna use one on my sorcerer, so I can be bad but stabby

    Interestingly enough. Theres a few indicators in the game that Spears were once a thing and still have some presence in the game.

    If you go to Skywatch in Auridon. Youll notice Fighters Guild members practicing with Spears and the movements they use arent utilized in any other weapon set (parrying motions). Then if you go to Orsinium in Wrothgar youll notice that there are many Adventurer type NPCs running around with what appears to be a Quiver on their back. But the Quiver isnt holding arrows. Its holding small throwing Spears.

    Whos to say if this is just more immersive things added to the game. But personally I feel like it would be a waste to have added such details knowing it would never be taken advantage of.

    There is a quest in reapers march about a dance and the Kahjit have spears in a quiver throwing them
  • milesrodneymcneely2_ESO
    milesrodneymcneely2_ESO
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    To support the addition of aoears, some fighters guild people are practicing and training with them outside the fighters guild in Skywatch. Models and animations are already there for some basic spear attacks.
    This, this, this, this, THIS. ^^^^^

    The same goes for Hand-to-Hand attacks.

    We already have all of the animations we need in-game. There is absolutely no reason to code new ones.

    I would be perfectly happy if they added spears and other polearms to the Two-Handed line, and fist wraps, etc. to the Dual Wield line.

    No extra mechanical work or animation work. Just attach the appropriate animation to the appropriate skill and you're done.
  • ProfessorKittyhawk
    ProfessorKittyhawk
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    To support the addition of aoears, some fighters guild people are practicing and training with them outside the fighters guild in Skywatch. Models and animations are already there for some basic spear attacks.
    This, this, this, this, THIS. ^^^^^

    The same goes for Hand-to-Hand attacks.

    We already have all of the animations we need in-game. There is absolutely no reason to code new ones.

    I would be perfectly happy if they added spears and other polearms to the Two-Handed line, and fist wraps, etc. to the Dual Wield line.

    No extra mechanical work or animation work. Just attach the appropriate animation to the appropriate skill and you're done.

    I also support the hand to hand idea. Khajiit have always had an advantage in hand to hand combat in previous games (or at least in Skyrim) which was an interesting twist to the typical sword or bow or staff. Considering there are places on Khenarthi's Roost where you see Khajiit practicing what appears to martial arts, that could and should be in the game.

    Maybe instead of just adding these to the game they could be unlocked by maxing out a particular weapon's skill line. When you, say, max out the bow skill line, you unlock a quest to unlock Crossbows and crossbow specific skills. When you max out dual wielding, you unlock a quest (that could well take place on Khenarthi's Roost) that unlocks hand to hand combat skills. And pole arms and spears could he unlocked by maxing out two handed and/or staff skill lines. Kind of give people an incentive for trying out other weapons and skills. If they aren't going to add new classes or class morphs, this could be a fun alternative.
  • slackrain_ESO
    slackrain_ESO
    Soul Shriven
    To support the addition of aoears, some fighters guild people are practicing and training with them outside the fighters guild in Skywatch. Models and animations are already there for some basic spear attacks.
    This, this, this, this, THIS. ^^^^^

    The same goes for Hand-to-Hand attacks.

    We already have all of the animations we need in-game. There is absolutely no reason to code new ones.

    I would be perfectly happy if they added spears and other polearms to the Two-Handed line, and fist wraps, etc. to the Dual Wield line.

    No extra mechanical work or animation work. Just attach the appropriate animation to the appropriate skill and you're done.

    I also support the hand to hand idea. Khajiit have always had an advantage in hand to hand combat in previous games (or at least in Skyrim) which was an interesting twist to the typical sword or bow or staff. Considering there are places on Khenarthi's Roost where you see Khajiit practicing what appears to martial arts, that could and should be in the game.

    Maybe instead of just adding these to the game they could be unlocked by maxing out a particular weapon's skill line. When you, say, max out the bow skill line, you unlock a quest to unlock Crossbows and crossbow specific skills. When you max out dual wielding, you unlock a quest (that could well take place on Khenarthi's Roost) that unlocks hand to hand combat skills. And pole arms and spears could he unlocked by maxing out two handed and/or staff skill lines. Kind of give people an incentive for trying out other weapons and skills. If they aren't going to add new classes or class morphs, this could be a fun alternative.

    Now that would be dope, add a little more flair to just hitting 50 in a weapon line. But they better add a few more morphs and atleast 2 classes in its lifetime
  • Hazethemadman
    Hazethemadman
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    Haze want spear.

    Haze buy spear.

    ZoS want money? ZoS sell Haze spear in dlc.
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  • Van_0S
    Van_0S
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    I want shuriken!

    k3v2NbqISMQ5UHHRdoGizScvjfv_V2zqul3gXyh1INOFtGXqJ4l0FacLX2BIaAqfea9fsFpjuBgYN0yAuMxwRuSesvE=w235-h347-nc
    Like this!!
    Awesome for a NB.
    Edited by Van_0S on April 10, 2016 8:43PM
  • Lynx7386
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    To support the addition of aoears, some fighters guild people are practicing and training with them outside the fighters guild in Skywatch. Models and animations are already there for some basic spear attacks.
    This, this, this, this, THIS. ^^^^^

    The same goes for Hand-to-Hand attacks.

    We already have all of the animations we need in-game. There is absolutely no reason to code new ones.

    I would be perfectly happy if they added spears and other polearms to the Two-Handed line, and fist wraps, etc. to the Dual Wield line.

    No extra mechanical work or animation work. Just attach the appropriate animation to the appropriate skill and you're done.

    I also support the hand to hand idea. Khajiit have always had an advantage in hand to hand combat in previous games (or at least in Skyrim) which was an interesting twist to the typical sword or bow or staff. Considering there are places on Khenarthi's Roost where you see Khajiit practicing what appears to martial arts, that could and should be in the game.

    Maybe instead of just adding these to the game they could be unlocked by maxing out a particular weapon's skill line. When you, say, max out the bow skill line, you unlock a quest to unlock Crossbows and crossbow specific skills. When you max out dual wielding, you unlock a quest (that could well take place on Khenarthi's Roost) that unlocks hand to hand combat skills. And pole arms and spears could he unlocked by maxing out two handed and/or staff skill lines. Kind of give people an incentive for trying out other weapons and skills. If they aren't going to add new classes or class morphs, this could be a fun alternative.

    I had suggested something like this a while back:

    -After reaching rank 10 with the fighter's guild, you gain access to elite training from the guild, allowing you to wield polearms, crossbows, or other weapons (in this case, fist weapons).

    -After reaching rank 10 with the mage's guild, you gain access to advanced spellcasting, giving you the ability to cast new types of spells from schools such as alteration, conjuration/necromancy, and illusion.
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  • TheShadowScout
    TheShadowScout
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    Personally I would not want to see any new weapon skills locked until some prerequesites are met.

    While I do like the idea of giving some "guild mastery" options for those who max a guild skill line, I would keep those guild specific instead - and also, make them in an "choose one" kind of way - as in, you can join any guild and max them, but you can master only one of the diverse guilds per character, pick which one suits best... but that is another topic, to be discusses another time... ;)

    I would like to see new weapons and new skill lines to be available for all without prerequesite.

    Now, it is true that this would make monetizing the idea directly more difficult - can't lock them behind a paywall after all. Which would also be iffy on the matter of PtW... another reason why I think those options, if implemented, would best be added to the base game (as they should have been right from the start IMO)

    On the other hand, there would be secondary profit from their introduction, simply because people would again have more to play for... might make new characters to try out the new options from the start, or start playing older characters they have gotten bored with again to refit the new options, which in turn may lead to new crown store purchases...

    As for shuriken, javelins, spears, polearms and so on... I collected my ideas with some more detailed thoughts in another thread, for those who might want to take a peek but haven't stumbled upon it already: http://forums.elderscrollsonline.com/en/discussion/259011/additional-weapon-skill-ideas
  • Lambtron
    Lambtron
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    Volkodav wrote: »
    I too think spears,..and crossbows,as are in Morrowind,would be great.
    However,I do have one question.
    Spears are for the most part thrown weapons.What do you do once you have thrown your spear,..run and get it back?
    They are like darts only very long ones.You throw them a long distance to hit one target.
    They wouldnt so well in a melee. More than one enemy would cause a problem,more so if even one enemy was up close.

    Worked for the Paragon in Guild Wars 1. You throw it, and zing! a new one appears. I know it sounds silly, but I suppose it's no sillier than having an infinite amount of arrows for a bow.

    Personally, I'd like to see spear/shield.
  • ArchMikem
    ArchMikem
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    Lenikus wrote: »
    ArchMikem wrote: »
    some of the Two Handed skill abilities wouldn't work with a Spear since they were made while having a sword in mind.
    Battleaxes beg to differ.

    As far as polearms, we just need a new craft style / motif, really. And as far as dedicated Single Hand sword and unarmed, simply fancy'ing up the current animations would suffice.

    I meant bladed weapons. If you do an uppercut with a Spear you're practically just gonna whack em upside the head with the shaft.
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  • Lynx7386
    Lynx7386
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    To correct you, no, spears are not thrown weapons, and never have been.

    Hollywood likes to confuse spears and javelins/spetums. The latter are designed to be thrown. Proper spears were no different than halberds when it came to weight, balance, and length, but were affixed with a spike for thrusting rather than a blade or blunt edge.

    In any case, as an addition to the 2h weapon line, it makes sense that we'd see a large variety of polearm/spear types based on individual motifs. You might have your imperial motif giving you a pike or lance like weapon, something you'd see in a legionnaire formation or phalanx, while your breton motif instead has a poleaxe, or your orc motif a long maul/polehammer, or your redguard motif a yari, argonian pu-dao, dunmer kryslance, altmer naginata, so on and so forth.

    I do not see spears working as 1 handed weapons in this game without having their own dedicated skill line, purely for technical reasons. When you add a one handed weapon, it has to work with other one handed weapons for the dual wield skill tree - this is probably why all weapons have the same animation regardless of type (hence why you 'stab' with a mace when dual wielding and using flurry). Adding such a drastically different weapon into the mix would not mesh well when combined with a mace, axe, sword, or dagger. The same goes for fist weapons; they'd work fine in their own skill tree, but new skill trees are less likely to happen than improvements to existing trees, and an unarmed + one handed as a dual wield setup would just be akward.

    It might work for the shield line, but without some major revisions to the skill tree system how do you create a one handed weapon that cannot be used by dual wield, but can be used by shield bearers? Not an easy solution there.


    But, as i've said from the beginning, dual wield's weapon type passive works with four weapon types: axes (bleed), swords (damage), maces (armor pen), and daggers (crit). Two handed's comparative passive is missing an equivalent to daggers, and polearms as an addition to the tree would solve that as crit-based weapons.

    Crossbows should be similarly easy to add, with a few animation and stance/pose changes, as part of the bow skill line, simply for the purpose of adding flavor. One of the passives in the bow line could even be altered in order to give bows additional range (equivalent to what they have now, drop the base range some and re-add it with a bow passive so that crossbows have shorter raneg), while giving crossbows the alternative of higher damage or critical chance, being the high-impact weapons they're designed to be.

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  • Vaoh
    Vaoh
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    Dear ZOS. This is a low-effort and easy way to fit Spears/Halberds into the game! Animations are described below :)

    Halberds and Spears fit into Two Handed or One Handed depending on size. Maybe Spear is One Handed and Halberd is Two Handed? Idk. Up to you. No matter.

    Two Handed
    Cleave - Swing spear/halberd in a cone (no change). Remember that Puncture in the One Handed skill line can stab a mace forward. Therefore, this skill is fine and looks cool, almost like a Crescent Sweep.

    Critical Charge - Charge enemy with the spear/halberd. Stab forward on impact. Simple. Similar to Toppling Charge but still different.

    Uppercut - Hold spear/halberd back for a second and stab forward fiercely with an upward arc. The enemy is sent into the air just like with a normal Greatsword, Battleaxe, or Maul. Force Siphon (Restoration Staff skill) probably has a similar look but without the upward arc. Must look as hard-hitting as it currently does with a Maul.

    Reverse Slash- Hold spear a little bit higher than usual (height of enemy head area) and stab slightly downward (at their chest/hip area). Very aggressive movement.

    Momentum - Same animation as Purge or Grand Healing with a Restoration Staff. Also could use the Blessing of Restoration animation from the Restoration Staff skill line as well.

    One Handed
    Puncture - Same. No changes.

    Low Slash - Same. Could change to stab forward at feet area. Both work.

    Defensive Posture - Same. No changes

    Shield charge - Same. Changes

    Power Bash - Same. Changes

    Passives:
    Spear ---> +Light/Heavy attack speed
    Halberd ---> +Light/Heavy attack damage

    LOW EFFORT AND EASY TO MAKE BUT SO MUCH PLAYER APPRECIATION!!! @ZOS_GinaBruno Any chance we may ever get new weapon types? Would be awesome.
    Edited by Vaoh on April 11, 2016 7:33AM
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