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Coulnd't they come up with a better way to advance our characters than cp grind?

Gothlander
Gothlander
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The grind is no fun at all. It takes wayyyyy to long. Couldn't they come up with something more fun?
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  • phaneub17_ESO
    phaneub17_ESO
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    Would you prefer if we didn't have CP at all and go back to increasing the VR level? We started at 10 as the max, they kept increasing it by 2.
  • Lightninvash
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    Gothlander wrote: »
    The grind is no fun at all. It takes wayyyyy to long. Couldn't they come up with something more fun?

    can you come up with something more fun?
  • dodgehopper_ESO
    dodgehopper_ESO
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    I like it conceptually far more than the way Veteran levels were progressing.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • WalkingLegacy
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    Yes, they could have. But CP is the lazy man's addiction hook.

    They didn't want to increase player level every DLC or every other couple DLC from 50 to 55 or whatever.

    But they convulated with Veteran rank and then CP system is the same thing as a level increase just exponentially larger player level field.

    Really hard to balance a system like this though.
  • jbcrocks
    jbcrocks
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    What's the commotion it cp has a cap?
    jbcrocks [EP] - Dunmer DK - Vamp since launch - AvA 37
    Chaboyyyhd [EP]- Altmer Sorcerer - AvA 9
    Jb Shadowcloak [EP] - Imperial Nightblade AvA 9
    Commander Soviets [AD] - Bosmer Nightnlade AvA 5

  • Seraseth
    Seraseth
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    Really depends on your point of view. If you see CP as something that has a cap and therefore must be capped as quickly as possible, grinding it till your eyes bleed, then yes, it will be a painful grind to you.

    Personally I see it as V16 (or soon 50) being the max level, and CP is just something you accumulate automatically over time as you, you know, PLAY the game. Small perks that give a little improvement to your character as you continue to do whatever you enjoy in the game, be it exploring, questing, dungeons or what have you.
  • Zorrashi
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    Well I suppose they could connect it to quests like certain skill shards, or connect to actions like discovering locations, crafting, completing achievements--basically making it to where XP you gain doesn't matter. But then some people would be infuriated that they can't grind for it by killing monsters.

  • Enodoc
    Enodoc
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    Seraseth wrote: »
    Really depends on your point of view. If you see CP as something that has a cap and therefore must be capped as quickly as possible, grinding it till your eyes bleed, then yes, it will be a painful grind to you.

    Personally I see it as V16 (or soon 50) being the max level, and CP is just something you accumulate automatically over time as you, you know, PLAY the game. Small perks that give a little improvement to your character as you continue to do whatever you enjoy in the game, be it exploring, questing, dungeons or what have you.
    I think this is the attitude ZOS were aiming for. CPs are given as you play the game, they're not something to directly work towards. (I think the original intention for VRs was the same - a reward for playing past 50 - until they started introducing higher VR levels.)
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  • Danikat
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    Zorrashi wrote: »
    Well I suppose they could connect it to quests like certain skill shards, or connect to actions like discovering locations, crafting, completing achievements--basically making it to where XP you gain doesn't matter. But then some people would be infuriated that they can't grind for it by killing monsters.

    They kind of are, in that all of those things will give you XP and XP will give you CP.

    But just like levels grinding them is faster and some people prefer to do it faster even if it's more boring.
    PC EU player | She/her/hers | PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    "Remember in this game we call life that no one said it's fair"
  • Destruent
    Destruent
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    Gothlander wrote: »
    The grind is no fun at all. It takes wayyyyy to long. Couldn't they come up with something more fun?

    I never cared about CP and i'm at cap since months...just play the game and you get them. It's you who forces you to grind CPs. If you really want more CP, use the 100% XP-cake. It's so easy to get XP this week...

    Noobplar
  • TheShadowScout
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    I sort of think anyone who grinds CP is a fool. I have never spent a moment grinding, and I just made my way through the game, getting CP en passant, and have been over cap ever since TG... the combination of enlightment and catchup mechanic makes it easy as pie.

    And with the diminishing results, the CP you earn mean less and less... so while a 250 CP character has a huge advantage over a 0 CP character, a 500 CP character only has a much, much smaller advantage over a 250 CP character... and at some point, the advantage becomes less then your skill in playing the game. Like i always say... who cares if you can take down your opponent in 4.2 hits and he needs 5 hits - whoever first lands that fifth hit still wins.

    Thus any player can quite easily reach the point where the "need" for more and more CP becomes less and less. Thus making your brain cells suicide out of boredom through mindless grinding may not be the best way to go about it... Just Play The Game, enjoy the road, its not a race to cap. Take a few alts through cadwells. Do a few dailies. PvP in cyrodil. Run a few dungeons. See if you can solo that public dungeon you always had your eye on. Get together with friends, see how far you can get somewhere tough. Don't worry about the CP, you will get there... no grinding required.
  • Asherons_Call
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    What I find amusing is that they have developed this game to discourage grinding and have even nerfed grind spots, and in the same breath they want us to grind for CP.

    Have any of you seen the CP progression chart? It's around half a mil at the current cap and if you look at 1000CP+ goes upwards of 1 million XP for a single champion point
  • NewBlacksmurf
    NewBlacksmurf
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    Would you prefer if we didn't have CP at all and go back to increasing the VR level? We started at 10 as the max, they kept increasing it by 2.
    Gothlander wrote: »
    The grind is no fun at all. It takes wayyyyy to long. Couldn't they come up with something more fun?

    can you come up with something more fun?

    1. Take out VR
    2. Take our CP
    3. level cap will be 50, and skills
    4. Use the systems and crafting as well ad item drops for progression.

    -Some people like playing solo....so...let them progress solo with DLC. The DLC doesn't need to use VR, but it should use the scaling concept but at level 50.
    -Some people want gear progression, some want linear progression, some want vertical, some want horizontal, some want mixes.....


    Perhaps its simple enough but we have skills for everything that we use.
    *It is unrealistic to change the skills from I, II, III, IV?
    Perhaps the skills themselves could level up. and the tool tip as you level up, actually change in the power of the effects.

    So the max of these would change with each DLC but....simple equations already in the game would just apply.


    Maybe that isn't what ppl want but it seems simple, logical and it isn't a grind because you are playing the game.
    You can apply the CP catch-up system to this logic if necessary.

    This solves a few issues.
    -what to do with VR NPCs, difficulty and characters of all VR ranges
    -solves any ..how do we remove VR with how it touches everything
    -solves hey want veritcal progression
    -solves, I dont want to have to grind (cause you are scaled effective in solo content) but you grow and can become OP so to speak up to the cap.
    -solves PvP XYZ is OP or not effective or strong enough cause now ZOS is managing the actual skills and can manipulate a PvP or PvE impact.


    ?
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Thrasher91604
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    The benefits for CP grinding up to the cap are miniscule when compared to just a couple hundred CP. It seems rather pointless.
  • Gidorick
    Gidorick
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    This is the EXACT reason that I advocate the idea of CP burn. CPs shouldn't be something we collect. It should be something we get while playing. Players who have more will have more OPTIONS available to them, not more power... but suggesting anything to ZOS is pretty much useless. Not unless you can get an angry mob behind you screaming loudly.
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

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  • Tryxus
    Tryxus
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    Crown Store

    10k for 501 CP
    "Stand strong, stay true and shelter all."
    Tryxus - Guardian of the Green - Warden - PC/EU
  • Gothlander
    Gothlander
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    I like how how they are making it where you have to have 160 cp to equip v16 gear.
    Tryxus wrote: »
    Crown Store

    10k for 501 CP

    I would do this but then it would become a p2w game and many people don't like this.
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    TESO needs a wardrobe system badly. Something similar to WoW's tmog system would make this game one of the best mmorpg out there!
  • TheShadowScout
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    Gidorick wrote: »
    This is the EXACT reason that I advocate the idea of CP burn. CPs shouldn't be something we collect. It should be something we get while playing. Players who have more will have more OPTIONS available to them, not more power... but suggesting anything to ZOS is pretty much useless. Not unless you can get an angry mob behind you screaming loudly.
    Actually... IF they went with a "CP burn" idea, then we would HAVE to grind CP to replace those "burned". One of the resons I dislike that idea.

    Getting more options on the other hand instead of more power... I'd love to see way more things to spend CP on, to make people choose if they go chase the diminishing results, or rather diversify... but eh. Right now we have our cap, and can't spend more then that anyhow, so we make do with what we have...
  • Yolokin_Swagonborn
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    Vertical progression is usually awful and causes power creep. But some players demand it because they love to see their arbitrary stats go up and feel special.

    Horizontal progression is where it's at. There is another word for horizontal progression. Its called "content."

    This game has struggled with "content" since launch. Easier, (and more profitable) to just make people chase numbers on a treadmill.
  • BigBressler
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    Seraseth wrote: »
    Really depends on your point of view. If you see CP as something that has a cap and therefore must be capped as quickly as possible, grinding it till your eyes bleed, then yes, it will be a painful grind to you.

    Personally I see it as V16 (or soon 50) being the max level, and CP is just something you accumulate automatically over time as you, you know, PLAY the game. Small perks that give a little improvement to your character as you continue to do whatever you enjoy in the game, be it exploring, questing, dungeons or what have you.

    The problem is that gear will be for certain levels of CP like how there's v16 gear now. So yes, grinding to max cp would be the best choice, unless they made the max level for cp gear lower than the actual cap.
    Main: Ioannes Jun Bressler - CP 560+ - Imperial Templar Tank
  • Yolokin_Swagonborn
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    Seraseth wrote: »
    Really depends on your point of view. If you see CP as something that has a cap and therefore must be capped as quickly as possible, grinding it till your eyes bleed, then yes, it will be a painful grind to you.

    Personally I see it as V16 (or soon 50) being the max level, and CP is just something you accumulate automatically over time as you, you know, PLAY the game. Small perks that give a little improvement to your character as you continue to do whatever you enjoy in the game, be it exploring, questing, dungeons or what have you.

    The problem is that gear will be for certain levels of CP like how there's v16 gear now. So yes, grinding to max cp would be the best choice, unless they made the max level for cp gear lower than the actual cap.

    They better not attach CP to gear. Then everytime they raise CP cap, All our gear will become worthless again. We will have to refarm all the monster helmets. No one wants this. V16 was terrible. We had only 3 endgame jewelry sets for months. No one wants that nightmare again. Just imagine another gear tier. I wonder how many new mats (only available in the new DLC) this new tier will cost. Maybe 500 per item? Hell no.
  • Teridaxus
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    They already did.
    Before it was a flat +400k xp for each point.
  • Knightpanther
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    Hold the front page! CP is not new.

    Its been in every game since EQ (AA Points) and has always been a way of creating a buffer between increasing level caps.
    It gives you something to do that feels like it improves your character, sadly ESO needs a few more 'Fluffy CPs' to keep things interesting.

    Trust me this is not a grind, even as a solo, casual gamer the CPs fly by with daily's.
    Go try other games with a similar mechanism (EQ if you are a true masochist) and then come back.

    Be safe.
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