So since Elder Scrolls Online takes us back to at least a part of Skyrim, we've been able to revisit certain locations we've seen before in our playthroughs of The Elder Scrolls V. I understand that Zenimax had better hardware to work with in order to really flesh out the level of detail in hub cities, and the map has stayed true more or less in shape as well as the locations of the cities. However it's obvious the locations themselves have been seriously reworked and are almost completely different (and much larger) than their TES:V counterparts.
So really, which version of Skyrim is supposed to be Canon to the universe now, Bethesda's Skyrim, or Zenimax's? Does the Skyrim in Elder Scrolls Online get Canon by default due to it being more thoroughly designed?
Answer: They're both Canon.So since Elder Scrolls Online takes us back to at least a part of Skyrim, we've been able to revisit certain locations we've seen before in our playthroughs of The Elder Scrolls V. I understand that Zenimax had better hardware to work with in order to really flesh out the level of detail in hub cities, and the map has stayed true more or less in shape as well as the locations of the cities. However it's obvious the locations themselves have been seriously reworked and are almost completely different (and much larger) than their TES:V counterparts.
So really, which version of Skyrim is supposed to be Canon to the universe now, Bethesda's Skyrim, or Zenimax's? Does the Skyrim in Elder Scrolls Online get Canon by default due to it being more thoroughly designed?
kendellking_chaosb14_ESO wrote: »A lot of things in this game just can't be Canon City sizes is the least of them.
really flesh out the level of detail in hub cities, and the map has stayed true more or less in shape as well as the locations of the cities. However it's obvious the locations themselves have been seriously reworked and are almost completely different (and much larger) than their TES:V counterparts.
Does the Skyrim in Elder Scrolls Online get Canon by default due to it being more thoroughly designed?
bertenburnyb16_ESO wrote: »really flesh out the level of detail in hub cities, and the map has stayed true more or less in shape as well as the locations of the cities. However it's obvious the locations themselves have been seriously reworked and are almost completely different (and much larger) than their TES:V counterparts.
Does the Skyrim in Elder Scrolls Online get Canon by default due to it being more thoroughly designed?
are u high?
ESV citys were alot more detailed and bigger, take Windhelm as comparison, theres no contest really, in ESV it feels like a city, in ESO it feels like a town
another example if we look at the map, Ebonheart, that little town in stonefalls, takes at least as much map space as ESIII Vivec city, wich was a big city back in ESIII
another issue, on ESO's map, theres no room for Blacklight, the Redoran capital, they filled that up with that ruin on eastmarch's map, and the Redoran lands, wich are supposed to be west of Vvardenfell, is just a silly thin little strip of land, it looks like the mountans east of Eastmarch run straight into the inner sea
in general most (not all) "city's"in ESO feel like towns, and the size of tamriel is way to small in ESO compared to ES standards, so IMO Bethesdas ES world is canon for me and Zenimax s version is just a cheap copy
bertenburnyb16_ESO wrote: »really flesh out the level of detail in hub cities, and the map has stayed true more or less in shape as well as the locations of the cities. However it's obvious the locations themselves have been seriously reworked and are almost completely different (and much larger) than their TES:V counterparts.
Does the Skyrim in Elder Scrolls Online get Canon by default due to it being more thoroughly designed?
are u high?
So since Elder Scrolls Online takes us back to at least a part of Skyrim, we've been able to revisit certain locations we've seen before in our playthroughs of The Elder Scrolls V. I understand that Zenimax had better hardware to work with in order to really flesh out the level of detail in hub cities, and the map has stayed true more or less in shape as well as the locations of the cities. However it's obvious the locations themselves have been seriously reworked and are almost completely different (and much larger) than their TES:V counterparts.
So really, which version of Skyrim is supposed to be Canon to the universe now, Bethesda's Skyrim, or Zenimax's? Does the Skyrim in Elder Scrolls Online get Canon by default due to it being more thoroughly designed?
wenchmore420b14_ESO wrote: »Refer to ESO-Live Ep23. Mat Weathers, the Lead Art designer discusses Imperial City and how they went and used "Oblivion" Imperial City as a base for ESO's. It also has been mentioned in other episodes how when designing areas and cities, they do refer to the Bethesda team, (since they ARE the same Co.), and they do look at previous TES games.
But, I do wonder at "Ebonheart" as it is not in same location as in TES III, or Mournhold, which doesn't resemble TES III expansion at all. But, you have to admit, they did a awesome job with Riften and Windhelm. It has the feel of those cities as they would have been 948 years in the past.
My vote, they are both canon.
wenchmore420b14_ESO wrote: »Refer to ESO-Live Ep23. Mat Weathers, the Lead Art designer discusses Imperial City and how they went and used "Oblivion" Imperial City as a base for ESO's. It also has been mentioned in other episodes how when designing areas and cities, they do refer to the Bethesda team, (since they ARE the same Co.), and they do look at previous TES games.
But, I do wonder at "Ebonheart" as it is not in same location as in TES III, or Mournhold, which doesn't resemble TES III expansion at all. But, you have to admit, they did a awesome job with Riften and Windhelm. It has the feel of those cities as they would have been 948 years in the past.
My vote, they are both canon.
Ebonheart was destroyed then rebuilt by the Empire in Morrowinds time. As for Mournhold, cities change layouts quite a bit over 1000 years.
kendellking_chaosb14_ESO wrote: »A lot of things in this game just can't be Canon City sizes is the least of them.
Elaborate?
The_Patriarch wrote: »So since Elder Scrolls Online takes us back to at least a part of Skyrim, we've been able to revisit certain locations we've seen before in our playthroughs of The Elder Scrolls V. I understand that Zenimax had better hardware to work with in order to really flesh out the level of detail in hub cities, and the map has stayed true more or less in shape as well as the locations of the cities. However it's obvious the locations themselves have been seriously reworked and are almost completely different (and much larger) than their TES:V counterparts.
So really, which version of Skyrim is supposed to be Canon to the universe now, Bethesda's Skyrim, or Zenimax's? Does the Skyrim in Elder Scrolls Online get Canon by default due to it being more thoroughly designed?
Bethesda's Skyrim was 1000 years after ZOS's Skyrim . Things change in a millenium - often drastically.
So really, which version of Skyrim is supposed to be Canon to the universe now, Bethesda's Skyrim, or Zenimax's? Does the Skyrim in Elder Scrolls Online get Canon by default due to it being more thoroughly designed?
Asherons_Call wrote: »There were no cannons in Skyrim
Scaling size in a game world is difficult. Given we have Tamriel at our fingertips, the team did a good job at representing most areas. There are some flaws of course. But due to the Dragon Break, you can easily just claim paradox and everything doesn't have to make sense.
wenchmore420b14_ESO wrote: »Refer to ESO-Live Ep23. Mat Weathers, the Lead Art designer discusses Imperial City and how they went and used "Oblivion" Imperial City as a base for ESO's. It also has been mentioned in other episodes how when designing areas and cities, they do refer to the Bethesda team, (since they ARE the same Co.), and they do look at previous TES games.
But, I do wonder at "Ebonheart" as it is not in same location as in TES III, or Mournhold, which doesn't resemble TES III expansion at all. But, you have to admit, they did a awesome job with Riften and Windhelm. It has the feel of those cities as they would have been 948 years in the past.
My vote, they are both canon.
Ebonheart was destroyed then rebuilt by the Empire in Morrowinds time. As for Mournhold, cities change layouts quite a bit over 1000 years.