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Magicka Sorceror/Shield Stacking (therefore Magicka Sorc) is not balanced. Please nerf.

  • contact.opiumb16_ESO
    contact.opiumb16_ESO
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    CyrusArya wrote: »
    I am not one to call for nerfs often. In my entire time on the forums, I have made only one other similar post in regards to the single target damage on proxy det. I only make this post when I feel something is truly unbalanced and needs to be addressed, and that's how I feel about magicka sorc right now. And the reason I'm compelled to make this post at this time is because I strongly believe that outside Magicka Sorc, everything else in the game is fairly well balanced right now. I'd love to see them finally address this issue and be done with it. As always, balance concerns are mostly a matter of opinion. These are simply my opinions and anyone is welcome to argue against them. So to the point, here are the 4 major factors that make magicka sorc unbalanced:

    Easy Optimization- For every other magicka class, you can either spec for high tankiness or high damage. Not both. Trade offs have to be considered and calculated decisions made. If you go max damage, you sacrifice tankiness. If you go max tankiness, you sacrifice damage. Ask any magicka DK, templar, or NB and its the same story- optimizing these builds is a matter of great theory crafting, tweaking, and balancing to find what configuration works for you personally. Magicka Sorceror is the only class where you get optimal tankiness and optimal damage with the same set up, just stack max magicka and spell damage and you get the best of both worlds. As a result, optimizing a magicka Sorc is easier, more simplistic, and more advantageous than on any other class or playstyle. This is not balanced.

    Easy Survivability- For every other class and playstyle, survivability means using a host of skills, techniques, and game mechanics to stay alive- many abilities, heals, shields, buffs, and actual game mechanics like blocking and dodging. Sorc survivability can literally be summed up in 3 skills: hardened ward, healing ward, harness magicka. And then if thats not enough, just streak away for long enough to reset the fight. Is it not obvious what the problem is here? To see anywhere close to the level of survivability a sorc has, any and every other class/spec has to work much harder and make much more input. Spamming shields provides wayy too much output for the input it requires. As such, damage mitigation on a sorc is much easier and more simplistic than on any other class or playstyle. This is not balanced.

    Perpetual Crit Immunity- Weapon/Spell Critical is a major dynamic in PvP that has offensive and defensive ramifications for every class and playstyle. Once again tho, Sorc is the one class that gets to play outside the rules and operate apart from every other class and playstyle. Can anyone justify how it is fair that one class have essentially immunity from a major game mechanic simply due to the nature of that class' defensive scheme?? How is that balanced? I'd love to run infused/divines on my stamina DK or magicka templar to pump their stats as high as possible. When I slap my PvE gear on these toons, I cant help but wonder how AWESOME it would be to have the luxury of PvPing with such high stats. But then I have to accept the reality that Impen gear offers these toons much more benefit in the grand scheme of things. Not on my sorc tho, there I get to rock infused and divines while still being just as tanky as w/o it. Once again the 'play outside the rules' class gets to have its cake and eat it too. Every other class has to heavily consider the effect of critical hits on their performance and build accordingly. Sorc does not. This is not balanced.

    Unbalanced Champion System- Shattering Blows is not a nerf to sorcs, it is an overdue balancing measure that is completely irrelevant. Shattering blows should have been in the champ system from the get go considering bastion existed from the start. But here is the reality as long as CPs are capped and as long as most people have less than 1000 or so to spend. There is absolutely no incentive for non-sorcs to invest in shattering blows to counter one playstyle whereas there is all the incentive in the world for sorcs to invest in bastion to counter every single other playstyle. Not much else to say here, this is not balanced.

    These are the four major complaints I have regarding balance with this class, and balance with this class is the only complaint I have with balance in general. Thats why I took the time to write this out today. Unlike many nerf posts which are driven by vandetta but lack perspective, understand that my most played character is a sorc and I am not making this thread out of hatred or bias but rather a genuine concern for balance. It will be up to ZOS to come up with a solution, and there are many possible solutions. My point is not to propose a solution or push for a specific change. My point in making this post is to remind ZOS that this class STILL is not balanced. Much of the community seems to have become complacent with Sorcs being OP, but I am not cool with that. And I'm sick of seeing 'solutions' like shield breaker that blatantly admit there is an issue, but completely fail to address that issue in any meaningful way. "We admit that shield stacking is broken, here is a set that only stamina users can use at the cost of compromising an ideal build. Good luck, have fun". Its pathetic.

    No more band aid fixes, no more gimmicks. Can you guys please just address the root problems with shield stacking and how shields mechanically operate so we can bury this topic already?

    @Wrobel
    @ZOS_BrianWheeler

    Shields were not an issue before the removal of soft caps. Simple as that. SOFT CAPS (or cooldown on abilities) = balancable game. non of that = broken game.
  • olsborg
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    Shieldstacking with hardened ward, healing ward and harness magicka needs a nerf. Shieldstacking should be removed from the game imo.

    PC EU
    PvP only
  • Lord-Otto
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    Yeah, as soon as Sorcs can escape a zerg with cloak and get a gap opener that has a range of 40 meters and grants empower, we can talk about adressing shields.
  • Father_X_Zombie
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    For God's sake please stop crying about streak. It's been nerfed and is buggy as f*** right now. If a Sorc successfully streaks away from you rest assured that the Sorc is completely out of magicka and is a free kill.
    Edited by Father_X_Zombie on April 6, 2016 2:31PM
    GT: AK x Zombie

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  • DjSolJAH
    DjSolJAH
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    L2P, adapt and evolve... Stop posting the same topic over and over again. A simple search on the forum will bring up 20 of these threads
    Zee blues are coming!!!! Always.... Always coming...
  • CyrusArya
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    DjSolJAH wrote: »
    L2P, adapt and evolve... Stop posting the same topic over and over again. A simple search on the forum will bring up 20 of these threads

    And what if I said sorcs should L2P, adapt, and evolve to play without being carried by an overpowered mechanic? Maybe this topic keeps getting brought up because its a valid issue that keeps going unaddressed patch after patch after patch? Simply dropping a cliched l2p doesnt change any of the imbalances I've brought up or the fact that sorc overperforms compared to other classes.
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  • Lord-Otto
    Lord-Otto
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    CyrusArya wrote: »
    DjSolJAH wrote: »
    L2P, adapt and evolve... Stop posting the same topic over and over again. A simple search on the forum will bring up 20 of these threads

    And what if I said sorcs should L2P, adapt, and evolve to play without being carried by an overpowered mechanic? Maybe this topic keeps getting brought up because its a valid issue that keeps going unaddressed patch after patch after patch? Simply dropping a cliched l2p doesnt change any of the imbalances I've brought up or the fact that sorc overperforms compared to other classes.

    Are you a stamina DK by any chance? Because this forum has also seen its fair share of Wrecking Blow threads, with the skill still being unadressed.
    Many PvPers have switched to magicka NBs, anyway... which don't even have shields like sorcs!
  • Mythk
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    CyrusArya wrote: »
    And what if I said sorcs should L2P, adapt, and evolve to play without being carried by an overpowered mechanic? Maybe this topic keeps getting brought up because its a valid issue that keeps going unaddressed patch after patch after patch? Simply dropping a cliched l2p doesnt change any of the imbalances I've brought up or the fact that sorc overperforms compared to other classes.

    Well then I'd tell you that I've easily beaten sorcerers on my mag NB, mag temp, and stam temp this patch, and when sorcerers were broken in 1.6, I beat them with my mag DK back then as well.

    Seriously, this sounds like a bit of a L2P issue, any class played right is able to beat any other class.

    EDIT: @RinaldoGandolphi I've dueled on all magicka classes as well as stam temp and I'd by far say magicka NB is the strongest dueling class . The tools it has makes it an absolute monster for dealing with any other spec in the game. An ulti that hits extremely hard that CCs and is undodgeable, a free 13k+ hit every 4 light attacks for bursting or finishing someone off, the strongest single target DoT in the game that applies a snare, and the ability to back off and become unattackable for however long they'd like to gain health back. Oh and not to mention the ability to never have to worry about stamina or magicka sustain due to siphoning attacks. And that's to just mention a few things it has, with me neglecting to add it has the cheapest ranged DD in the game that also heals the caster, one of the strongest melee DDs in the game, an ulti that costs 50 and debuffs healing as well as granting major berserk (+20% extra damage done), and a gap closer that applies an insane snare that ignores any terrain issues.
    Edited by Mythk on April 6, 2016 5:17PM
  • DjSolJAH
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    CyrusArya wrote: »
    DjSolJAH wrote: »
    L2P, adapt and evolve... Stop posting the same topic over and over again. A simple search on the forum will bring up 20 of these threads

    And what if I said sorcs should L2P, adapt, and evolve to play without being carried by an overpowered mechanic? Maybe this topic keeps getting brought up because its a valid issue that keeps going unaddressed patch after patch after patch? Simply dropping a cliched l2p doesnt change any of the imbalances I've brought up or the fact that sorc overperforms compared to other classes.

    Then bump an existing thread where everything mentioned/suggested has already been said. Much more productive threads than this in regards to sorcerer shields.
    Zee blues are coming!!!! Always.... Always coming...
  • CyrusArya
    CyrusArya
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    Mythk wrote: »
    CyrusArya wrote: »
    And what if I said sorcs should L2P, adapt, and evolve to play without being carried by an overpowered mechanic? Maybe this topic keeps getting brought up because its a valid issue that keeps going unaddressed patch after patch after patch? Simply dropping a cliched l2p doesnt change any of the imbalances I've brought up or the fact that sorc overperforms compared to other classes.

    Well then I'd tell you that I've easily beaten sorcerers on my mag NB, mag temp, and stam temp this patch, and when sorcerers were broken in 1.6, I beat them with my mag DK back then as well.

    Seriously, this sounds like a bit of a L2P issue, any class played right is able to beat any other class.

    I've beaten sorcs on every class I play this patch too. As I'm sure you will agree not all sorcs are equal, or equally able to exploit shield stacking. And its true, any class can beat any class with the right strategy. Thats not the point of my post. As I said earlier, the issue isn't that I find sorcs are generally un killable. The issue is, in virtually every 1v1 match up, the other class has to work much harder than the sorc to come out successful, assuming equal skill and build. The issue is, a good player on a sorc will outperform the same player on any other class, because the class is not balanced. Will you honestly claim that you'd see the same level of success or ease 1vXing on any other class?

    I just want to be able to play my DK and Templar without the lingering thought in the back of my head that my performance would be so much better on my Sorceror, not because I'm necessarily better at that class, but because that class is fundamentally stronger due to imbalance.
    Edited by CyrusArya on April 6, 2016 5:28PM
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    -Ary'a
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  • Lord-Otto
    Lord-Otto
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    CyrusArya wrote: »
    Mythk wrote: »
    CyrusArya wrote: »
    And what if I said sorcs should L2P, adapt, and evolve to play without being carried by an overpowered mechanic? Maybe this topic keeps getting brought up because its a valid issue that keeps going unaddressed patch after patch after patch? Simply dropping a cliched l2p doesnt change any of the imbalances I've brought up or the fact that sorc overperforms compared to other classes.

    Well then I'd tell you that I've easily beaten sorcerers on my mag NB, mag temp, and stam temp this patch, and when sorcerers were broken in 1.6, I beat them with my mag DK back then as well.

    Seriously, this sounds like a bit of a L2P issue, any class played right is able to beat any other class.

    I've beaten sorcs on every class I play this patch too. As I'm sure you will agree not all sorcs are equal, or equally able to exploit shield stacking. And its true, any class can beat any class with the right strategy. Thats not the point of my post. As I said earlier, the issue isn't that I find sorcs are generally un killable. The issue is, in virtually every 1v1 match up, the other class has to work much harder than the sorc to come out successful, assuming equal skill and build. The issue is, a good player on a sorc will outperform the same player on any other class, because the class is not balanced. Will you honestly claim that you'd see the same level of success or ease 1vXing on any other class?

    I just want to be able to play my DK and Templar without the lingering thought in the back of my head that my performance would be so much better on my Sorceror, not because I'm necessarily better at that class, but because that class is fundamentally stronger due to imbalance.

    You mean just how we sorcerors feel when we see magicka nightblades wipe entire zergs and then just cloak away from any 1vX encounter that might pose a threat? Sure. And your solution to this is to crush shields, which was proven in 1.0-1.5 to be the only way to make sorcs viable? No, just no.
    Templars can heal almost everything off, making them extremely hard to kill, while having Dark Flare and Radiant Destruction and Jabs, some of the most powerful offensive moves in the game. DKs have Wrecking Blow, one of the most overpowered abilities in the game. Or Burning Embers for insane healing, with Fossilze one of the strongest hard CCs. If you can't make use of these strengths, then you have to roll a new char for a class that's easier for you to play.
  • Minalan
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    It sounds to me like some siphon/proxy det/VD bombing night blades are salty that sorcs aren't dying by the hundreds every time they hit two buttons.

  • Makkir
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    I don't understand these threads.
    The best shields from hardened ward are going to be like 12k. In most cases you can't have the best of both worlds in terms of survivability and damage.
  • Thelon
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    Lord-Otto wrote: »
    DKs have Wrecking Blow, one of the most overpowered abilities in the game.

    Wrecking Blow is not a class skill
  • Lokey0024
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    No, but seriously, scale igneous shield off magika. The sorc tears will be delicious
  • Minalan
    Minalan
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    Lokey0024 wrote: »
    No, but seriously, scale igneous shield off magika. The sorc tears will be delicious

    I'm game. While we're at it, can Sorc have reflect too?
  • ForsakenSin
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    Just my two cents coming from vet 16 mage i do use two shields ect and i did get to kill players when they don't know how to use their character and what combos to use.

    The experienced player will get me down within seconds ....

    Trust me its hard to be able to use mage you need to have allot mana meaning my health is 15k or so , trying to manage offence and defense while your mana is running out its hard and it only takes two stuns and im out of stamina to brake and that is how easy is to kill a mage .

    Just the other day Dk killed me and my friend who is NB within 30 sec and we were like WOW...



    I believe its in human nature to think grass is always greener on the order side and things are unfair especially when you loose and get angry and fell things are unfair ect , me for example after DK got us i was thinking i should have played as DK they are so OP but then again im sure other classes thought the same thing about mage, NB or templer.

    Like i said classes are well balanced and it all depends on what skills you use the combo gear set and how good of a player you are... and luck..



    Ps nothing like using frag on DK while he uses reflect and you see that frag coming towards you and all you can think its ..crap...

    "By many i am seen as hero...as a savior of the Tamriel i will not stop until every Daedra every evil there is in Tamriel is vanquish by my hands..
    However i do this for my own purpose to gain trust of mortals to worship me and to eliminate my competition i will not bend my knee to lead your army to serve you Molag Bal , i will simply just take it from you.."--- Forsaken Sin( Magica Sorc)



    Arise From Darkness Forsaken SIn
    "You have been a loyal High Elf Magica Sorc
    Conjure of Darkness, Master of Magic
    Killer of Molag Bal and Savior of Ebonheart Pact
    Until Dark Brotherhood killed you...
    but now..NOW its time to Arise From Darkness once again..."

  • Lokey0024
    Lokey0024
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    Minalan wrote: »
    Lokey0024 wrote: »
    No, but seriously, scale igneous shield off magika. The sorc tears will be delicious

    I'm game. While we're at it, can Sorc have reflect too?

    Go ahead, its bugged.
  • FriedEggSandwich
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    Just my two cents coming from vet 16 mage i do use two shields ect and i did get to kill players when they don't know how to use their character and what combos to use.

    The experienced player will get me down within seconds ....

    Trust me its hard to be able to use mage you need to have allot mana meaning my health is 15k or so , trying to manage offence and defense while your mana is running out its hard and it only takes two stuns and im out of stamina to brake and that is how easy is to kill a mage .

    Just the other day Dk killed me and my friend who is NB within 30 sec and we were like WOW...



    I believe its in human nature to think grass is always greener on the order side and things are unfair especially when you loose and get angry and fell things are unfair ect , me for example after DK got us i was thinking i should have played as DK they are so OP but then again im sure other classes thought the same thing about mage, NB or templer.

    Like i said classes are well balanced and it all depends on what skills you use the combo gear set and how good of a player you are... and luck..



    Ps nothing like using frag on DK while he uses reflect and you see that frag coming towards you and all you can think its ..crap...

    15k hp isn't enough for pvp, over 20k is the norm. Use kagrenacs hope or eat purple food instead of blue. Using your shields as your effective health pool will always end up with you dying faster than you have time to react to. Personally I think it's a good idea for sorcs to plan for when their ward gets broken and not just hope they can keep their shields up all the time. In reality you can't keep your shields up constantly so put less effort into buffing your shields and more into buffing yourself with no shields. You can wear 2 pieces of heavy armour and replace all your divines with impen to achieve this.

    Not sure how many cp you have but all your wards get buffed by hardy, elemental defender and thick skinned, so investing cp into these will strengthen your wards. Imo 500cp isn't enough to justify putting 100 into bastion. I have 500cp and I only put 78cp into bastion leaving me 22cp spare to spend in other areas that will help me. Having cp in hardy and elemental defender will help you with or without wards.
    Edited by FriedEggSandwich on April 6, 2016 11:47PM
    PC | EU
  • Van_0S
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    OP, its always like this !!

    Your post was very informative but next time leave PvP alone and talk about PvE(only) otherwise you will have majority of Salty players posting in your thread( by which you put a lot of effort in finding what really is wrong with the class balance).

    Yes,OP I agree!!
    In my opinion Magicks Sorc are way to powerful for a class that as to be squishy at least in PvE..... but in these recent patches as made them perform good in all three roles like survivability(Tanky), DPS and now healing, especially in VMA.

    Now to understand better of each class here is an example:
    NB have good burst DPS but low Defence, DK are born for being tanky and Templar for healing but a Sorc can do all three (.... really insane xD).
    So, in a group dungeon you dont need a tank and healer just 4 sorc is enough to finish that dungeon.

    Now that's imbalance!!!!




  • ToRelax
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    CyrusArya wrote: »
    Mythk wrote: »
    CyrusArya wrote: »
    And what if I said sorcs should L2P, adapt, and evolve to play without being carried by an overpowered mechanic? Maybe this topic keeps getting brought up because its a valid issue that keeps going unaddressed patch after patch after patch? Simply dropping a cliched l2p doesnt change any of the imbalances I've brought up or the fact that sorc overperforms compared to other classes.

    Well then I'd tell you that I've easily beaten sorcerers on my mag NB, mag temp, and stam temp this patch, and when sorcerers were broken in 1.6, I beat them with my mag DK back then as well.

    Seriously, this sounds like a bit of a L2P issue, any class played right is able to beat any other class.

    I've beaten sorcs on every class I play this patch too. As I'm sure you will agree not all sorcs are equal, or equally able to exploit shield stacking. And its true, any class can beat any class with the right strategy. Thats not the point of my post. As I said earlier, the issue isn't that I find sorcs are generally un killable. The issue is, in virtually every 1v1 match up, the other class has to work much harder than the sorc to come out successful, assuming equal skill and build. The issue is, a good player on a sorc will outperform the same player on any other class, because the class is not balanced. Will you honestly claim that you'd see the same level of success or ease 1vXing on any other class?

    I just want to be able to play my DK and Templar without the lingering thought in the back of my head that my performance would be so much better on my Sorceror, not because I'm necessarily better at that class, but because that class is fundamentally stronger due to imbalance.

    I'd argue magicka NBs can 1vX at least as good as Sorcs and stamina DKs have a big advantage against Sorcs 1v1. I don't generally disagree that shieldstacking is an issue, but this thread is really lacking in experience...
    DAGON - ALTADOON - CHIM - GHARTOK
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  • ForsakenSin
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    FriedEggSandwich thank you for the tip i will need to re do my cp points and see how that works at the moment im using all juliano with blue food i think im 19k health or so .. see exactly as i said its all about what skills you use gear ect

    if something dose not work for you , just need to find the weak link and fix it

    The shield stacking takes up mana the escape teleport most of times its useless as it uses allot of mana and with Dk talons or snare you cant move you cant brake as we don't have stamina .. and if we put in stamina we don't have enough magica ect so its a compromise..


    Just out of curiosity to people asking for mage to be nerferd just wondering have you actually tried playing it with a mage and i mean till vet 16 and do pvp and dungeons ??

    If yes you understand then that its hard and how squishy you really are and wish that you were Temp or DK or NB and you wouldn't be asking anything to be nerferd.

    If no well then please trying playing with a Mage and i mean really playing till vet 16 and pvp and then when you get killed so easily with other classes you will be asking for other classes to be nerferd.

    I do apologize i don't mean to sound like trolling ect i can understand the frustration but it seams that people who don't play mage try to change things they never experienced , i can understand if you were killed by mages and think that they are OP and get angry or its unfair however us mages get killed many times by other classes and NPC dungeons as well quiet easily.

    Forsaken Sin ---> "Before you criticize a mage , walk a mile in his shoes." :smile:
    "By many i am seen as hero...as a savior of the Tamriel i will not stop until every Daedra every evil there is in Tamriel is vanquish by my hands..
    However i do this for my own purpose to gain trust of mortals to worship me and to eliminate my competition i will not bend my knee to lead your army to serve you Molag Bal , i will simply just take it from you.."--- Forsaken Sin( Magica Sorc)



    Arise From Darkness Forsaken SIn
    "You have been a loyal High Elf Magica Sorc
    Conjure of Darkness, Master of Magic
    Killer of Molag Bal and Savior of Ebonheart Pact
    Until Dark Brotherhood killed you...
    but now..NOW its time to Arise From Darkness once again..."

  • leepalmer95
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    The only shield stacking that annoys me is hardened ward + harness stacking. Stamina builds are fine they have to get through 1 shield (because healing ward is a heal believe it or not) but magicka builds have to get through around 25k worth of shields which you can't crit before they can even touch a sorc's hp...

    Not sure why zos decided to give stamina the shield stack counter when stamina builds have never had a problem with sorc.

    Either make shields critable and gives shields something like 10-20% crit dmg reduction while they are on.

    Or make hardened + harness not stackable. So every other magicka build actually has a chance to get through the shields...

    You could even make the large shields such a harness/hardened as primary shields and if you use 2 primary shields then the second shield put on is only 30% as effective... or something like that.

    Maybe with any of this changes sorc will have to give up some dmg for survivability and not increase both at once.

    E.g. They can't go 3 infused/4 divines anymore any will have to slot some impen, some sorc may not use harness anymore in open world so will have to give up some dmg or something for more sustain.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • DjKahun
    DjKahun
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    lololol l2p
    ~ Snowborn ~ Ebonheart Loyals ~
    V16 - Stamina Templar - Nord [PS4-EU][Ebonheart Pact]
    V16 - Magicka Sorcerer - Dark Elf [PS4-EU][Ebonheart Pact]
  • DjKahun
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    The only shield stacking that annoys me is hardened ward + harness stacking. Stamina builds are fine they have to get through 1 shield (because healing ward is a heal believe it or not) but magicka builds have to get through around 25k worth of shields which you can't crit before they can even touch a sorc's hp...

    Not sure why zos decided to give stamina the shield stack counter when stamina builds have never had a problem with sorc.

    Either make shields critable and gives shields something like 10-20% crit dmg reduction while they are on.

    Or make hardened + harness not stackable. So every other magicka build actually has a chance to get through the shields...

    You could even make the large shields such a harness/hardened as primary shields and if you use 2 primary shields then the second shield put on is only 30% as effective... or something like that.

    Maybe with any of this changes sorc will have to give up some dmg for survivability and not increase both at once.

    E.g. They can't go 3 infused/4 divines anymore any will have to slot some impen, some sorc may not use harness anymore in open world so will have to give up some dmg or something for more sustain.

    What stops any other magicka class from using Harness Magicka? I got a stamina class & a sorc myself, I don't think it's the issue with the actual shields but mostly l2p issue, as someone mentioned before sorcs don't have much stamina at all that's why I always run stam/tri stat pots but once you do run out of stamina you are just dead.
    ~ Snowborn ~ Ebonheart Loyals ~
    V16 - Stamina Templar - Nord [PS4-EU][Ebonheart Pact]
    V16 - Magicka Sorcerer - Dark Elf [PS4-EU][Ebonheart Pact]
  • leepalmer95
    leepalmer95
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    DjKahun wrote: »
    The only shield stacking that annoys me is hardened ward + harness stacking. Stamina builds are fine they have to get through 1 shield (because healing ward is a heal believe it or not) but magicka builds have to get through around 25k worth of shields which you can't crit before they can even touch a sorc's hp...

    Not sure why zos decided to give stamina the shield stack counter when stamina builds have never had a problem with sorc.

    Either make shields critable and gives shields something like 10-20% crit dmg reduction while they are on.

    Or make hardened + harness not stackable. So every other magicka build actually has a chance to get through the shields...

    You could even make the large shields such a harness/hardened as primary shields and if you use 2 primary shields then the second shield put on is only 30% as effective... or something like that.

    Maybe with any of this changes sorc will have to give up some dmg for survivability and not increase both at once.

    E.g. They can't go 3 infused/4 divines anymore any will have to slot some impen, some sorc may not use harness anymore in open world so will have to give up some dmg or something for more sustain.

    What stops any other magicka class from using Harness Magicka? I got a stamina class & a sorc myself, I don't think it's the issue with the actual shields but mostly l2p issue, as someone mentioned before sorcs don't have much stamina at all that's why I always run stam/tri stat pots but once you do run out of stamina you are just dead.

    1. Did i ever mention i had a problem with the individual skill? No? Nothing stops another class using harness but other classes don't have their class defence being a shield so don't spec 80 into bastion because it's a waste, they also don't have access to another shields thats actually bigger than harness, i don't have an issue with the individual skills just when their stacks.

    2. Please don't ever try and use the L2P thing on a class which i'm pvp rank 27 or something in, I've played it a lot, it's unbalanced it's not a L2P issue at all.

    3. Sorc's don't have much stamina? Why is that? No class just gets extra stamina, sorc have as much stamina as you decide to build them with. It's easy enough to get 13-15k without actualy putting any stats in it or having any equipment with stamina, ; tripots and good cp distribution will mean any half decent sorc will not run out of stamina...

    Please be more bias, it couldn't be any more obvious that you run around and shield stack easy mode.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • TheDarkShadow
    TheDarkShadow
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    I think what needed to be nerf are the offense skills, not the defense skills or block/roll. PvP in this game now feel like a fps game, with any encounter end within a few button smashing. But if we make 1vs1 last longer, which allow more balance build with more defense and sustain, then the 24vs24 fight will last forever with all the heal and defense buffs and the server cannot handle the lag. That's the problem with AvA game. I guess we have to accept this mess, because, well, what can you expect in a big bloody messy battle ground. Perhaps if they introduce small scale Arena, they can nerf damage and we can have more balance build, and then just give battle spirit a damage buff so they can still 1 shot people out there.
  • coolermh
    coolermh
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    Lol a good Templar has far better survivablity than sorc shields and the way things are right now they may even have more dmg.
    -MrHeid625
    Max Chars:
    Magika Sorc AD
    Stamina NB AD
    Stam DK AD
    Magika NB-
    Magika Temp-
    Stam Warden
    Stam Sorc
    Mag Warden
  • The_Lex
    The_Lex
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    So many Nerf posts. Let's let ZOS actually work on things that truly need fixing.
  • cosmic_niklas_93b16_ESO
    cosmic_niklas_93b16_ESO
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    NativeJoe wrote: »
    CyrusArya wrote: »
    I am not one to call for nerfs often. In my entire time on the forums, I have made only one other similar post in regards to the single target damage on proxy det. I only make this post when I feel something is truly unbalanced and needs to be addressed, and that's how I feel about magicka sorc right now. And the reason I'm compelled to make this post at this time is because I strongly believe that outside Magicka Sorc, everything else in the game is fairly well balanced right now. I'd love to see them finally address this issue and be done with it. As always, balance concerns are mostly a matter of opinion. These are simply my opinions and anyone is welcome to argue against them. So to the point, here are the 4 major factors that make magicka sorc unbalanced:

    Easy Optimization- For every other magicka class, you can either spec for high tankiness or high damage. Not both. Trade offs have to be considered and calculated decisions made. If you go max damage, you sacrifice tankiness. If you go max tankiness, you sacrifice damage. Ask any magicka DK, templar, or NB and its the same story- optimizing these builds is a matter of great theory crafting, tweaking, and balancing to find what configuration works for you personally. Magicka Sorceror is the only class where you get optimal tankiness and optimal damage with the same set up, just stack max magicka and spell damage and you get the best of both worlds. As a result, optimizing a magicka Sorc is easier, more simplistic, and more advantageous than on any other class or playstyle. This is not balanced.

    Easy Survivability- For every other class and playstyle, survivability means using a host of skills, techniques, and game mechanics to stay alive- many abilities, heals, shields, buffs, and actual game mechanics like blocking and dodging. Sorc survivability can literally be summed up in 3 skills: hardened ward, healing ward, harness magicka. And then if thats not enough, just streak away for long enough to reset the fight. Is it not obvious what the problem is here? To see anywhere close to the level of survivability a sorc has, any and every other class/spec has to work much harder and make much more input. Spamming shields provides wayy too much output for the input it requires. As such, damage mitigation on a sorc is much easier and more simplistic than on any other class or playstyle. This is not balanced.

    Perpetual Crit Immunity- Weapon/Spell Critical is a major dynamic in PvP that has offensive and defensive ramifications for every class and playstyle. Once again tho, Sorc is the one class that gets to play outside the rules and operate apart from every other class and playstyle. Can anyone justify how it is fair that one class have essentially immunity from a major game mechanic simply due to the nature of that class' defensive scheme?? How is that balanced? I'd love to run infused/divines on my stamina DK or magicka templar to pump their stats as high as possible. When I slap my PvE gear on these toons, I cant help but wonder how AWESOME it would be to have the luxury of PvPing with such high stats. But then I have to accept the reality that Impen gear offers these toons much more benefit in the grand scheme of things. Not on my sorc tho, there I get to rock infused and divines while still being just as tanky as w/o it. Once again the 'play outside the rules' class gets to have its cake and eat it too. Every other class has to heavily consider the effect of critical hits on their performance and build accordingly. Sorc does not. This is not balanced.

    Unbalanced Champion System- Shattering Blows is not a nerf to sorcs, it is an overdue balancing measure that is completely irrelevant. Shattering blows should have been in the champ system from the get go considering bastion existed from the start. But here is the reality as long as CPs are capped and as long as most people have less than 1000 or so to spend. There is absolutely no incentive for non-sorcs to invest in shattering blows to counter one playstyle whereas there is all the incentive in the world for sorcs to invest in bastion to counter every single other playstyle. Not much else to say here, this is not balanced.

    These are the four major complaints I have regarding balance with this class, and balance with this class is the only complaint I have with balance in general. Thats why I took the time to write this out today. Unlike many nerf posts which are driven by vandetta but lack perspective, understand that my most played character is a sorc and I am not making this thread out of hatred or bias but rather a genuine concern for balance. It will be up to ZOS to come up with a solution, and there are many possible solutions. My point is not to propose a solution or push for a specific change. My point in making this post is to remind ZOS that this class STILL is not balanced. Much of the community seems to have become complacent with Sorcs being OP, but I am not cool with that. And I'm sick of seeing 'solutions' like shield breaker that blatantly admit there is an issue, but completely fail to address that issue in any meaningful way. "We admit that shield stacking is broken, here is a set that only stamina users can use at the cost of compromising an ideal build. Good luck, have fun". Its pathetic.

    No more band aid fixes, no more gimmicks. Can you guys please just address the root problems with shield stacking and how shields mechanically operate so we can bury this topic already?

    @Wrobel
    @ZOS_BrianWheeler

    You don't know what your talking about.

    Optimization:You can't stack to 57k magicka and have great shields and high damage. it is a trade, often time you end up under the optimum amount of magicka chasing that elusive spell power number. and that can kill you in any sustained fight. And every dk, templar, and nb I know goes all points into magicka just like me. because They have other methods of mitigating damage and healing themselves up.

    Survivability: not Every sorc plays this way, and if s/he is playing this defensivly, I don't think they're going to kill you. I know it's fustratiing fighting someone that u can't nail down and kill whenever you want, but I feel similar when it comes down to NB stealth, templar perma blockers, DK Regen builds, and the tones of people spamming gap closers and bombard... it's a playstyle.

    perpetual crit immunity: can you not use a shield? there are 10 other shields besides ward that can give you the very same benefit. hell there is even enchantments o.o

    CP: And the fact thermaturge boosts your wrecking blow damage...and just about every other type of damage doesn't bother you? why because it's not to your benefit to have it balanced?

    If you don't like the way your playing your sorc with 3 shields. try a pet build, try a winterborn and ice staff, try phoenix set and vicious death, TRY ANY NUMBER OF OTHER COMBOS.... before you take down the viability of the entire class and end sorc tanking, pet builds,etc

    There are sets to counter shield stackers, there are enchantments, there are stun locks, and there are plenty of burst builds/dot builds that can take down a shield...even one as high as 75k in pvp.

    Stop this ridiculousness. Sorcs shields have been repeatedly nerfed. and now a single ward can't even block a full wrecking blow. where as historically it's been 1 strong attack to 1 shield. Enough is enough, if your being killed by sorcs ruthlessly more than any other class, POST PROOF.

    IF anything, On the 100% legit side, the strength of ward needs to be slightly increased so it can maintain the 1 strong attack to 1 shield ratio, and so other 1 shield builds are still viable.

    Just because Your at the party and drink to much , puke, and have to go to the hospital...doesn't mean the substance has to be made illegal, and all your friends have to stop drinking. See what im saying? just because your a shield stacker and play defensively, and take everything to the extreme there... doesn't mean we need to nerf the class for everyone else that is just using 1 shield and is playing offensively.


    http://forums.elderscrollsonline.com/en/discussion/248915/sorcs-need-a-shield-buff/p1 if you want to read deeper into the many points made in this thread.

    Doesn't really matter, people just want to have their easymode killings without having to think about defences. Just feels like everyone just wants to get rid of defences so they won't have to hurt their brains thinking about that too, only attacking.....
    R.I.P. Daranth Spellborn
    VR16 Dunmer Sorcerer
    March 2014 - May 2016
    He was a skilled Crafter and a reliable Sorcerer;
    Then came the Dark Brotherhood

    Wrobel wrote: Surge is now more effective for tank characters.
    Because crit tanks are so good, LOL. xD
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