The_Great_Maldini wrote: »Shattering Blow CP points plus Shield Breaker set.
No need to change the existing mechanics. Sorcs are as sturdy as a wet paper bag without a shield.
Easy Survivability- For every other class and playstyle, survivability means using a host of skills, techniques, and game mechanics to stay alive- many abilities, heals, shields, buffs, and actual game mechanics like blocking and dodging. Sorc survivability can literally be summed up in 3 skills: hardened ward, healing ward, harness magicka. And then if thats not enough, just streak away for long enough to reset the fight. Is it not obvious what the problem is here? To see anywhere close to the level of survivability a sorc has, any and every other class/spec has to work much harder and make much more input. Spamming shields provides wayy too much output for the input it requires. As such, damage mitigation on a sorc is much easier and more simplistic than on any other class or playstyle. This is not balanced.
Waffennacht wrote: »Whine whine whine
Blah blah blah
They nerfed cloak on to sorcs!
L2P for the love of god,
The_Great_Maldini wrote: »Shattering Blow CP points plus Shield Breaker set.
No need to change the existing mechanics. Sorcs are as sturdy as a wet paper bag without a shield.
Master_Kas wrote: »The_Great_Maldini wrote: »Shattering Blow CP points plus Shield Breaker set.
No need to change the existing mechanics. Sorcs are as sturdy as a wet paper bag without a shield.
How about magicka builds who have the biggest issue with magicka sorcs who stack harness + hardened ward + healing ward?
Shieldbreaker and that CP is not a solution if the sorc you face has a normal functioning brain.
Master_Kas wrote: »The_Great_Maldini wrote: »Shattering Blow CP points plus Shield Breaker set.
No need to change the existing mechanics. Sorcs are as sturdy as a wet paper bag without a shield.
How about magicka builds who have the biggest issue with magicka sorcs who stack harness + hardened ward + healing ward?
Shieldbreaker and that CP is not a solution if the sorc you face has a normal functioning brain.
Mag blade has enough burst that harness isn't relevant, same with mag sorc and magplar. Only mag DK has issues with hardened + harness, since they lack the burst to prevent harness restoring too much magika back
@catalyst10e The point is, those 3 skills together provide far more mitigation and benefit than any other 3 skills in the game. Like I said, the output shield stacking provides compared to the player input it requires too much. It makes survival on sorc easy mode compared to every other playstyle in the game. Obviously hardened ward makes all the difference when it comes to shield stacking, it doesn't matter that the other 2 are not class skills.
Also, your perspective is completely off when it comes to numbers. Absolutely no one is is hitting 10k non crits with shields up with any one non ultimate ability. It is far easier for a sorc to reapply 10k damage shields than it is to apply 10k damage on shields. Thats the imbalance. Simply making shields critable would fix everything.
@Lexxypwns So are you implying that somehow other classes do not have to deal with this same exact meta? Cus as long as were all playing the same game, your comment is completely irrelevant. If anything, it means sorcs are even more OP in this magicka meta because harness+hardened is overkill against magicka builds, and no other class can exploit that kind of mitigation. Shield stacking doesn't make magicka damage worthless vs sorcs per se, but it is by far the strongest magicka damage mitigation that exists in the game. If you think its justified, because the meta is so burst heavy, what does that say about every other class that cannot stack 16k+ shields from 2 button presses? Your arguement is bad. This is a discussion about balance among classes, and the points you raise are irrelevant to that, because all classes play the same game.
Other classes have different mitigation tools. Absolutely no mitigation tools should be nerfed for any reason in the current burst meta, it will only exacerbate the problems we are currently facing. If you feel hardened ward is unbalanced, that's fine. The correct method however is to BUFF mitigation tools the other classes have, not to nerf the already inadequate defensive tools sorc has. My magblade can burst 16k of shields down in 2 GCD, even without being able to crit, other classes can do similar burst, but that's not the point. The sorc is designed to counter direct burst, the key to fighting/killing top tier sorcs is to combine pressure DPS with CC and time your burst very carefully.
My argument is flawless, thinking like yours, which is apparently typical at ZoS is the reason why we have been in a burst meta since 1.6, why mitigation tools are mostly worthless these days. If anything, sorc is actually in balance since it can put out decent pvp burst while effectively using mitigation tools. The real issue lies in the gutting of mitigation tools available to templar and dk and the stam regen while blocking nerf, effectively ruining tankiness. @Zheg can I get you in here to explain how MORE burst or LESS mitigation are both bad things all around, you're much more eloquent than I.
Edit: Also @FriedEggSandwich had you played more time in pvp since thieves guild dropped you'd know that 10.3k hardened ward isn't worth much these days. 1 det+conceal will hit you harder than that, non-crit, especially since we have stealth empower again, if you're a magika build its run harness or die these days, since there's no other effective mitigation tool to stop all this burst. If I could just block incoming damage for a second without turning my stam regen off for 2 seconds I probably wouldn't run harness, even on magika sorc, but as it is the damage it does to your stam pool is just too much to risk, especially since you absolutely have to retain stamina to CC break and block meteors
TLDR: nerfing any mitigation tool is a joke and the root of the current problem in pvp, if a mitigation tool seems to be performing well then other mitigation tools should be brought in line with it, to discourage even more burst and get back to tactical pvp
That's the key, if they are inexperienced.FriedEggSandwich wrote: »@Lexxypwns Yeah, like I said I've played about 10 hours of the latest patch. You're right that a 10.3k ward doesn't last long, but it's insta cast and spammable. Also I have 23k spell resistance and 20k physical resistance fully buffed, with 1500 crit resistance. When my ward gets broken most players can't damage my health pool enough to kill me before I recast my ward and heal up. With decent cost reduction and regen you can run rings around players with this setup, even groups of players if they're inexperienced. Try it out.
HoloYoitsu wrote: »That's the key, if they are inexperienced.FriedEggSandwich wrote: »@Lexxypwns Yeah, like I said I've played about 10 hours of the latest patch. You're right that a 10.3k ward doesn't last long, but it's insta cast and spammable. Also I have 23k spell resistance and 20k physical resistance fully buffed, with 1500 crit resistance. When my ward gets broken most players can't damage my health pool enough to kill me before I recast my ward and heal up. With decent cost reduction and regen you can run rings around players with this setup, even groups of players if they're inexperienced. Try it out.
Against players of equal skill you aren't going to run rings around them outnumbered on a sorc, unless your definition is run around LOS for 30 sec until you're back in your friendly Zerg.
I am not one to call for nerfs often. In my entire time on the forums, I have made only one other similar post in regards to the single target damage on proxy det. I only make this post when I feel something is truly unbalanced and needs to be addressed, and that's how I feel about magicka sorc right now. And the reason I'm compelled to make this post at this time is because I strongly believe that outside Magicka Sorc, everything else in the game is fairly well balanced right now. I'd love to see them finally address this issue and be done with it. As always, balance concerns are mostly a matter of opinion. These are simply my opinions and anyone is welcome to argue against them. So to the point, here are the 4 major factors that make magicka sorc unbalanced:
Easy Optimization- For every other magicka class, you can either spec for high tankiness or high damage. Not both. Trade offs have to be considered and calculated decisions made. If you go max damage, you sacrifice tankiness. If you go max tankiness, you sacrifice damage. Ask any magicka DK, templar, or NB and its the same story- optimizing these builds is a matter of great theory crafting, tweaking, and balancing to find what configuration works for you personally. Magicka Sorceror is the only class where you get optimal tankiness and optimal damage with the same set up, just stack max magicka and spell damage and you get the best of both worlds. As a result, optimizing a magicka Sorc is easier, more simplistic, and more advantageous than on any other class or playstyle. This is not balanced.
Easy Survivability- For every other class and playstyle, survivability means using a host of skills, techniques, and game mechanics to stay alive- many abilities, heals, shields, buffs, and actual game mechanics like blocking and dodging. Sorc survivability can literally be summed up in 3 skills: hardened ward, healing ward, harness magicka. And then if thats not enough, just streak away for long enough to reset the fight. Is it not obvious what the problem is here? To see anywhere close to the level of survivability a sorc has, any and every other class/spec has to work much harder and make much more input. Spamming shields provides wayy too much output for the input it requires. As such, damage mitigation on a sorc is much easier and more simplistic than on any other class or playstyle. This is not balanced.
Perpetual Crit Immunity- Weapon/Spell Critical is a major dynamic in PvP that has offensive and defensive ramifications for every class and playstyle. Once again tho, Sorc is the one class that gets to play outside the rules and operate apart from every other class and playstyle. Can anyone justify how it is fair that one class have essentially immunity from a major game mechanic simply due to the nature of that class' defensive scheme?? How is that balanced? I'd love to run infused/divines on my stamina DK or magicka templar to pump their stats as high as possible. When I slap my PvE gear on these toons, I cant help but wonder how AWESOME it would be to have the luxury of PvPing with such high stats. But then I have to accept the reality that Impen gear offers these toons much more benefit in the grand scheme of things. Not on my sorc tho, there I get to rock infused and divines while still being just as tanky as w/o it. Once again the 'play outside the rules' class gets to have its cake and eat it too. Every other class has to heavily consider the effect of critical hits on their performance and build accordingly. Sorc does not. This is not balanced.
Unbalanced Champion System- Shattering Blows is not a nerf to sorcs, it is an overdue balancing measure that is completely irrelevant. Shattering blows should have been in the champ system from the get go considering bastion existed from the start. But here is the reality as long as CPs are capped and as long as most people have less than 1000 or so to spend. There is absolutely no incentive for non-sorcs to invest in shattering blows to counter one playstyle whereas there is all the incentive in the world for sorcs to invest in bastion to counter every single other playstyle. Not much else to say here, this is not balanced.
These are the four major complaints I have regarding balance with this class, and balance with this class is the only complaint I have with balance in general. Thats why I took the time to write this out today. Unlike many nerf posts which are driven by vandetta but lack perspective, understand that my most played character is a sorc and I am not making this thread out of hatred or bias but rather a genuine concern for balance. It will be up to ZOS to come up with a solution, and there are many possible solutions. My point is not to propose a solution or push for a specific change. My point in making this post is to remind ZOS that this class STILL is not balanced. Much of the community seems to have become complacent with Sorcs being OP, but I am not cool with that. And I'm sick of seeing 'solutions' like shield breaker that blatantly admit there is an issue, but completely fail to address that issue in any meaningful way. "We admit that shield stacking is broken, here is a set that only stamina users can use at the cost of compromising an ideal build. Good luck, have fun". Its pathetic.
No more band aid fixes, no more gimmicks. Can you guys please just address the root problems with shield stacking and how shields mechanically operate so we can bury this topic already?
@Wrobel
@ZOS_BrianWheeler
RinaldoGandolphi wrote: »Sorc's are not what they used to be...they are just viable now and thats it...if you even have 2 decent players hammering on you, all you cna do is cast sheilds and die...even Sypher has trouble and dies to 2 decent players on his Sorc...those that keep pressure on him results in him being dead in outnumbered PVP
A few patches ago, yeah Sorcs were in a good spot...now not so much. Magic Sorc is probably the best 1v1 class, but 1v1 don't happen often in Cyrodiil anymore, i'd be more then happy to revist it if we had arenas though as in that case i think Sorc would be a little too good their and NB would be too good too and have to be adjusted a bit.
@catalyst10e The point is, those 3 skills together provide far more mitigation and benefit than any other 3 skills in the game. Like I said, the output shield stacking provides compared to the player input it requires too much. It makes survival on sorc easy mode compared to every other playstyle in the game. Obviously hardened ward makes all the difference when it comes to shield stacking, it doesn't matter that the other 2 are not class skills.
Also, your perspective is completely off when it comes to numbers. Absolutely no one is is hitting 10k non crits with shields up with any one non ultimate ability. It is far easier for a sorc to reapply 10k damage shields than it is to apply 10k damage on shields. Thats the imbalance. Simply making shields critable would fix everything.
@Lexxypwns So are you implying that somehow other classes do not have to deal with this same exact meta? Cus as long as were all playing the same game, your comment is completely irrelevant. If anything, it means sorcs are even more OP in this magicka meta because harness+hardened is overkill against magicka builds, and no other class can exploit that kind of mitigation. Shield stacking doesn't make magicka damage worthless vs sorcs per se, but it is by far the strongest magicka damage mitigation that exists in the game. If you think its justified, because the meta is so burst heavy, what does that say about every other class that cannot stack 16k+ shields from 2 button presses? Your arguement is bad. This is a discussion about balance among classes, and the points you raise are irrelevant to that, because all classes play the same game.
Other classes have different mitigation tools. Absolutely no mitigation tools should be nerfed for any reason in the current burst meta, it will only exacerbate the problems we are currently facing. If you feel hardened ward is unbalanced, that's fine. The correct method however is to BUFF mitigation tools the other classes have, not to nerf the already inadequate defensive tools sorc has. My magblade can burst 16k of shields down in 2 GCD, even without being able to crit, other classes can do similar burst, but that's not the point. The sorc is designed to counter direct burst, the key to fighting/killing top tier sorcs is to combine pressure DPS with CC and time your burst very carefully.
My argument is flawless, thinking like yours, which is apparently typical at ZoS is the reason why we have been in a burst meta since 1.6, why mitigation tools are mostly worthless these days. If anything, sorc is actually in balance since it can put out decent pvp burst while effectively using mitigation tools. The real issue lies in the gutting of mitigation tools available to templar and dk and the stam regen while blocking nerf, effectively ruining tankiness. @Zheg can I get you in here to explain how MORE burst or LESS mitigation are both bad things all around, you're much more eloquent than I.
Edit: Also @FriedEggSandwich had you played more time in pvp since thieves guild dropped you'd know that 10.3k hardened ward isn't worth much these days. 1 det+conceal will hit you harder than that, non-crit, especially since we have stealth empower again, if you're a magika build its run harness or die these days, since there's no other effective mitigation tool to stop all this burst. If I could just block incoming damage for a second without turning my stam regen off for 2 seconds I probably wouldn't run harness, even on magika sorc, but as it is the damage it does to your stam pool is just too much to risk, especially since you absolutely have to retain stamina to CC break and block meteors
TLDR: nerfing any mitigation tool is a joke and the root of the current problem in pvp, if a mitigation tool seems to be performing well then other mitigation tools should be brought in line with it, to discourage even more burst and get back to tactical pvp
@catalyst10e The point is, those 3 skills together provide far more mitigation and benefit than any other 3 skills in the game. Like I said, the output shield stacking provides compared to the player input it requires too much. It makes survival on sorc easy mode compared to every other playstyle in the game. Obviously hardened ward makes all the difference when it comes to shield stacking, it doesn't matter that the other 2 are not class skills.
Also, your perspective is completely off when it comes to numbers. Absolutely no one is is hitting 10k non crits with shields up with any one non ultimate ability. It is far easier for a sorc to reapply 10k damage shields than it is to apply 10k damage on shields. Thats the imbalance. Simply making shields critable would fix everything.
@Lexxypwns So are you implying that somehow other classes do not have to deal with this same exact meta? Cus as long as were all playing the same game, your comment is completely irrelevant. If anything, it means sorcs are even more OP in this magicka meta because harness+hardened is overkill against magicka builds, and no other class can exploit that kind of mitigation. Shield stacking doesn't make magicka damage worthless vs sorcs per se, but it is by far the strongest magicka damage mitigation that exists in the game. If you think its justified, because the meta is so burst heavy, what does that say about every other class that cannot stack 16k+ shields from 2 button presses? Your arguement is bad. This is a discussion about balance among classes, and the points you raise are irrelevant to that, because all classes play the same game.
Other classes have different mitigation tools. Absolutely no mitigation tools should be nerfed for any reason in the current burst meta, it will only exacerbate the problems we are currently facing. If you feel hardened ward is unbalanced, that's fine. The correct method however is to BUFF mitigation tools the other classes have, not to nerf the already inadequate defensive tools sorc has. My magblade can burst 16k of shields down in 2 GCD, even without being able to crit, other classes can do similar burst, but that's not the point. The sorc is designed to counter direct burst, the key to fighting/killing top tier sorcs is to combine pressure DPS with CC and time your burst very carefully.
My argument is flawless, thinking like yours, which is apparently typical at ZoS is the reason why we have been in a burst meta since 1.6, why mitigation tools are mostly worthless these days. If anything, sorc is actually in balance since it can put out decent pvp burst while effectively using mitigation tools. The real issue lies in the gutting of mitigation tools available to templar and dk and the stam regen while blocking nerf, effectively ruining tankiness. @Zheg can I get you in here to explain how MORE burst or LESS mitigation are both bad things all around, you're much more eloquent than I.
Edit: Also @FriedEggSandwich had you played more time in pvp since thieves guild dropped you'd know that 10.3k hardened ward isn't worth much these days. 1 det+conceal will hit you harder than that, non-crit, especially since we have stealth empower again, if you're a magika build its run harness or die these days, since there's no other effective mitigation tool to stop all this burst. If I could just block incoming damage for a second without turning my stam regen off for 2 seconds I probably wouldn't run harness, even on magika sorc, but as it is the damage it does to your stam pool is just too much to risk, especially since you absolutely have to retain stamina to CC break and block meteors
TLDR: nerfing any mitigation tool is a joke and the root of the current problem in pvp, if a mitigation tool seems to be performing well then other mitigation tools should be brought in line with it, to discourage even more burst and get back to tactical pvp
I know how to kill top tier sorcs, the point of this thread isn't that I'm having trouble with killing sorcs or that they are unkillable. My issue is, by nature of the imbalance I've described and the fact that sorcs defensive capabilities far over perform that of anyone else's, a top tier sorc will have an edge and easier time playing at that top tier level than an equally skilled player on any other class.
I know I say nerf in the title, but I don't necessarily want a direct nerf, more like a relative nerf. What I want to see is other classes defensive capabilities brought up to par so that every class has to work equally hard to get kills against each other. With the way sorcs are right now, this is not the case in most match ups. I hope that more clearly defines my position.
I know how to kill top tier sorcs, the point of this thread isn't that I'm having trouble with killing sorcs or that they are unkillable. My issue is, by nature of the imbalance I've described and the fact that sorcs defensive capabilities far over perform that of anyone else's, a top tier sorc will have an edge and easier time playing at that top tier level than an equally skilled player on any other class.
I know I say nerf in the title, but I don't necessarily want a direct nerf, more like a relative nerf. What I want to see is other classes defensive capabilities brought up to par so that every class has to work equally hard to get kills against each other. With the way sorcs are right now, this is not the case in most match ups. I hope that more clearly defines my position.