I don't know how it is on consoles but can we please get at least a tiny bit of deadzones on the movement stick? As it is, it sometimes becomes a real challenge to just stand still and interact with things because of how hyper sensitive the game responds to a not 100% centred analog stick. I don't have this issue on any other game and I play basically everything with it so this isn't the fault of my gamepad. I tried to ignore it for a while but it just ruins the experience.
In case I'm using the wrong term or people don't know what deadzones are: they are the area in which the game won't acknowledge input. In this case a tiny part of the centre being one would probably solve all of this. I DON'T want to play on keyboard and I don't exactly want to map keyboard buttons to my controller because I generally like the gamepad beta interface or being able to precisely vary between walking and running, etc, etc. It's also weird how this is in beta when you already released the game on consoles which rely on this form of input entirely.
I don't know anyone else that is playing with controller and others may have an easier time depending on the type of controller but even then, the movement stick is just way too sensitive the way it is now. Alternatively does anyone know of methods to put deadzones on my controller instead?