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Goodbye Vampirism

Phinix1
Phinix1
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Just came back after a few month hiatus to find some positive and some rather disturbing changes.

One of the bigger disappointments was the changes to vampirism. Requiring you to have a vampire ability slotted (which healers like me have no room for) in order to get the 10% magicka regen buff, makes dealing with the lack of health regen and the fire damage simply not worth it anymore. When you could get this without any abilities slotted, you still had the downsides of fire damage and no health regen, but at least the plus sides were attainable without gimping your heal build.

They also nerfed the heal from drain to be basically worthless as a heal, for the added "benefit" of being able to use it multiple times on a mob during a fight. Keep in mind, mobs (and players) get CC immunity from it so you won't be able to STUN them more than once. Since the heal (nerfed to 10% health per second) is now so low as to not even keep up with single normal mob damage, using it those multiple times against a CC immune mob becomes a liability, not a benefit.

Overall, really not happy with the changes. I guess this was due to all the people whining about werewolf getting stamina regen "for free" and so when they made it so that you had to slot the werewolf ultimate to get that, they felt they needed to "gimp" vampire in some way "to be fair." I guess they forgot vampires also have no health regen and fire damage vulnerability ALL the time, whereas werewolf only has poison vulnerability when in form. So, nerfing vampires in the same way doesn't really seem fair.

These changes are so gods-awful I will be curing my vampirism I have had since beta on a character I specifically built with the skill line in mind.

Oh well.
  • Ravereth
    Ravereth
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    9ad3fcd51db618d16b100b19441345dd7e5204b18ba569fd06d34c5687eb8a65.jpg
  • Phinix1
    Phinix1
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    It was a 1-2 punch of this combined with having no easy access to Major Sorcery on my Magicka Templar that made me want to leave again. :p
  • Reevster
    Reevster
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    Personally I think Vamps should be changed to only be playable at "Night" , since when can vampires roam around freely in the sunshine?

    Same with were wolf, only at night with full moon....
  • Tryxus
    Tryxus
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    I blame Twilight
    "Stand strong, stay true and shelter all."
    Tryxus - Guardian of the Green - Warden - PC/EU
  • Reevster
    Reevster
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    Tryxus wrote: »
    I blame Twilight

    Yes that show messed up the long standing night only Vampireisumn....
  • Humphie
    Humphie
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    Reevster wrote: »
    Tryxus wrote: »
    I blame Twilight

    Yes that show messed up the long standing night only Vampireisumn....

    Um...Blade?!?
  • Glaiceana
    Glaiceana
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    Time to join us werewolves then :)
    Priests of Hircine
    Werewolves who bite for FREE! PC/EU
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    Playing since July 2015!
  • Phinix1
    Phinix1
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    Just deleted the two characters I spent the last week getting to mid 20's...

    Having a hard time getting motivated to level up that Magicka Templar I was looking forward to. No vamp and having to juggle bars just to attack with a useless dot (Entropy) just to get Major Sorcery.

    Maybe I'll just level another Sorcerer. At least that class is balanced.

    Sort of.
    Edited by Phinix1 on April 2, 2016 11:12AM
  • cosmic_niklas_93b16_ESO
    cosmic_niklas_93b16_ESO
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    Phinix1 wrote: »
    Just deleted the two characters I spent the last week getting to mid 20's...

    Having a hard time getting motivated to level up that Magicka Templar I was looking forward to. No vamp and having to juggle bars just to attack with a useless dot (Entropy) just to get Major Sorcery.

    Maybe I'll just level another Sorcerer. At least that class is balanced.

    Sort of.

    Eh, templars are kinda balanced atm. They're the only ones that have a house to defend. ;)
    R.I.P. Daranth Spellborn
    VR16 Dunmer Sorcerer
    March 2014 - May 2016
    He was a skilled Crafter and a reliable Sorcerer;
    Then came the Dark Brotherhood

    Wrobel wrote: Surge is now more effective for tank characters.
    Because crit tanks are so good, LOL. xD
  • LiquidSchwartz
    LiquidSchwartz
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    dont use it on a healer then lol
    May the Schwartz be with you.
    EP/XB1/NA

  • runagate
    runagate
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    It must have taken a lot of time to level 2 characters into their 20s to assess the usefulness of vampirism! Kudos!
  • STEVIL
    STEVIL
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    Reevster wrote: »
    Personally I think Vamps should be changed to only be playable at "Night" , since when can vampires roam around freely in the sunshine?
    ..

    Since at least May 26 1897, the publication date of Bram Stoker's Dracula. Maybe before, but no sources at hand.
    In Dracula, vampires are nocturnal by nature, preferring the night, not limited to it.
    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • STEVIL
    STEVIL
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    Phinix1 wrote: »
    Just deleted the two characters I spent the last week getting to mid 20's...
    Sort of.

    Ok for anyone else considering this, remember you can just buy off the vamp and not delete the chars for a few gold. Go to the mage's guild in the zone you got your v-quest in. Paying for a skill respec too (BEFORE the vamp buy ot) and you lose no skills. likely need to do that anyway with such a change.

    On the general idea of vamp changes...

    I agree the changes lowered things but frankly, with 3 vamps of my own, the drain was too good. They might have gone a bit too far, but hey, that may change. I still have them and the ult is still decent, the stun from drain is still useful and its not by any means crippling. However, i didn't make 3 vamps bc of their power-up. I did it for fun and for character aspects.

    So, my advice to potential fledglings is do NOT choose vampire for the stats and power-up goals. Choose it for fun or stay away. If you try it and dont like it, do a skill respec and buy out of the vamp, keeping all the xp and development.
    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • dodgehopper_ESO
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    The only use I have for vampire is bat swarm and dark stalker. The regeneration is nice but often times your loadout can't afford trashy Batman skills. As bad as drain is, I actually think they've made mist form worse. It feels like its been slowed down twice, and as a defense its pretty terrible. Unlike boundless lightning it is also not possible to sprint while using mist form.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
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    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
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    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • Gargath
    Gargath
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    I created my magicka templar healer according to this example, and found myself having so much magicka / magicka regen, that I don't need any additional vamp skills.

    Nice build for healing in dungeons and even enough with Spear Shards only to do public dungeons, group bosses or any pve alone.
    Just some changes in build like 5x Seducer set/ 3x Torug's pact and with 2 healing staffs.

    Ah and I'm werewolf, so yes, goodbye vampirism :D .
    Edited by Gargath on April 2, 2016 2:20PM
    PC EU (PL): 14 characters. ESO player since 06.08.2015. Farkas finest quote: "Some people don't think I'm smart. Those people get my fist. But you, I like."
  • mubzander
    mubzander
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    Hey, let's not diss Twilight. That's one of my favourite films ;) well I was the only guy in the cinemas though :/
    Edited by mubzander on April 2, 2016 2:19PM
  • Gargath
    Gargath
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    Twilight... better than lullaby :p
    PC EU (PL): 14 characters. ESO player since 06.08.2015. Farkas finest quote: "Some people don't think I'm smart. Those people get my fist. But you, I like."
  • ElliottXO
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    Than god for the changes. Nothing more annoying than seeing 100% of the population being either Vamp or Wolf just to be meta.

    RIP team jacob and team edward.
  • Lightninvash
    Lightninvash
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    goodbye vamp hello werewolf ;)
  • waterfairy
    waterfairy
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    People whined about the werewolf passive so they required you to slot it...then they had to "balance" vampirism in the same way so people wouldn't whine more.

    Blame the whiners :p
  • Tholian1
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    My character isn't a healer, but vampirism works for him. CPs help mitigate much of the fire damage and drain and batswarm ultimate have saved him more than a few times. But it's mostly the dark stalker passive that I am not willing to give up.

    I guess it really depends on your play style.
    PS4 Pro NA
  • kongkim
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    There were way too many vam. and wolves at one point. Now its only those the like to play them and use their skills and not only to benefit from passives. think it's a good thing.
    Edited by kongkim on April 2, 2016 6:30PM
  • cosmic_niklas_93b16_ESO
    cosmic_niklas_93b16_ESO
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    kongkim wrote: »
    There were way too many vam. and wolves at one point. Now its only those the like to play them and use their skills and not only to benefit from passives. think it's a good thing.

    Yeah, it's so good to have skill lines with mostly broken and useless stuff in it and have 100% of the downsides even if you don't get any benefits while not having any skills slotted.
    R.I.P. Daranth Spellborn
    VR16 Dunmer Sorcerer
    March 2014 - May 2016
    He was a skilled Crafter and a reliable Sorcerer;
    Then came the Dark Brotherhood

    Wrobel wrote: Surge is now more effective for tank characters.
    Because crit tanks are so good, LOL. xD
  • MornaBaine
    MornaBaine
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    Reevster wrote: »
    Tryxus wrote: »
    I blame Twilight

    Yes that show messed up the long standing night only Vampireisumn....

    As much as I loathe Twitlight with every fiber of my being.... you're wrong. Historically speaking, vampires have long been able to move about during the day. This is true of the Eastern European folklore surrounding vampires as well as literature involving vampires up to and including Dracula. What changed? The silent film Nosferatu. It was the FIRST time a vampire was destroyed due to sunlight. Yes, it is the MOVIES we have to blame for the now common idea that vampires MUST be destroyed by sunlight.

    But otherwise, I generally agree with the sentiments expressed in much of this thread. ZOS has consistently made vampires no fun to play and consistently IGNORED every reasonable request by the player base to make them better.
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

  • kongkim
    kongkim
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    kongkim wrote: »
    There were way too many vam. and wolves at one point. Now its only those the like to play them and use their skills and not only to benefit from passives. think it's a good thing.

    Yeah, it's so good to have skill lines with mostly broken and useless stuff in it and have 100% of the downsides even if you don't get any benefits while not having any skills slotted.

    Never said that...
  • DephlaterMouse
    DephlaterMouse
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    As each book/movie is responsible for building a world you can believe in by explaining the rules; you're bound to have many varied instances like Buffy/Angel where they get set on fire by sun, and Twilight where they glow with diamond skin...
    Edited by DephlaterMouse on April 2, 2016 7:23PM
    USA to New Zealand transplant.
  • GreenSoup2HoT
    GreenSoup2HoT
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    I have called myself a balance advocate for vampirism and strive'd for better balance of this skill-line. However i recently had to abandon the skill-line to attempt vMA. I still cannot finish the last boss round but thats another discussion on it's own.

    Vampirism in my opinion is "unfinished". Fighters guild was balanced around pve and an after though to pvp vampire's. Camo Hunter being broken for so long shows how much they could care less about the skill-line. You would think vampires would be an extreme threat considering all the drawbacks they are currently facing.

    Sure Vampirism is getting some attention in the next DLC but why do we need to wait so long? Is there not more then 1 team on this company's pay-roll?

    It seem's there is to much time and money being used on the production of new zone's rather then going back and fixing the pot holes that were left unattended.

    I will return to vampirism when it makes more sense to do so. So many things need to be changed. Vamp stages and fighters guild extra percentages need to be re-evaluated.


    Until i see improvements i see no reason to be a vampire.
    PS4 NA DC
  • Zorrashi
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    I actually liked most of the changes to vampirism. For too long vampirism was considered an overall buff with negligible weaknesses. Now, its something that you can get benefits for, but only if you are willing to pay for it (by slotting a *GASP* vampire ability).

    The changes to the actual abilities are something i'm on the fence on, and even cringe at in a few instances, but ultimately I think they went in the right direction. Even if it came with its own share of mistakes (imo).
  • Phinix1
    Phinix1
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    Vigarr wrote: »
    People whined about the werewolf passive so they required you to slot it...then they had to "balance" vampirism in the same way so people wouldn't whine more.

    Blame the whiners :p

    I blame ZOS for not finding a more creative solution than over-nerfing capitulation to the whiners.
  • Reevster
    Reevster
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    Vicious Curse didn't help Vamps either.... Fire based Vamp cookers lol.
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