So it's clear the design focus of this skill line is for tanking, but I believe it has too much emphasis on tanking and not enough dmg skills for a weapon skill line. Traditionally warrior used a sword on their main hand to kill opponent and shield on the off hand to take a beating by blocking attacks
Problem is shields weren't always effective for mitigating dmg a shield can only point in one direction effectively blocking about 90-180 degrees of dmg but archers and other warriors could strike other parts of the body in dmg and this is where heavy armor comes in, Heavy armor is the defense that makes a warrior a 'Tank' and shields enhances(for lack of a better term) defenses. So what i'd like to see change to this skill line is more focus on dmg and less focus on defense simply because the dmg mitigation is so high that light and medium armor builds can be very tanky making heavy armor useless.
I'd like to see some of the passive from this skill lines moved over to the heavy armor skill line and the passives redesigned to fit the dps side of the skill line.
My suggestions are intended for both PVP and PVE
I'll briefly talk about each skill and passives and give suggestions to how it could be changed here we go:
Puncture: Standard taunt that causes major fracture. A powerful skill but I don't think this skill should be a taunt skill because the undaunted taunt is superior due to the range and synergy. it would work better as a dps skill in PVE for tanks to dish out just a little bit of dmg to a boss. My Suggestion: increase the dmg of this skill by 15%
Ransack: Grants minor resolve. again solid skill for mitigating a small amount of dmg My Suggestion: Increase the dmg of the skill by 15%
Pierce Armor: Causes major fracture and major breech. Suggestions for this morph is up in the air since I can't really think of a unique idea other than ' increase the dmg'
Low Slash: Low slash and its morphs are fine as is.
Shield Charge: Shield charge and it's morphs are fine as is.
Defensive Stance: reflects one spell projectile. Great utility skill for the skill line but it should reflect all kinds of projectiles This will help in PVE against Archer NPCs that uses lethal abilities such as Taking aim and quick shot attacks, in PVP it would reflect snipe and Vampire Crossbolts from the FG skill line My Suggestion: reflect one spell or physical projectile for all morphs.
Power Bash: Power bash and it's morphs are fine as is.
Ultimate:
Rage: cost: 170, target: AoE
Description: Slam your shield into the ground dealing dealing x physical dmg and knocking opponents in the air.
Morph 1- Berserker Rage
NEW EFFECT: Grants minor force increasing critical strike dmg for you and near by allies for 10 secs.
Morph 2-Warriors Wrath
NEW EFFECT: Grants Minor Protection reducing dmg by 8% and an additional 4% dmg reduction for each enemy hit (caps at 6) for 10 secs
Passives:
Sword and Board: increases weapon dmg by 5% and block mitigation by 30%, My Suggestion: increases weapon dmg by 10% and reduces the cost of block by 20%
Deadly Bash: This passive is fine as is.
Fortress: reduces the cost of block by 30% and reduces the cost of 1h and shield abilities by 10%. My Suggestion: Reduces the cost of 1h and shield abilities by 20% and restores x amount of stam for blocked hits every 5 sec.
Deflect Bolts: This passive is fine as is.
Battle Field Mobility: This passive is fine as is.
There, those are my though? What are yours? Please feel free to critic these ideas and add your own!
In my next post i'll talk about the dual wield skill line.
Power Wealth And Influence.