GeorgeBlack wrote: »Good points but I would disagree on the morph that u suggest.
If u halve the dmg and decrease casting time why use it instead of Execution?
Think over it again and come up with something more exciting
You should make clear, that your discussion is only for pvp.
(nearly) Everyone playing stamina in endgame pve is using DW/bow bc it's stronger than any specc with twohander. DW offers better sustained st-dps and far better AoE than twohander. Only place to use twohander in pve is vMSA, but even there i see templars and nbs using dw/bow.ShadowStarKing wrote: »
(nearly) Everyone playing stamina in endgame pve is using DW/bow bc it's stronger than any specc with twohander. DW offers better sustained st-dps and far better AoE than twohander. Only place to use twohander in pve is vMSA, but even there i see templars and nbs using dw/bow.ShadowStarKing wrote: »
Nonetheless i agree with you when talking about pvp, but even in pvp a lot of players (i think mostly NBs and templars) are using DW/bow.
twohander: singletarget dps-burst + a bit survivability
dw: aoe + sustained dps
bow: ranged dps + support dots
Just my2cents,
Destruent
Good idea to raise thread, but bad (imo) suggestions.
First of all, Tremble looks a lot like dragon leap. Even suggested morphs somewhat are similar to dragon leap morphs.
I'm sure, especially for ult we can have something better than clone with slight variation. And I'm especially against giving additional good stuff (like defile and % of damage reduction) - it makes too much for it.
Spin2Win with proper numbers could be either zerg buster (not bad thing) or quite good defence ulti. And while I'm totally against reflective scales (still are too good compared to other reflect skills), i kinda like this. But you lock yourself in 6 seconds in spin of death, and that's the part i don't like. Also speed buff is too much advantage.
Much better i think, it would be to make it toggle and cost X ult per second to spin.
If i have to give 2h ulti i'd go for something like:
Stampede - Low/medium cost (100-150), targetable with 5-8m circle. Rush to target location knocking all enemies in your way down dealing them low/low-to-medium damage. At target location all enemies are thrown in the air and are dealt moderate-to-high damage.
Juggernaut - enemies knocked down are stunned for 2s. Enemies thrown in the air are stunned for 2s after the fall, and this stun is unavoidable.
Berserker - enemies in your path are not knocked down but damage is increased to medium/modearte. Additionally, each enemy in targeted zone increase damage by 10%.
ShadowStarKing wrote: »Not much to say about this skill line I mean it's pretty well rounded. In fact you can slot all five skills on your bar and be effective.
What I want to focus on is two skills : Rally and upper cut morphs
Rally is such a powerful skill that almost all Stam builds require the use of a 2h to be effective I suggest that one of the skills in the fighters guild(Expert hunter) mirror how rally functions that way Stam builds can me more diverse in their builds.
When choosing to morph uppercut 99% of 2h users choose wrecking blow simply because it's the better morph it empowers it's self which lead to high dps but what about the other morph? Dizzying swing only adds minor maim which is useful for tanking but if you wanted to tank effectively you would use the 2h skill line.
So what could be changed to make the dizzying swing morph more appleaing? My suggestion would be to make it an instant cast dmg skill with 50% less dmg than wrecking blow.
What are your thoughts?
My next post will be about the 1h and shield skill line DISCUSS.
ShadowStarKing wrote: »(nearly) Everyone playing stamina in endgame pve is using DW/bow bc it's stronger than any specc with twohander. DW offers better sustained st-dps and far better AoE than twohander. Only place to use twohander in pve is vMSA, but even there i see templars and nbs using dw/bow.ShadowStarKing wrote: »
Nonetheless i agree with you when talking about pvp, but even in pvp a lot of players (i think mostly NBs and templars) are using DW/bow.
twohander: singletarget dps-burst + a bit survivability
dw: aoe + sustained dps
bow: ranged dps + support dots
Just my2cents,
Destruent
Wow well that's true, I guess pve builds use brutality pots to get the weapon power and vigor as a self heal, I myself use dw/bow on my nightblade for solo pve but the swap to a 2h in dungeons and pvp. And rally shines on solo pvp and vMSA simply because it can be used outside of combat and has a decent heal.
ShadowStarKing wrote: »(nearly) Everyone playing stamina in endgame pve is using DW/bow bc it's stronger than any specc with twohander. DW offers better sustained st-dps and far better AoE than twohander. Only place to use twohander in pve is vMSA, but even there i see templars and nbs using dw/bow.ShadowStarKing wrote: »
Nonetheless i agree with you when talking about pvp, but even in pvp a lot of players (i think mostly NBs and templars) are using DW/bow.
twohander: singletarget dps-burst + a bit survivability
dw: aoe + sustained dps
bow: ranged dps + support dots
Just my2cents,
Destruent
Wow well that's true, I guess pve builds use brutality pots to get the weapon power and vigor as a self heal, I myself use dw/bow on my nightblade for solo pve but the swap to a 2h in dungeons and pvp. And rally shines on solo pvp and vMSA simply because it can be used outside of combat and has a decent heal.
The over-reliance on vigor does not exist in the fashion that you think it does in PvE. It makes less sense for a dps to have a heal on their bar in pve, period. That's what we have healers for, and even then, in most cases, the healer is doing damage too. I lead 4+ trial runs a week (including 2 vMoL runs) and in most cases, I do not want my dps using vigor instead of a damaging ability.
Most of the people I know will support the use of potions for their buffs. The potency, duration, and convenience of potions outweighs rally in pretty much every stam build I know, except for the heal. I can do brutality, savagery, and endurance with a single potion that is pretty much guaranteed to have 100% up-time (as long as I drink the potion every 45s). There are exceptions, such as stam sorcs (who have access to brutality) and often times will simply replace the brutality with something else.
Right now, ESO is all about damage. The more AoE DoTs you can fit into your rotation, the better. Taking rally and evil hunter off your bar and getting your buffs through potions is something people do all the time. And the reason so many people turn to bow as their secondary weapon for stam builds is because it has one of the strongest AoE DoTs in the game (arguably the strongest with a vMA bow). 2H AoE damage comes nowhere close, simply because you can just cast Arrow Barrage and move on to the rest of your skills in your rotation. The best you can do with 2H is spam Brawler... and that's not very effective.
I could argue against how useful "all five" skills in 2H are, but to save time, I'll just say that they aren't as good as you are implying. Just to clarify, this is all from a pve perspective. I don't necessarily think that what you've said is untrue as it pertains to pvp.
ShadowStarKing wrote: »ShadowStarKing wrote: »(nearly) Everyone playing stamina in endgame pve is using DW/bow bc it's stronger than any specc with twohander. DW offers better sustained st-dps and far better AoE than twohander. Only place to use twohander in pve is vMSA, but even there i see templars and nbs using dw/bow.ShadowStarKing wrote: »
Nonetheless i agree with you when talking about pvp, but even in pvp a lot of players (i think mostly NBs and templars) are using DW/bow.
twohander: singletarget dps-burst + a bit survivability
dw: aoe + sustained dps
bow: ranged dps + support dots
Just my2cents,
Destruent
Wow well that's true, I guess pve builds use brutality pots to get the weapon power and vigor as a self heal, I myself use dw/bow on my nightblade for solo pve but the swap to a 2h in dungeons and pvp. And rally shines on solo pvp and vMSA simply because it can be used outside of combat and has a decent heal.
The over-reliance on vigor does not exist in the fashion that you think it does in PvE. It makes less sense for a dps to have a heal on their bar in pve, period. That's what we have healers for, and even then, in most cases, the healer is doing damage too. I lead 4+ trial runs a week (including 2 vMoL runs) and in most cases, I do not want my dps using vigor instead of a damaging ability.
Most of the people I know will support the use of potions for their buffs. The potency, duration, and convenience of potions outweighs rally in pretty much every stam build I know, except for the heal. I can do brutality, savagery, and endurance with a single potion that is pretty much guaranteed to have 100% up-time (as long as I drink the potion every 45s). There are exceptions, such as stam sorcs (who have access to brutality) and often times will simply replace the brutality with something else.
Right now, ESO is all about damage. The more AoE DoTs you can fit into your rotation, the better. Taking rally and evil hunter off your bar and getting your buffs through potions is something people do all the time. And the reason so many people turn to bow as their secondary weapon for stam builds is because it has one of the strongest AoE DoTs in the game (arguably the strongest with a vMA bow). 2H AoE damage comes nowhere close, simply because you can just cast Arrow Barrage and move on to the rest of your skills in your rotation. The best you can do with 2H is spam Brawler... and that's not very effective.
I could argue against how useful "all five" skills in 2H are, but to save time, I'll just say that they aren't as good as you are implying. Just to clarify, this is all from a pve perspective. I don't necessarily think that what you've said is untrue as it pertains to pvp.
Yes all that you said is true for group play but again SOLO play vigor and rally is needed since you don't have a healer. For example in vMSA I don't think and stam build will walk in there with out Vigor and Rally since those are the only reliable heals, using major brutality pots can supplement rally for a while but they are pots which needs to be purchased also they won't give a good heal.
as for brawler and it's morphs I don't think you gave it a good analysis of its use. Brawler isn't used for it's dmg really it's use for the dmg shield that you get when facing multiple enemies the added dot just helps with the dps, same can be said about the other morph (don't remember the name) it grants ultimate per hit and that's very useful especially for a DK in solo play.