Forestd16b14_ESO wrote: »Well maybe ZOS can't start with oh I don't know..... making so DW isn't the ideal weapon for magicka users cause it gives the highest spell damage.
Like come on ZOS I know play how you want and all but duel wielding swords = more spell power than a staff ?
Oreyn_Bearclaw wrote: »Forestd16b14_ESO wrote: »Well maybe ZOS can't start with oh I don't know..... making so DW isn't the ideal weapon for magicka users cause it gives the highest spell damage.
Like come on ZOS I know play how you want and all but duel wielding swords = more spell power than a staff ?
I actually dont hate this as is. I think it is a meaningful tradeoff. If you want to maximize spell damage at the expense of a ranged weapon and the ability to weave then you run swords. If you want a nice range weapons and extra DPS from a weave, but a little less spell damge, run a staff. Its not perfect, but I generally like the idea of having options. The flipside is that all magic users have to run staffs, and thats a little boring IMO.
With axe/s equipped all DW light/heavy/abilities have a 8/16% chance to cause a bleed.
So the idea is solid but already built into the weapon.
Upping the percentage to 12/24 with axes or even 15/30 would be nice but the damage would have to come down on the bleed dot which is now buffed by thamaturge to keep it from being to good.
My thought on weapon balancing;
Remove major Brutality from momentum and morphs and hidden blade and morphs add major brutality and major sorcery to each class skill line
Move momentum and morphs and fighter guild.
Give 2H an new skill either a medium sized AOE or ranged weapon throw ability
Make flurry a front conal AOE similar to jabs
Remove he morph of whirlwind that gives stamina back replace with a morph that does more damage based on targets hit; stamina Zerg buster.
Make a morph of hidden blade a boomerang ability that you can activate as a straight line and return AoE with up three throws out at the same time
This also takes into account the changes mentioned to reverse slice being changed to a stamina 2H Zerg buster
RAGUNAnoOne wrote: »With axe/s equipped all DW light/heavy/abilities have a 8/16% chance to cause a bleed.
So the idea is solid but already built into the weapon.
Upping the percentage to 12/24 with axes or even 15/30 would be nice but the damage would have to come down on the bleed dot which is now buffed by thamaturge to keep it from being to good.
My thought on weapon balancing;
Remove major Brutality from momentum and morphs and hidden blade and morphs add major brutality and major sorcery to each class skill line
Move momentum and morphs and fighter guild.
Give 2H an new skill either a medium sized AOE or ranged weapon throw ability
Make flurry a front conal AOE similar to jabs
Remove he morph of whirlwind that gives stamina back replace with a morph that does more damage based on targets hit; stamina Zerg buster.
Make a morph of hidden blade a boomerang ability that you can activate as a straight line and return AoE with up three throws out at the same time
This also takes into account the changes mentioned to reverse slice being changed to a stamina 2H Zerg buster
Every class besides temp has access to those 2 buffs for long periods of time and if anything I would move vigor to FG instead as it is essential to all stam builds and this way you can get it through both PvP and PvE perhaps add more healing effect if hostile undead are in range. I do agree with the zerg buster part it would be interesting but they should slightly reduce the initial damage of that 1 morph as it hits zergs hard already with enough people using it. flurry the biggest problem is that it is a channel that is can be interrupted slow and it is not the best move for many cases. Boomerang spam is a good idea on paper but I feel it would add more issues in lag they can barely make single use moves fire correctly and NB change to blank effect moves get very iffy in lag.
-Rapid Strikes is another skill that needs looked at. I would honestly be fine with scrapping it for more of an instant cast damage ability, but otherwise, I think the duration needs shortened and the damage increased. A rapid strikes DPS build hasnt been viable in a year unless you are a DK with Maelstrom weapons.