Maintenance for the week of April 6:
• PC/Mac: No maintenance – April 6

Craglorn quests group REQUIREMENT

Metabolic
Metabolic
✭✭✭
Can we please have the group requirement removed from the craglorn main quest? The zone is no longer relevant which makes it very difficult to find a 4 player group to do it with. Hell, it was difficult finding a group even when it was relevant.
I'm not asking to change the difficulty, but the "4 players touching something at the same time to advance the quest" puzzle locks have to go. How are we expected to find 3 other players who happen to be on the same exact phase of a long chain quest in a dead zone. Especially on consoles where there is no chat box.
  • phaneub17_ESO
    phaneub17_ESO
    ✭✭✭✭✭
    ✭✭✭✭✭
    I thought that was just filler, at the time everyone would join a raid and hit one spawn boss after another going from VR1 to VR12 in a matter of hours. When that got nerfed, it just faded away from memory of ever being there at all.

    I did find a way to get to the Sky Shards in the group dungeons in Craglorn, but it only works for a couple of classes. I did it on a Templar where I would use two charges, SnB Shield Assault and Templar's Explosive Charge. I simply bounced from one mob to the next, swapping from magicka to stamina so I didn't run out of resources getting to the Sky Shard.
    Edited by phaneub17_ESO on March 30, 2016 6:13AM
  • Volkodav
    Volkodav
    ✭✭✭✭✭
    ✭✭
    I am not aware that you are FORCED,as a requirement,to be in a group,to do quests in Cyrodiil. I've done a few the second time I went there.They were quite hard,,but I did them.I havent been back though.So,now you arent allowed to do quests solo? Wow,..not a cool change to make!
    Edited by Volkodav on March 30, 2016 12:40PM
  • Haxnschwammer
    Haxnschwammer
    ✭✭✭✭
    there are a few quests that require 3 or 4 players to get access, but not all.
    As far I remember :
    -Critical mass, where you go into a stone obelisk needs 4 to open
    -Last quest in main quest line needs 4 to open, once inside you can solo it easily
    -Shadas Tear has a mechanic where 4 players need to be at specific spots to prevent some
    instant kill shots, allthough with skilled players and good healing you can do that with less players(unless that haven't been nerfed in the past)
    -There is a quest where you need 3 to open a door, but I don't remember which one

    The rest should be open to single player, but might be hard to to.
    Once I was a healer. Then I took a Wrobel to the knee.

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!
  • clayandaudrey_ESO
    clayandaudrey_ESO
    ✭✭✭✭✭
    Volkodav wrote: »
    I am not aware that you are FORCED,as a requirement,to be in a group,to do quests in Cyrodiil. I've done a few the second time I went there.They were quite hard,,but I did them.I havent been back though.So,now you arent allowed to do quests solo? Wow,..not a coolchange to make!

    CRAGLORN. Not Cyrodiil.
  • Volkodav
    Volkodav
    ✭✭✭✭✭
    ✭✭
    Volkodav wrote: »
    I am not aware that you are FORCED,as a requirement,to be in a group,to do quests in Cyrodiil. I've done a few the second time I went there.They were quite hard,,but I did them.I havent been back though.So,now you arent allowed to do quests solo? Wow,..not a coolchange to make!

    CRAGLORN. Not Cyrodiil.

    XD I'm a dummy.Fmale away,my friend.I deserve it!!
    My only defense? I took my pain pills a little bit ago,.so my eyes are a bit off.Hehehe
    Will that excuse fly?
    XD
    Edited by Volkodav on March 30, 2016 12:42PM
  • clayandaudrey_ESO
    clayandaudrey_ESO
    ✭✭✭✭✭
    Volkodav wrote: »
    Volkodav wrote: »
    I am not aware that you are FORCED,as a requirement,to be in a group,to do quests in Cyrodiil. I've done a few the second time I went there.They were quite hard,,but I did them.I havent been back though.So,now you arent allowed to do quests solo? Wow,..not a coolchange to make!

    CRAGLORN. Not Cyrodiil.

    XD I'm a dummy.Fmale away,my friend.I deserve it!!
    My only defense? I took my pain pills a little bit ago,.so my eyes are a bit off.Hehehe
    Will that excuse fly?
    XD

    Wasn't a flame my friend. A correction. :)
  • Enodoc
    Enodoc
    ✭✭✭✭✭
    ✭✭✭✭✭
    Aye, keep the difficulty, but lose the requirement. And while they're at it, they should make the Group Delves public, rather than instanced, so you have the option to group up with someone while inside the dungeon, rather than being forced to either find a group beforehand or attempt the whole thing solo.
    UESP: The Unofficial Elder Scrolls Pages - A collaborative source for all knowledge on the Elder Scrolls series since 1995
    Join us on Discord - discord.gg/uesp
  • Sygil05
    Sygil05
    ✭✭✭
    Maybe add Craglorn to the Group Finder tool would be a better solution? I know I still need to complete the area, and also have trouble 3 other people.
  • Taryf
    Taryf
    ✭✭✭
    I always can help with Craglorn on PS4 EU EP :-)

    And I hope that Zenimax will add more group content to game. Maybe Dark Brotherhood could be "scaled craglorn"?
    PS4
    EU
    Imperial Dragonknight Stamina Tank
    Ebonheart Pact

    M'aiq prefers to adventure alone. Others just get in the way. And they talk, talk, talk - M'aiq the Liar
  • Glaiceana
    Glaiceana
    ✭✭✭✭✭
    ✭✭
    Hadn't been to Craglorn in about 2 months until last night. We decided to go back and give it a go since there were 3 of us: my boyfriend, my brother and myself. There was the quest where you each have to collect 3 elements. We figured we'd be able to do this. But nope, you get to the point where all 3 of you use the elements but you actually need a 4TH person to press the final button, despite the fact that the NPC woman could have just walked forward and pressed it >.>
    Priests of Hircine
    Werewolves who bite for FREE! PC/EU
    Our total free bites: 7000+
    Guild Subreddit | Forum Thread | YouTube Playlist
    Total Champion Points: 1000+
    Main Character: Ithaera - Stam DK, Nord, Female, DD, Werewolf.
    Rothelnog - Stam NB, Orc, Male, DD, Werewolf.
    J'Xena - Mag DK, Khajiit, Female, DD, Werewolf.
    Dances-With-Frost-Dragons - DK, Argonian, Male, Tank, Werewolf.
    Raziel The Paradox - Mag TP, Dark Elf, Male, DD, Vampire.
    Swims-Through-Starlight - TP, Argonian, Female, Healer, Werewolf.
    Glaicean Mag Ward, High Elf, Male, Ice DD, Werewolf.
    Hjurne Hircine's Forsaken - Sorc, Redguard, Male, PvP DD, Werewolf.
    My Total Free Werewolf Bites: 400+ (Ask me about bites if you need one!)
    Playing since July 2015!
  • rotaugen454
    rotaugen454
    ✭✭✭✭✭
    ✭✭✭✭✭
    Maybe add a 3 person mercernary group that you can hire to run around with in Craglorn only.
    "Get off my lawn!"
  • Enodoc
    Enodoc
    ✭✭✭✭✭
    ✭✭✭✭✭
    Sygil05 wrote: »
    Maybe add Craglorn to the Group Finder tool would be a better solution? I know I still need to complete the area, and also have trouble 3 other people.
    Or both? Take out the group requirements and yet make it easier to find a group; win-win.
    UESP: The Unofficial Elder Scrolls Pages - A collaborative source for all knowledge on the Elder Scrolls series since 1995
    Join us on Discord - discord.gg/uesp
  • Naff
    Naff
    ✭✭
    I agree. Those few quests with the "4 person locks" should go. I often help guildies stand on this, activate that, etc., then leave the group and they finish it. So I guess it's doable as is, but that unnecessary step can a pain.
    CP600
    Naffor - Sorc
    Naffiel - Templar
    Naffank - Dragonknight
    various other baby Naff's
  • Saltypretzels
    Saltypretzels
    ✭✭✭✭
    I would love for Craglorn to be solo friendly, yet not diminished in its difficulty. +1
  • Caeric
    Caeric
    ✭✭✭
    My friends that used to play are either gone or infrequently here, and of those who remain our respective levels are all over the place. While I'm in 5 guilds and interact with others in that way, I am typically running around solo as I dislike having to take the time attempting to put together a group to accomplish something. I also prefer being able to log out when I want or need, without someone else depending on my presence. This is why I don't run group dungeons.

    Therefore, as a mostly solo player I would agree that the zone should be solo friendly for those of us who, for one reason or another, usually explore alone.
  • Glaiceana
    Glaiceana
    ✭✭✭✭✭
    ✭✭
    Caeric wrote: »
    My friends that used to play are either gone or infrequently here, and of those who remain our respective levels are all over the place. While I'm in 5 guilds and interact with others in that way, I am typically running around solo as I dislike having to take the time attempting to put together a group to accomplish something. I also prefer being able to log out when I want or need, without someone else depending on my presence. This is why I don't run group dungeons.

    Therefore, as a mostly solo player I would agree that the zone should be solo friendly for those of us who, for one reason or another, usually explore alone.
    Exactly. And to add on to others suggestions about making it a grouping tool; for your circumstance they could make it so that NPC followers will spawn to help you get through those parts that require something from each person.
    Priests of Hircine
    Werewolves who bite for FREE! PC/EU
    Our total free bites: 7000+
    Guild Subreddit | Forum Thread | YouTube Playlist
    Total Champion Points: 1000+
    Main Character: Ithaera - Stam DK, Nord, Female, DD, Werewolf.
    Rothelnog - Stam NB, Orc, Male, DD, Werewolf.
    J'Xena - Mag DK, Khajiit, Female, DD, Werewolf.
    Dances-With-Frost-Dragons - DK, Argonian, Male, Tank, Werewolf.
    Raziel The Paradox - Mag TP, Dark Elf, Male, DD, Vampire.
    Swims-Through-Starlight - TP, Argonian, Female, Healer, Werewolf.
    Glaicean Mag Ward, High Elf, Male, Ice DD, Werewolf.
    Hjurne Hircine's Forsaken - Sorc, Redguard, Male, PvP DD, Werewolf.
    My Total Free Werewolf Bites: 400+ (Ask me about bites if you need one!)
    Playing since July 2015!
  • idk
    idk
    ✭✭✭✭✭
    ✭✭✭✭✭
    Much of Craglorn has always been soloable and I understand they have change the quests that reauired having multiple people merely to click on intractables at the same time.
  • Xendyn
    Xendyn
    ✭✭✭✭✭
    ✭✭
    Much of Craglorn has always been soloable and I understand they have change the quests that reauired having multiple people merely to click on intractables at the same time.

    Nope there's still a couple that do.

    Hey ZOS! Listen! We want to be able to do this zone! Just put some xp back and take out that silly mechanic. Not that much work.
    Lag is ruinin' my 'mershun!
    A society grows great when old men plant trees whose shade they know they shall never sit in.
    There is only one good, knowledge, and one evil, ignorance - Socrates
    Member of the Old Guard, keepers of the game's history

    PC/NA
  • NewBlacksmurf
    NewBlacksmurf
    ✭✭✭✭✭
    ✭✭✭✭✭
    Wouldnt help just to make it scaled like Orsinium and TG?

    I still feel grouping tools need to work in this zone specific to the encounters tho but it's been so long that it would be odd as the quest phasing and all are old issues that were just left as is for 2 years
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Lightninvash
    Lightninvash
    ✭✭✭✭✭
    people still do craglorn quests O.o hmm I didn't know anyone still went into craglorn cept or farming nirncrux
  • Speely
    Speely
    ✭✭✭✭
    Yeah this is a huge bummer for me since I really like the level of challenge Craglorn group delves and quests in general offer a soloer, but being forced to peace out of a quest just because I don't have two bags of meat to place on a couple switches is silly. The content difficulty should determine access, not the misfortune of no one else being around in a dead zone.
  • Enodoc
    Enodoc
    ✭✭✭✭✭
    ✭✭✭✭✭
    Much of Craglorn has always been soloable and I understand they have change the quests that reauired having multiple people merely to click on intractables at the same time.
    All they changed in those quests was the requirement that everyone had to be doing the same step of the quest. You can now do it with anyone, regardless of their quest progression, but you still need multiple people.
    UESP: The Unofficial Elder Scrolls Pages - A collaborative source for all knowledge on the Elder Scrolls series since 1995
    Join us on Discord - discord.gg/uesp
  • Masstershake
    Masstershake
    ✭✭✭
    I dont mind group zones but it shouldn't need 4. Two man locks would be fine. Also u shouldn't all need to be at same spot in the quest chain
    Meatwad gets the honeys G.
  • Elsterchen
    Elsterchen
    ✭✭✭✭✭
    As far as i know this has been disscussed before, ... craglorn is meant to be group territory (at least if you are interested in finishing the quests). The reason was to: "encourage grouping" if I recall correctly.

    So, ... well... please stop beating a dead horse?
    Edited by Elsterchen on March 30, 2016 3:24PM
  • magnusthorek
    magnusthorek
    ✭✭✭✭✭
    I do agree that Craglorn requirement for grouping is bad, but I can't see the vast majority of players soloing everything in it.

    Like the Trials of Rahni'Za, specifically the Trial of the Arena. That's terribly difficult to solo mainly because when soloing the, IMHO hardest boss spawn (the Thundermaul-a-like)

    Or the three lamia bosses in The Serpent's Nest. That was the only delve I couldn't solo because the insane number of minor snakes at once.

    Of course, there are exceptional players around there or very specific builds/classes that can do it (I still can't believe in Thelon's doing... damn impressive), but you've got my meaning
    I am the very model of a scientist Salarian, I've studied species Turian, Asari, and Batarian.
    I'm quite good at genetics (as a subset of biology) because I am an expert (which I know is a tautology).
    My xenoscience studies range from urban to agrarian, I am the very model of a Scientist Salarian.
  • Enodoc
    Enodoc
    ✭✭✭✭✭
    ✭✭✭✭✭
    Elsterchen wrote: »
    As far as i know this has been disscussed before, ... craglorn is meant to be group territory (at least if you are interested in finishing the quests). The reason was to: "encourage grouping" if I recall correctly.

    So, ... well... please stop beating a dead horse?
    Encouraging grouping isn't the same as forcing grouping. We want to keep the first and lose the second.

    In short... This old nag's still in the running.
    UESP: The Unofficial Elder Scrolls Pages - A collaborative source for all knowledge on the Elder Scrolls series since 1995
    Join us on Discord - discord.gg/uesp
  • Xendyn
    Xendyn
    ✭✭✭✭✭
    ✭✭
    Elsterchen wrote: »
    As far as i know this has been disscussed before, ... craglorn is meant to be group territory (at least if you are interested in finishing the quests). The reason was to: "encourage grouping" if I recall correctly.

    So, ... well... please stop beating a dead horse?

    No
    Because as it stands the zone is dead and a waste except for nirn farmers.
    I completed it on one character back when it was new and I had a static group to run with. None of my 4 other vets have ever been able to complete it.

    ZOS, you don't have to get complicated with it. Just up the xp and make those entry mechanics clickable by one or even two players.
    Lag is ruinin' my 'mershun!
    A society grows great when old men plant trees whose shade they know they shall never sit in.
    There is only one good, knowledge, and one evil, ignorance - Socrates
    Member of the Old Guard, keepers of the game's history

    PC/NA
  • Shunravi
    Shunravi
    ✭✭✭✭✭
    ✭✭
    Elsterchen wrote: »
    As far as i know this has been disscussed before, ... craglorn is meant to be group territory (at least if you are interested in finishing the quests). The reason was to: "encourage grouping" if I recall correctly.

    So, ... well... please stop beating a dead horse?

    There is a big difference between forcing grouping and encouraging it. The zone origonally suffered because you needed to be on the same quest stages to do stuff, glad they got rid of that. But for some things, you still need exactly four people to even access them. no more and no less. That isnt very friendly to groups. And instances are still capped for how many on a group can enter. Again, very group unfriendly unless you only run with three other people and no more and no less.
    Edited by Shunravi on March 30, 2016 3:44PM
    This one has an eloquent and well thought out response to tha... Ooh sweetroll!
  • Marktoneth3
    Marktoneth3
    ✭✭✭
    Ageed
  • Elsterchen
    Elsterchen
    ✭✭✭✭✭
    Shunravi wrote: »
    Elsterchen wrote: »
    As far as i know this has been disscussed before, ... craglorn is meant to be group territory (at least if you are interested in finishing the quests). The reason was to: "encourage grouping" if I recall correctly.

    So, ... well... please stop beating a dead horse?

    There is a big difference between forcing grouping and encouraging it. The zone origonally suffered because you needed to be on the same quest stages to do stuff, glad they got rid of that. But for some things, you still need exactly four people to even access them. no more and no less. That isnt very friendly to groups. And instances are still capped for how many on a group can enter. Again, very group unfriendly unless you only run with three other people and no more and no less.

    Don't get me wrong, I agree 100% that this is a mechanism that forces grouping. Nonetheless, everything has been said 1000 times before, to no avail. It just ended in solo-players vs MMO-fanatics raging at each other that life isn't always fair and the meaning of MMO not beeing forced grouping... etc etc etc.

    ... and that was at a time where there was no solo content (like wrothgar) in sight...

    Don't want to heat up any discussion, just saying this horse has been beaten already... often and badly... just let it rest in peace. :smile:
Sign In or Register to comment.