I am not aware that you are FORCED,as a requirement,to be in a group,to do quests in Cyrodiil. I've done a few the second time I went there.They were quite hard,,but I did them.I havent been back though.So,now you arent allowed to do quests solo? Wow,..not a coolchange to make!
clayandaudrey_ESO wrote: »I am not aware that you are FORCED,as a requirement,to be in a group,to do quests in Cyrodiil. I've done a few the second time I went there.They were quite hard,,but I did them.I havent been back though.So,now you arent allowed to do quests solo? Wow,..not a coolchange to make!
CRAGLORN. Not Cyrodiil.
clayandaudrey_ESO wrote: »I am not aware that you are FORCED,as a requirement,to be in a group,to do quests in Cyrodiil. I've done a few the second time I went there.They were quite hard,,but I did them.I havent been back though.So,now you arent allowed to do quests solo? Wow,..not a coolchange to make!
CRAGLORN. Not Cyrodiil.
XD I'm a dummy.Fmale away,my friend.I deserve it!!
My only defense? I took my pain pills a little bit ago,.so my eyes are a bit off.Hehehe
Will that excuse fly?
XD
Or both? Take out the group requirements and yet make it easier to find a group; win-win.Maybe add Craglorn to the Group Finder tool would be a better solution? I know I still need to complete the area, and also have trouble 3 other people.
Exactly. And to add on to others suggestions about making it a grouping tool; for your circumstance they could make it so that NPC followers will spawn to help you get through those parts that require something from each person.My friends that used to play are either gone or infrequently here, and of those who remain our respective levels are all over the place. While I'm in 5 guilds and interact with others in that way, I am typically running around solo as I dislike having to take the time attempting to put together a group to accomplish something. I also prefer being able to log out when I want or need, without someone else depending on my presence. This is why I don't run group dungeons.
Therefore, as a mostly solo player I would agree that the zone should be solo friendly for those of us who, for one reason or another, usually explore alone.
Giles.floydub17_ESO wrote: »Much of Craglorn has always been soloable and I understand they have change the quests that reauired having multiple people merely to click on intractables at the same time.
All they changed in those quests was the requirement that everyone had to be doing the same step of the quest. You can now do it with anyone, regardless of their quest progression, but you still need multiple people.Giles.floydub17_ESO wrote: »Much of Craglorn has always been soloable and I understand they have change the quests that reauired having multiple people merely to click on intractables at the same time.
Encouraging grouping isn't the same as forcing grouping. We want to keep the first and lose the second.Elsterchen wrote: »As far as i know this has been disscussed before, ... craglorn is meant to be group territory (at least if you are interested in finishing the quests). The reason was to: "encourage grouping" if I recall correctly.
So, ... well... please stop beating a dead horse?
Elsterchen wrote: »As far as i know this has been disscussed before, ... craglorn is meant to be group territory (at least if you are interested in finishing the quests). The reason was to: "encourage grouping" if I recall correctly.
So, ... well... please stop beating a dead horse?
Elsterchen wrote: »As far as i know this has been disscussed before, ... craglorn is meant to be group territory (at least if you are interested in finishing the quests). The reason was to: "encourage grouping" if I recall correctly.
So, ... well... please stop beating a dead horse?
Elsterchen wrote: »As far as i know this has been disscussed before, ... craglorn is meant to be group territory (at least if you are interested in finishing the quests). The reason was to: "encourage grouping" if I recall correctly.
So, ... well... please stop beating a dead horse?
There is a big difference between forcing grouping and encouraging it. The zone origonally suffered because you needed to be on the same quest stages to do stuff, glad they got rid of that. But for some things, you still need exactly four people to even access them. no more and no less. That isnt very friendly to groups. And instances are still capped for how many on a group can enter. Again, very group unfriendly unless you only run with three other people and no more and no less.