Crag was a nice idea in theory, but apparently the majority of the playerbase disagrees based on the fact you can't find people to do anything there now.
I have one character that has most of the Craglorn content done and a second that has started it. Neither can progess unless my guild mates actually are willing to help me. Most of them have more time to play than me and have most of their characters at v16 and done with Crag already.
So if you haven't gotten all your alts through it by now you're mostly out of luck. So IMO, no we don't need more content that is next to impossible to do.
That is a easy design fix. Regurgitated single player content with no depth is not the answerCrag was a nice idea in theory, but apparently the majority of the playerbase disagrees based on the fact you can't find people to do anything there now.
I have one character that has most of the Craglorn content done and a second that has started it. Neither can progess unless my guild mates actually are willing to help me. Most of them have more time to play than me and have most of their characters at v16 and done with Crag already.
So if you haven't gotten all your alts through it by now you're mostly out of luck. So IMO, no we don't need more content that is next to impossible to do.
As someone who showed up late to the party, I really like the idea. Even if I could find a couple people to drag to Crag, I just don't find it that enticing with the VR14 rewards. If they scale it like all the new content, add in some nice drop sets and some motifs exclusive to the zone and I think it could be pretty awesome.
As someone who showed up late to the party, I really like the idea. Even if I could find a couple people to drag to Crag, I just don't find it that enticing with the VR14 rewards. If they scale it like all the new content, add in some nice drop sets and some motifs exclusive to the zone and I think it could be pretty awesome.
NewBlacksmurf wrote: »All that is needed (which ZOS can't seem to handle) is an adequate LFG system that
-by zone allows queues for quests, Doleman, Delve
To me it seems logical that a game like this would have first established very efficient and customizable versions of this type of tool to work within 1-5 mins depending upon those in que.
Seems to work initially but as the level ranges changes, and after a major update right after launch, it never returned in a working fashion for all which grew to some and later most players not having positive results.
Now the whole zone needs reworking so that it works just like Orsinium as a scaled zone