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Callous2208
Callous2208
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I like the idea of Craglorn. Enjoyed it to a certain extent back when it was relevant. I would like to see more open world group zones that challenge you and one or two of your buddies. I feel like eso could use more of this type of content. Questing and delve diving that's just a bit too hard to solo, yet totally doable by 2 or 3 friends. Rewards would of course be lucrative and aplenty. Possible undaunted style chest at the end of the delve? Make it a daily thing? Have the zones overall story quests and sidequests, able to be completed by any member of the group, regardless of what "leg" they're on.

Discuss...or rage. The choice has always been yours.
  • Katahdin
    Katahdin
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    Crag was a nice idea in theory, but apparently the majority of the playerbase disagrees based on the fact you can't find people to do anything there now.

    I have one character that has most of the Craglorn content done and a second that has started it. Neither can progess unless my guild mates actually are willing to help me. Most of them have more time to play than me and have most of their characters at v16 and done with Crag already.

    So if you haven't gotten all your alts through it by now you're mostly out of luck. So IMO, no we don't need more content that is next to impossible to do.
    Edited by Katahdin on March 29, 2016 4:17PM
    Beta tester November 2013
  • Callous2208
    Callous2208
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    Katahdin wrote: »
    Crag was a nice idea in theory, but apparently the majority of the playerbase disagrees based on the fact you can't find people to do anything there now.

    I have one character that has most of the Craglorn content done and a second that has started it. Neither can progess unless my guild mates actually are willing to help me. Most of them have more time to play than me and have most of their characters at v16 and done with Crag already.

    So if you haven't gotten all your alts through it by now you're mostly out of luck. So IMO, no we don't need more content that is next to impossible to do.

    Yea, unfortunately Crag is a nirn farm only zone now that the new gear/levels and content have made it irrelevant. Sad really, because the quests and delves themselves were unique and challenging. I am hoping that if new zones of this nature were added, they would benefit from the current loot scaling we have seen in recent updates. I am of the opinion that people rarely do it because the rewards are sub-par.
    Edited by Callous2208 on March 29, 2016 4:27PM
  • Wifeaggro13
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    Katahdin wrote: »
    Crag was a nice idea in theory, but apparently the majority of the playerbase disagrees based on the fact you can't find people to do anything there now.

    I have one character that has most of the Craglorn content done and a second that has started it. Neither can progess unless my guild mates actually are willing to help me. Most of them have more time to play than me and have most of their characters at v16 and done with Crag already.

    So if you haven't gotten all your alts through it by now you're mostly out of luck. So IMO, no we don't need more content that is next to impossible to do.
    That is a easy design fix. Regurgitated single player content with no depth is not the answer
  • Danksta
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    As someone who showed up late to the party, I really like the idea. Even if I could find a couple people to drag to Crag, I just don't find it that enticing with the VR14 rewards. If they scale it like all the new content, add in some nice drop sets and some motifs exclusive to the zone and I think it could be pretty awesome.
    BawKinTackWarDs PS4/NA

  • Wifeaggro13
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    Danksta wrote: »
    As someone who showed up late to the party, I really like the idea. Even if I could find a couple people to drag to Crag, I just don't find it that enticing with the VR14 rewards. If they scale it like all the new content, add in some nice drop sets and some motifs exclusive to the zone and I think it could be pretty awesome.

    That is a feasible idea. One of thee best dungeons in the whole damn game is there. Shades tear, in credible three wing dungeon great bosses albeit easy the first few. And all the drops were standard none set purples. If anything in this game needed to be revamped to a vr dungeon with unique drops it was that place.
  • Callous2208
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    Danksta wrote: »
    As someone who showed up late to the party, I really like the idea. Even if I could find a couple people to drag to Crag, I just don't find it that enticing with the VR14 rewards. If they scale it like all the new content, add in some nice drop sets and some motifs exclusive to the zone and I think it could be pretty awesome.

    Absolutely! It really is a well designed zone all around and it sucks that some newer folks will never really get to experience it. This game offers a wealth of solo content and some decent options as far as dungeons and small scale things. I just feel like their is huge potential in that open world, 2 or three players tackling quests and delves together side of things. You can only solo quest and run dungeons so much.
  • NewBlacksmurf
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    All that is needed (which ZOS can't seem to handle) is an adequate LFG system that

    -by zone allows queues for quests, Doleman, Delve

    To me it seems logical that a game like this would have first established very efficient and customizable versions of this type of tool to work within 1-5 mins depending upon those in que.

    Seems to work initially but as the level ranges changes, and after a major update right after launch, it never returned in a working fashion for all which grew to some and later most players not having positive results.

    Now the whole zone needs reworking so that it works just like Orsinium as a scaled zone
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Callous2208
    Callous2208
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    All that is needed (which ZOS can't seem to handle) is an adequate LFG system that

    -by zone allows queues for quests, Doleman, Delve

    To me it seems logical that a game like this would have first established very efficient and customizable versions of this type of tool to work within 1-5 mins depending upon those in que.

    Seems to work initially but as the level ranges changes, and after a major update right after launch, it never returned in a working fashion for all which grew to some and later most players not having positive results.

    Now the whole zone needs reworking so that it works just like Orsinium as a scaled zone

    A very good point. And as a fellow player since launch, how bout a little of that difficulty back, eh? I know there were some glaring issues then, especially with phasing, but man, every questing area was better with a friend or small group. Dolmens, and delves as well.
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