Haxnschwammer wrote: »Of course they should, but they won't.
The stated a long time ago that they arent skilled enough to do that, they don't want to invest the money to
fix it and they don't care at all.
So nothing will change.
bowmanz607 wrote: »Haxnschwammer wrote: »Of course they should, but they won't.
The stated a long time ago that they arent skilled enough to do that, they don't want to invest the money to
fix it and they don't care at all.
So nothing will change.
Actually they said that animation cancelling was an unintended mechanic, but they embraced it because it adds an extra level of skill. I agree with this. Obviously barring macro users.
I call it "poor" design because I think it is poor design. Even if it was openly intentional I'd call it poor. And I'll stand on it being something that should be removed. Largely in part because we are dependent on the visual ques to read what people do in PvP, unless we run 3rd party interface mods.
jamesharv2005ub17_ESO wrote: »bowmanz607 wrote: »Haxnschwammer wrote: »Of course they should, but they won't.
The stated a long time ago that they arent skilled enough to do that, they don't want to invest the money to
fix it and they don't care at all.
So nothing will change.
Actually they said that animation cancelling was an unintended mechanic, but they embraced it because it adds an extra level of skill. I agree with this. Obviously barring macro users.
lol ya thats it and not they couldnt figure out how to fix it right?
jamesharv2005ub17_ESO wrote: »bowmanz607 wrote: »Haxnschwammer wrote: »Of course they should, but they won't.
The stated a long time ago that they arent skilled enough to do that, they don't want to invest the money to
fix it and they don't care at all.
So nothing will change.
Actually they said that animation cancelling was an unintended mechanic, but they embraced it because it adds an extra level of skill. I agree with this. Obviously barring macro users.
lol ya thats it and not they couldnt figure out how to fix it right?
Sounds like you're too lazy to learn. I practiced it for a few weeks to get good at it. It takes time just as PVE trials take time. Just as mastering VMA takes time, etc. It all requires skill.
Sounds like you're too lazy to learn. I practiced it for a few weeks to get good at it. It takes time just as PVE trials take time. Just as mastering VMA takes time, etc. It all requires skill.
IcyDeadPeople wrote: »It has been part of the combat system at least since beta in 2013. There is a bit of a learning curve and it might be nice for new players to get some sort of tutorial in the Wailing Prison, but to remove animation canceling at this point would result in a completely different sort of game.
This is what makes ESO's combat system fast paced compared to some other games. Even players who have never heard of animation canceling would notice a massive slowdown in the pace of combat, because every time they use an ability they would no longer be able to immediately roll dodge, block or swap weapons. Whenever you block quickly, dodge roll or swap weapons, you are canceling the previous animation. Combat would feel incredibly slow for everyone if this was removed.
Scamandros wrote: »Also the update from ages past that improved animation cancelling animations was great. You no longer appear to be spazzing out and everything combines and flows smoothly. Shoot fire from staff in one hand, use motion of pulling it back to balance with motion of moving other hand forward to shoot a spell. It does look pretty amazing
jamesharv2005ub17_ESO wrote: »bowmanz607 wrote: »Haxnschwammer wrote: »Of course they should, but they won't.
The stated a long time ago that they arent skilled enough to do that, they don't want to invest the money to
fix it and they don't care at all.
So nothing will change.
Actually they said that animation cancelling was an unintended mechanic, but they embraced it because it adds an extra level of skill. I agree with this. Obviously barring macro users.
lol ya thats it and not they couldnt figure out how to fix it right?
They figured out a fix in the PTS of 1.6, 1.7, 1.8, and your TG. They fixed it but soon removed it because they realized it removed PVP skill. And since PVP is already trash why make it embrace zerging even more? Also Macroing from 3rd party is bannable.
ParaNostram wrote: »I would have to say animation cancelling can go. It's not hard to master, but I don't like how fast it makes the fights, and they worked so hard on the animations why not let them go through to finish? To those who argue that it would remove a skill aspect of the game, here's my rebuttal.
Imagine if when you used an ability you had to commit to the time it takes for the animation, every time. Sure, it not be as skill intensive on the lines of fast reflexes, but it would be more skill intensive on regards to strategic use of abilities. That is what ZOS originally wanted with this game when they discussed how there would be no cool downs, only resource management. They wanted you to think about when to use your abilities, when to hold back, and punish you for making the wrong choice.
ParaNostram wrote: »Sounds like you're too lazy to learn. I practiced it for a few weeks to get good at it. It takes time just as PVE trials take time. Just as mastering VMA takes time, etc. It all requires skill.
Well, personally it isn't about being too lazy to learn for me. I can string medium attack, surprise attack, bash weaves all day long. I just personally prefer games where the skill comes in strategic implementation of abilities, knowing when to hold em when to fold em ya know? The current play style with animation canceling is skilled timing and fast paced, but it isn't my preferred play style.
It isn't hard to master, it's just a little irritating to do. Fights are too fast, I like to savor them.
If these threads keep appearing. Hmm maybe its an issue.
ParaNostram wrote: »That is what ZOS originally wanted with this game when they discussed how there would be no cool downs, only resource management. They wanted you to think about when to use your abilities, when to hold back, and punish you for making the wrong choice.