It means if you log off before the 10 seconds, you'll still be logged in to the server (people can see you) for those remaining 10 seconds, potentially longer if you get in combat I think. In other words you could still die if you're in a dangerous situation.
KhajiitiLizard wrote: »I feel that if you get killed because you died after crashing.. it should give you a free res right where you are. Like if the client isn't responding when you get killed. But then again people might figure out how to force free res.
phaneub17_ESO wrote: »I play windowed mode, if I just want to get off completely and ignore the normal logout or exit, I just push the X at the top right :P
Alt f4. Logging you off instantly since 1995
starkerealm wrote: »KhajiitiLizard wrote: »I feel that if you get killed because you died after crashing.. it should give you a free res right where you are. Like if the client isn't responding when you get killed. But then again people might figure out how to force free res.
Also, honestly, the costs of rezing is pretty low. There's rare exceptions, and if you're just going through the game for the first time, it could be a problem. But, normally? It's annoying, but not really onerous.
And, I say this as someone who dragged their bank to less than 1k gold today and can't afford to repair gear, because I've been finishing up the glass motif.
starkerealm wrote: »phaneub17_ESO wrote: »I play windowed mode, if I just want to get off completely and ignore the normal logout or exit, I just push the X at the top right :PAlt f4. Logging you off instantly since 1995
Yeah, if an enemy finds you within those 10 seconds, they can abort your logout (even when you've closed the window), and then slowly beat you to death over the next ten minutes.
starkerealm wrote: »Yeah, it's just there to keep you from logging out to avoid an attack. It's also why you won't see the timer in some safe zones, like in towns.
sentientomega wrote: »starkerealm wrote: »Yeah, it's just there to keep you from logging out to avoid an attack. It's also why you won't see the timer in some safe zones, like in towns.
Some towns, like Narsis in Deshaan, don't log you out instantly though; it hasn't logged me out the way a safe zone usually would...
Agreed. I've played other MMO's where you lose a portion of your current level's XP as well as rez sickness and gear damage.
Here in ESO? Death is inconsequential; something that is sadly prevalent in many games now.
starkerealm wrote: »Yeah, it's just there to keep you from logging out to avoid an attack. It's also why you won't see the timer in some safe zones, like in towns.
starkerealm wrote: »sentientomega wrote: »starkerealm wrote: »Yeah, it's just there to keep you from logging out to avoid an attack. It's also why you won't see the timer in some safe zones, like in towns.
Some towns, like Narsis in Deshaan, don't log you out instantly though; it hasn't logged me out the way a safe zone usually would...
Usually, those are towns with some kind of combat quest in town. Though, this isn't universal. And a few towns, like Riften, and Daggerfall actually have combat quests in the city limits, but also have instant logouts. I honestly don't remember if Velyn Harbor has one, or if it changes depending on the stage of the quest.
Still, generally speaking, it's there to keep you from logging out on the spot to avoid an enemy.