I just saw a PvPer with tons of stored up AP say "nah, I bought it with gold. Didn't want to spend the AP on it."
ZoS, between forward camps and buffed siege and the weekly item vendor, you've finally given us truly worthwhile goods to buy with our AP.
And they're (mostly) bind on equip, so we as PvPers can actually participate in the markets and make money again!
The AP market system is still not perfect (LF v16 PvP set containers), but it's a huge step forward. Thank you.
@ZOS_GinaBruno
I just saw a PvPer with tons of stored up AP say "nah, I bought it with gold. Didn't want to spend the AP on it."
ZoS, between forward camps and buffed siege and the weekly item vendor, you've finally given us truly worthwhile goods to buy with our AP.
And they're (mostly) bind on equip, so we as PvPers can actually participate in the markets and make money again!
The AP market system is still not perfect (LF v16 PvP set containers), but it's a huge step forward. Thank you.
@ZOS_GinaBruno
There was a guy in a trader guild chat that was lamenting the fact that they accidentally bought with gold instead of AP. I bought a ring with AP for someone I had known for all of 2 nights because I'm sitting on millions and millions of AP across multiple characters. AP most certainly does not have value now.
I just saw a PvPer with tons of stored up AP say "nah, I bought it with gold. Didn't want to spend the AP on it."
ZoS, between forward camps and buffed siege and the weekly item vendor, you've finally given us truly worthwhile goods to buy with our AP.
And they're (mostly) bind on equip, so we as PvPers can actually participate in the markets and make money again!
The AP market system is still not perfect (LF v16 PvP set containers), but it's a huge step forward. Thank you.
@ZOS_GinaBruno
Scamandros wrote: »AP had next to zero value before. Not hard to exceed that really
I just saw a PvPer with tons of stored up AP say "nah, I bought it with gold. Didn't want to spend the AP on it."
ZoS, between forward camps and buffed siege and the weekly item vendor, you've finally given us truly worthwhile goods to buy with our AP.
And they're (mostly) bind on equip, so we as PvPers can actually participate in the markets and make money again!
The AP market system is still not perfect (LF v16 PvP set containers), but it's a huge step forward. Thank you.
@ZOS_GinaBruno
I just saw a PvPer with tons of stored up AP say "nah, I bought it with gold. Didn't want to spend the AP on it."
ZoS, between forward camps and buffed siege and the weekly item vendor, you've finally given us truly worthwhile goods to buy with our AP.
And they're (mostly) bind on equip, so we as PvPers can actually participate in the markets and make money again!
The AP market system is still not perfect (LF v16 PvP set containers), but it's a huge step forward. Thank you.
@ZOS_GinaBruno
There was a guy in a trader guild chat that was lamenting the fact that they accidentally bought with gold instead of AP. I bought a ring with AP for someone I had known for all of 2 nights because I'm sitting on millions and millions of AP across multiple characters. AP most certainly does not have value now.
My point is not that AP is more valuable than gold, but that AP is significantly more valuable than it was before this patch. Thank you for completely missing the point and derailing my thread...
Gold will be intrinsically more valuable than AP for any player because it is the most liquid currency in the game. This is especially true for traders since their game experience revolves around making many transactions in order to build wealth, so your comparison is irrelevant.
Also, a very small percentage of players have that much AP stockpiled. Just because one is wealthy does not mean one's currency is any less valuable than another's.
I would like to see players' average weekly AP spending before Thieves' Guild compared to now. Between buffed siege and FCs and the vendor, I promise you it is much higher.
I just saw a PvPer with tons of stored up AP say "nah, I bought it with gold. Didn't want to spend the AP on it."
ZoS, between forward camps and buffed siege and the weekly item vendor, you've finally given us truly worthwhile goods to buy with our AP.
And they're (mostly) bind on equip, so we as PvPers can actually participate in the markets and make money again!
The AP market system is still not perfect (LF v16 PvP set containers), but it's a huge step forward. Thank you.
@ZOS_GinaBruno
There was a guy in a trader guild chat that was lamenting the fact that they accidentally bought with gold instead of AP. I bought a ring with AP for someone I had known for all of 2 nights because I'm sitting on millions and millions of AP across multiple characters. AP most certainly does not have value now.
My point is not that AP is more valuable than gold, but that AP is significantly more valuable than it was before this patch. Thank you for completely missing the point and derailing my thread...
Gold will be intrinsically more valuable than AP for any player because it is the most liquid currency in the game. This is especially true for traders since their game experience revolves around making many transactions in order to build wealth, so your comparison is irrelevant.
Also, a very small percentage of players have that much AP stockpiled. Just because one is wealthy does not mean one's currency is any less valuable than another's.
I would like to see players' average weekly AP spending before Thieves' Guild compared to now. Between buffed siege and FCs and the vendor, I promise you it is much higher.
I understood your point just fine. I disagreed, not sure how that equates to derailing. It seems like you're really reaching to try and make lemonade, but the lemons went moldy a few months ago. When the AP vendors that we used to have are back and at max level, then we can talk. Until then, this is just another band-aid stop gap and in no way should be complimented, because all it does is encourage them to do more of it rather than fix the root problems. This is an argument that could be made about any number of topics at this point in time. I'm tired of people saying "well, yeah, it's bad and still has all of these problems, but at least it's something" - no, at this point we need thoughtful and quality fixes, not more band-aid garbage.
I just saw a PvPer with tons of stored up AP say "nah, I bought it with gold. Didn't want to spend the AP on it."
ZoS, between forward camps and buffed siege and the weekly item vendor, you've finally given us truly worthwhile goods to buy with our AP.
And they're (mostly) bind on equip, so we as PvPers can actually participate in the markets and make money again!
The AP market system is still not perfect (LF v16 PvP set containers), but it's a huge step forward. Thank you.
@ZOS_GinaBruno
There was a guy in a trader guild chat that was lamenting the fact that they accidentally bought with gold instead of AP. I bought a ring with AP for someone I had known for all of 2 nights because I'm sitting on millions and millions of AP across multiple characters. AP most certainly does not have value now.
My point is not that AP is more valuable than gold, but that AP is significantly more valuable than it was before this patch. Thank you for completely missing the point and derailing my thread...
Gold will be intrinsically more valuable than AP for any player because it is the most liquid currency in the game. This is especially true for traders since their game experience revolves around making many transactions in order to build wealth, so your comparison is irrelevant.
Also, a very small percentage of players have that much AP stockpiled. Just because one is wealthy does not mean one's currency is any less valuable than another's.
I would like to see players' average weekly AP spending before Thieves' Guild compared to now. Between buffed siege and FCs and the vendor, I promise you it is much higher.
I understood your point just fine. I disagreed, not sure how that equates to derailing. It seems like you're really reaching to try and make lemonade, but the lemons went moldy a few months ago. When the AP vendors that we used to have are back and at max level, then we can talk. Until then, this is just another band-aid stop gap and in no way should be complimented, because all it does is encourage them to do more of it rather than fix the root problems. This is an argument that could be made about any number of topics at this point in time. I'm tired of people saying "well, yeah, it's bad and still has all of these problems, but at least it's something" - no, at this point we need thoughtful and quality fixes, not more band-aid garbage.
Do you not like the siege changes and forward camps and the vendor? I'm really enjoying how they've changed PvP. Fights last longer, keeps are harder to take and require more than a simple ball group barreling through a single breach, and there are more fights between keeps and on lesser objectives.
Do you not like the siege changes and forward camps and the vendor? I'm really enjoying how they've changed PvP. Fights last longer, keeps are harder to take and require more than a simple ball group barreling through a single breach, and there are more fights between keeps and on lesser objectives.
Do you not like the siege changes and forward camps and the vendor? I'm really enjoying how they've changed PvP. Fights last longer, keeps are harder to take and require more than a simple ball group barreling through a single breach, and there are more fights between keeps and on lesser objectives.
I don't know what campaign you play on, but every keep fight on the busy campaigns is total crap because of FCs. For many, many reasons.
The stated goal of ZOS has been to spread us out. FCs have only served to consolidate populations. 80 players at resource for an hour while 99% of the rest of the map is inactive is just stupid gameplay.
The main beneficiaries of forward camps are those who enjoy Cyrodiil of Duty and the farming blobs who only care about AP/hr because now when they get wiped they can respawn endlessly. These players care nothing about the map. This is asinine because they play a game called Alliance War.
Darnathian wrote: »Do you not like the siege changes and forward camps and the vendor? I'm really enjoying how they've changed PvP. Fights last longer, keeps are harder to take and require more than a simple ball group barreling through a single breach, and there are more fights between keeps and on lesser objectives.
I don't know what campaign you play on, but every keep fight on the busy campaigns is total crap because of FCs. For many, many reasons.
The stated goal of ZOS has been to spread us out. FCs have only served to consolidate populations. 80 players at resource for an hour while 99% of the rest of the map is inactive is just stupid gameplay.
The main beneficiaries of forward camps are those who enjoy Cyrodiil of Duty and the farming blobs who only care about AP/hr because now when they get wiped they can respawn endlessly. These players care nothing about the map. This is asinine because they play a game called Alliance War.
Completely agree. The AP farmers are real. Remove FWD camps. And please for the love of this game DC, at least on NA PC, attack both sides of the map instead of having 100 in one place. Not sure how it is fun steamrolling like that
Forward Camps also make it so one big group can't bomb a bunch of less organized people and win a siege in less than 10 minutes, even when sorely outnumbered. The siege changes also serve this purpose.
And FCs are only obnoxious if you do not alter your play to accommodate them. Punch multiple holes in the keep, enter from those different angles so as not to get rekt by siege, and do rotations around the inner to clear camps and stragglers out of the way. Then keep players posted around the keep to prevent additional keeps and siege stations from going up.
I have only seen DC, for instance, start creating multiple breaches in outer keep walls just this week, despite me pushing them to do so -- and often opening up second breaches solo -- for weeks. In the sieges where we've opened multiple breaches, though, entering the keep was much easier.
They've yet to consistently open up multiple breaches to the inner, which is more difficult, but that will further reduce the difficulty of taking keeps as well.
These observations are not from TF primetime. I don't know what you guys do, or how you do it in that lag...
Honestly, I don't see how people can complain about FCs, buffed siege, etc....unless they just want the really big groups to dominate like they have for the last year. These changes make large fights more forgiving and give less organized groups a fighting chance, but they also have clear counterplay to them which organized groups can execute. You just have to adapt.
AbraXuSeXile wrote: »Think this Zheg guy is one of the few with a brain on these forums who doesnt cry from a 1 sided view
Watching vicious death ring prices tank yesterday was amusing as hell
Why haven't you rage quit now that skill matters?AbraXuSeXile wrote: »Think this Zheg guy is one of the few with a brain on these forums who doesnt cry from a 1 sided view
Ahem, wrong. I am a zergling baddie who is and continues to be rekt by these changes (as predicted weeks ago) because the only thing that let us win fights previously was barrier and all I do is brainlessly spam tornado. I complain on the forums because everything I disagree with stems from the fact that I'll play in a large group at night and I want every change in the game to benefit that playstyle, and in no way am able to objectively look at changes as to their overall effect for the health of pvp.
Or so I've been told.
HoloYoitsu wrote: »Why haven't you rage quit now that skill matters?AbraXuSeXile wrote: »Think this Zheg guy is one of the few with a brain on these forums who doesnt cry from a 1 sided view
Ahem, wrong. I am a zergling baddie who is and continues to be rekt by these changes (as predicted weeks ago) because the only thing that let us win fights previously was barrier and all I do is brainlessly spam tornado. I complain on the forums because everything I disagree with stems from the fact that I'll play in a large group at night and I want every change in the game to benefit that playstyle, and in no way am able to objectively look at changes as to their overall effect for the health of pvp.
Or so I've been told.
AbraXuSeXile wrote: »Think this Zheg guy is one of the few with a brain on these forums who doesnt cry from a 1 sided view
Ahem, wrong. I am a zergling baddie who is and continues to be rekt by these changes (as predicted weeks ago) because the only thing that let us win fights previously was barrier and all I do is brainlessly spam tornado. I complain on the forums because everything I disagree with stems from the fact that I'll play in a large group at night and I want every change in the game to benefit that playstyle, and in no way am able to objectively look at changes as to their overall effect for the health of pvp.
I'm not sure you have proper zoning permits to add siege upgrades to your Templar house.HoloYoitsu wrote: »Why haven't you rage quit now that skill matters?AbraXuSeXile wrote: »Think this Zheg guy is one of the few with a brain on these forums who doesnt cry from a 1 sided view
Ahem, wrong. I am a zergling baddie who is and continues to be rekt by these changes (as predicted weeks ago) because the only thing that let us win fights previously was barrier and all I do is brainlessly spam tornado. I complain on the forums because everything I disagree with stems from the fact that I'll play in a large group at night and I want every change in the game to benefit that playstyle, and in no way am able to objectively look at changes as to their overall effect for the health of pvp.
Or so I've been told.
Duh, because I can still do just fine sitting on siege all day and left clicking. It makes me a good player, and I no longer have to use my 1-5 abilities or worry about weapon swapping. This was meant to be my meta all along, screw barrier.
Their auto invite string is EG.AbraXuSeXile wrote: »Think this Zheg guy is one of the few with a brain on these forums who doesnt cry from a 1 sided view
Ahem, wrong. I am a zergling baddie who is and continues to be rekt by these changes (as predicted weeks ago) because the only thing that let us win fights previously was barrier and all I do is brainlessly spam tornado. I complain on the forums because everything I disagree with stems from the fact that I'll play in a large group at night and I want every change in the game to benefit that playstyle, and in no way am able to objectively look at changes as to their overall effect for the health of pvp.
Confirmed VE contains zergling baddies
Forward Camps also make it so one big group can't bomb a bunch of less organized people and win a siege in less than 10 minutes, even when sorely outnumbered. The siege changes also serve this purpose.
And FCs are only obnoxious if you do not alter your play to accommodate them. Punch multiple holes in the keep, enter from those different angles so as not to get rekt by siege, and do rotations around the inner to clear camps and stragglers out of the way. Then keep players posted around the keep to prevent additional keeps and siege stations from going up.
I have only seen DC, for instance, start creating multiple breaches in outer keep walls just this week, despite me pushing them to do so -- and often opening up second breaches solo -- for weeks. In the sieges where we've opened multiple breaches, though, entering the keep was much easier.
They've yet to consistently open up multiple breaches to the inner, which is more difficult, but that will further reduce the difficulty of taking keeps as well.
These observations are not from TF primetime. I don't know what you guys do, or how you do it in that lag...
Honestly, I don't see how people can complain about FCs, buffed siege, etc....unless they just want the really big groups to dominate like they have for the last year. These changes make large fights more forgiving and give less organized groups a fighting chance, but they also have clear counterplay to them which organized groups can execute. You just have to adapt.
Do you know how multiple holes in a keep are made possible? Significantly more people at the fight than in previous patches. A group of 20 cannot maintain siege in 3 locations and survive, but when there are multiple groups plus pugs and the fight looks like the gigantic stacking we see in TG, well, yeah - multiple breaches. With how fast walls are repaired now, you need numbers to make sure they're being tagged the entire time, and you need far more to accomplish this on the inner. You're admitting the problem without actually acknowledging it - forward camps enable alliances to stack far more at a single objective than they did in previous patches. Again, most of us don't see this as a good thing... and you really should experience TF during primetime if you're going to so strongly defend your position, because that's what pvp looks like now and is in no way made better by the things you're trying to defend.
Edit: as to your last point, guess what, large groups are still the most dominant force on the map. We aren't dying to less organized forces, we die to another large group, or more frequently to a large group + tons of less organized forces. When we run a raid, our 'ball group' barrels through the breach just fine in this patch. You're talking like these changes are actually stopping VE/invictus/haxus/victorem when all we're doing is rolling our eyes at them. I don't understand how you're saying the things you're saying when you admit you aren't even playing on the main campaign where the last remaining ball groups are actually playing. It'd be like me giving advice on the sights to go see in London when I've never even been there.
