Stamina recovery sucks or was this changed in recent patch?

dominic.iraceb14_ESO
I've used standard armor and weapons up until now (as I was researching traits to make a set) and always struggled with running out of stamina and waiting for it to rebuild.

I finally was able to make "set" armor and decided to invest in the Hist Bark Set for increase stamina recovery + I loaded all 7 pieces of armor with stamina enchantments + started using stamina drinks to buff my stamina recovery and none of this junk works! I feel that I'm running out of stamina more then I did before I equipt all this stuff! I'm I doing something wrong?!?
  • LorDrek
    LorDrek
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    Hey man this game hate staminas, this game have hide rename THE ELDER MAGICKA ONLINE.
    Imperial DK stamDPS, Nord DK magTANK
    YDoA CZ/SK Guild
    @LorDrek
  • Speely
    Speely
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    More information will help us help you better.

    What level are you?
    What armor TYPES are you using and were you using?
    Do you have invested skill points in armor skills?
    CPs?
    What race are you?

    In general, Medium Armor passive skills help the most for Stamina regen/sustain. With CPs, sets, and some active recovery skills, you can ofc increase recovery by a good bit, but Medium Armor is the best base way to do it.

    Since you are using Hist Bark, I am assuming you are a tank. Hist helps a lot for Stamina by NOT requiring you to spend it on blocking as much, but the other passive bonuses are not going to dramatically increase regen, especially in Heavy Armor. It sounds like you are running Heavy, but correct me if I am wrong.

    Also note that +Stamina enchantments only increase regen in that they provide a larger pool from which the % of regen is derived. +Recovery stuff is always a more dramatic increase.

    Another consideration: Do you perma-block? If so, it wouldn't matter if you had 5000 Stamina Recovery since you don't recover while blocking. There is a chance that you are blocking more now that you roll with Hist Bark due to the dodge benefit, and are thus seeing less regen merely because you are not letting Stamina recover between blocks.
    Edited by Speely on March 26, 2016 11:26PM
  • GreenSoup2HoT
    GreenSoup2HoT
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    No stamina regen while sprinting is all that has changed.... but since stamina builds are always running around well... honestly i think this change is the worst one we got in the TG dlc. Second being no stamina regen while in sneak.

    PS4 NA DC
  • Bashev
    Bashev
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    I've used standard armor and weapons up until now (as I was researching traits to make a set) and always struggled with running out of stamina and waiting for it to rebuild.

    I finally was able to make "set" armor and decided to invest in the Hist Bark Set for increase stamina recovery + I loaded all 7 pieces of armor with stamina enchantments + started using stamina drinks to buff my stamina recovery and none of this junk works! I feel that I'm running out of stamina more then I did before I equipt all this stuff! I'm I doing something wrong?!?

    OP dont hold block for long periods. It stops your stamina regen.
    Because I can!
  • Speely
    Speely
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    No stamina regen while sprinting is all that has changed.... but since stamina builds are always running around well... honestly i think this change is the worst one we got in the TG dlc. Second being no stamina regen while in sneak.

    That wasn't a design change per-se, but fixing a mistake. They didn't intend for stam recovery while sprinting or sneaking. Note that we also got an increase in sprint speed. I run with an Orc Stamplar who is just fine and dandy with the tradeoff. :) Provides a range of mobility options between builds. (My MA-wearing Orcplar has some mobility now, too, so perhaps my view is a bit biased, tbh.)

    Edit: Like, srsly. MA Orcs are zippy as hell now.
    Edited by Speely on March 26, 2016 11:35PM
  • AddictionX
    AddictionX
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    Speely wrote: »
    No stamina regen while sprinting is all that has changed.... but since stamina builds are always running around well... honestly i think this change is the worst one we got in the TG dlc. Second being no stamina regen while in sneak.

    That wasn't a design change per-se, but fixing a mistake. They didn't intend for stam recovery while sprinting or sneaking. Note that we also got an increase in sprint speed. I run with an Orc Stamplar who is just fine and dandy with the tradeoff. :) Provides a range of mobility options between builds. (My MA-wearing Orcplar has some mobility now, too, so perhaps my view is a bit biased, tbh.)

    Edit: Like, srsly. MA Orcs are zippy as hell now.

    Not really a sprint increase speed when you realize it changed from 30 percent to 40.

    And the major expedition buff from 40 to 30.... Its the same. Just flipped.
  • Wifeaggro13
    Wifeaggro13
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    No stamina regen while sprinting is all that has changed.... but since stamina builds are always running around well... honestly i think this change is the worst one we got in the TG dlc. Second being no stamina regen while in sneak.

    No something has changed for sure . i am running about 25 k stam for tanking i am using maybe two stam based abilites. i seem to have more magica with 15 k then i do in stam. Both my Regens suck though in the 500 range on both. i am strictly resistance tank 32 k hp.

    But i am constantly eating stam pots while my magica is never dry runing 7 magica abilites. Something is wrong for sure. And no i dont just stand and hold block, and no its not my race i am an orc
  • Speely
    Speely
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    AddictionX wrote: »
    Speely wrote: »
    No stamina regen while sprinting is all that has changed.... but since stamina builds are always running around well... honestly i think this change is the worst one we got in the TG dlc. Second being no stamina regen while in sneak.

    That wasn't a design change per-se, but fixing a mistake. They didn't intend for stam recovery while sprinting or sneaking. Note that we also got an increase in sprint speed. I run with an Orc Stamplar who is just fine and dandy with the tradeoff. :) Provides a range of mobility options between builds. (My MA-wearing Orcplar has some mobility now, too, so perhaps my view is a bit biased, tbh.)

    Edit: Like, srsly. MA Orcs are zippy as hell now.

    Not really a sprint increase speed when you realize it changed from 30 percent to 40.

    And the major expedition buff from 40 to 30.... Its the same. Just flipped.

    No it is literally a 10% sprint speed increase. Like, set in stone. ??

    The Major Expedition nerf is not equivalent or a good gauge by which to judge the relation since you have to slot a skill to gain ME. Different dynamics. Sprint speed gain helps Stamina builds across the board, and imo is a good decision in light of equalizing CPs between Magicka and Stam. We have better base mobility now. All of us. Without having to slot a thing... And if we DO slot a ME skill, we are still the fastest kids on the block sans-Sorcs.
    Edited by Speely on March 27, 2016 12:00AM
  • Strider_Roshin
    Strider_Roshin
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    Honestly stamina is garbage in comparison to magicka. What a stamina user pulls off with single target, a magicka user can pull with AoE and the single target isn't even comparable. ZOS took a huge dump on stamina; then lit it on fire.
  • VodkaVixen1979
    VodkaVixen1979
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    I chose a wood elf for my stam character for the awesome stamina racial passive. I have 3 piece jewelry with purple regen glyphs (not v16 yet, so waiting on gold), and wear 5 piece medium. My CP have been spent on not only regen, but reduce stam cost as well. I find that I can dodge roll, cc break, sprint, and spam stam skills without issue.

    If you have a magic based tank, it can get a little more difficult. I have a v16 magplar that tanks and I have found that I have to slot jewelry, use tri-stat food, and use the mag based taunt. In dungeons, it helps to have a healer who uses shards/ repentance.

    It takes research and practice to get the most out of resource management for your particular play-style. Just keep trying different things, but I promise the update didn't ruin stamina.
  • dominic.iraceb14_ESO
    Speely wrote: »
    More information will help us help you better.

    What level are you?
    What armor TYPES are you using and were you using?
    Do you have invested skill points in armor skills?
    CPs?
    What race are you?

    In general, Medium Armor passive skills help the most for Stamina regen/sustain. With CPs, sets, and some active recovery skills, you can ofc increase recovery by a good bit, but Medium Armor is the best base way to do it.

    Since you are using Hist Bark, I am assuming you are a tank. Hist helps a lot for Stamina by NOT requiring you to spend it on blocking as much, but the other passive bonuses are not going to dramatically increase regen, especially in Heavy Armor. It sounds like you are running Heavy, but correct me if I am wrong.

    Also note that +Stamina enchantments only increase regen in that they provide a larger pool from which the % of regen is derived. +Recovery stuff is always a more dramatic increase.

    Another consideration: Do you perma-block? If so, it wouldn't matter if you had 5000 Stamina Recovery since you don't recover while blocking. There is a chance that you are blocking more now that you roll with Hist Bark due to the dodge benefit, and are thus seeing less regen merely because you are not letting Stamina recover between blocks.




    I just hit V12, and I use heavy armor as I'm a Dragon knight (Nord) - Tank. I invested all my skill points in Heavy Armor only, since I havn't made any light or medium armor yet.
  • Speely
    Speely
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    Yeah in pure Heavy it's harder to get dependable Stamina recovery. Suggestion: wear 2 pieces of Medium and invest in the Wind Walker passive. Also consider using the Serpent Mundus.
  • phaneub17_ESO
    phaneub17_ESO
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    I don't know why they don't reward players for successfully dodging attacks, bashing a target countering an action, or making blocks when it actually connects with something to refund some of your total stamina. If I dodge a projectile coming at me that shows up as Dodge, I think it be great if I got back 5% of my max stamina for it.
  • Usara
    Usara
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    Since last patch, sprinting cost so much more. I loose 9% stam per second (3% every 0.3-0.4 sec). It's terrible.

    Was it to make Well-fitted trait attractive so we stop complaining about it ? x_x
    What? Lead? Me? No, no, no. No leading. Bad things happen when I lead. We get lost, people die, and the next thing you know I’m stranded somewhere without any pants.

    Usara v531 - Usara2 v322 - Escouade Sauvage - PC - EU - EP

    Usara Den Thasnet - Retainer of House Hlaalu (Dunmer Templar, heal)
    Livia Augustus - Deserter of the Imperial 7th Legion (Imperial DK, tank)
    Aspen Vael - Battlemage of King Casimir III (Breton Sorcerer, tank/dd magicka)
    Caris Vael - Missing Student of the Mage Guild of Shornhelm (Breton NB, dd magicka, vampire)
    Eugene Fitzherbert - Wanted con artist hiding in Wayrest (Imperial Templar, tank/dd magicka)

    Chante-avec-les-escargots - House Hlaalu snail breeder (Argonian NB, tank)
    Ryl Serandas - Mournhold Ordinator (Dunmer DK, dd magicka)
    Dar'Aiean - House Hlaalu Smuggler (Khajiit NB, dd stamina)
    Ferinwe - Alteration Instructor of the Mage Guild of Ebonheart (Altmer Sorcerer, dd magicka, retired)
    Torafhilde Frostdottir - Winterhold Cryomancer (Nord Sorcerer, dd magicka)
    Senecar - Daedra hunter, former Thalmor corps (Altmer Templar, dd magicka)
    Ondres Hlaalu - House Hlaalu Skooma Trader (Dunmer NB, dd magicka)
  • GreenSoup2HoT
    GreenSoup2HoT
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    @usara

    I was seriously considering making a well fitted set of gear. I then realized what i had to do though. I pretty much never sprint. I mount up and go. I'm always on my mount now.

    The only hard part is running no gap closer. I'm using a new bow primary build with 2h as my buff bar and it's hard to get used to the new no stamina while sprinting.

    I am chugging stamina potions a little more often though...
    PS4 NA DC
  • Usara
    Usara
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    @usara

    I was seriously considering making a well fitted set of gear. I then realized what i had to do though. I pretty much never sprint. I mount up and go. I'm always on my mount now.

    The only hard part is running no gap closer. I'm using a new bow primary build with 2h as my buff bar and it's hard to get used to the new no stamina while sprinting.

    I am chugging stamina potions a little more often though...

    In dungeons you can't use your mount ;) Well, in most of them at least.
    What? Lead? Me? No, no, no. No leading. Bad things happen when I lead. We get lost, people die, and the next thing you know I’m stranded somewhere without any pants.

    Usara v531 - Usara2 v322 - Escouade Sauvage - PC - EU - EP

    Usara Den Thasnet - Retainer of House Hlaalu (Dunmer Templar, heal)
    Livia Augustus - Deserter of the Imperial 7th Legion (Imperial DK, tank)
    Aspen Vael - Battlemage of King Casimir III (Breton Sorcerer, tank/dd magicka)
    Caris Vael - Missing Student of the Mage Guild of Shornhelm (Breton NB, dd magicka, vampire)
    Eugene Fitzherbert - Wanted con artist hiding in Wayrest (Imperial Templar, tank/dd magicka)

    Chante-avec-les-escargots - House Hlaalu snail breeder (Argonian NB, tank)
    Ryl Serandas - Mournhold Ordinator (Dunmer DK, dd magicka)
    Dar'Aiean - House Hlaalu Smuggler (Khajiit NB, dd stamina)
    Ferinwe - Alteration Instructor of the Mage Guild of Ebonheart (Altmer Sorcerer, dd magicka, retired)
    Torafhilde Frostdottir - Winterhold Cryomancer (Nord Sorcerer, dd magicka)
    Senecar - Daedra hunter, former Thalmor corps (Altmer Templar, dd magicka)
    Ondres Hlaalu - House Hlaalu Skooma Trader (Dunmer NB, dd magicka)
  • dominic.iraceb14_ESO
    I swapped out 2 of my heavy armor pieces for 2 medium armor and I did notice a better handle of stamina. I 'think" I see a differenence, or at least my stamina feels that it is lasting longer/recovering quicker.

    Also, I have the "willow's path" set, not hist bark
  • AddictionX
    AddictionX
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    Speely wrote: »
    AddictionX wrote: »
    Speely wrote: »
    No stamina regen while sprinting is all that has changed.... but since stamina builds are always running around well... honestly i think this change is the worst one we got in the TG dlc. Second being no stamina regen while in sneak.

    That wasn't a design change per-se, but fixing a mistake. They didn't intend for stam recovery while sprinting or sneaking. Note that we also got an increase in sprint speed. I run with an Orc Stamplar who is just fine and dandy with the tradeoff. :) Provides a range of mobility options between builds. (My MA-wearing Orcplar has some mobility now, too, so perhaps my view is a bit biased, tbh.)

    Edit: Like, srsly. MA Orcs are zippy as hell now.

    Not really a sprint increase speed when you realize it changed from 30 percent to 40.

    And the major expedition buff from 40 to 30.... Its the same. Just flipped.

    No it is literally a 10% sprint speed increase. Like, set in stone. ??

    The Major Expedition nerf is not equivalent or a good gauge by which to judge the relation since you have to slot a skill to gain ME. Different dynamics. Sprint speed gain helps Stamina builds across the board, and imo is a good decision in light of equalizing CPs between Magicka and Stam. We have better base mobility now. All of us. Without having to slot a thing... And if we DO slot a ME skill, we are still the fastest kids on the block sans-Sorcs.

    So like im just going to quote this for your first question. Im sure there is a forum post with ZOS replying saying the same thing but this is easier to find.

    "Reduced the bonus movement speed from the Major Expedition buff category to 30% from 40%.
    Increased the bonus movement speed from Sprint to 40% from 30%." http://forums.elderscrollsonline.com/en/discussion/245011/pts-patch-notes-v2-3-0/p1

    Secondly it sucks meaning i can no longer use that buff in a form of a potion, a passive from a bow, skill anything else to be able to move just as fast without having to use my stamina. The mobility is very much the same, and imo the drain stamina sucks. It really only benefits the current magicka meta. Did you just start playing stamina spec? Sincerely asking.
    Edited by AddictionX on March 27, 2016 11:08PM
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