The cp cap should not be raised if it involves pvp(which it does).
There is already unbalance in Cyrodiil with the current 501 cap.
Higher cp cap=god mode for some.
My suggestion: raise the cp cap for pve zones only.
pvp zones, like Cyrodiil should remain at 501 cp cap(introduce a system which automatically reduces the cp to 501 when entering Cyrodiil).
If the cp cap would raise for only pve, it will be fine.
The cp cap should not be raised if it involves pvp(which it does).
There is already unbalance in Cyrodiil with the current 501 cap.
Higher cp cap=god mode for some.
My suggestion: raise the cp cap for pve zones only.
pvp zones, like Cyrodiil should remain at 501 cp cap(introduce a system which automatically reduces the cp to 501 when entering Cyrodiil).
If the cp cap would raise for only pve, it will be fine.
1. There is a non-CP-Campaign....
2. If only some get godmode with more CP, maybe everyone else needs to learn to play?
The whole CP-mechanics are designed to get ~1CP per day, would be nice, if we could rly get one CP per day and use them aswell....
The cp cap should not be raised if it involves pvp(which it does).
There is already unbalance in Cyrodiil with the current 501 cap.
Higher cp cap=god mode for some.
My suggestion: raise the cp cap for pve zones only.
pvp zones, like Cyrodiil should remain at 501 cp cap(introduce a system which automatically reduces the cp to 501 when entering Cyrodiil).
If the cp cap would raise for only pve, it will be fine.
1. There is a non-CP-Campaign....
2. If only some get godmode with more CP, maybe everyone else needs to learn to play?
The whole CP-mechanics are designed to get ~1CP per day, would be nice, if we could rly get one CP per day and use them aswell....
I know there is a non-cp campaign, it has nothing to do with it.
I suggest something in between, cp cap for pve and a different cp cap for pvp campaigns.
The cp cap for pvp campaigns will be limited to 501 cp and the cp cap for pve will be limited to 551/601 etc.
Different cp menu for each cp build, pvp and pve(only 1 can be active at the same time).
The lower cp cap in pvp will maintain balance.
Grinding for cp is not L2P, it's simply a time consuming acitivity of constantly doing aoe on mobs or doing thousands of quests with all 8 chars, anyone can do it if they have time.
The cp cap should not be raised if it involves pvp(which it does).
There is already unbalance in Cyrodiil with the current 501 cap.
Higher cp cap=god mode for some.
My suggestion: raise the cp cap for pve zones only.
pvp zones, like Cyrodiil should remain at 501 cp cap(introduce a system which automatically reduces the cp to 501 when entering Cyrodiil).
If the cp cap would raise for only pve, it will be fine.
Pepsi2853_ESO wrote: »glad they're gonna get rid of the CP mechanic as a whole though.
Mastery404 wrote: »They should add non-CP Dungeons and Trials too. Group content turns really dull when you have one of those high-CP killing & Tanking machines with you.
Pepsi2853_ESO wrote: »glad they're gonna get rid of the CP mechanic as a whole though.
Can you please explain? I believe you are mistaken, they are removing VR not CP's.
Pepsi2853_ESO wrote: »glad they're gonna get rid of the CP mechanic as a whole though.
Can you please explain? I believe you are mistaken, they are removing VR not CP's.
Strange.
There are still people that believe the VR will be removed.
Strange.