So... why have a scale? And I think (hell.. it's plainly obvious) I know the answer. To milk as much money out of their customers and not care about if their gear is good or not.
starkerealm wrote: »So... why have a scale? And I think (hell.. it's plainly obvious) I know the answer. To milk as much money out of their customers and not care about if their gear is good or not.
That's probably a little more cynical than warranted. You're right, basically. It's about being able to sell content to as many players as possible. But, I wouldn't ascribe any particular avarice to it.
Also, and I say this as a vet 16, the enemies in Orsinium and Hew's Bane are spongy. When I first ran into the 30k hipoint enemies in the IC, I figured, "well, no big deal, this is group content, right?"
Yeah... so... turns out, that's the default for V16. Which is kinda annoying. Killing level 35 enemies on a level 35 will take less time than killing V16 enemies on a V16 character with a normal build.
It's not too onerous, but it doesn't really feel like progression.
Now, once you get to V16, you can start working on converting your build into something amazing. But, at the same time, the Vet content skews harder than the pre-vet content. And that's not even a build issue. It's been like this since launch. Actually, at launch, Vet Content had a "real Dark Souls begins here" feel to it. Though, ZOS walked that one back later.
And the DLC zones reflect that. This is end game content, it is supposed to be more difficult... unfortunately, that translates into spongier enemies, which is probably the least interesting kind of difficulty.
I've been going with 1/4 Night Mother and 3/4 Hunding's Rage every 10 levels, as to basically not ask my crafting guild too much.KingYogi415 wrote: »You only scale well with good gear.
craft a hundings rage set every 5 level and you will be set!
Orsinium and Thieves Guild, both scaled to VR16. And for some magical reason, you too are scaled to VR16. Your stats are, anyway (for the most part). Yet your weapon damage... isn't scaled. Why?
However, this focuses on Orsinium as it's more combat-based than being sneaky and avoiding god-like guards.
Why am I not able to kill a VR16 there, in the same speed I'm able to kill ... say a Level 35 (as a Level 35)? Both mobs have the same armor. Both mobs have the same debuffs. Except the VR16 one is like a mini-boss, having a hell lot of more HP. Infact, they ALL are. And it takes me over 15 seconds to hack and slash until the mob dies.
I'm supposed to be scaled to VR16. Doesn't this mean I'm supposed to do really good damage as a VR16? Something tells me that the player's gear, isn't part of the scaling. And that gear is roughly the same level (mostly blue) as a Level 35 should.
What drove me away from doing this content, is seeing a boss mob with 144k health. Hitting me like a tank. I'm forced to run around and lose all of my Stamina. The same Stamina I use for my main attacks (as a Stamina build). And also, the same Stamina I use for my only way of healing myself (Rally). That day was not pretty.
I asked my guild once, "why does it take so long?" And they ask me: "why are you in vet content?" 'Vet Content'. They explain that vet content is after completing Cadwell's Silver and Gold (and hitting VR16). Not before. So this means, endgame content, yes? Content that should ONLY..be done as a VR16.
So... why have a scale? And I think (hell.. it's plainly obvious) I know the answer. To milk as much money out of their customers and not care about if their gear is good or not.
So I ask you, do you feel ZoS should had put a warning or some kind of block (or even redo the whole scaling system) to give new players more of a chance to enjoy the content? More of a chance that killing mobs was the same speed from start to finish as a mob their level?
As I see it currently, if you aren't geared well and/or haven't mastered your class, you're screwed if you wish to do this content. ZoS has opened the door to this content, yet offers no warning of what to expect. All they see is dollar signs in their eyes instead of if their players are happy with their game.
TL/DR: I don't hit as hard as I do on non-vet mobs, when I'm supposed to be 'scaled' to VR16. And I feel it should be changed.
You had absolutely no issues killing a V16 as a Level 9? No differences in the speed of killing one, compared to a regular Level 9 mob?Just a couple of hours ago I had my level 14 in Hew's Bane questing and we did fine.We only get scaled up to V15,not V16. He was level 9 when I took him there,and he leveled up to 14.
You had absolutely no issues killing a V16 as a Level 9? No differences in the speed of killing one, compared to a regular Level 9 mob?Just a couple of hours ago I had my level 14 in Hew's Bane questing and we did fine.We only get scaled up to V15,not V16. He was level 9 when I took him there,and he leveled up to 14.
Then what the heck am I doing wrong?! I got the right gear...why is it so slow for me? When I was in Wrothgar (when my DK was Level 31), I saw VR16's having no issue at all killing mobs there. Which is what convinced me that this content should only be done as a VR16.
Yet you claim you had no problem.... as a Level 9. It's mind-boggling!
You had absolutely no issues killing a V16 as a Level 9? No differences in the speed of killing one, compared to a regular Level 9 mob?Just a couple of hours ago I had my level 14 in Hew's Bane questing and we did fine.We only get scaled up to V15,not V16. He was level 9 when I took him there,and he leveled up to 14.
Then what the heck am I doing wrong?! I got the right gear...why is it so slow for me? When I was in Wrothgar (when my DK was Level 31), I saw VR16's having no issue at all killing mobs there. Which is what convinced me that this content should only be done as a VR16.
Yet you claim you had no problem.... as a Level 9. It's mind-boggling!
Orsinium and Thieves Guild, both scaled to VR16. And for some magical reason, you too are scaled to VR16. Your stats are, anyway (for the most part). Yet your weapon damage... isn't scaled. Why?
However, this focuses on Orsinium as it's more combat-based than being sneaky and avoiding god-like guards.
Why am I not able to kill a VR16 there, in the same speed I'm able to kill ... say a Level 35 (as a Level 35)? Both mobs have the same armor. Both mobs have the same debuffs. Except the VR16 one is like a mini-boss, having a hell lot of more HP. Infact, they ALL are. And it takes me over 15 seconds to hack and slash until the mob dies.
I'm supposed to be scaled to VR16. Doesn't this mean I'm supposed to do really good damage as a VR16? Something tells me that the player's gear, isn't part of the scaling. And that gear is roughly the same level (mostly blue) as a Level 35 should.
What drove me away from doing this content, is seeing a boss mob with 144k health. Hitting me like a tank. I'm forced to run around and lose all of my Stamina. The same Stamina I use for my main attacks (as a Stamina build). And also, the same Stamina I use for my only way of healing myself (Rally). That day was not pretty.
I asked my guild once, "why does it take so long?" And they ask me: "why are you in vet content?" 'Vet Content'. They explain that vet content is after completing Cadwell's Silver and Gold (and hitting VR16). Not before. So this means, endgame content, yes? Content that should ONLY..be done as a VR16.
So... why have a scale? And I think (hell.. it's plainly obvious) I know the answer. To milk as much money out of their customers and not care about if their gear is good or not.
So I ask you, do you feel ZoS should had put a warning or some kind of block (or even redo the whole scaling system) to give new players more of a chance to enjoy the content? More of a chance that killing mobs was the same speed from start to finish as a mob their level?
As I see it currently, if you aren't geared well and/or haven't mastered your class, you're screwed if you wish to do this content. ZoS has opened the door to this content, yet offers no warning of what to expect. All they see is dollar signs in their eyes instead of if their players are happy with their game.
TL/DR: I don't hit as hard as I do on non-vet mobs, when I'm supposed to be 'scaled' to VR16. And I feel it should be changed.
Ok, basically. Here's how it goes.vyndral13preub18_ESO wrote: »I guess here is where i am confused. You make several statements here. One about boss mobs hitting like a truck. Ok they are boss mobs. They are supppose to. And another about the other mobs beimg slower to kill. Not even that it is to hard just slower. And then say if you want to do this content you are screwed?
So being a little slower doing the content means you cant do it at all?
I've done Cadwell's Silver on my Sorc (up to VR3) before I started working on my DK again. And yes, they were a bit longer to kill than what I was used to. But those V16's take even longer to kill.I'm guessing that you haven't fought veteran mobs before this.
You mean once I get to VR16?Once you get there, you will notice the slight change in all vet content.
Orsinium and Thieves Guild, both scaled to VR16. And for some magical reason, you too are scaled to VR16. Your stats are, anyway (for the most part). Yet your weapon damage... isn't scaled. Why?
However, this focuses on Orsinium as it's more combat-based than being sneaky and avoiding god-like guards.
Why am I not able to kill a VR16 there, in the same speed I'm able to kill ... say a Level 35 (as a Level 35)? Both mobs have the same armor. Both mobs have the same debuffs. Except the VR16 one is like a mini-boss, having a hell lot of more HP. Infact, they ALL are. And it takes me over 15 seconds to hack and slash until the mob dies.
I'm supposed to be scaled to VR16. Doesn't this mean I'm supposed to do really good damage as a VR16? Something tells me that the player's gear, isn't part of the scaling. And that gear is roughly the same level (mostly blue) as a Level 35 should.
What drove me away from doing this content, is seeing a boss mob with 144k health. Hitting me like a tank. I'm forced to run around and lose all of my Stamina. The same Stamina I use for my main attacks (as a Stamina build). And also, the same Stamina I use for my only way of healing myself (Rally). That day was not pretty.
I asked my guild once, "why does it take so long?" And they ask me: "why are you in vet content?" 'Vet Content'. They explain that vet content is after completing Cadwell's Silver and Gold (and hitting VR16). Not before. So this means, endgame content, yes? Content that should ONLY..be done as a VR16.
So... why have a scale? And I think (hell.. it's plainly obvious) I know the answer. To milk as much money out of their customers and not care about if their gear is good or not.
So I ask you, do you feel ZoS should had put a warning or some kind of block (or even redo the whole scaling system) to give new players more of a chance to enjoy the content? More of a chance that killing mobs was the same speed from start to finish as a mob their level?
As I see it currently, if you aren't geared well and/or haven't mastered your class, you're screwed if you wish to do this content. ZoS has opened the door to this content, yet offers no warning of what to expect. All they see is dollar signs in their eyes instead of if their players are happy with their game.
TL/DR: I don't hit as hard as I do on non-vet mobs, when I'm supposed to be 'scaled' to VR16. And I feel it should be changed.
Ok, basically. Here's how it goes.vyndral13preub18_ESO wrote: »I guess here is where i am confused. You make several statements here. One about boss mobs hitting like a truck. Ok they are boss mobs. They are supppose to. And another about the other mobs beimg slower to kill. Not even that it is to hard just slower. And then say if you want to do this content you are screwed?
So being a little slower doing the content means you cant do it at all?
I went into Wrothgar as a Level 31. I noticed all the mobs were V16, and I feel like "wait WHAT?! What the heck am I doing in high-leveled content?! I thought this was for all levels!"
Asked my guild, and they say it's scaled content and I'm scaled to VR15. So I try to kill a few, and I notice they are indeed killable.... But they feel like they take a lot longer to kill than what I'm used to. They have much larger health pools, which is to be expected for a V16 mob. And it takes me 15 seconds to beat one up when it would take 5-10 seconds normally.
Overall, maybe I got the whole "scaled" thing wrong when I felt I would be stronger. Yet what I don't get from the responses in this thread after bumping it, how they had a Level 3 and a Level 9 and had no problem, yet I did. It's not like I'm doing nothing and letting them punch me to death. I'm doing my normal rotation (Rushing/Wrecking Blow/Executioner) as I've been doing on Level 31's, and it either gets a mob to 1/4 health left or kills them. But these V16 mobs, they don't go down as easy. And even delve bosses, which aren't that hard as a Level 31, hit like I'm trying to solo the final boss in a vet group dungeon. Trying to take down a 166k healthpool isn't that simple on your own.
And my guild, who were the first ones I talked to when I first ran the content, were asking me "why are you doing vet content?". Either they didn't want to tell me the truth that I don't deserve to play an MMO because I suck at them, or weren't informed of what was said here. Yet they also do Wrothgar (they're a crafting guild, afterall).
I do hope I explained this in a lot less cynical way. I want to be able to enjoy the content. I really do. I love this game. Maybe instead of saying "I got the right gear", to make sure it's the right quality. Maybe all blues won't work in Wrothgar, and I need all purples. I dunno, but I don't think this is a 'L2P' issue. Or maybe it is. I just don't know. I'm so confused right now.
Thought of doing a video as proof that there's either a problem with my gear or my playstyle, but I don't have the equipment to do so.