The Thieves Guild never becomes a continent-wide organisation. Every provincial Thieves Guild is entirely independent from each other one, just using the same name. For example, the Thieves Guild in Morrowind is entirely new in 3E 427, while the Thieves Guild in Cyrodiil was started by the first Gray Fox near the start of the Third Era. Finally, this Thieves Guild seems destined for extinction anyway - it is thought by many that the Abah's Landing Thieves Guild is the one mentioned in Thief of Virtue as being wiped out 'over 450 years ago', putting its end at some time around 2E 880.dodgehopper_ESO wrote: »I definitely would like to have quests at these Outlaw dens, but I think they could use this as a great opportunity by doing work between 'The Guild' and local Outlaw dens to create the continent wide guild as we know in the series in later eras. How cool would it be if our characters are the ones who actually help to build 'The Guild'
Yes. This. And at which point you can do dailies at each den.stevepdodson_ESO888 wrote: »It would have been good if by the end of the Thieve's Guild quest line it would have got you to go around all the Outlaw dens and get them to join up into one big Guild. Otherwise, as you say, they are just still independent. Even the Thieve's Guild den itself is just another independent outlaw den.
The Thieves Guild never becomes a continent-wide organisation. Every provincial Thieves Guild is entirely independent from each other one, just using the same name. For example, the Thieves Guild in Morrowind is entirely new in 3E 427, while the Thieves Guild in Cyrodiil was started by the first Gray Fox near the start of the Third Era. Finally, this Thieves Guild seems destined for extinction anyway - it is thought by many that the Abah's Landing Thieves Guild is the one mentioned in Thief of Virtue as being wiped out 'over 450 years ago', putting its end at some time around 2E 880.dodgehopper_ESO wrote: »I definitely would like to have quests at these Outlaw dens, but I think they could use this as a great opportunity by doing work between 'The Guild' and local Outlaw dens to create the continent wide guild as we know in the series in later eras. How cool would it be if our characters are the ones who actually help to build 'The Guild'
Korah_Eaglecry wrote: »You are right that each organization acts on its own accord. But ESO has explicitly countered that. Every Outlaws Den is marked with the Outlaw symbol. Including the Abahs Landing Thieves Guild. Hell the Thieves Guild Members all wear the Outlaw Motiff with the Outlaw symbol stitched across the chest. And the Thieves Guild members talk freely of sending messages to other Dens. Theres obviously cross over going on here. Especially if the Abahs Landing Thieves Guild can freely send its agents into other regions and provinces unchecked by the local players.
anitajoneb17_ESO wrote: »Korah_Eaglecry wrote: »You are right that each organization acts on its own accord. But ESO has explicitly countered that. Every Outlaws Den is marked with the Outlaw symbol. Including the Abahs Landing Thieves Guild. Hell the Thieves Guild Members all wear the Outlaw Motiff with the Outlaw symbol stitched across the chest. And the Thieves Guild members talk freely of sending messages to other Dens. Theres obviously cross over going on here. Especially if the Abahs Landing Thieves Guild can freely send its agents into other regions and provinces unchecked by the local players.
I don't think those arguments are valid.
All businessmen in the world wear suit+tie, that doesn't make them part of the same organisation, not even the same network.
Red light on the road means that cars have to stop, all over the world, but that doesn't mean that states / nations are interconnected when it comes to traffic regulation.
Police units from different countries might (or might not) cooperate when chasing criminals across borders, that doesn't make those institutions (nor their home countries) a federation or one big thing. At best, it's a network.
I don't believe thieves' guilds in Tamriel have ever been "networked". I think they just know of each other, maybe help each other as "neighbours", but that's it.
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Yeah that's fair enough. It's certainly possible that this Thieves Guild has continent-spanning ambitions through the Outlaws Refuges. Each Refuge loading screen mentions who the local players are, and they're not TG members, but they do seem to have connections to the TG. This TG may end up building a continent-spanning network, and in doing so, it may have got so large and well-known that it became an easy target. Perhaps that's how it got wiped out circa 2E 880 (if that's the one the book is referencing), leaving the space open for the individual provincial Thieves Guilds of the Third Era.Korah_Eaglecry wrote: »You are right that each organization acts on its own accord. But ESO has explicitly countered that. Every Outlaws Den is marked with the Outlaw symbol. Including the Abahs Landing Thieves Guild. Hell the Thieves Guild Members all wear the Outlaw Motiff with the Outlaw symbol stitched across the chest. And the Thieves Guild members talk freely of sending messages to other Dens. Theres obviously cross over going on here. Especially if the Abahs Landing Thieves Guild can freely send its agents into other regions and provinces unchecked by the local players. Youd think those local Dens would prefer it if their own agents went about securing goods and getting a cut rather than let some one else come in, do the job, and the local Den risk not getting a cut.The Thieves Guild never becomes a continent-wide organisation. Every provincial Thieves Guild is entirely independent from each other one, just using the same name. For example, the Thieves Guild in Morrowind is entirely new in 3E 427, while the Thieves Guild in Cyrodiil was started by the first Gray Fox near the start of the Third Era. Finally, this Thieves Guild seems destined for extinction anyway - it is thought by many that the Abah's Landing Thieves Guild is the one mentioned in Thief of Virtue as being wiped out 'over 450 years ago', putting its end at some time around 2E 880.dodgehopper_ESO wrote: »I definitely would like to have quests at these Outlaw dens, but I think they could use this as a great opportunity by doing work between 'The Guild' and local Outlaw dens to create the continent wide guild as we know in the series in later eras. How cool would it be if our characters are the ones who actually help to build 'The Guild'
I don't think anyone takes that line in Thief of Virtue seriously. Lots of Imperial Guards believe the guild is a myth too, but I wouldn't really cite them as a reliable source when we know for a fact that the guild promotes the belief that it doesn't exist.Perhaps that's how it got wiped out circa 2E 880 (if that's the one the book is referencing), leaving the space open for the individual provincial Thieves Guilds of the Third Era.
anitajoneb17_ESO wrote: »@Korah_Eaglecry : Yes, I have to admit, your argumentation makes sense.
I'm still not convinced that they were "networked" - but that's my interpretation / feeling.
And yes of course I'm talking from a lore point of view, because from a game design point of view, it's nice to have reasons to go back to all previous zones (I wish Wrothgar and the starting islands were included too).
Well maybe not, and I can't imagine the Oblivion devs would have thought much about the implications of something that happened in the distant past when they wrote it. But it's a good way to get rid of the current Thieves Guild, who definitely seem to have designs on making a Tamriel-wide organisation, which is not what we see in the Third Era. Wiping this Thieves Guild out before the end of the Second Era opens the way for the future provincial Thieves Guilds; without this one gone, it would have the monopoly on Thieves Guilding, and the independent Guilds of Iliac Bay, Morrowind, Cyrodiil and Skyrim would never have formed.I don't think anyone takes that line in Thief of Virtue seriously. Lots of Imperial Guards believe the guild is a myth too, but I wouldn't really cite them as a reliable source when we know for a fact that the guild promotes the belief that it doesn't exist.Perhaps that's how it got wiped out circa 2E 880 (if that's the one the book is referencing), leaving the space open for the individual provincial Thieves Guilds of the Third Era.